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Werix
Sep 13, 2012

#acolyte GM of 2013

20:31 Hive Sibellus; Mid-hive outside of "Vic's Devotional Pamphlets and Pulp Bookstore."


RRATs Team Charlie finds itself in the midhive of hive Sibellus on a rainy night, though this far underneath the upper hive, they only way they know there is rain is from looking out the windows during the flight in from the Fortress of the Just. The Arbites did not get a briefing in the air, but were told they would receive a full briefing on the ground.

The Team sits behind a joint arbite/enforcer baricade around a one story building, with nothing on it's right and another building on it's left with a alleyway in between. A faded sign above the door reads "Vic's Devotional Pamphlets and Pulp Bookstore". Looming further above the bookstore is the shadow of a large Hive Support Strut. It soon becomes apparent why they were going to receive their briefing on the ground, Senior Judge-Arbitrator Matheson, who is the father of the fledgling RRATs program, is there personally.

This only makes sense, as this is Team Charlie's first mission in the field, after months of training.


The Judge-Arbitrator greets the assembled Arbites, "Good evening men, got quite a doozy for your first outing in the field, but we can't be babying you folks. At 18:56 Local Enforcer dispatch received a call of shots fired. Initial response, consisting of two enforcers, arrived on scene at 19:01. Their patrol car immediately took fire from a heavy stubber down the side alley on the left. The officer driving died immediately. the car crashed nearby and the other officer requested immediate support. By 19:23 a cordon had been established by the Enforcers and Arbites first response. at 19:25 the front doors opened and a hostage was shoved outside. The hostage yelled out 'the Silent of the Emperor have taken this building! If Druxus Creedus is not freed by 10 tonight we'll blow up the support column and cause the upper hive to fall down around us!' Right afterwards the woman was detonated by a bomb strapped to her." The Judge points and a scorched and bloody spot in front of the door.

Matheson then points up at the looming support strut, "The Silent of the Emperor are a mid-hive gang, who believe that they are the chosen of the Emperor. As such they are free to rob and take from the non-chosen; they also believe it is below them to talk to non-chosen. Druxus Creedus is a leader of theirs that the Enforcers caught a week ago in a sting of an arms transaction. That bookshop is build right up against one of the hive support struts. Intel has shown a semi-truck is down the left side alley with a heavy stubber on the cab. It is possible they may have unloaded explosives and are planting them. Intel is light. We don't know their numbers, or the numbers of hostages. all we have is this blueprint file that I've annotated on"



"Your primary mission is to secure the location. If you can disarm the explosives fine, otherwise explosive disposal units are on the way. Ensure hostage safety if you can, but stopping them from blowing the place up comes first. Any questions? If not gear up and plan your angles!"

Okay, standard post your sheet from recruit thread in your first post. Discuss tactics, ask Matheson questions, and pick gear when you're ready.

Adbot
ADBOT LOVES YOU

frajaq
Jan 30, 2009

#acolyte GM of 2014




Anders Canaban

Anders controls himself not to scoff at the name of the gang, he would make sure these hive gangers would be sent to Penal legions if they think themselves so chosen. If this mission goes well, that is. Hostages and bombs? The most dangerous of combinations. "Judge Arbitrator Matheson, any intel on what kind of equipment these scum got their hands on? If they got their hands on explosives and their leader is involved in illegal arms dealings I imagine they're dangerous. Do we expect going up against flak armor and Astra Militarum-grade weapons?"

He looks down on the map, the thing unfortunately not having as much information as he wished. "I think it's paramount that the Recon Officer pokes around a bit and a sniper disables whoever is manning the heavy stubber. One of the team or more should have grenade launchers loaded with stun and photon flash grenades." He pauses as he thinks for a moment. "In this critical situation a heavy subjugation sprayer would do wonders if we move fast enough." That weapon would probably hurt innocent citizens but with a hive support column involved, it would be a small sacrifice.

Anders turns to the rest of his team. "Thoughts on entry points? The usual Power Ram on the front door? I would love to try going on the left alley but the gangers may spot us before we reach the side loading deck..."

code:
NAME: Anders Canaban
Specialty: Team Leader
 
WS: 38   20 +13 +5 Adv
BS: 41   20 +13 +5 Adv +3 Regiment
S:  31   20 +11
T:  30   20 +10
Ag: 34   20 +14
Int:40   20 +10 +5 Adv +5 Adv
Per:32   20 +12
Wp: 34   20 +11 +3 Regiment
Fel:49   20 +14 +5 Specialty +5 Adv +5 Adv

Wounds:12/12
Fate Points:1/1
Insanity:0
Corruption:0

Aptitudes:
Weapon Skill
Ballistic Skill
Fellowship
Intelligence
Leadership
Social
Toughness
Knowledge

Skills:
Command+10
Dodge
Scholastic Lore(Tactics)
Common Lore(Adeptus Arbites, Imperium)
Interrogation
Scholastic lore (Judgement)
Linguistics (High Gothic, Low gothic) 

Talents:
Air of Authority
Combat Formation
Disarm
Double Team
Weapons training (SP, Shock, Low Tech) 

Orders/Others:
Breaching Drill
Flank Them!
 - As part of this order, the Commander must make a Challenging (+0) Command Test. If he succeeds,
Comrades swing wide to support their allies, firing from unexpected angles to pin down their targets in a crossfire. 
Until the end of the Round, each Player Character imposes a –10 penalty to Dodge and Parry Tests to avoid his attacks for
each Comrade he has in Cohesion (to a maximum of –30)

Equipment:

Primary Weapon
Vox Legi-pattern Arbites Combat Shotgun Basic 30m S/2/- 1d10+9 I Pen 0 Clip 14/14 Reload 2Full Reliable,Scatter

Secondary Weapon
Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

Armor
Light Carapace AP 5 All

Miscellaneous
Recoil Glove
1 clip of Beanbag Round 
Fire Selector for Combat Shotgun

1 Stun Grenade
1 Photon Flash Grenade
Lamp pack
Microbead
Manacles
Vid Relay

XP: 2500/2500
Flank Them!          - 500
Breaching Drill      - 300
Int Simple           - 100
Int Intermediate     - 250
Fel Simple           - 100
Fel Intermediate     - 250
Command Trained      - 200
BS Simple            - 250
WS Simple            - 250
Dodge Known          - 300 

Tias
May 25, 2008

Destroying property is not violence, no matter how much corporate media tries to create the equation.

