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Blind Sally posted:
Fixed that for ya.
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# ? Jun 28, 2014 18:53 |
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# ? Apr 25, 2024 17:28 |
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Of which a new post is also forthcoming.
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# ? Jun 28, 2014 18:54 |
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The batshit insane minesweeper LP is the best thing that isn't a critical analysis of Killzone, though.
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# ? Jun 28, 2014 18:55 |
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nine-gear crow posted:Fixed that for ya. "Let's Explode: Minesweeper (All Squares Are Mines DLC + Bomberman Skin)"
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# ? Jun 28, 2014 18:56 |
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In this stage, we are, sadly, not joined by crow, whose presence in the LP world will be sorely missed. That's okay, as TravelLog volunteered as tribute. Not much to be said about these levels, and there isn't much analysis as we're still in the extended prologue. We now have 3/4 member of our squadron, but we're not going to get plot and exposition dumps and more entertaining party dynamics until we have our forth. Until then, enjoy watching just how loving much Rico can wreck a room full of Helghast. It's pretty goddamn amazing! For posterity: Rico literally spearing a Helghast with the barrel of his gun. If you aren't satisfied with riddling their bodies with hundreds of bullets or dropping a rocket on their heads, you can do this and it's so goddamn satisfying! Also for posterity: the only sight that truly brings Rico happiness: a room full of dead Helghast. Yeah, don't bring Rico out to parties or home to meet your parents. Lastly, some graffiti. Not super interesting, but I'd like to compare graffiti on Vekta to graffiti on Helghan when we get to that point--uh, two games from now. TravelLog TravelLog once made the mistake of offering to help nine-gear crow and Blind Sally co-commentate on their LPs. He enjoyed crow's masochistic take on White Knight Chronicles, and was sure his knowledge of RPGs and strategy games could be a benefit to the videos. Since then, Blind Sally and crow have had him guest on games as far from those genres as possible, dragging him along for a rail-shooter and now an FPS. When sought out for comment on his decisions, TravelLog could not be reached. In fact, TravelLog has not been seen for three months and is now considered a missing person. If you have any information regarding his whereabouts, please contact Blind Sally or nine-gear crow and not any sort of legal authority. Let's talk about Rico for a second. He's slow. Slower than other characters. He's also super heavy, so that prevents him from using any sort of interactable movement on-screen, such as vaulting over sandbags, climbing ropes, or crawling through vents. This limits his movement in the game environment and forces you to play the levels as straight as possible. It's a clever play on the "shootey man" genre, I think. Other characters try to add new things to shake up the formula a bit, but Rico plays it as simply as you did all the way back in games like Wolfenstein, Doom, and Quake. You just walk around. Walk around and shoot people. To make things even simpler, Rico starts off with the biggest and best gun in the game. I raved about it in the last post, so I won't go into too much detail, but it's the perfect weapon for a guy whose game experience is so streamlined. You bullets, bombs, and "bayonets" are all in a single package so you don't have to muss about with picking up new guns. You can, but man, why would you? Rico even starts with the ISA handgun and it's even more useless with him than it was with Templar. Paralleling his slower speed, Rico's health and stamina regenerate the slowest of all the playable characters. Stamina is fine, as you don't need to run to cover that often. You kinda just keep walking forward like the Terminator, or whatever. Health is an issue if it ever get's low, as you're gonna have a hard time running to cover if it ever reaches that point. That said, Rico does have the highest defense. So if you're getting low on health with him and dying a lot, you're probably playing him wrong. All this tallied together, I'd have to say Rico is the easiest character to play. If you're new to FPSes or you were struggling to get through levels as Templar, switch to Rico. The man can take inhuman amounts of punishment and is also a walking fortress. Rico HEALTH REGEN - Slow STAMINA REGEN - Slow DEFENSE - High WEAPONS - M224-A3 Heavy Support Weapon, M4 Semi-Automatic Pistol ABILITIES - Is basically The Terminator. IvP-18 Tropov Machine Pistol Standard issue handgun for the Helghast army. Whoever IvP are, they get bought out by Stahl Arms or something in the next game because this gun falls out of use by the time Killzone 2 rolls around for a gun that is basically identical--only made by Stahl Arms. It has a cylindrical magazine, like most Helghast weapons, but this one is located under the barrel. This baffles me. Is this a real gun thing or is this a sci-fi space shooter thing? Again, my knowledge of guns is lacking, if anyone wants to correct me. That said, this gun isn't super effective. It's increased capacity and burst shot make it potentially more effective than the ISA pistol, but that's not saying much. It also has a single-shot second function if you want the gun to be even less useful as its individual bullets pack less of a punch than its ISA counterpart. Honestly, don't bother picking up this gun. Really. It's