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widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


So uh. I got this game, and made a seed where each one-square thing had like 3k resources. Would it be wise to research a lot or should I just go methodically?

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widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.




This is only my lab and oh my loving god did I have to maneuver power lines and belts and aaaaaaaaaa


Forer posted:

I honestly think if you're first learning the game, or even just want a break, making it peaceful is a good idea. Except if you're in multiplayer. Multiplayer factorio can be a little weird and everyone has to delegate out roles and sometimes you don't know what's going on or what you're doing so having a nice fall back that you can ALWAYS do which is "explore and shoot aliens you find" is a really good thing for multiplayer because it means you'll always have a nice fallback of something you can do that will be helpful forever.

Yep. Peaceful I be on. Which is kinda meh because I just made my new shotgun.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


So before I hop headlong back into setting up clusterfuck factories, I should ask: Would it be wise to have separate- maybe distanced Processing and Manufacturing Bases? Because as it is, getting both within close proximity seems to gently caress me up in trying to keep organized.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Nth Doctor posted:

I want to chime in, too. All the flurry of posting over the last couple of days has gotten me back into the game. I was up late last night getting about as far as Ciaphas and following, generally, Negative Root's beginner's guide.

I need to get to this guide. Where's it at? Also should I just not smelt directly next to electric miners? Only because I think a centralized Smelt and Pollute Plant would be a decent idea, getting fed metal from all these loving veins I find on Very Big/Very Rich/Very High mode.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


loving christ, I have been missing some high quality automating in the early game. How the gently caress was I supposed to know I could set up a square of four burners to mine coal infinitely?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


So what happens when you set up a Very Large, Very High Amount, Very Rich setting on the enemy bases? This happens not far from the starter zone.



If it wasn't peaceful, I'd be dead.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Man, planning where to set up a Science Pack Factory is pretty... tough. I mean, I could opt for a straight line, or I could try for something more efficient. Or maybe it's close by to the current mining operations or far from them. Ach, what do.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Solumin posted:

Straight lines are plenty efficient:


This started as a single red science factory, and I eventually expanded to include green, blue and purple science. Not pictured: Transport belt and inserter factories on the other side of the belt. The only real planning I did was leaving room for the second science belt between the labs and putting the gap between the blue science factories for the purple science assembler. Everything else just kind of happened.

Ahh, I see now. Right now, I sorta got this running:



My main problem is figuring out where to put the split pieces in order to not waste them all on science. Should I just throw them in a chest until I get some tech that needs it?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


I meant the spare Copper and Iron I would get from the splitters. But if it's the same concept, then I can do that.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Jabor posted:

There is no "spare" copper/iron there :ssh: either you're consuming it just as fast as it comes in to that branch (in which case you don't need any chests), or it's backing up all the way to the splitter and more stuff is going on to the main branch. Unless you're producing so much raw material that belt throughout is your bottleneck, you don't need to worry about it.

Point taken. Here's my setup now:



Also noteworthy is how I got Solar Energy. When should I roll those- or for that matter the fast belts- out?

And how should I get the Iron Bars to this area, assuming answer isn't Train or Belts.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Dunno-Lars posted:

Belt them from your main smelting facility?

Your other options is manually filling pretty often, logistic bots, smelting on site or make a long line of inserters.

Why can't you use belts?

I can use belts, it's just that it has to be the slowest ones since I can't seem to mass produce the faster ones just yet.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Well I would be alright, but since a recent blackout related to not-automated coals, I threw a fit and tore down fuckin' everything in order to reorganize and try for a bus line with solar power.

How do you bus. Just have all mines point to one line that splits a lot?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.




New array. Also got belts going through a central smelting facility. But now my main problem is: How much should I tack onto this to ensure there's at least no blackouts? Because I've connected... everything to it. Up to and including the oil industry that's only making batteries at the moment.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


I might bum one of your guys' ideas because my current setup of "column of accumulators/powerlines/panels" isn't giving the accumulators any juice.



That's from when the panels hit max power.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


President Ark posted:

In your case, you're in the latter state, so build more generators.

And more solar panels were stapled on.



81 panels, 49 accumulators, and I think I'm starting to get positive. Or at least it's running all night instead of eating poo poo.

Side note: I got robotic logistics in now. But how should I set this blue science thing up to ensure that it's mostly automated?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Mr. Bill posted:

Start thinking about oil, and increasing scale of production. You'll quickly find yourself needing to triple, quadruple, quintuple your electronic circuit production for example, and blue science needs a lot of oil products.

To add: consider investing some of that red/green into solar power and accumulators. After all, automating power refilling is a thing to do. And when you do get oil, you should go right to plastics first. One of the things for blue science requires plastic. Soon after, go to advanced oil since you're probably out of heavy oil and petroleum gas with an excess of light oil.

Speaking of, the gently caress does light oil do besides be used for solid fuel and breakdown into petroleum gas?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Network Pesci posted:

Don't you combine it with heavy oil for flamethrower fuel?

(edit) They need to hurry up and add a few more cooking recipies. I start in the stone age and work my way up to rocket science and computer engineering, but apparently sticking a stick through a fish and holding it next to a fire is above the tech level Factorio is shooting for. For that matter I'd like a few pieces of "furniture" and things for my character to do when he's not maximizing throughput or expanding the transport network. Sometimes a fella just wants to sit down and relax, you know? What the hell do I have all these machines working for if I can't kick back with a cold one and watch my robots robot.

