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Focus on handcrafting as little as possible and overbuilding everything and the early game starts to accelerate really quickly.
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# ¿ May 15, 2018 15:20 |
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# ¿ Apr 28, 2024 08:16 |
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Loren1350 posted:Burner inserters actually don't pollute. Clean coal is real
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# ¿ Jul 6, 2018 20:30 |
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Counterpoint: bots are bad
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# ¿ Dec 11, 2018 21:28 |
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Stack inserters are good at filling a belt (like from a requester chest), or train loaders/unloaders. They may be beneficial when making some things like electric drills since they take a lot of stuff, but the gain would only be marginal over a fast inserter I think. Someone else do the math. Really just make more factories and all problems are solved.
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# ¿ Jan 2, 2019 20:16 |
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Evilreaver posted:Edit: On a different topic: What I really want to do in Factorio is optimize builds and logistics, particularly via trains. Those are always such relaxing and fun sessions. But when I really just want to play with trains and such, first I have to build a base that requires trains (plus the infrastructure and tech to build them in the first place ofc) which can take 2 hours or so. I wish there was a good way to get to the meat when I want to skip the appetizer. I totally agree with this. Also give me a personal roboport and some construction bots from the start. Laying track sucks rear end. Edit: Tryin dis.... https://mods.factorio.com/mod/early_construction
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# ¿ Jan 2, 2019 22:14 |
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Ciaphas posted:That's post-oil, right? I hit the end of the line after just barely getting green science going, so I either have to turn the bus and rebuild or, uh, restart with cliffs off in mapgen You can also use underground belts to go through cliffs.
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# ¿ Jan 6, 2019 15:28 |
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Radars are good for the same reason an assembler is good. It's passive and always going.
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# ¿ Jan 16, 2019 07:23 |
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It's an any % specific map.
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# ¿ Jan 23, 2019 17:48 |
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# ¿ Apr 28, 2024 08:16 |
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You can almost hear the ore crunching along on those belts now. That looks real nice.
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# ¿ May 31, 2019 20:36 |