the standard weapon for our fourth character, Hakha, so if you play as him, ditch this gun asap. This gun is so ineffective, that shortly after picking it up in the video I drop it and it's never mentioned. Heh. The Casualty posted:Excepting revolvers, virtually every other handgun uses the grip as a well for the magazine. With good reason, too. Placing the source of fresh ammunition further back means the rest of the weapon can be devoted to the best-suited barrel length without keeping the frame at an unmodifiable length. The weight distribution is also largely unaffected, whereas every shot you take with this Helghast thing is changing the handling characteristics. Plus, helical magazines are more elaborate than box magazines, and thus more prone to causing jams, which are the last thing you want in a secondary weapon. So yeah, this weapon is really loving stupid from a design standpoint. chitoryu12 posted:Yeah, I saw this too. Either the gun has a very short barrel length on par with a pocket pistol or it uses a conveyor system of some kind to bring the rounds through the frame to the rear for loading, which is the worst idea for a fully automatic weapon. What I want to see is if the ejection port is further back in a traditional handgun location or if it's moved forward to the helical magazine. If it's further back, either the gun has the aforementioned conveyor system or it has a very long recoil action that pulls the cartridge back a distance greater than its entire length to eject. No matter which way you parse it, this design falls apart as soon as you look at it closely. Helical magazines are used by some guns, and I think the Helghast guns are most closely inspired by the Bizon. The Bizon even appears almost unaltered in Killzone 2 and 3. Sally fucked around with this message at 03:27 on Mar 7, 2015 |
# ? Jun 28, 2014 19:54 |
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The ghost of nine-gear crow haunts the newest videos, just a heads up.
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# ? Jun 28, 2014 20:03 |
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RIP Crow, White Knight Chronicles finally pushed him over the edge.
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# ? Jun 28, 2014 23:11 |
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Yes. Whilst this video was being recorded, I was locked in a concrete room with my hands ziptied behind my back, screaming vulgarities at the top of my lungs while trying to LP White Knight Chronicles on the wall with my own feces. It was a thoroughly relaxing break from trying LP the game for real.
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# ? Jun 29, 2014 04:08 |
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Nothin' much going on in this level. This section is probably the quietest in the game. We've spent the first few chapters setting up the plot situation and have been slowing gathering our forces. We now have our third character, but this urban area is primarily here to give players a chance to try out the new recruit: Rico. So we are now experiencing a lull in lore, really, until--uh, Chapter 6. Chapter 5 has some interesting character interactions, though, and we're going to get some story interludes here, but the major twists that truly set the game's plot in motion are still a ways away. So for now, here's a bit of graffiti that vaguely resembles, uh... Monica Lewinsky? Rosanne Barr? Killzone!!! Sally fucked around with this message at 23:54 on Nov 12, 2014 |
# ? Jul 5, 2014 04:30 |
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Time for some more Killzone physics: And for an alternate version: [CLICK FOR SEIZURE] Also, I'm pretty sure the woman on the graffiti is Cass Elliot. nine-gear crow fucked around with this message at 05:09 on Jul 5, 2014 |
# ? Jul 5, 2014 05:06 |
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nine-gear crow posted:Time for some more Killzone physics: Killzone!!!
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# ? Jul 5, 2014 06:19 |
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nine-gear crow posted:Also, I'm pretty sure the woman on the graffiti is Cass Elliot. If seeing it as Roseanne Barr is wrong, I don't want to be right. Also, it could be the face of fallen capitalism and family values I guess. Whatever.
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# ? Jul 5, 2014 16:27 |
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nine-gear crow posted:Time for some more Killzone physics:
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# ? Jul 7, 2014 02:09 |
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The Something Awful Forums > Discussion > Games > Let's Play! > Let Us Playeth Robert D'Zar: The First-Person Shooter - Nobody Asked For/Wanted This
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# ? Jul 7, 2014 06:07 |
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Blind Sally posted:The Something Awful Forums > Discussion > Games > Let's Play! > Let Us Playeth Robert D'Zar: The First-Person Shooter - Nobody Asked For/Wanted This Robert Z'Dar
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# ? Jul 7, 2014 08:53 |
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I refuse to break thread kayfabe (in the thread), so if you're following the Minesweeper LP: yes, it is still going on. Honestly, I've just become ridiculously busy in the last little bit and am waiting for a chance when I have some time to be at my PC. The thread doesn't work as well when I have to give a huge update with multiple moves, so if I can be around give smaller more rapid updates, it'll work smoother. So, stay tuned later today or maybe tomorrow for updates.nine-gear crow posted:Robert Z'Dar D'oh!
