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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Aw, now I'm sad because Ledran had Ongoing 10 and 7 HP remaining so I thought he was going to take a dirt nap when his turn rolled around since they'd already burned through four surge powers (Majestic Word x2, Healing Spirit, Revitalizing Incantation), but you managed to grant him a surge through Theft of Life and kept him on his feet. Another time, perhaps. (Though Loran's Staggering Note doesn't normally work with Eldritch Bolt since it only gives allies melee basic attacks)

Kranne for MVP though.

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Dr Pepper
Feb 4, 2012

Don't like it? well...

You know that, I know that, but does Kranne know that? :haw:

I misremembered how the power worked and by the time I noticed it was too late and things had progressed too far.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Ah well, it happens. Good luck holding down the healing fort when you guys all get hit with plague- the good times are going to be contagious.

LightWarden fucked around with this message at 04:55 on May 17, 2014

AXE COP
Apr 16, 2010

i always feel like

somebody's watching me
Staggering note works with any basic attack. Wait I might be thinking of that spirit one, never mind.

AXE COP fucked around with this message at 12:54 on May 17, 2014

Dr Pepper
Feb 4, 2012

Don't like it? well...

Hey Wol, my Climbing Claws give me a +1 to Climb checks, does that make any difference in the result of that skill check?

Wol
Dec 15, 2012

See you in the
UNDERDARK
Sorry, but nope.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Darn. Oh well, never hurts to ask. :v:

Ovo
Dec 20, 2008

Life Rules
Idea: I move to G-11 and pull the gnoll into the doorway with grasping limb. Sergio kicks out the polearm, crushing the gnoll and blocking them from using that pathway.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Isn't Sergio immobilized by the ice trap?

Ovo
Dec 20, 2008

Life Rules
Slowed, with 6 movement he can make it to next to the doorway/polearm.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
True, but slowed sets your move speed to 2. Dude does have a reach weapon though.

Wahad
May 19, 2011

There is no escape.

Ovo posted:

Idea: I move to G-11 and pull the gnoll into the doorway with grasping limb. Sergio kicks out the polearm, crushing the gnoll and blocking them from using that pathway.

We were discussing this last night, but I thought the easier idea was for you to just kick out the polearm period, have sergio set up in the left hallway to catch the barlgura (as he is now) and make them pile up.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Ahahahaha that is the best lucky rolls on our end.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Everyone, level up to 9!

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
https://www.youtube.com/watch?v=-5YX1NwHPqE

Sergio had a choice of another +1 Reach and a friend-saving interrupt or becoming wildly harder to kill. I have decided to be greedy and make myself harder to kill. :twisted:

pre:
-Opportunity Attacks Slow(+16 vs AC, 1d10+10, Melee Range, End of Target's Turn)

-If an enemy Marked by Sergio within 2 Squares of him attacks an ally but not Sergio:
1/Turn Warden's Fury (+16 vs Fort, 1d10+10 + Target Grants CA to all Allies UEONT)

-If an enemy Marked by Sergio within 5 squares of him attacks an ally but not Sergio:
Warden's Grasp (Auto-Hit, Target Shifted 1 + Slowed + Cannot Shift Until The End Of It's Turn)
Reaction (Occurs after the Attack resolves)

-If an Initiative Check comes up in a Natural Environment:
Nature Sense(Daily): Sergio uses Nature(+9) for his Initiative
All Allies have +4 Defenses for the First Round
pre:
Sergio   						 
HP: 91/91 (THP: )        AC:   24    Passive Insight: 14
Surges: 4/13 (V: 22)     For:  25     Passive Perception: 17
Initiative: +4   	 Ref:  18    Action Points: 1/1
Speed: 6     	         Will: 18    Vision: Low Light
Languages: Dwarven, Primordial

At Will                      Encounter	     	           Daily
Nature's Wrath(Free)         [ ] Second Wind              [X] Form of the Fearsome Ram(R2)
Warden's Fury(Interrupt R2)  [ ] Dwarven Resilience       [ ] Rampant Forest
Warden's Grasp(Reaction)     [ ] Roots of Stone           [ ] Form of the Stone Sentinel(R2)
Thorn Strike (R3)            [ ] Earthgrasp Strike (R2)   [ ] Earthguard
Weight of Earth (R2)         [ ] Mountain's Stature (R3)  [ ] Alertness            
                             [ ] Stone Panoply            [ ] Brilliance       
                             [ ] Elven Battle Armor       [X] Nature Sense
                                                                                      
Form Conditionals:
Guardian's Call: +2 to choice of Fort, Ref or Will
Fearsome Ram: +2 Speed, +2 Attack for Charges, At-Wills Push 1

Conditionals/Resists:
Earthstrength/Earthforger: +5 AC/+1 F/R/W UEONT after using Second Wind
Cast-Iron Stomach: +5 Saving Throws against Poison
Elven Armor: +5 Saving Throws against Slows/Immobilizes
Stand Your Ground: Can reduce forced movement by 1 and Saving Throw vs Prone
Earthforger: Counts as Elemental
Font of Life: Bonus Saving Throw at Beginning of Turn
Sudden Roots: Opportunity Attacks Slow(Until End Of Target's Turn)
Superior Fortitude: Resist 3 Ongoing
Deadly Draw: Combat Advantage against foes Pulled adjacent
Polearm Expertise: +2 all Defenses vs Charge Attacks
Disciple of Stone: +5 THP gained with Healing Surge

Dr Pepper
Feb 4, 2012

Don't like it? well...

