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throw to first DAMN IT
Apr 10, 2007
This whole thread has been raging at the people who don't want Saracen invasion to their homes

Perhaps you too should be more accepting of their cultures
I think I got pretty friendly with Dongfang Shiting but I never really figured out what he actually liked, it was just constant stream of random gifts and doing things near him and sometimes he liked them and sometimes he hated them
Did befriending the NPCs actually do anything?

Collected the family tree too

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I never found the rest of that map inside that horses anus

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
I swore to never touch another product by Snail USA when they randomly banned my account for buying silver. I wasn't buying buying silver. When I asked what evidence they had they gave me some broken English response the vaguely amounted to "nothing b u banned tho". This is after I bought the overpriced $120 Steam to try and get Dragon Slaps because the idea of slapping motherfuckers to death was hilarious to me.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

I left because one of the updates made it really laggy and unplayable on my machine and with the diminished amount of goons I just didn't have the heart to play anymore. That being said I had some amazing kung fu memories from robbing bookshelves, no horsing, all manner of goon shenanigans involving AOE vomit and teaching new players how to fly, or deal with royal guard techniques in fight clubs. I still remember when some guy saw me and tried to get the five viet guild members around to jump me since I was goontang.

"That's MrPibbleton, he taught me how to infinite jump and gives away flight skills to new people" "He helped me unlock my second inner when you guys were too busy to." *I had seen him waiting outside Tiger Villa by himself with his first inner equipped* "He helped me unlock my third inner!" "Him and JizzWhiz420 taught me how to fight RGs, even if JizzWhiz did kill me afterwards." "He helped me unlock my 2nd and third inner"

"Seriously, he's like one of the nicest people on the server, why would anyone attack him?"

SweetBro posted:

I swore to never touch another product by Snail USA when they randomly banned my account for buying silver. I wasn't buying buying silver. When I asked what evidence they had they gave me some broken English response the vaguely amounted to "nothing b u banned tho". This is after I bought the overpriced $120 Steam to try and get Dragon Slaps because the idea of slapping motherfuckers to death was hilarious to me.

Whales loving hated getting kicked in the balls with the rage move, it was magnificent.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
The brief time I was playing on the China servers, my favorite PvP-set was "Females Only". Which is basically a set that revolved around entirely kicking people in the dick. It wasn't a super amazing set and having 'Murica -> China ping didn't help, especially when the server was flooded with "ezmode tianshits" but when it worked it was oh so fun.

Zodack
Aug 3, 2014
My best experience with Snail was buying their gold or w/e to get the special cash shop martial arts, except I got an "Error: Transaction Failed" message at the end whenever I would go to complete my purchase.

Annoyed, I tried two more times before I got a success. I then realized that regardless of the error message they were charging my card each time. Went $150 in the hole for chinagame that day.

Zipline
May 9, 2013
Was the major issue Snail USA or just Age of Wushu itself? As in, if we were Chinese and playing on the Chinese server, would it have been functional?

I lean towards "no". The cash shop stuff was egregious, though my real reason for leaving was just not having the reaction time necessary any more. That's what it all came down to, cash and reaction time.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Snail USA were the major issue. Snail China was a minor issue.

We didn't get full access to all guild functions due to snail USA saying that the NA players wouldn't be able to handle it.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Snail USA.

Having played on the Chinese server it was actually incredibly fun for the most part. They removed all the pay2win cash shop items, and the only thing that was worth buying in it were a few 1 time 30 days accelerators that didn't really matter on the account of inner caps. They still had to 30 day outfits, but they also had permanent cosmetics, albeit they were pretty pricey ~$100, but were actually really good looking.

Cash shop sets were basically all gone. IIRC there was some way to gain them, but it required some end-game dungeon grinding. Basically the only pay2win aspect of the game was the fact that you could whale out really hard and buy silver so you can pay for other people to grind on your behalf.

Honestly, if the English speaking community there weren't a bunch of hermits and the ping wasn't crap I would still be playing. Unfortunately the most popular school due to how overpowered it is (Tianshan) is basically impossible to play against when you're getting outpinged that hard since it let's them do an infinite CC combo that can only be broken out of if time a charge correctly.

Delamore
Jan 11, 2008

Monocle Man
USA wushu was just a cheap cash in with the absolute minimum effort and some actual shady stuff going on behind the scenes, I wonder how many employees were even at that company.
It's actually pretty common american companies to buy the rights to Asian MMOs and just put the minimum effort in to cash in on it. Often it ends up a real mess because they release the patches with the same sort of timing they did on the original version rather than in any sensible way, so exploits that took a while to get discovered and patched on the original linger just as long on the US version but people who played the original know about them way early.
But I guess it was all part of what made the game fun, a google translation we could barely scratch the surface of and information outside the game being scarce and in Chinese. The fact that Asian players had information too playing into some sort of inscrutable wise Chinese inhabitants vs intruding and inexperienced foreigners story.
Even with datamining this game was a mystery but some of the most fun I've ever had in an MMO.

