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Bettik posted:I actually don't understand the use of the faster belts - having things travel faster doesn't increase throughput at all, would it? It'd just reduce travel time, which is essentially useless once your system's humming along at full production speed. It will increase throughput if you have crapton of stuff going on the same line, 10-ish smelters will completely empty the ore conveyor that was filled without any free space, if you want to add more mines/smelters to same line you'll want a faster belt.
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# ¿ May 7, 2014 08:48 |
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# ¿ Apr 26, 2024 23:03 |
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What are good uses for light and heavy oil before cracking tech is open? I found that I need a crapload of gas for batteries and plastics to get blue vials but no real use for the other oil fractions(fuel blocks? but I got plenty of coal for fuel).
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# ¿ May 9, 2014 08:07 |
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SquadronROE posted:I wonder what a good Factorio playlist would be. Music similar to what is in the trailer. Anno 2070 tycoons soundtrack, nothing alike the trailer but thematically appropriate
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# ¿ Aug 29, 2014 13:16 |
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FISHMANPET posted:Can anyone explain the relation between Watts and Joules in this game? I'm playing with Dytech Energy which means I need to think about which accumulators I want to use. There are accumulators that charge at 500kW, discharge at 500kW, and have a capacity of 150MJ. Based on my last nights power usage, I'm guessing that 150MJ is far more power than can be discharged in a single night at 500kW. I had my accumulators going at full blast and I only lost about 25% power over the course of the night (had tertiary steam engines providing power so I know my accumulators were at max). Wondering if one of the lesser accumulators would work just as well for my case, but I can't really figure that out until I know how long it takes a kW to make a MJ. 1 MJ is a 1000 kW* 1 second; real time, not gametime so there is 416 seconds in one day-night cycle. Your 150 MJ will give out 500kW for 300 seconds, more than twilight and night last together. Pyromancer fucked around with this message at 19:59 on Sep 8, 2014 |
# ¿ Sep 8, 2014 19:53 |
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Fans posted:Tonight I might finally get to play with the Trains. I hear they're deadly. They're pretty much a necessity though, there is never enough iron ore and oil.
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# ¿ Dec 1, 2014 12:39 |
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Evilreaver posted:Hey wait a minute, don't train oil! While it's nice for a logistics puzzle, barreling/training/emptying/refilling barrels is hugely less efficient than making a long pipeline. Maybe it's not worth it if it's just train track for oil pickup exclusively, but I already have minerals collected by train, why would I not train oil from sources nearby the stations or next to existing track? Pipelines are an annoyance to build and walk around, and when oil is depleted you can't just pick them up and place somewhere else. And barelling/emptying solution isn't much of a puzzle - 2 chests, one assembler, one smart inserter(to not unload empty/full barrels as you load them) and 3 regular inserters. Besides, steel chest of full oil barrels is the most compact oils storage, not those huge oil tanks. Pyromancer fucked around with this message at 13:25 on Dec 2, 2014 |
# ¿ Dec 2, 2014 13:19 |
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Evilreaver posted:Why store oil at all? The pumpjacks helpfully turn off when the line is full, and just one or two long lines give thousands of storage What? Why would I put refineries where oil is mined? Refineries always stay at home base and never move, load oil to barrels where it's mined, unload oil from barrels into pipes and storage tanks at home base to refine. Don't transport barrels on the belt, they're only in the train or at train stations chests. You complained about iron spending for rail and advocate running tons of pumpjacks on 10% wells in next sentence. Pyromancer fucked around with this message at 18:16 on Dec 2, 2014 |
# ¿ Dec 2, 2014 18:06 |
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Fans posted:Well since no one seems keen to rave about mods I found one that you may all want. Running through forest? Are you some kind of a hippy tree-hugger? Just make it get out of your way, with grenades.
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# ¿ Jul 3, 2015 08:18 |
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# ¿ Apr 26, 2024 23:03 |
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Dunno-Lars posted:Pictures please? I struggle with emptying trains onto belts fast enough. Empty them into chests first, then from chests to belt, it takes advantage of inserter stack size tech and doesn't need to wait for empty space on a belt. And since you can have up to 14 IIRC inserters working on a train car it'll get done pretty fast. Pyromancer fucked around with this message at 12:15 on Sep 16, 2015 |
# ¿ Sep 16, 2015 12:11 |