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After 12 squares of 'movement' (mostly jumping over sandtraps) you make it on top of the boulder. A surge of energy goes off as you land on top! ...must succeed on a DC 13 Constitution saving throw. On a failure, the creature takes 1d6 force damage and is thrown 10 feet away from the boulder, taking 1d6 bludgeoning damage from the fall. Falling also knocks you prone if that happens.
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# ? May 10, 2014 21:41 |
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# ? Apr 26, 2024 04:25 |
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Folhapreta Con Save: 1d20+5 11 "gently caress!" the thief gets dunked by the magic rock, stands up, and woops back behind the other Golden Balls. It was worth a shot. I'll stand up then use my action to hustle back to the party. GOOD TURN.
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# ? May 10, 2014 21:58 |
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Foolapreta takes fall damage: 1d6 2 fall damage. Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (59/59 AC15) Justice McHeropants (52/52 AC19) Earth Elemental (x2)(68/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) Darker areas are sandy difficult terrain. Climbing the boulder is a DC10str/athletics check. The orb is on top. This is a good time for you to check out the jumping and climbing rules.
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# ? May 10, 2014 22:10 |
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Bronan the Brobarian "What? A veritable plague of these dusty destards! Oh, what I would give for a fine keg!" Still too canny to charge across broken terrain while rock-men hurl vile chunks of themselves, he takes up position and readies himself. Initiative: 9 Move to W29 and Dodge this turn.
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# ? May 10, 2014 23:05 |
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Justice McHeroPants HP: 52 | AC: 19 Init: 1d20-1 9 moves to S29 and uses sacred weapon.
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# ? May 11, 2014 00:57 |
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Ganja Elf Team Golden Balls HP: 38 | AC: 12 | Spells Left: 4/2/3 As Ganja ambled along, immersed in his cloud of smoke, a soft glow of light began to shine through the thick veil. Taking a peak through he saw a large glowing rock with two of those sand creatures on either side. Not wanting to deal with them and sink back into his comfort, he conjured a magnificent ball of multicolored fire next to one of the beasts. That should do the trick. Moving to R29 and casting Flaming Sphere in S22 which should hit the elemental as soon as its turn starts, "must succeed on a Dexterity saving throw or take 2d6 fire damage (half damage on a successful)".
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# ? May 11, 2014 05:12 |
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Pragor Krakskull HP: 59/59 | AC: 15 | Rage: 3/4 Remain Initiative: 2d20k1+2 14 Feral Instinct Advantage on Initiative I'll hustle and get to W28(I think it takes 55', but if not I should still make it with 80' for the turn.)
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# ? May 11, 2014 15:07 |
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Earth elemental dex save for flaming sphere: 1d20-1 4 2d6 7 damage. It gets burned and moves up past the stationary fireball. That must have scared it - you see the northern elemental burrow into the earth at a rapid pace, then it is GONE. It's under you somewhere... Since Pragor kindly stepped in front of the dodging Brobarian, the other elemental attacks him. Earth elemental vs Pragor: 2#1d20+6 13 21 2#2d6+4 7 14 - one hit for 14 damage. Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (52/52 AC19) sacred weapon Earth Elemental 1 (61/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground Earth Elemental 2 (68/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) Darker areas are sandy difficult terrain. Climbing the boulder is a DC10str/athletics check. The orb is on top. This is a good time for you to check out the jumping and climbing rules.
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# ? May 11, 2014 18:59 |
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Folhapreta Monkey steals the elemental's peaches. punches; sneak attack die: 1d20+5 25 1d6+3 4 1d20+5 12 1d6+3 9 1d6 6 First one's a crit again, again I'll say the sneak attack dice is the crit dice instead. 21 damage. Cunning action disengage to V30.
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# ? May 11, 2014 19:30 |
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Justice McHeroPants HP: 52 | AC: 19 moves to W27 and attacks. Attacking Elemental 2: 2#1d20+8 15 22 Damage to Elemental 2: 2#1d8+4 8 10 18 magic weapon damage to the elemental 2. Take that Obama bin laden!
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# ? May 11, 2014 20:30 |
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Pragor Krakskull HP: 45/59 | AC: 15 | Rage: 3/4 Remain "Sand monster, no hurt Pragor. Pragor hurt you!!" he says grimacing at the sand elementals. Attack; Extra Attack: 2#1d20+7 16 22 2#1d12+5 17 16 T-t-taste the partial pain. Apply both to one, if applicable.