Put this loser on ignore immediately!






Arbitrator Kendrick Strang

Resplendent in enclosing Arbites-pattern carapace, Kendrick warily ponders the job ahead. After some thought, he hushedly vocalizes to his team leader, as to not impose on the patience of Senior-Judge Matheson.

"I could shoot out the engine block with my Anti-Mat rifle, synchronously with a shot on the stub gunner. Perhaps we should take in silenced Creed-9s, try not to alert the perps near the bomb."



code:
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Offence, Weapon Skill

Indoctrinated at a fairly young age, here is an officer who believes in his job. Not doing so 
is heresy, but Kendrick is enthusiastic! To him, the Imperium exists by way of imperial law, 
and the arbites keep a layer of accountability between citizens and administration. Strang 
grew up in hive Tarsus, kept out of the worse excesses of the massive off-world tradehouses by 
his domineering Arbites father and Adept mother. He has family all over the place, from the 
gun-swearing stubjacks of GM City to free-riders of Ambulon, but places THE LAW before blood ties.

A strong, devout and ultimately loyal man, Kendrick is not good with people, and shields himself 
behind the job. As elsewhere in the Imperium, duty comes first, and he strives to do his best by 
his allies and superiours. He hangs a dataslate playing Lord Marshal Goreman making motivational 
speeches over his desk, and while he dares not hope for the miracle that will make him a Lord 
Marshal one day, he prays for advancement to a standing worthy of his skill and spirit.

Arbitrator Strang excels at weapons use and marksmanship, and commands a wide range of disarmament, 
manacling and takedown techniques. He has applied for marksmanship status and tactical clearing training, 
that he may best use his defoliant, stun and breaching grenades in SWAT situations.

WS: 39 (+5, 100xp)
BS: 45 (+3, +5 from starting, +5, 250xp)
S: 35
T: 34
Ag: 38 (+5, 250xp)
Int: 30
Per: 34 (+5, 250xp)
WP: 41 (+3)
Fel: 28

Skills: Athletics (200xp), Common Lores (Adeptus Arbites, Imperium), Dodge+10 (200xp), 
Interrogation, Linguistics (High, Low gothic), Scholastic Lore (Judgment), Scrutiny.

Talents: Deadeye Shot (200xp), Tactically Diverse (250xp), Takedown, Quick Draw, Rapid 
Reload (100xp), Sharpshooter, Signature Weapoon (300xp), Sure Strike (200xp), Weapon 
Training (Bolt, Chain, Flame, Shock, Solid Projectile, Primitive).

Usual Armour: Good Quality Light Carapace (AP 5, All, Weighs 15 kg, +1 AP against first 
attack in the round.)
Mission Armament (final incarnation pending battle plan):

Primary:
- "Lucia", Best Quality (Gains reliable, cannot jam) Vox Legi-pattern Arbites Combat shotgun: 30m, S/2/x, Dam: 1d10+9 I, Pen 0, Clip 14, Reload: 1Full, Reliable, Scatter.
Upgrades: Custom Grip, Chain Attachment, Red Dot Sight.
- Good Quality Adeptus Arbites Anti-Material Rifle: 100m, S/x/x, Dam: 2d10X, Pen 5, Clip: 3, RL: 1Full, 1Half, Accurate, Realiable. Upgrades: Omni-Scope.

Secondary:
Good Quality Hax-Orthlack Creed-9 Autogun: 50m, S/3/10, Dam: 1d10+3 I, Pen: 0, Clip: 35, Reload:1Half, Reliable. Upgrades: Silenced.

Ammo selection:
Shotgun: Solid slugs (+1 Dam, +2 Pen), 3 clips.
Creed: Standard rounds.

Grenades: Photon Flash, Smoke, Stun.

Wargear Loadout: Gas-Mask, Glowglobe, Manacles, Micro-bead,

Tias fucked around with this message at Apr 30, 2014 around 08:42

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!




Arbitrator Jet Casmirre

As much as he loved getting in close, Jet wasn't an idiot. However they went about this, that heavy stubber had to be taken out, and that meant a precise ranged shot. Unless...

"Sir," he said, turning to the senior judge, "do we have authority to switch this residential block over to night cycle? We have some preysense in the back of the van, and the darkness would let us secure the stubber and the explosives before the perps knew what hit them."


code:
NAME: Jet Casmirre
Specialty: Arbitrator
Demeanour: Psycho
 
WS: 41   20 +13 +5 Adv +3 Regiment
BS: 40   20 +10 +5 Adv +5 Speciality
S:  37   20 +17
T:  30   20 +10
Ag: 33   20 +8 +5 Adv
Int:37   20 +17
Per:29   20 +4 +5 Adv
Wp: 37   20 +14 +3 Regiment
Fel:35   20 +15

Wounds:15/15
Fate Points:1/1
Insanity:0
Corruption:0

Aptitudes:
Weapon Skill
Ballistic Skill
Agility
Fellowship
Fieldcraft
Finesse
Willpower
Strength