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# ? Jul 8, 2014 16:01 |
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So can Rico ever find ammunition for his wrecking ball of a gun, or is he limited to what he starts a chapter with?
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# ? Jul 13, 2014 20:36 |
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Enter an abandoned mall in the Vekta City slums. Dead Vektan soldiers are strewn about the floor. Pvt. Sanchez is among the dead. VELASQUEZ Executed. loving Helghast style. TEMPLAR S'blood. [Templar] attempts to administer a curative. SANCHEZ Pray, stay thy hand, there is not time. Thou come for the spy, Hakha? TEMPLAR Nay, soldier, if I may-- LUGER The spy, yes. Tis he nearby? Hath he been taken captive? SANCHEZ The Helghast--yonder--not twenty minutes have past. LUGER Templar, stay thy hand. SANCHEZ A troubling surprise awaitest thou. The spy he--he-- LUGER Alas, poor Sanchez. I knew him, Luger; A fellow of infinite jest, of most excellent fancy; He hath borne me across the battlefield past a thousand bullets; And now, how abhorred in my imagination it is! My gorge rims at it. Here hung those lips that I have laughed with I know not how oft. Where be your gibes now? Your gambols? Your songs? Your flashes of merriment, that were wont to set the company on a roar? VELASQUEZ This spy better be worth all this bullshit. Exeunt Let's pause for a moment and appreciate the genuine moments of beauty and destruction in this game: We're actually several chapters ahead in terms of recording, and the next few levels get pretty same-y, so I think its important to remind ourselves that Killzone actually was one of the best looking PS2 games at that time. This shot is also great because that storefront looks like it could have an incredibly inappropriate name. Speaking of inappropriate storefront names: Glazius posted:So can Rico ever find ammunition for his wrecking ball of a gun, or is he limited to what he starts a chapter with? Oh, and to answer Glazius's question, we find a "Rico Ammo" pick-up early on in this particular stage. They're rare and elusive, so seek them out--you need them to play with the fun gun (but yeah, you're mostly limited by what you start the chapter with. there's maybe one pick-up per chapter): And it's at this point that we bid adieu to Pvt. Sanchez. After breaking off from Templar early on in the game, he seems to have fallen in with the group tasked with protecting Colonel Hakha. Unfortunately, Hakha was a high enough priority target that the Helghast rained down death and destruction on this squad wiping them all out, Sanchez included. It's too bad. I liked Sanchez. He was a good tutorial level guy. Sanchez Sally fucked around with this message at 23:58 on Nov 12, 2014 |
# ? Jul 13, 2014 20:40 |
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Wait where is the minesweeper lp?
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# ? Jul 14, 2014 04:43 |
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Herr Tog posted:Wait where is the minesweeper lp? Right here.
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# ? Jul 14, 2014 04:58 |
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It is amazing.
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# ? Jul 14, 2014 06:22 |
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How exactly do you spy on the Helghast? Wear the full armor and face-mask and pretend a gear malfunction is making you go all Pyro?