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# ? May 11, 2014 20:37 |
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Pragor kills the only visible one. Bro and Ganja still get their turn before the other one surfaces. You can ready actions, too. Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (52/52 AC19) sacred weapon Earth Elemental 1 (61/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground
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# ? May 11, 2014 22:10 |
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Ganja Elf Team Golden Balls HP: 38 | AC: 12 | Spells Left: 4/1/3 moving to V30, Flaming Sphere to T26. goodness fucked around with this message at 22:16 on May 11, 2014 |
# ? May 11, 2014 22:13 |
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Bro gets skipped, he dodges again. The elemental surfaces! It places itself between the boulder and your party, facing off against Justice himself. Earth elemental attacks Justice: 2#1d20+6 13 9 2#2d6+4 12 11. But he doesn't hit poo poo! Everyone is up. You have some catching-up to do with Team Heart! Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (52/52 AC19) sacred weapon Earth Elemental 1 (61/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground
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# ? May 12, 2014 03:38 |
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Bronan the Brobarian Bronan's mighty thews get to mightily thewin' as he charges the stonebeast with his mind on mulching and mulching on his mind. Move to X27 and attack. Init: 8 Attack 1: 13, damage 6 Attack 2 11, damage 11 As Bronan's blows rain down like so many raindrops that impact with the impactfulness of the merest raindrops, his sheer embarrassment propels him into a martial trance! That sucked, so, Action Surge. Attack. Attack 1: 11, damage 7 Attack 2 9, damage 8 I hate Orokos so much. Did I mention the AW campaign where I like literally never succeeded?
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# ? May 12, 2014 04:08 |
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Ganja Elf Team Golden Balls HP: 38 | AC: 12 | Spells Left: 4/1/3 Action:http://orokos.com/roll/191877: 1d20+6 8 (miss) He had a pretty good buzz going, so emerging from the billowing smoke rings he aimed his wand at the Elemental. Though the ray of frost was still as fascinating and lovely, it did not exactly hit the target. A thin line of frost formed across the sand near the elemental.
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# ? May 12, 2014 04:11 |
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Folhapreta The thief is so frustrated that this fight would have gone so much faster if only Team Golden Balls hadn't started out 100 feet away from their enemies that he only hits once out of a flurry of punches. 3 punches; sneak attack: 3#1d20+5 8 24 10 3#1d6+3 7 9 5 1d6 2 11 damage, no ki remains. Cunning action disengage to right before the rocktrap from before.
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# ? May 12, 2014 06:40 |
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Justice McHeroPants HP: 52 | AC: 19 Attacking Elemental 1: 2#1d20+8 21 23 Damage to Elemental 1: 2#1d8+4 10 9 Take that Saddam Insane! 19 damage
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# ? May 12, 2014 06:59 |
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Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (52/52 AC19) sacred weapon Earth Elemental 1 (31/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground
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# ? May 12, 2014 12:55 |
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Pragor Krakskull HP: 45/59 | AC: 15 | Rage: 3/4 Remain Attack & Extra Attack; Damage: 2#1d20+7 11 14 2#1d12+5 16 11 "Pragor hack, smack and whack all sand Monsters, him no like them! Now die!" I think it's underground right? Well I'll just be ready to whack him when it rears its ugly head like the rest of us.
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# ? May 12, 2014 15:20 |
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The elemental is somehow still alive, so it attacks again! Earth Elemental vs COLBERT: 2#1d20+6 24 18 2#2d6+4 13 12 Yikes! It hits for 13. Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (39/52 AC19) sacred weapon Earth Elemental 1 (23/68HP AC13, resists nonmagical weapons, immune to lots of poo poo)
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# ? May 12, 2014 23:19 |
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Pragor Krakskull HP: 45/59 | AC: 15 | Rage: 3/4 Remain Move to V26 and Attack 2x Attack & Extra Attack; Damage: 2#1d20+7 20 15 2#1d12+5 12 12 "I SAID DIE!"
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# ? May 12, 2014 23:24 |
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Justice McHeroPants HP: 39/52 | AC: 19 Attacking Elemental 1: 2#1d20+8 13 26 Damage to Elemental 1: 2#1d8+4 10 8 No one makes me bleed my own blood but RAINNNNNNNNNNNNNNNNN!!!!!!!!!!! That should be enough to finish him
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# ? May 12, 2014 23:29 |
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Folhapreta "Good job team. "Hey, paladin, stand next to this boulder while I try to scale it again." That paladin aura gives cha to saves of self and allies w/in 10ft. +2 would've made a difference last time. Totally forgot about it when rocks fell too.