Skills:
Dodge (Trained)
Scrutiny
Common Lore(Adeptus Arbites, Imperium)
Interrogation
Scholastic lore (Judgement)
Linguistics (High Gothic, Low gothic) 

Talents:
Takedown
Double Team
Weapons training (SP, Shock, Low Tech, Bolt, Power, Las)
Tactically Diverse
Rapid Reload
Ambidextrous
Berserk Charge
Nerves of Steel
Quick Draw

Weapons:
Primary Weapon
Vox Legi-pattern Arbites Combat Shotgun Basic 30m S/2/- 1d10+9 I Pen 0 Clip 14/14 Reload 2Full Reliable, Scatter, 
Club in Melee, Red Dot Sight

Second Primary Weapon
Lathe Pattern Power Maul (Low/High Power) Melee 1d10-1/1d10+5 I Pen 0/5 Shocking/Power Field

Secondary Weapon
Bolt Pistol Pistol 30M S/2/- 1d10+5 X Pen 4 Clip 8/8 Reload Full Tearing

Armor
Light Carapace AP 5 All

Gear:
Recoil Gloves
1 clip of Solid Slug Rounds 
Preysense Goggles
1 Smoke Grenade
1 Photon Flash Grenade
Glowglobe
Microbead
Manacles

XP: 2500/2500
BS Simple	- 100
WS Simple	- 250
AG Simple	- 100
Per Simple	- 250
Dodge Trained	- 400
Tactically Diverse - 250
Quick Draw	- 200
Ambidextrous	- 200
Berserk Charge	- 300
Nerves of Steel	- 450

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Arbitrator Patrick "Serious" Lenth


Lenths pops his head from around back of their vehicle, his favorite shotgun strapped across his back and a rifle in his hands. "If Strang can put a hole in the engine block I can put a hole in the stubber operator." His eyes dart over the surrounding buildings, "Anywhere we can set up a quick and dirty nest? It'll be easiest if I can have a few moments to aim."

pre:
Patrick "Serious" Lenth
Specialty: Arbitrator

WS:  34   29 + 5  
BS:  56   38 + 3 + 5 Spec +10
S:   36
T:   33
Ag:  36   26 + 10
Int: 29
Per: 28   23 + 5
Wp:  31   28 + 3
Fel: 23
http://invisiblecastle.com/roller/view/4475556/

Wounds: 12
Fate Points: 2
Insanity:0
Corruption:0
http://invisiblecastle.com/roller/view/4475617/

Aptitudes:
Agility
Ballistic Skill  
Fellowship
Fieldcraft
Finesse
Strength
Willpower
Weapon Skill

Skills:
Acrobatics
Athletics
Common Lore (Adeptus Arbites, Imperium)
Dodge
Interrogation
Scholastic Lore (Judgment)
Security
Scrutiny
Stealth
Linguistics (High Gothic, Low Gothic)

Talents:
Double Team
Marksman
Quick Draw
Rapid Reload
Signature Weapon (Vox Legi Shotgun)
Tactically Diverse
Takedown
Weapon Training (SP, Shock, Low Tech, Power, Las, Bolt)

Equipment:
Best Quality Vox Legi-pattern Arbites Combat shotgun +Red Dot Laser Sight, Custom Grip(SW), Motion Predictor (SW), Auxiliary Grenade Launcher (SW)
	Special Ammo each deployment w/ 3 clips (SW) 
Good Quality Triplex Lasgun  (Tactically Diverse)
Good Quality Orthlack “Grudge” extendable shock baton
Light Carapace Armor
Photon Flash Grenade
Hallucinogen Grenade
Manacle
Microbead
Multi-Key (Misc)
Lamp Pack
Photo-Visor (Misc)
Signal Jammer (Misc)

XP: 3050/3095
Signature Weapon 300
Athletics 100
Security 300
Rapid Reload 200
Marksman 300
Ballistic Skill +10 350
Agility +10 350
Perception +5 250
Stealth 100
Tactically Diverse 250
Weapon Skill +5 250
Deadeye Shot 200
Acrobatics 100

Olanphonia fucked around with this message at Jul 10, 2014 around 12:53

Werix
Sep 13, 2012

#acolyte GM of 2013

Matheson waits until the first line of questions is asked before responding, "Casmirre that's a no can do on day cycle. Sure we have the authority to switch it off, but they're also trying to evacuate the whole sub-level in case this thing comes crashing down and that would be a nightmare in the dark. We are hooked into the local power grid and can take down the power to the building whenever you guys want, so if you want to switch off the lights right before knocking down the door, just say so, I have the power guy patched into your frequencies. There is a building across the street you could set up to snipe in; I would suggest only one of you go over there otherwise you risk undermanning yourselves before you attack, but I'll leave that decision up to you."

Matheson closes his eyes and begins to speak, as though reading from the back of his eye lids, "The Silent are moderately equipped for a hive gang. Most of their kit seems to be Guard surplus. They use older model lasguns and las-carbines without the variable power settings, but they still make use of overcharge packs. They usually have flak coats for armor, though some have been observed wearing flak vests, rarely full on Guard flak armor." He opens his eyes, "anything else?"

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Arbitrator Lenth

Patrick smiles behind his helmet. Flak armor and probably poo poo las weapons? Cake.

"Sir, if you have no objections I'll head up and get a bead on the gunner. I'll wait for the 'Go' call for the breach before I take it so we can maintain surprise for as long as possible."

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!


"Jet"

No matter, he'd get his chance to close with the enemy soon enough...

"No further questions sir, ready to get to business!"

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!



