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Is there an easy way to tell what mod is crashing the game? I crash on "Building Sprite Atlas" at startup with this error and don't feel like enabling and disabling each mod one by one, is there a trick to it?
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# ¿ Jun 7, 2019 16:19 |
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# ¿ Apr 27, 2024 06:52 |
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RVWinkle posted:I sarcastically make Trump references when making walls and border defences. I do it because he's a cartoon character, not because I'm a crypto fascist. what do you think the material difference is to someone negatively affected by trump policies is? are they heartened by your irony?
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# ¿ Jul 6, 2019 14:03 |
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is there a good text writeup on the basics of LTN? I don't need it to do anything fancy just "when station a needs x of y material send train z to station b that has x of y material from a supply depot"
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# ¿ Sep 3, 2020 23:44 |
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Taffer posted:Take a look at TSM too - they both have strengths but TSM made more sense to me and was a more natural extension from vanilla train setups, so it's what I use. TSM seems neat but can you use multipurpose trains with it? It seems that each type of resource is its own closed network with its own supply depots using that mod. Biffmotron posted:An LTN network has three types of stations. Couldn't this cause long wait times if a station doesn't have enough of a certain resource? Saraiguma fucked around with this message at 01:18 on Sep 4, 2020 |
# ¿ Sep 4, 2020 01:13 |
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so I'm messing with LTN on the demo map and I have a simple iron plate setup made and it should work but it's just stalled at the depot, any ideas?
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# ¿ Sep 4, 2020 15:00 |
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The Locator posted:From your screenshot I have no idea what you have tried to do here. That's what LTN autogenerates when I send the train to the depot, is the constant combinator on the receiver and is the pickup and I'm not sure what I've done wrong. Everything is properly signalled and the depot turns blue when there's no orders but when there are orders everything turns yellow (good) then never progresses (bad)
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# ¿ Sep 4, 2020 17:22 |
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Buff Hardback posted:Your LTN inputs and the wiring reading the state of the station are on two separate circuits. I tried that and it didn't seem to change anything
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# ¿ Sep 4, 2020 18:00 |
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Buff Hardback posted:Just to confirm, you also set the depot as a depot using the LTN Depot signal, right? yep
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# ¿ Sep 4, 2020 18:06 |
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Buff Hardback posted:want to throw that version of the save somewhere so i can take a look? https://drive.google.com/file/d/1BiukYBFGOEMpDCj-dkI8KWH95x0rf71p/view?usp=sharing
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# ¿ Sep 4, 2020 18:20 |
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Joiny posted:Settings -> Mod Settings -> Map tab -> LTN -> Untick schedule circuit conditions. Then send your test train to the depot again for it to reset it's current schedule. The problem is you have that box ticked which requires you to send specific color coded signals to the station to let the train move. Buff Hardback posted:Yeah, working on that map is kind of a pain in the rear end. due to all the circuit condition stuff they've got going oh thanks, I figured it was something incredibly silly but it is especially silly that a default off setting defaults on on the demo map
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# ¿ Sep 4, 2020 19:49 |
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nrook posted:I'm still very confused about how to use LTN. Does LTN commandeer random trains and boss them around? Or do I need to somehow order my trains to become part of the logistic train network? if you send a train to a supply depot it will become part of the logistic network
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# ¿ Nov 6, 2020 17:39 |
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Drone_Fragger posted:Containerisation mods are going to be brutally annihilated by quality, I suspect. I only ship steam in legendary barrels on legendary pallets in legendary containers on epic cargo ships bc I didn't roll well enough on need
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# ¿ Oct 12, 2023 19:45 |
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# ¿ Apr 27, 2024 06:52 |
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DontMockMySmock posted:Not believing in sales is just one of Kovarex's weird quirky opinions that he won't budge on, like thinking that statutory rape is cool sometimes. and don't even get him started on those wacky lesser races!
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# ¿ Apr 12, 2024 18:34 |