I wish someone with actual knowledge of what the hell was going on at Snail would talk, how was the ban then pay for unban thing setup? how many people were employed? Did they actually have translators or did they just wing it with machine translation? was there even a support team?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
The whole thing about the vietnamese knowing the game better than we did was something I made up.

Almost certain tang chao also didn't know that much.

Also how many paint balls can I get for my delabux

Third World Reagan fucked around with this message at 21:37 on May 10, 2020

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

The simple fact is that most of the features in Age of Wushu just weren't implemented when we played. It was a cash grab that they decided was too much effort to actually do so they just milked it as long as they could as hard as they could. It was a fun ride though.

ponzicar
Mar 17, 2008

Delamore posted:

USA wushu was just a cheap cash in with the absolute minimum effort and some actual shady stuff going on behind the scenes, I wonder how many employees were even at that company.
It's actually pretty common american companies to buy the rights to Asian MMOs and just put the minimum effort in to cash in on it. Often it ends up a real mess because they release the patches with the same sort of timing they did on the original version rather than in any sensible way, so exploits that took a while to get discovered and patched on the original linger just as long on the US version but people who played the original know about them way early.
But I guess it was all part of what made the game fun, a google translation we could barely scratch the surface of and information outside the game being scarce and in Chinese. The fact that Asian players had information too playing into some sort of inscrutable wise Chinese inhabitants vs intruding and inexperienced foreigners story.
Even with datamining this game was a mystery but some of the most fun I've ever had in an MMO.

I wish someone with actual knowledge of what the hell was going on at Snail would talk, how was the ban then pay for unban thing setup? how many people were employed? Did they actually have translators or did they just wing it with machine translation? was there even a support team?

Releasing content patches in the same order as their release on the China servers makes sense. But doing the same thing with the security patches is such an amazing level of lazy incompetence that they deserve some sort of reward.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I miss being able to put out of game images into chat

or no prompt links

Zipline
May 9, 2013
To play devil's advocate for a second, can you imagine being the scrub programmer excited to start his new career in gaming and then your first project is figuring out how to translate AoW for Western audiences? Good God, how do you explain the Meridian system alone? Or the references to Chinese folklore? Why are we cutting our balls off?

I got my degree in Chinese history and I can't even begin

Third World Reagan posted:

I miss being able to put out of game images into chat

or no prompt links

It's now officially been 7 years, can one of you finally tell me how that was done

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
The translation was done line by line with no context.

The reason why follow the lady to the guestroom happened was because someone copied pasted the translation file wrong. It was supposed to be on line 55 or something and was on 43 instead.

And since it was no context, a lot of poo poo made even less sense.

As for images. you could put an item into the game window, high light it, contrl C, then paste it into note pad. And blam, there you go, basic html with img tags and all.

So now you just had to find the escape characters and I think it was comma or something dumb.

So you just had to write html with an escape character ahead of everything and there you go.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Third World Reagan posted:

The translation was done line by line with no context.

The reason why follow the lady to the guestroom happened was because someone copied pasted the translation file wrong. It was supposed to be on line 55 or something and was on 43 instead.

And since it was no context, a lot of poo poo made even less sense.

As for images. you could put an item into the game window, high light it, contrl C, then paste it into note pad. And blam, there you go, basic html with img tags and all.

So now you just had to find the escape characters and I think it was comma or something dumb.

So you just had to write html with an escape character ahead of everything and there you go.

Yeah, it was loving hilarious. I think someone had a link for some program to decompile and recompile a bunch of game files, and I ended up looking into a bunch of them and screwing around with it. The chat stuff looked like it had been repurposed from something completely different, and a bunch of stuff that had absolutely no business being in an MMO was left in, such as the aforementioned no prompt links to any arbitrary website. You could also set up links for group invites, and a bunch of other cool stuff.

Delamore
Jan 11, 2008

Monocle Man

Zipline posted:

It's now officially been 7 years, can one of you finally tell me how that was done

I actually found a text file with a bunch of old stuff from when I played
><img src="icon\zhenfa\zf_gb_02_002.png" />
That one shows an image in the chat.