Intelligencer J. Keter

Keter already knows his upcoming role. Get in. Scan the place. Report back. With their pathetically low grade equipment he might even get involved in the fighting for a little bit. It warmed his the cockles of his heart to imagine smashing in a blasphemers face with a shock baton. He thought of their teeth cracking, their jaws splintering, the lights leaving their eyes. But in all probablity that would have to wait until any made it back for interrogation. It'd been too long since he'd carried out a proper 'thorough' interrogation.
He chittered quietly at the idea.
Better ask, though.
"What about prisoners? Surely we should take at least ONE prisoner, for information. You can never have enough information. Never."

pre:
Characteristics:
Wep 26
Bal 30
Str 24
Tgh 28
Agi 34
Int 40
Per 50
Wil 30
Fel 33

Fate:1

Aptitudes: 
Agility
Ballistics skill
Fellowship
Fieldcraft
Intelligence
Perception
Tech
Weapon Skill


Skills:
Awareness
Common Lore(Adeptus Arbites,Imperium, Tech)
Interrogation
Linguistics (high, low gothic)
Scholastic lore (judgment)
Scrutiny
Security
Stealth
Tech Use

Talents:
Catfall
Combat Sense
Did You See That?
Disarm
Double team
Infused Knowledge
Paranoia
Weapons training (SP, shock, low tech)


Starting wounds: 10

Unspent Experience: 0 xp

[/b]Advances:[/b]
+10 Percepution
+10 Intelligence
Stealth
Paranoia
Scrutiny
Security
Infused knowledge
Did You See That?

Kaizer88
Feb 16, 2011




Sargas Koenig

Sargas nods grimly. "I take it we'll want to use non-lethal methods as much as possible in the strike. I can web them up. Leave them at the mercy of the Emperor's Justice."

He leans back against the wall, checking his gear over and over again while muttering benedictions.

code:
NAME: Sargas Koenig
Specialty: Arbites Support Specialist
Demeanor: Zealous 
WS:    36 +8 +5 Adv +3 Regiment
BS:    30 +10 
S:     40 +15 +5 adv
T:     50 +20 +5 adv +5 Specialty
Ag:    30 +10
Int:   30 +10 
Per:   30 +10
Wp:    40 +12 +3 Regiment +5 Adv
Fel:   25 +5 

Wounds:15/15
Fate Points:2/2
Insanity:0
Corruption:0

Aptitudes:
Weapon Skill
Ballistic Skill
Willpower 
Defence 
Fellowship 
Offence
Perception 
Toughness

Skills:

Common Lore(Adeptus Arbites,Imperium)
Interrogation
Scholastic lore (judgement)
Linguistics (high, low gothic
Athletics 
Intimidate 
Dodge +10

Talents:

Disarm
Double Team
Weapons training (SP, Shock, Low Tech) 
Iron Jaw 
Weapon Training Heavy 
Exotic Weapon training (Webber, riot sprayer)
Bonus Weapon training (flame)
Sacred Flame
Cleanse and purify 
Nerves of steel
Fearless

Equipment:

Primary Weapon
Heavy Webber
Secondary Weapon
Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

Armor
Light Carapace AP 5 All

Miscellaneous


2 stun grenades.
Manacles


XP: 2500/2500

Toughness -simple         100
Will power -simple        250
Cleanse and purify (HoTE) 300
Dodge -trained            400
Sacred Flame (HoTE)       400 
Nerves of steel           300
Fearless                  400
Strength -simple          250
Weaponskill -simple       100 

Kaizer88 fucked around with this message at May 15, 2014 around 14:42

Werix
Sep 13, 2012

#acolyte GM of 2013

Matheson gives a leery eye at Keter, "If you can get one alive that's fine, but just like hostages, they are a distant secondary to making sure they don't bring the hive down around us. Stopping them takes priority over anything else."

Arbitrator Lenth is led to the building across the street. He is let into a small apartment that had already been evacuated. He takes a peak in the apartment and out the window. It has a clear view of the alleyway and the indicated truck. There is a heavy stubber turret on the top with a bullet shield giving cover to the person manning it.

Intelligencer J. Keter quickly runs up to the building, and pulls out an auspex to try and scan for life forms in the building. However, too distracted about the thoughts of breaking faces, he's unable to get any life readings from inside.

Okay, Schizotek failed his tech use test big time, so you've no idea on the numbers. Olan is set up ready to snipe. The guy has a blast shield, so everything but his head has cover, so either you need to make a called shot on the head, or penetrate the armor, which is an AP of 4.

Make final equipment selection, and then determine if you're going to snipe the stubber and go down the alley, breach through the front, or something else I'm not anticipating. Feel free to have conversations over what tactic to use; Frajaq isn't the end all be all if you don't agree with him.

Also fleshed out map:



Each square is One meter I'm doing a novel idea where the map will go from blueprint to "real" as you reveal rooms. Let me know if you like it or if it's stupid.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Anders Canaban

As Lenth takes up the sniper position on the apartment, Anders considers his options on the situation. The death of the gunner would undoubtedly catch attention so they would have to storm in quickly. He looks at the limited intelligence Keter received.

He opens up the microbead channel. "Right people here's what I'm thinking. Keter and Strang wait up on the lower left corner of the building, and the second Lenth fires at the heavy stubber gunner you both run towards the side access down the alley and hopefully catch up with the bombers fast enough. Lenth covers their advance all the way, making sure no one tries to man the stubber again or drive the drat thing."

His gloved hand then points at the front door. "Meanwhile me, Casmirre and Koenig storm the main room with extreme violence when Lenth takes the shot. I'll break it open with the power ram, Koenig runs inside and sprays the baddies with the Heavy subjugation spray. Casmirre and I follow him up and do what we do best. If the Emperor is watching us today the shock of the attack will break these heretics and maybe even save some of the hostages."

Any suggestions?

