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Intelligencer J. Keter Keter already knows his upcoming role. Get in. Scan the place. Report back. With their pathetically low grade equipment he might even get involved in the fighting for a little bit. It warmed his the cockles of his heart to imagine smashing in a blasphemers face with a shock baton. He thought of their teeth cracking, their jaws splintering, the lights leaving their eyes. But in all probablity that would have to wait until any made it back for interrogation. It'd been too long since he'd carried out a proper 'thorough' interrogation. He chittered quietly at the idea. Better ask, though. "What about prisoners? Surely we should take at least ONE prisoner, for information. You can never have enough information. Never." pre:Characteristics: Wep 26 Bal 30 Str 24 Tgh 28 Agi 34 Int 40 Per 50 Wil 30 Fel 33 Fate:1 Aptitudes: Agility Ballistics skill Fellowship Fieldcraft Intelligence Perception Tech Weapon Skill Skills: Awareness Common Lore(Adeptus Arbites,Imperium, Tech) Interrogation Linguistics (high, low gothic) Scholastic lore (judgment) Scrutiny Security Stealth Tech Use Talents: Catfall Combat Sense Did You See That? Disarm Double team Infused Knowledge Paranoia Weapons training (SP, shock, low tech) Starting wounds: 10 Unspent Experience: 0 xp [/b]Advances:[/b] +10 Percepution +10 Intelligence Stealth Paranoia Scrutiny Security Infused knowledge Did You See That?
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# ¿ May 2, 2014 21:51 |
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# ¿ Apr 19, 2024 17:20 |
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Keter Keter abandons Sargas and crew to die in a horrible firefight, instead opting to follow Anders down the alleyway. With any luck anything remaining in the alley would shoot Anders first. Gear: Suppression shield (HotE) w/o a weapon lock. Orthlack “Grudge” extendable shock baton (BoJ) Flak Cloak Schizotek fucked around with this message at 23:50 on May 9, 2014 |
# ¿ May 8, 2014 20:52 |