><a href="item,Grithok,1100100-017-1368542115-9006" style="HLStypebattle"><Frost MoonSword of The Immortal Princess Meng-Li></a>
This one I guess shows a link to an item in Grithoks inventory with the font and color HLStypebattle and with the name of the link as Frost MoonSword of The Immortal Princess Meng-Li

Most of the stuff goons did was only playing around, you could have gotten really malicious with just how awful and how free the chat was

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Delamore posted:

I actually found a text file with a bunch of old stuff from when I played
><img src="icon\zhenfa\zf_gb_02_002.png" />
That one shows an image in the chat.

><a href="item,Grithok,1100100-017-1368542115-9006" style="HLStypebattle"><Frost MoonSword of The Immortal Princess Meng-Li></a>
This one I guess shows a link to an item in Grithoks inventory with the font and color HLStypebattle and with the name of the link as Frost MoonSword of The Immortal Princess Meng-Li

Most of the stuff goons did was only playing around, you could have gotten really malicious with just how awful and how free the chat was

Yeah, it would have been trivial for a scammer to set up links to a malicious website or masquerade as an official employee with whispered links. There were a bunch of interesting things you could do. I no longer have the decompiled stuff, but my old notes of some random stuff looks like this:

><a href="item,Bob_Tim,1100100-017-1366492455-2044" style="HLChatItem"><img src="Face30" valign="bottom" only="line"/></a>

><a href="team,Mundane,b,c,d); \n nx_msgbox(get_msg_str(tostring(msg_432))">Duel</a>

><a href="team,['\0']nx_msgbox(get_msg_str(tostring(msg_432)),b,c,d">Duel</a>

><a href="team,Mundane" style="HLChatItem" onclick="nx_msgbox(get_msg_str(msg_432))">Duel</a>

><a color="FF0000">Test</a>

><FONT COLOR="FF5500">Test</FONT>

><img src="Face34" valign="top" only="line"/>

><img src="http://www.nerdgranny.com/wp-content/uploads/2009/11/goatse-shorts.jpg" valign="bottom" />

><nx_msgbox(get_msg_str("msg_431"))>

><a href="item,Average,1100100-009-1362386957-4722" style="HLStype3">Jangoer's Penis, Famous Around the World</a>

><a href="item,Average,1100100-009-1362386957-4722" style="HLStypefaction">https://www.google.com</a>

><a href="www.google.com">clickme</a>

><a href="team,Average")nx_msgbox(get_msg_str("msg_432"))">Duel</a>

><a href="" onclick="nx_msgbox(get_msg_str("msg_432"))" style="HLChatItem"><Musician's Letter 1></a>

><a style="HLStypebattle">I'm magical.</a>

><a href="yaopin_10900" style="HLChatItem"><Test></a>

><a href="logout" style="HLChatItem"><Jade Dew Pill></a>

Yeah, there were some absolutely crazy things you could do, and they should not have been in the game.

Little Abigail
Jul 21, 2011



College Slice
How hilariously jank basically the entire game was was a good part of why it was so fun. Like the Wild West with the nonsense you could get up to. Just walking past a row of stalls with pictures of bald eagles and American flags that were hilariously big. Like, taking up over half the screen big. Using the culling limit to disappear into the lemon trees and using them to murder people.

The combat system was amazing, but it was the jank that kept me playing. Someone earlier put it best that it was basically a mystery game where everyone had to figure out how to do things and ended up finding ways to just break the game over their knee in new and hilarious ways.

Delamore
Jan 11, 2008

Monocle Man

Little Abigail posted:

How hilariously jank basically the entire game was was a good part of why it was so fun. Like the Wild West with the nonsense you could get up to. Just walking past a row of stalls with pictures of bald eagles and American flags that were hilariously big. Like, taking up over half the screen big. Using the culling limit to disappear into the lemon trees and using them to murder people.

The combat system was amazing, but it was the jank that kept me playing. Someone earlier put it best that it was basically a mystery game where everyone had to figure out how to do things and ended up finding ways to just break the game over their knee in new and hilarious ways.

I can't believe they had guild wars that were like 100-200 on each side in a game where you can only see like 50 players at once.
It was some real early 2000 jank trying to push the throne room when there were over 50 players inside of it and the game is rolling dice every second for who to render and interact with

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Remember those early guild wars where we nobody could figure out how to invite allies so we had to do blockades? The first one I participated in we stood in rows, naked and squatting, people would see us, stop and turn the gently caress around. Those that didn't were hosed down with wine spit and rendered so drunk that not even death could spare them.