Picked Equipment:
Primary Weapon
Vox Legi-pattern Arbites Combat Shotgun Basic 30m S/2/- 1d10+9 I Pen 0 Clip 14/14 Reload 2Full Reliable,Scatter

Secondary Weapon
Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

Armor
Light Carapace AP 5 All

Miscellaneous
Recoil Glove
1 clip of Beanbag Round
Power Ram

Grenades
1 Stun Grenade
1 Photon Flash Grenade

Kaizer88
Feb 16, 2011


Sargas Koenig

"Right you are, leader."

Koenig discards his heavy webber for a heavy subjugation sprayer. He looks mournfully at the flamethrower before shaking his head and adjusting the straps for the heavy weapon

Primary weapon:Heavy Riot Subjugation sprayer
:Heavy-30m; S/-/-; 1d10+5 E; Pen 0; Clip 10; Reload 2 Full; Spcl:Two handed; Spray, Shock, Toxic(1)

Kaizer88 fucked around with this message at May 4, 2014 around 22:32

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Arbitrator Lenth

Lenth ducks back into gear after hearing the go ahead. He quickly fishes up a trio of hotshot packs for the long las in his hands. The shot had to count, just winging the stubber wouldn't be good enough. He slots one of the packs into the receiver and listens with no small amount of pleasure to the beep and hum of a fully charged pack.

Upon reaching his nest, he finds a nice comfy spot to rest his rifle and gets situated. After a few moments he brings the bead around onto the gunner's head and takes a long series of deep breaths, timing himself mentally with each exhalation. The pull of the trigger would have to be just right for this shot to work. "Ready here." he breathes into the vox and awaits the signal to go.

Taking 3 hotshot packs for my Special Ammo bit. Full round aim the round before we go, then called shot to that dude's head. 56+20-20 (called shot) +10 accurate=66. Will fate for reroll if needed.

pre:
WS     BS     S     T     Ag     Int     Per     WP     Fel
29     56     36    33    36     29      28      31     23

Wounds: 12/12      FP: 2/2
Armour: All 5

Weapon              Range  Fire   Damage    Pen   Ammo   Clips  Reload  Special
"Evelyn" BQ Shotgun   30m   S/2    1d10+9     0    14     3     2Full    Reliable, Scatter
GQ Long Las          150m    S     1d10+3     1    40     3      Full    Accurate, Reliable, Felling (4)

Notable Abilities:
-Marksman
-Quick Draw
-Rapid Reload
-Dodge

Olanphonia fucked around with this message at Jun 14, 2014 around 12:41

Tias
May 25, 2008

Destroying property is not violence, no matter how much corporate media tries to create the equation.

Put this loser on ignore immediately!




Kendrick Strang

"I will blow out the truck's engine, then follow into the building and subjugate the heretics."

He takes up position with the heavy Angelus-pattern anti-material rifle, ready to fire after Lenth does.




Loadout as suggested above, which ends up being:

"Mission Loadout posted:

Primary:
- "Lucia", Best Quality (Gains reliable, cannot jam) Vox Legi-pattern Arbites Combat shotgun: 30m, S/2/x, Dam: 1d10+9 I, Pen 0, Clip 14, Reload: 1Full, Reliable, Scatter.
Upgrades: Custom Grip, Chain Attachment, Red Dot Sight.
- Good Quality Adeptus Arbites Anti-Material Rifle: 100m, S/x/x, Dam: 2d10X, Pen 5, Clip: 3, RL: 1Full, 1Half, Accurate, Realiable. Upgrades: Omni-Scope.

Secondary:
Good Quality Hax-Orthlack Creed-9 Autogun: 50m, S/3/10, Dam: 1d10+3 I, Pen: 0, Clip: 35, Reload:1Half, Reliable. Upgrades: Silenced.

Ammo selection:
Shotgun: Solid slugs (+1 Dam, +2 Pen), 3 clips.
Creed: Standard rounds.

Grenades: Photon Flash, Smoke, Stun.

Wargear Loadout: Gas-Mask, Glowglobe, Manacles, Micro-bead,

Attempted shot to the engine block: BS 45 -20 called shot, +10 accurate, +10 Omni-scope: 45%. Will spend to re-roll, can't have the scum scooting off, after all.

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!




Arbitrator Jet Casmirre
Jet sheathed his mall and racked the slide on his shotgun. He was all ready to go, but which door were they taking? And did they want to hit the building power? Still, he supposed the team leader had that in hand...

code:
Loadout

Weapons:
Primary Weapon
Vox Legi-pattern Arbites Combat Shotgun Basic 30m S/2/- 1d10+9 I Pen 0 Clip 14/14 Reload 2Full Reliable, Scatter, 
Club in Melee, Red Dot Sight

Second Primary Weapon
Lathe Pattern Power Maul (Low/High Power) Melee 1d10-1/1d10+5 I Pen 0/5 Shocking/Power Field

Secondary Weapon
Bolt Pistol Pistol 30M S/2/- 1d10+5 X Pen 4 Clip 8/8 Reload Full Tearing

Armor
Light Carapace AP 5 All

Gear:
Recoil Gloves
3 clips of Solid Slug Rounds 
Preysense Goggles
3 Smoke Grenade
3 Photon Flash Grenade
Glowglobe
Microbead
3 Manacles

Werix
Sep 13, 2012

#acolyte GM of 2013

The plan is set, Lenth and Strang would double tap the heavy stubber and the truck's engine block, while the rest stack up to breach the main door, using the dual shots as their signal to go. Lenth takes aim at the ganger's head and squeezes the long-las's trigger. A loud whip-crack echoes throughout the night, and the head disappears from the heavy stubber operator, bloodless having been cauterized by the las weapon. Right after that Strang takes aim at the much easier target of the truck and fires, the round sinking into the engine block.