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# ? May 12, 2014 23:36 |
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Pragor Krakskull HP: 45/59 | AC: 15 | Rage: 3/4 Remain "No need elf man. Pragor crush sand people through pain, him crush rock through grace!" Athletics; CON save: 1d20+5+2 13 1d20+2 Pragor clumsily attempts to climb the magic rock. Idle Amalgam fucked around with this message at 01:22 on May 13, 2014 |
# ? May 12, 2014 23:44 |
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With the elemental threat eliminated, Pragor manages to climb up the rock and grab the mcguffin. As he does so, a screech like a banshee's wail sounds throughout the cavern. But the guards were already dispatched to Heart's fiery pocket plane. Unopposed, you rush back to the rock circle, hopping over sandtraps and dodging falling boulders. The air before you wavers and space itself bends. Poof! You appear in a different place, and face a far greater threat... To be continued! Status Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (39/52 AC19) sacred weapon
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# ? May 13, 2014 02:32 |
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The Bloodgate Nexus Oh gods what is happening? You emerge from a swirling gate into an immense oblong room with ceilings 40 feet high along the walls, arching to 80 feet high in the center. Four corridors lead off from this chamber. A pulsing sphere of white light blocks each one. Red Wizards and their servants take up defensive positions. Apprentices are stationed at red stone altars set about the chamber atop broad staircases. Humanoids sprawl unconscious on the altars, ready for sacrifice. Thin channels etched in swirling patterns across the floor are slick with blood that flows from the altars to an enormous archway of black stone in the center. The arch stands 50 feet tall and glows blood-red. To either side of the archway stand a twisted, sicked wyvern. Undead stand in formation around the beasts, and they rush to attack. Appearing in a flash of light between the groups is Mennek, the Thayan traitor who joined your side. He yells, "Quick, stop the sacrifices, and destroy the gate!" Initiative, bitches! Initiative for ?1, ?2, ?3, wights, apprentices, beasts: 1d20+3 5 1d20+1 17 1d20+1 10 1d20+1 2 1d20+1 17 1d20+2 5 Everyone roll. If you beat a 17, take your turn. Team Heart still has their buffs noted below, but they don't affect Team Golden Balls. Initiative Ganja Elf (38/38 AC12) Folhapreta (49/51 AC18) Bronan the Brobarian (57/64 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (39/52 AC19) sacred weapon Smash Stonefist (42/45HP AC16)(blessed, call to battle) Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle) Montgomery Williams (29/42 AC14)(blessed, call to battle) July Shieldheart (45/45)(blessed, call to battle) Sandy Roads (33/38 AC13)(blessed, call to battle) 17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12) 17: ??2?? 10: ??3?? 5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11) 5: ??1?? 2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons) --------- Blessed: +1d4 to all attack rolls and saves Call to Battle: +1d6 to melee and ranged damage rolls
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# ? May 13, 2014 03:13 |
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Combatants... Wights, 8 of 'em. Thayan Apprentices, doing some sacrificing at the altars. Mutated Wyverns, known as 'darkenbeasts'. Your buddy Mennek, who told you how to get here. Some sacrificial victims to save or whatever. Another big battlemap showing the southern sacrificial areas.
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# ? May 13, 2014 03:20 |
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KRAG HACK KRAG HACK GO LAST! http://orokos.com/roll/192251 = Init = 4
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# ? May 13, 2014 03:24 |
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Ganja Elf Team Golden Balls HP: 38 | AC: 12 | Spells Left: 4/1/3 Initiative: http://orokos.com/roll/192255: 1d20+2 13 Ganja feels a little disoriented as he is pulled through the nether to this new area. "I don't know about you guys but I need something to calm my nerves real quick"
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# ? May 13, 2014 03:29 |
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Folhapreta The thief heroically winds himself running up an endless flight of stairs, pokes one of the sacrificer guys in the eyes, then pulls them out of the skull and secrets them into his robes. Initiative: 1d20+3 17 2 punches; sneak attack: 2#2d20k1+5 22 11 2#1d6+5 6 9 1d6 1 16 damage to the nearest sacrificer guy e; I have a ton of movement left and cunning action, so I'll end up at right below the other sacrificer guy BI58. slydingdoor fucked around with this message at 03:40 on May 13, 2014 |
# ? May 13, 2014 03:32 |
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Montgomery Williams HP: 29/42 Spells: 2/3 Montgomery quickly heads toward one of the Thayan Apprentices, hopping over the blood, drawing his weapons as he does so. But he is not quite able to get to the enemy and attack. Initiative 1d20+3 20 Hustle to BI 24
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# ? May 13, 2014 03:33 |
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Bronan the Brobarian Bronan beholds the vast chamber in shock and fury. "A murrain of these sanguine sorcerers upon the stock of dwarfkind! Yea, dwarfs should quaff good mead in good cheer, not drink deep of the blood of their fellows!" He rushes toward the nearest altar as fast as his stubby legs can carry him, putting his monologue and the Doppler effect to the test. "What ho, fat boy! You drop out of rush week? Initiative: 19 I don't know the grid number, but I believe if Bronan hustles he can make it to the altar on the top right side of the map.