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# ? Jul 21, 2014 14:13 |
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Templar, Luger and Rico [enter a small abandoned building in the slums.] TEMPLAR There, the prisoner! Attend to him. LUGER God's blood-- TEMPLAR What troubles? VELASQUEZ Motherfucking filthy little piece of poo poo! LUGER Lest mine eyes deceive me, he's a Helghast. VELASQUEZ Was a Helghast. TEMPLAR Stay your hand, Rico. Stand watch on the exits. VELASQUEZ gently caress. You. TEMPLAR Rico, thou base degenerate, the door! LUGER Te is the one we seek. TEMPLAR And praytell, ser, you're Helghast? HAKHA We know what we are, but know not what we may be. Aye, I am Helghast. Yet I am also Human. VELASQUEZ I don't wanna loving imagine how that works. TEMPLAR And knowest thou who we are? HAKHA One must imagine thou art here to take me away. LUGER Thou art Hakha? HAKHA Yes. LUGER To which side dost thou belong, Hakha? HAKHA My own. VELASQUEZ poo poo, we'll see what side he's on when I've got this baby shoved up his poppa's-- Enter Helghast soldier. Hakha takes Templar's gun and kills the soldier. Exit Hakha and Rico TEMPLAR Keep his company close. Attend to his needs. Learn what thoughts grace his brow. You seem to be the apple of his eye. LUGER Thou presumes to much. Canst thou not move beyond the past? Exit Luger TEMPLAR Yeah. Exit 4.5 On the ISA SD Platform Enter Adams and Private Caliban CALIBAN Sir, General Vaughton has been found. He makes his way here at present. ADAMS Well, that's something. Make yonder preparations. Vaughton shall be greeted accordingly. Exuent For whatever reason, Luger's AI stops functioning and she thinks it's a brilliant idea to stand on an uncovered walkway and tank Helghast bullets. We're fortunate that allied NPCs of importance are invincible, because Luger'd be dead by now and we'd have to run out and heal her. It's not like she's lacking for cover in the slums. There's crap knocked over everywhere. Speaking of the slums: Living in the Vektan slums must suck. It's all concrete jungle and catwalks surrounded by railways and garbage. These shacks don't suggest a very comfortable lifestyle. It's amazing how quickly we've gone from the industrial core of Vekta, presumably where all its wealth comes from, to beautiful parkways filled with cherry blossoms, to this dumping ground. If you haven't picked up on it already: Vekta isn't the gorgeous Eden is pretends to be. It's pretty much got all the hypocrisy, destruction, and warmongering we see on Earth. There's also a nice bit of characterization at the end of this level. Yeah, we meet Hakha and Rico throws a poo poo fit as he is wont to do, but the interaction between Jan and Luger is nice. Jan continues to be hung up on his old flame and starts making inappropriate comments. Really, Jan, you're in a warzone--a KILLZONE, if you will--bearing the brunt of a Helghast blitzkrieg, these sorts of comments are out of place and unhelpful. Thankfully, Luger has a clearer sense of what's important and tells him to get over it: The best part is that this characterization remains, against all odds. You'd think such a trope-y game would have the two ex-lovers come together at the end of the game, right? Wrong! Killzone is once again beginning to subtly subvert expectations. This entire game is a small part of a larger conflict and takes place nearly entirely in combat. This small group is tasked with a mission that could turn the tide of war and need to remain focussed. Templar's attempts at patching up his love life are out of place. It's absolutely something that a generic action hero would do in a generic action movie featuring a stereotypical badass femme fatale character, but it's being knocked away at every turn here. It's a little more realistic, considering this is a game in the future in space with space-nazis and space ships, but hey, it's still refreshing. Voiced by Sean Pertwee Yes, that Sean Pertwee. Colonel Hakha here is probably the most charismatic and interesting character in the ISA. He's also probably the best character, playable and otherwise, in Killzone, so soak him up because we won't be getting him in subsequent games. Going too much into Hakha's backstory reveals quite a bit of spoilers. Not super concerned about spoilers, but they're worth talking about so I'll expound on them when we actually get to that point. Regardless, Hakha was once a highly ranked Helghast officer, being Chief of Staff to a top General. Shortly before the invasion of Vekta, Hakha defected to the ISA for reasons that we'll delve into when we get to them. But in brief: Hakha didn't much care for Scolar Visari's policies. Upon defecting, he was marked for assassination by the Helghast Third Army during their invasion. His ISA bodyguard was wiped out in the initial thrust and he was captured, but fortunately, was saved by Templar's band of heroes. Which leads to where we are. Hakha has vital information for us that will be revealed in the next Chapter. Oh, and we're also going to play the next Chapter as Hakha. I'll gush over what a superior character he is when we get there. One last note: our fourth and final member of the team is "The Outsider" trope, rounding out our "Good Guy Leader", "Femme Fatale", and "Badass Tough Guy" tropes. In other media, this character is always different from the rest of the group in some way shape or form. Maybe they are a child amongst adults, a civilian in a military outfit, or, more simply, just someone from somewhere else, like a Russian soldier amongst US soldiers. They'll work alongside the team, but are discernibly, mostly visually (though in the latter-most of the aforementioned examples, an accent might separate them). Sometimes they are an alien character or a robot in sci-fi narratives. They could be an elf, or dwarf, or [insert mythological creature here] in fantasy narratives. They could be whatever, really. The only thing that unites them is that they are clearly the odd-one out of their group. In our instance, Hakha is half-Helghast, half-Human. This is going to be a benefit in terms of gameplay and plot narrative, but be a huge loving problem for loving Rico who loving hates the loving Helghast. Expect lots of tense drama manufactured purely by Rico's prejudice. Sally fucked around with this message at 00:04 on Nov 13, 2014 |
# ? Jul 23, 2014 05:20 |
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Also, crow and I have been talking and we are going to play with our workflow for this LP. We're really ahead of ourselves in terms of commentary and footage recorded and what is actually edited and able to be posted (we're, like, up to Chapter 8 in raw footage/audio). We're going to spread out the workload a bit more so that hopefully editing can be done faster to compensate for the terrible upload times that have been plaguing us, and we're going to start condensing updates so that Chapters are released faster. I would like to aim for two updates per Chapter as opposed to three or four. Hopefully we can get better organized and maybe finish Killzone 1 before the end of the summer. That's the dream, at least. Glazius posted:How exactly do you spy on the Helghast? Wear the full armor and face-mask and pretend a gear malfunction is making you go all Pyro? Ha, yeah. Pretty sure this is basically something that happens in Killzone 3.