At the sound of the las shot the breach team goes to work, Keter uses the power ram provided by the Team leader, and destroys the door. Right after that Canaban primes a photon flash grenade and throws it into the doorway while the arbites cover their eyes. A split second later a loud bang is heard followed by the screams of people inside. Casmirre is first into the breach, as he enters he feels a sharp pain in his side at the same time he hears the bark of a shotgun from his left. Behind the bookstore counter is a lone ganger with a shoddy pump shotgun. Casmirre shows the ganger what a real shotgun is like. The Vox Legi barks forth, and not one buckshot pellet misses, the ganger collapsing into a wet heap behind the counter.

Right on Casmirre's heels is Koenig who enters and moves forward. Before him he sees a huddled group of civilians and employees, being held as human shields by the gangers behind them, most of whom are rubbing their eyes. Not missing a beat, he lets the Subjugation sprayer go, a thick mist of green consuming the civilians and gangers alike. As the mist settles, Koening sees both civilians and gangers in a heap, though most of the civilians are out of control, too busy rubbing their eyes and screaming in pain to remain effective human shields. The gangers seem unaffected, though they are still rubbing their eyes.

Okay, the snipers did their thing. Since Tias was interested in wasting a bolt in the semi, and I wasn't going to have Schizo go down the alley alone, i just had you folks all breach the front door, giving you guys a surprise round. Frajaq used a flash grenade and blinded the formation, but the shotgunner by the door survived. He nicked BWFC for 3 wounds, and he then exploded him. Kaizer88 did some damage to the formation and stunned the civilians, but the formation made their toughness test. Here is the Initiative order with wounds and statuses noted.

Strang
canaban
casmirre 12/15
formation 8/10 blind for five rounds
keter
lenth
koenig
Civilans 8/10 stunned for five rounds

Also maps:

frajaq
Jan 30, 2009

#acolyte GM of 2014


Anders Canaban

Anders look in his vid relay what the two squad members inside the building were seeing. It was to be expected really that human shields would be used, but thankfully both Arbites did their job well so far. "Nicely done Casmirre and Koenig, go around them and finish them off. Strang, get your rear end in here right now and support them, we don't need two snipers! Keter and I are going down the alley, Lenth you keep covering us!" he says in his microbead while reading his Vox Shotgun and running down the alley.

pre:
WS 38 BS 41 S 31 T 30 Ag 34 Int 40 Per 32 Wp 34 Fel 49

Wounds: 12/12 Fate Points: 1/1  TB: 3  AP: 5 All - Light Carapace

Weapon: 
Arbites Combat Shotgun Basic 30m S/2/- 1d10+7 I Pen 0 Clip 14/14 Reload 2Full Reliable,Scatter,Shocking
 -loaded with Beanbag rounds

Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

Gear:
1 Stun Grenade, Microbead ,Manacles, Vid Relay

Relevant Skills:
Command+10
Dodge

Relevant Talents:
Air of Authority, Combat Formation, Disarm, Double Team

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Arbitrator Lenth

Perfect shot. Lenth thinks viciously as the man's head explodes. He reaches to the underside of his weapon and pops out the now depleted charge pack and snaps a new one in its place with practiced ease. His eyes rove over the building and alleys, looking for a target.

Half action to reload a new clip and looking for a new target. If I can find something in LOS I'll use a half action to aim this round and pop it the next.

Olanphonia fucked around with this message at Jun 14, 2014 around 12:40

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!


Jet
drat, it felt good to watch a guy explode like that! Jet barely noticed the pain as he dashed forward, eager to get closer to the stunned gangers before they came to and introduce them to his power maul...

Full move action (6) to get to the closest desk, bottom left.

Tias
May 25, 2008

Destroying property is not violence, no matter how much corporate media tries to create the equation.

Put this loser on ignore immediately!




Arbitrator Strang

"Positive."

Kendrick divests himself of the bolt carbine in favor of "Lucia", his trusted street-modified Vox Legi, and crosses the street with all possible haste, helmet scanning for hostiles inside the gaping hole in the door.


kendrick runs.

Kaizer88
Feb 16, 2011


Sargas Koenig

Koenig breaks into a run towards the right side of the room, barreling through desks and bookshelves to position himself to better hose down the gangers without hitting the civilians too much.

"Prostrate yourselves before the Emperor's might!"

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!


Keter

Keter abandons Sargas and crew to die in a horrible firefight, instead opting to follow Anders down the alleyway. With any luck anything remaining in the alley would shoot Anders first.


Gear:
Suppression shield (HotE) w/o a weapon lock.
Orthlack “Grudge” extendable shock baton (BoJ)
Flak Cloak

Schizotek fucked around with this message at May 9, 2014 around 22:50

Werix
Sep 13, 2012

#acolyte GM of 2013

The alley team of Strang, Anders, and Keter begin to make their way down the alley, with Strang taking the point. As they round the corner, they begin to hear the sound of the loading gate door close! If they don't make it down to the door before it closes, they'll either have to go back around, or try to destroy the large bay door!

At the same time, the two arbites inside spring forward to flank the group of gangers. Casmirre begins his flank, but before Koenig can start to flank, one of the Gangers, apparently the leader of this little group since he is in flak armor over a cloak, and also because he's yelling, shouts for the scum to charge in the direction of the Support Specialist.

The sight of the blind gangers tripping and picking themselves up around the civilians his hilarious, but they manage to get enough momentum to essentially act like a whirling dervish. Multiple strikes lance out at Koenig, but the pathetic knives do nothing more than scratch his armor. He takes a few steps back and sprays the group with even more suppression spray. Between being blinded and getting a second dose of suppression spray, the group collapses, gasping for air and praying to the Emperor.