With iron plates, light and heavy oils make some flamethrower fuel. Unless the flamethrower is a worthwhile endeavor (read: awesome for a big batch of mobs and general purple stuff farming), I'll stick my heavy oil into lube.

EDIT: Oh, how soon should I slap modules on everything? And what goes to what?

widespread fucked around with this message at 02:17 on Mar 13, 2016

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Teledahn posted:

Also making sure your factories run off Solar, then Accumulator, THEN Steam power.

Or has that been changed?

Or get enough solar panels to go solar daytime, then accumulator night time, and never use steam again ever. :science:

Also how soon should I bump my robots' speed up? ASAP?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Hm... for killing biters that are totally attacking me first, what's better: Combat Shotguns or Rocket Launchers? Because I can get access to purple stuff right now, and I'm literally surrounded at all sides by them.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Factorio: gently caress This Planet I Need More Iron

Also maybe next playthrough I'll take off peaceful. After all, I got about 30 stacks of buckshot I want to use. And who knows, maybe a few mods won't hurt now that I know what I'm doing mostly.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


I should but uh, I've still Combat Shotguns to unlock and for some reason early logistic robot transports are sloooooooow without upgrades.

Speaking of, Ishould just bus the loads until I get faster bots.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Welp, got my first 50 artifacts with the Combat Shotgun, basic modular armor, and 4 shields.

What do I sink these artifacts into.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Solumin posted:

Whichever purple science you like best, with an eye for getting the better modular armor, a personal fusion reactor, and possibly multiple personal roboports. (You need a goodly number of artifacts to research all the end-game science.) (Though you don't have to actually research all of it.)

I'm working on Piercing Shotgun Ammo right now, since I think the biters/spitters are starting to get bigger. Soon after, gonna bulk up to Power Armor 1 and general "make killing bases easier" stuff until I can get to Rocket Silos... which might take a bit because god drat I am out of copper wire.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


I feel like ditching this game for a new save file. Only because I TRIED automating blue science and it's always slow as poo poo for me.

What's some good worldgen settings again? All normal/average stuff?

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Willfrey posted:

I crank the biters up a bit more, but that is personal preference.

And I'm gonna crank them down, because it was loving daunting trying to make my factory when I had about 100-200 nests all around the starter area.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


I think I'm ruined on most other world gens. Tried to start up some with normal sized deposits but uh... yeah... didn't feel quite right.

Probably should just do the same world, but with loving less enemy bases.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Mr. Powers posted:

I finally researched rocketry. I should probably build a silo or something.

Depends if you want to suddenly divert all resources to getting the silo up and running.

Unrelated, but aside from Bob's Mods, any other real good mods? Kinda want to start a mod-heavy run.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Oh man, just imagine running an automated bulk ammo factory. You could sell your buckshot to space rednecks, slugs to everyone else, handcrafted guns to the highest bidder...

... Wait, is there a game out there that does that or. Also are there management games for the other bits of Factorio like metal bars, oil, batteries, industrial lube, etc.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


DmitriX posted:

Yeah well, not if you spent all of them on whips.

The gently caress kinda ratios are you using. You need probably a 50/50 ratio for leather and children.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


DmitriX posted:

My leather-producing slave-chlidren tend to empty those chests really quickly. I do appreciate them being a combined assembly machine and an inserter tho.

Oh okay. Make it 75/25 to Leather.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Platystemon posted:

I’d try that mod. I like managing electricity.

Plus the idea of "make spare power lines a crude and improvised defense vs biters and spitters" sounds cool.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Welp, I'm getting back into Factorio. Got some amalgamation of Assembler 2's up for Red/Green packs, plus an excuse to use trains to go to the oil field nearby.

For some reason, I don't feel satisfied with it. I need a lot more Iron Plates for loving everything, but I need packs to research the electric furnace.

I guess, a big part of this is to stockpile at first, THEN throw everything into the automations? Because I feel stockpiling might be fine. If not a bit boring because I'd have to wait.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


awesmoe posted:

Don't feel the need to go to electric furnaces early; steel furnaces will see you right through the midgame. I only swap to electric when my initial patches run out (especially when I run out of coal in the starting area) and I'm reorganizing around that, or when i'm making remote smelting outposts and can't be hosed shuffling coal around. But there's no advantage whatsoever to rushing electric smelters.

Well alright, I'll go steel furnace until that point. Might just start a new world in .15.9, since new version and new poo poo and all.

I probably should learn to either save up or have as much going as possible in terms of Iron/Copper production. Anything wrong with rushing electric drills and making a lot of them in my iron deposits? Or is that just natural.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


awesmoe posted:

You should have so many miners that the belts going to your smelters is backed up, and you should ahve so many smelters that the belt going to your factory is backed up. And electric drills are definitely the way to go as soon as you've got electricity production going.

Just a word of advice - in general, stockpiling isn't the answer. throughput is. You'll probably want some buffer chests, so that you can run past and grab a thousand iron plates when you're building something, but the factory itself works on throughput

I see. Definitely didn't have to look up what throughput meant. In that case, I'll just rush- or at least put more priority to- Steam Electricity, and try to clog all of my resources with miners. Or... is that not good.

Also, I guess I should learn to not really rely on the "four burning miner coal plant" thing as soon as I get electric miners, right?

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widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Pornographic Memory posted:

Oh my god. I'd never *really* used construction robots before...being able to automate the construction of my gun turret walls is amazing. Not to mention paving my base and deforesting everything...

Automation is the way to go with everything. Chances are, if you can do it manually, you can set up poo poo to do it way better than you.

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