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Retro42 posted:Biters are Eco-terrorists. The hostility level is based on pollution. More you make, the more aggressive they get. Too much pollution and they evolve into tougher versions. It's a great concept where you have to balance high performance, high pollution factories with more spread out, slower factories. After the insanity of trying to make my blue science pack setup workable, I was a little disappointed that the purple science pack is so simple. I think my next game will have an oversize factory using trains to ferry different components around for the blue packs rather than trying to make it compact.
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# ¿ May 5, 2014 02:08 |
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# ¿ Apr 25, 2024 18:39 |
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The Shortest Path posted:So can solid fuel replace coal for recipes or just for furnaces?
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# ¿ May 7, 2014 02:15 |
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Your labs appear to be working. They will only insert a few bottles and replace them as they get used, they wont just keep cramming them in there.
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# ¿ May 7, 2014 09:36 |
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Evilreaver posted:Alright, next question, the only way to get artifacts/purple science is by killing alien bases, yea? All the bases around have worms that kill me dead and none of my weapons (upgraded as high as non-artifact weapons go) hurt them at all. I suppose it comes down to which of the Rocket Launcher or Flamethrower is worth getting.
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# ¿ May 10, 2014 02:26 |
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I like to just put a bunch of exoskeleton speed boost thingies on my power armor, then I can run circles around huge swarms of biters.
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# ¿ May 11, 2014 13:35 |
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# ¿ Apr 25, 2024 18:39 |
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Rent posted:Trains are really hard for me. I can manually drive my train and it's fine, but when I try to tell it to automate it says no pathing
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# ¿ May 22, 2014 06:48 |