Okay, whatever baddies are in the back of the bookshop have pressed the "close" button on the loading bay door. It will be closed in three turns. This formation is blinded and stunned, if the two guys in front want to ignore them to move on you can; once you've secured the bombs you'll call in the rest to follow you up and they'll mop them up.

Strang
canaban
casmirre 12/15
formation 6/10 blind for four rounds, stunned for five rounds
keter
lenth
koenig
Civilians 8/10 stunned for four rounds

map:

Tias
May 25, 2008

Destroying property is not violence, no matter how much corporate media tries to create the equation.

Put this loser on ignore immediately!




Kendrick Strang

"We're in." He mutters, then looks at the bay. "We'd have to try to get in" he adds, nearly under his breath.

How far is it to the loading bay? Could one realistically run - and perhaps slide into - it?

Werix
Sep 13, 2012

#acolyte GM of 2013

Tias posted:

Kendrick Strang

"We're in." He mutters, then looks at the bay. "We'd have to try to get in" he adds, nearly under his breath.

How far is it to the loading bay? Could one realistically run - and perhaps slide into - it?

each square is one meter, so it's realistic you the can get there by running, might take a few turns though. For ease sake, even if you get there last turn, you won't have to duck and roll or anything.

Also, I love the fact none of you have agility above 40. Means when you run right into dudes on overwatch, they'll likely shoot first, see shotgun dude.

Tias
May 25, 2008

Destroying property is not violence, no matter how much corporate media tries to create the equation.

Put this loser on ignore immediately!




Kendrick will attempt to run there, exhorting his fellows to do the same.

Yeah, that's an oversight to be bought with XP, but really, when you're wearing armour this awesome what can really hurt you?

Werix
Sep 13, 2012

#acolyte GM of 2013

Tias posted:

Kendrick will attempt to run there, exhorting his fellows to do the same.

Yeah, that's an oversight to be bought with XP, but really, when you're wearing armour this awesome what can really hurt you?


pray you live to Regret those words. The funny thing is the horde got good enough on their charge test to hit Koenig four times, But combat knives do poo poo for damage.

This map is more for you guys to work together. Things will escalate, rather quIckly.

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Arbitrator Lenth

Lenth continues to peer intently down the barrel of his rifle. He focuses mainly on the alley now. It would be a simple matter for some ganger to pop his head out and turn the alley into a killbox while the team was rushing to get to the door.

Overwatch covering the alley and as much of the building as I can. Standard attack is at 76.

pre:
WS     BS     S     T     Ag     Int     Per     WP     Fel
29     56     36    33    36     29      28      31     23

Wounds: 12/12      FP: 2/2
Armour: All 5

Weapon              Range  Fire   Damage    Pen   Ammo   Clips  Reload  Special
"Evelyn" BQ Shotgun   30m   S/2    1d10+9     0    14     3     2Full    Reliable, Scatter
GQ Long Las          150m    S     1d10+3     1    40     3      Full    Accurate, Reliable, Felling (4)

Notable Abilities:
-Marksman
-Quick Draw
-Rapid Reload
-Dodge

Olanphonia fucked around with this message at Jun 14, 2014 around 12:40

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!


Jet
Jet heard the commotion outside over his microbead. As tempting as it was to finish off these scum whilst they writhed around on the floor, he knew that a mission failure would see him back on the streets with his new toys taken away. Sighing with regret, he ran towards the doors at the back of the shop floor.

Run action towards the back.

Kaizer88
Feb 16, 2011


Sargas Koenig

Koenig sneers at the group of gangers lying in a pile while keeping them covered with his heavy weapon. "Orders, leader?

I knew high toughness and armour would kick rear end in this campaign!

frajaq
Jan 30, 2009

#acolyte GM of 2014


Anders Canaban

Anders watches with satisfaction on his vid relay as the gangers are hit again with the suppression spray. He opens the microbead and talks to Koenig "Follow Casmirre and storm the rightmost door, hopefully we'll flank them. Lenth, if nothing else happens here in the alley for you to cover us, head towards the main room and make sure the gangers are still down."

The team leader them starts hauling rear end towards the lowering bay door, one hand his shotgun with the recoil glove and the other his extendable shock baton.

Taking a Run Action down the alley

pre:
WS 38 BS 41 S 31 T 30 Ag 34 Int 40 Per 32 Wp 34 Fel 49

Wounds: 12/12 Fate Points: 1/1  TB: 3  AP: 5 All - Light Carapace

Weapon: 
Arbites Combat Shotgun Basic 30m S/2/- 1d10+7 I Pen 0 Clip 14/14 Reload 2Full Reliable,Scatter,Shocking
 -loaded with Beanbag rounds

Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

Gear:
1 Stun Grenade, Microbead ,Manacles, Vid Relay

Relevant Skills:
Command+10
Dodge

Relevant Talents:
Air of Authority, Combat Formation, Disarm, Double Team

Kaizer88
Feb 16, 2011


Sargas Koenig

"Copy that, leader" Koenig takes one final stomp on the gang leader's hand with his jack boots before breaking into a run after Casmirre"

Run action following Casmirre"

Werix
Sep 13, 2012

#acolyte GM of 2013

The Arbites move with quick practiced precision. Strang takes the lead down the alleyway as they approach the loading bay door as it slowly creaks down into place. Keter takes the lead during the last leg of the sprint up to the door. He peers in the back of the truck, and notices a few standard barrels with "DANGER: Explosive! painted on the side. Judging by the size of the truck and how nearly empty it is, there could be a large number of the barrels inside the building; he warns the group to watch their fire as they stack up at the door.

Meanwhile Jet Casmirre and Sargas Koenig stack up at the door in the far back corner of the building. Koenig tries the handle and it seems unlocked. Casmirre and Koenig look at each other to see who wants to move first.