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# ? May 13, 2014 03:39 |
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Initiative 20: Montgomery Williams (29/42 AC14)(blessed, call to battle) 19: Bronan the Brobarian (57/64 AC18) 17: Folhapreta (49/51 AC18) Pragor Krakskull (45/59 AC15) Justice McHeropants (39/52 AC19) sacred weapon Smash Stonefist (42/45HP AC16)(blessed, call to battle) July Shieldheart (45/45)(blessed, call to battle) Sandy Roads (33/38 AC13)(blessed, call to battle) 17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12) 17: ??2?? 13: Ganja Elf (38/38 AC12) 10: ??3?? 5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11) 5: ??1?? 4: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle) 2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons) --------- Blessed: +1d4 to all attack rolls and saves Call to Battle: +1d6 to melee and ranged damage rolls
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# ? May 13, 2014 03:49 |
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Pragor Krakskull HP: 45/59 | AC: 15 | Rage: 3/4 Remain Initiative: 2d20k1+2 15 Pragor, disoriented from the magics clears the haze from his eyes to discover himself in a lair of evil. "Pragor not like strange dead men. Him crush them!"
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# ? May 13, 2014 03:50 |
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July Shieldheart: Initiative: 1d20-1 3 July marches due South to BN23, raises her shield high and says, "In the name of Chauntea, I cast thee out!" Use Class Power: Channel Divinity to Turn Undead. Undead foes within 25ft (I make that all the left-side group) must make a Wisdom save (DC15) or be Turned. Any of them under 30HP who fail are destroyed.
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# ? May 13, 2014 18:29 |
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Justice McHeroPants HP: 39/52 | AC: 19 Init: 1d20-1 16 Cast bless on team golden balls "May papa bear Bill O'Reilly Guide you and your children's actions in slaying the evil communist liberal agenda!" Moves to BN50
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# ? May 13, 2014 19:27 |
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Just need init from two more of you. If you beat a 17, take your turn, if you get lower, don't. Initiative Smash Stonefist (42/45HP AC16)(blessed, call to battle) Sandy Roads (33/38 AC13)(blessed, call to battle) 20: Montgomery Williams (29/42 AC14)(blessed, call to battle) 19: Bronan the Brobarian (57/64 AC18) 17: Folhapreta (49/51 AC18) 17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12) 17: ??2?? 16: Justice McHeropants (39/52 AC19) sacred weapon 15: Pragor Krakskull (45/59 AC15) 13: Ganja Elf (38/38 AC12) 10: ??3?? 5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11) 5: ??1?? 4: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle) 3: July Shieldheart (45/45)(blessed, call to battle) 2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons) --------- Blessed: +1d4 to all attack rolls and saves Call to Battle: +1d6 to melee and ranged damage rolls
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# ? May 13, 2014 22:39 |
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HP: 33/38 Initiative: 1d20 + 3 = 16 Sandy is still too winded from the run to react to this crazy predicament.
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# ? May 13, 2014 22:43 |
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# ? Apr 26, 2024 04:25 |
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Smash init: 1d20+3 7. So this is what we have. Wyverns and the mysterious ??2?? will go now, then Sandy/Justice/Pragor/Ganja/Smash. Initiative 20: Montgomery Williams (29/42 AC14)(blessed, call to battle) 19: Bronan the Brobarian (57/64 AC18) 17: Folhapreta (49/51 AC18) 17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12) 17: ??2?? 16: Sandy Roads (33/38 AC13)(blessed, call to battle) 16: Justice McHeropants (39/52 AC19) sacred weapon 15: Pragor Krakskull (45/59 AC15) 13: Ganja Elf (38/38 AC12) 7: Smash Stonefist (42/45HP AC16)(blessed, call to battle) 5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11) 10: ??3?? 5: ??1?? 4: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle) 3: July Shieldheart (45/45)(blessed, call to battle) 2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons) --------- Blessed: +1d4 to all attack rolls and saves Call to Battle: +1d6 to melee and ranged damage rolls
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# ? May 14, 2014 01:45 |