Coolwhoami
Sep 13, 2007
Bark Bark

Baiku
Oct 25, 2011

One of the last mmorpgs I played that reminded me of that early 2000's era of the genre. Lots of fun but jank. Something about sitting in a tree waiting for an egg to spawn.

w0o0o0o
Aug 26, 2007
bloop.

Mr.Pibbleton posted:

Remember those early guild wars where we nobody could figure out how to invite allies so we had to do blockades? The first one I participated in we stood in rows, naked and squatting, people would see us, stop and turn the gently caress around. Those that didn't were hosed down with wine spit and rendered so drunk that not even death could spare them.

This game sounds incredible.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

w0o0o0o posted:

This game sounds incredible.

https://www.youtube.com/watch?v=zNT4rDcggXs

Mile'ionaha
Nov 2, 2004


Kamikaze poison ulting into huge crowds forever.

strange feelings re Daisy
Aug 2, 2000

My entire Age of Wushu experience was some kind of insane fever dream. I remember:
-A planned mass vomiting operation in a city causing a giant PvP riot with people killing each other at random by the end
-Kidnapping offline players and selling them to a shop
-A begging skill that could be used on NPCs and players
-Group Tai Chi
-Alternately trolling the Vietnamese guild and also pretending our guild was Vietnamese
-PvP raids that were so badly rendered you couldn't see what was happening
-A sprawling, incomprehensible "meridian" system for upgrades based on Chinese medicine
-Ambushing higher level players with a group and stunlocking them to death while a teammate trolled them in chat and played the zither
-Watching the enemy players go completely rabid at the slightest provocation
-Are you talking to your mother.....DOG?!

The only experience that even comes close was the original Asheron's Call but I think AoW was even more broken and mystifying.

Coolwhoami
Sep 13, 2007
Carpal tunnel tea lady

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.
Playing Bejeweled to craft stuff was a fun quirk, too.

super sweet best pal
Nov 18, 2009

I can still hear the crafting music.

angerbot
Mar 23, 2004

plob

super sweet best pal posted:

I can still hear the crafting music.

Dun dun dun de dun bwedededededun dun de dun DE dun


e: the music was really good

https://www.youtube.com/watch?v=yJUh8MZJNUo

Coolwhoami
Sep 13, 2007
Here, for some reason I had saved this, back when we caused out of clan drama:

Comic
Feb 24, 2008

Mad Comic Stylings

strange feelings re Daisy posted:

My entire Age of Wushu experience was some kind of insane fever dream. I remember:
-A planned mass vomiting operation in a city causing a giant PvP riot with people killing each other at random by the end
-Kidnapping offline players and selling them to a shop
-A begging skill that could be used on NPCs and players
-Group Tai Chi
-Alternately trolling the Vietnamese guild and also pretending our guild was Vietnamese
-PvP raids that were so badly rendered you couldn't see what was happening
-A sprawling, incomprehensible "meridian" system for upgrades based on Chinese medicine
-Ambushing higher level players with a group and stunlocking them to death while a teammate trolled them in chat and played the zither
-Watching the enemy players go completely rabid at the slightest provocation

-Are you talking to your mother.....DOG?!

The only experience that even comes close was the original Asheron's Call but I think AoW was even more broken and mystifying.

This is also my memory of this game. Also lots of chases through cities on top of stalls.

Haquer
Nov 15, 2009

That windswept look...
I hope everyone is doing well and playing games that aren't this one. I miss and love you all.

Foehammer007
Dec 7, 2011

by Pragmatica
<3

Zipline
May 9, 2013

strange feelings re Daisy posted:

My entire Age of Wushu experience was some kind of insane fever dream. I remember:
-Kidnapping offline players and selling them to a shop
If you weren't selling your kidnap victims into prostitution were you even playing Age of Wushu?
Also, probably my favorite memory was waking up at the crack of dawn to log in in time to witness my best friend be executed in the town square for crimes against humanity.

TheRagamuffin posted:

Playing Bejeweled to craft stuff was a fun quirk, too.
Not only was crafting super relaxing after a PvP bout but I could use all those 1337 strats my mom developed while playing Bejeweled on her phone in line at the post office

Hy_C
Apr 1, 2010



My favorite part was watching goons repeatedly fall into the trap known as Goonunism while Delamore traded it away for paintballs.

Hy_C fucked around with this message at 22:17 on Jun 3, 2020

Xun
Apr 25, 2010

Hy_C posted:

My favorite part was watching goons repeatedly fall into the trap known as goonunisn while Delamore traded it away for paintballs.

what was Goonusin?

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Mode 7
Jul 28, 2007

I've been watching a bunch of classic kung fu cinema on Netflix and now I really miss this bizzare game that let me do group kung fu in a garden and vomit on people.

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