Okay, combat has fast forwarded Two rounds while you guys got into place. If you guys don't quite like the spacing or positioning of your guys that's fine. The Garage door will close at the end of next turn, so alley team has to breach this turn. If you guys want to know how breaching works, look at the OOC thread, I posted how it will work, but essentially each person in a group (here Keter, Strang and Canaban is one and Casmirre and Koenig is the other) indicate what their actions are (open door and throw in flash grenade, hook left and fire at anyone in the corner etc) and the breach will occur at the turn of the person lowest on the order.

Feel free to plan IC here or take it to the OOC thread or whatever.

Strang
canaban
casmirre
formation 6/10 blind for 3 rounds, stunned for 4 rounds,
keter
lenth
koenig
Civilans 8/10 stunned for 2 rounds

Olanphonia
Jul 27, 2006

I'm open to suggestions~

Arbitrator Lenth

As the teams moves into position, Lenth puts up his rifle and makes for the stairs. "Lenth here, headed to help breach, coast seems clear." he voxes as he exits the buidling. He runs, unslinging his shotgun as he goes, to where Casmire and Koenig are breaching.

I'll probably be a round or 2 behind, so I'll follow them in when it comes to my turn.

Olanphonia fucked around with this message at Jun 14, 2014 around 12:40

Kaizer88
Feb 16, 2011


Sargas Koenig

Koenig takes a quick glance at Casmirre's dented armour as he prepares to breach.
"Best let me take point on this one, brother."

I'll take point on the breach if you toss a blind grenade in first

code:
NAME: Sargas Koenig
Specialty: Arbites Support Specialist
WS:    36 BS:    30 S:     40 T:     50 Ag:    30 Int:   30 Per:   30 Wp:    40 Fel:   25 
Wounds:15/15       
Light Carapace AP 5 All
Fate Points:2/2
Insanity:0
Corruption:0

Relevant Skills:

Dodge +10

Talents:
Disarm
Double Team
Weapons training (SP, Shock, Low Tech) 
Iron Jaw 
Weapon Training Heavy 
Exotic Weapon training (Webber, riot sprayer)
Bonus Weapon training (flame)
Sacred Flame
Cleanse and purify 
Nerves of steel
Fearless

Primary weapon:
Heavy Riot Subjugation sprayer
:Heavy-30m; S/-/-; 1d10+5 E; Pen 0; Clip 10; Reload 2 Full; Spcl:Two handed; Spray, Shock, Toxic(1)
Secondary Weapon
Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

2 stun grenades.
Manacles

Kaizer88 fucked around with this message at May 22, 2014 around 23:01

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!


Jet Cassimire

Jet took a look at his fellow officer's riot suppression gear and rolled his eyes in his helmet. Speaking low into his throat mic, as he press checked his shotgun,

"No dice. We have the hostages, if your non-lethal doesn't work we're both dead. You throw, I'll go in first. Follow me up."

I'd rather have the lethal go in first. If the bad guys pass their checks in such a confined space then we're in for a world of hurt on the follow-up.

Kaizer88
Feb 16, 2011


Sargas Koenig

"Suit yourself" Koenig readies a grenade as he mutters below his breath
"rear end in a top hat..."

Tias
May 25, 2008

Destroying property is not violence, no matter how much corporate media tries to create the equation.

Put this loser on ignore immediately!




Strang

Strang looks at Keter, silently considering whether to ask him if he's ready, but who knows with that kind of trooper. Best get on with it.

He racks the slide on "Lucia", and whispers a benediction of targeting.


Assuming we get a freebie flash, Strang spends a half action acquiring cover, a half action to aim for the most threatening goon (preferring those who threaten hostages over those who threaten him) and then, SPENDING FATE, he spends a final action shooting a heretic fool with his shotgun: BS 45+10(aim)+5(custom grip)+10(Red-dot) = 70)


quote:

WS BS S T Ag Int Per WP Fel
39 45 35 34 38 30 34 41 28

Wounds: 12/12 FP: 2/2
Armour: All 5 (quality trait: +1 AP against first attack of the round)

Weapon Range Fire Damage Pen Ammo Clips Reload Special
"Lucia" BQ Vox Legi 30m S/2 1d10+11 1 14 3 1Full Reliable (Cannot Jam)
Upgrades: Custom Grip, Chain Attachment, Red Dot Sight.

Notable Abilities:
-Deadeye Shot
-Sharpshooter
-Quick Draw
-Rapid Reload
-Takedown


E: Edited statbox to reflect ammo type (Shot) currently loaded.

Tias fucked around with this message at May 26, 2014 around 12:26

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frajaq
Jan 30, 2009

#acolyte GM of 2014


Anders Canaban

With a weapon in each hand and loaded with beanbags, Anders is ready to storm inside before opening the microbead. "Keter, bang and clear. Let's move people!"

Assuming Keter is the one throwing the flash grenade, I'm gonna half action run to cover and half action to aim whoever baddie is more dangerous, I want to see whats going on inside before starting shooting

pre:
WS 38 BS 41 S 31 T 30 Ag 34 Int 40 Per 32 Wp 34 Fel 49

Wounds: 12/12 Fate Points: 1/1  TB: 3  AP: 5 All - Light Carapace

Weapon: 
Arbites Combat Shotgun Basic 30m S/2/- 1d10+7 I Pen 0 Clip 14/14 Reload 2Full Reliable,Scatter,Shocking
 -loaded with Beanbag rounds

Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking

Gear:
1 Stun Grenade, Microbead ,Manacles, Vid Relay

Relevant Skills:
Command+10
Dodge

Relevant Talents:
Air of Authority, Combat Formation, Disarm, Double Team

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