Level up!

Hideous Laughter, here we go.

pre:
Loran Altatha   						 
HP: 66/66 (THP: )        AC:   24    Passive Insight: 18
Surges: 09/09 (V: 16)    For:  18    Passive Perception: 19
Initiative: +8   	 Ref:  22    Action Points: 1
Speed: 5   	         Will: 23    Vision: Low Light Vision

At Will			                Encounter			             Daily
Staggering Note                         [ ] Second Wind                              [ ] Stirring Shout
Vicous Mockery                          [ ] Noble Presence                           [ ] Song of Courage
Familiar: Book Imp                      [ ] Fey Step                                 [ ] Compulsion
Mage Hand                               [ ] Words of Friendship                      [ } Hideous Laughter                 
                                        [ ] Blunder                               
                                        [ ] Impelling Force
                                        [ ] Revitalizing Incantation
                                        [ ] Theft of Life
                                        [ ] Majestic Word
                                        [ ] Majestic Word
                    
Item Powers                                                      Rituals
[ ] Eyebite                                                      Glib Limerick
    Summoned Armor                                               Tenser's Floating Disk
[ ] Lucky Charm                                                  Comprehend Language
[ ] Catstep Boots                                                Seek Rumor
[ ] Shield of Eyes                                               Arcane Lock

Conditionals/Resists:
Eladrin Will: +5 Racial Bonus against Charm Effects
Battle Caster Defense:+4 Feat Bonus to AC against Oppertunity Attacks triggered by ranged or area powers.
Shield of Eyes: +1 Item Bonus to AC against Oppertunity Attacks.
Book Imp Resist Fire 5

AXE COP
Apr 16, 2010

i always feel like

somebody's watching me
Picked up Ring of Pain for even more ongoing shenanigans. Also retrained Fate's Frayed Thread for Life Siphon since I'm basically cursing everything on the field anyway.

pre:
Kranne   						 
HP: 62/62 (THP: )        AC:   21    Passive Insight: 15
Surges: 06/06 (V: 13)    For:  17    Passive Perception: 19
Initiative: +5   	 Ref:  21    Action Points: 1
Speed: 6   	         Will: 24    Vision: Normal Vision
Darkspiral Aura: 0

At Will			Encounter			     Daily
Eldritch Blast          [ ] Second Wind                      [ ] Contagion
Spiteful Glamour        [ ] Blade of Nightmares              [ ] Flames of the Smoking Crown
Darkspiral Aura         [ ] Bastion of Mental Clarity         [ ] Ring of Pain
                        [ ] Flickering Venom
                        [ ] Ethereal Stride
                        [ ] Delban's Deadly Attention
                        [ ] Life Siphon
                        [ ] Shadow Strangler
                        [ ] Staggering Note

Melee Basic Attack (Accurate Staff of Ruin +2): 1d20+9 vs AC; 1d8+4 damage
Ranged Basic Attack [Eldritch Blast] (Accurate Staff of Ruin +2): 1d20+14 vs. Reflex; 1d10+12 damage
                    
Item Powers
Helm of Seven Deaths:
Souls: [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Encounter Power (3 souls): [ ]
Daily Power (7 souls): [ ]

Daily:
[ ] Staggering Net +2
[ ] Corellon's Boon of Arcane Might

Consumables:
[ ] Panther Tears
[ ] Lockburst Chalk
  
Conditionals/Resists:
Armour of Dark Majesty: +2 to all defenses against Cursed targets
Bloodied Boon: Can trigger curse when enemy is bloodied (still removes curse)
Dual Soul: Make saving throws against Daze and Dominate at start of turn
Telepathy: Two-way mental communication with any creature within 5 squares
Haunted Blade Level 5: Roll twice on Intimidate checks
Resource Leader + Bravura Leader: Ally can gain +7 to damage on AP attack but grants CA; if attack misses, instead gain 3 THP
Shadow Walk: Gain concealment UEONT after moving 3+ squares

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
oh no I forgot about goats

Wol do you want me to redo my turn or are we just going ahead with things as they are now. I'm fine either way, though technically I can't Shift to a non-adjacent square in the second shift of Fearsome Ram(though in that case I'd redo my turn!)

Wol
Dec 15, 2012

See you in the
UNDERDARK
I'm just gonna play it as is. It's not like this is a competitive game where I'm trying to beat y'all.

Wahad
May 19, 2011

There is no escape.
Dr Pepper, can you move Loran in a vaguely upwards direction at least one square? That way I won't have to blast her with my attack and I can still hit both elementals. Hopefully.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Sure thing. :v:

Wol
Dec 15, 2012

See you in the
UNDERDARK
Hi Dr Pepper, where are you? Please respond by Monday or I'll start looking for a replacement.

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Dr Pepper
Feb 4, 2012

Don't like it? well...

Oops.

Been busy

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