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# ? Jul 23, 2014 05:25 |
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Once I got Hakha, I never played anyone else except occasionally Lugar and Rico once or two. Hakha is loving great. 'I specialize in using the weapons with all the ammo lying around' is an amazing skillset and he's awesome.
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# ? Jul 23, 2014 05:52 |
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Yeah, Guerrilla did a decent job at balancing Templar, Luger, and Rico... And then just torpedoed it when it came to Hakha. There is pretty much no reason NOT to play as Hakha from Chapter 5 onward.
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# ? Jul 23, 2014 06:00 |
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Well, Rico's still fun if you feel like standing in the open and watching everything die, but yeah Hakha's the best character. It's been a while, but I'll probably end up gushing about whatever you guys don't when the next videos come up.
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# ? Jul 24, 2014 01:50 |
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Just a side note, if anyone is legitimately interested in actually reading Shakespeare, I've started up a Let's Read in The Book Barn. We are beginning with Much Ado About Nothing: http://forums.somethingawful.com/showthread.php?threadid=3650859
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# ? Jul 25, 2014 06:47 |
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I read enough Shakespeare in high school literature classes to last me the rest of my life.
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# ? Jul 25, 2014 06:57 |
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Neruz posted:I read enough Shakespeare in high school literature classes to last me the rest of my life. Man, I've starred in enough Shakespeare plays to last me the rest of my life.
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# ? Jul 25, 2014 21:08 |
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IronSaber posted:Man, I've starred in enough Shakespeare plays to last me the rest of my life.
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# ? Jul 25, 2014 22:13 |
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You guys, you can never have enough Shakespeare! D:
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# ? Jul 25, 2014 23:06 |
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You can have enough of anything, especially when the things in question are basically soap operas written in a funny language that is almost but not quite comprehensible english.
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# ? Jul 25, 2014 23:19 |
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Blind Sally posted:You guys, you can never have enough Shakespeare! I say you can never have enough Homer, but nobody listens. So what if only two works are attributed to him?!
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# ? Jul 26, 2014 00:10 |
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Delta Green posted:I say you can never have enough Homer, but nobody listens. I dunno. Itchy and Scratchy and Poochie was pretty bad. (Unlike Shakespeare, who rules.)
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# ? Jul 26, 2014 03:58 |
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Yay! My favorite guy~!
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# ? Jul 31, 2014 00:04 |
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Blind Sally posted:
Excepting revolvers, virtually every other handgun uses the grip as a well for the magazine. With good reason, too. Placing the source of fresh ammunition further back means the rest of the weapon can be devoted to the best-suited barrel length without keeping the frame at an unmodifiable length. The weight distribution is also largely unaffected, whereas every shot you take with this Helghast thing is changing the handling characteristics. Plus, helical magazines are more elaborate than box magazines, and thus more prone to causing jams, which are the last thing you want in a secondary weapon. So yeah, this weapon is really loving stupid from a design standpoint.
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# ? Jul 31, 2014 03:03 |
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So how are Helghast and human different things if they can interbreed?
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# ? Aug 3, 2014 00:50 |
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Glazius posted:So how are Helghast and human different things if they can interbreed? I assume it's because they're really not different things; it's just rhetoric used by either side.
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# ? Aug 3, 2014 01:03 |
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# ? Apr 25, 2024 17:28 |
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Glazius posted:So how are Helghast and human different things if they can interbreed? Cabbage, kale and broccoli are the same species but I would call them different things. Life on Helghan might have caused some genetic changes, but not so many that they can't make babies with "pure" humans, if that's indeed what our other heroes are supposed to be.
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# ? Aug 3, 2014 04:02 |