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  • Locked thread
ritorix
Jul 22, 2007

Vancian Roulette
After 12 squares of 'movement' (mostly jumping over sandtraps) you make it on top of the boulder.

A surge of energy goes off as you land on top!

...must succeed on a DC 13 Constitution saving throw. On a failure,
the creature takes 1d6 force damage and is thrown
10 feet away from the boulder, taking 1d6 bludgeoning
damage from the fall.


Falling also knocks you prone if that happens.

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slydingdoor
Oct 26, 2010

Are you in or are you out?

Folhapreta

Con Save: 1d20+5 11

"gently caress!" the thief gets dunked by the magic rock, stands up, and woops back behind the other Golden Balls. It was worth a shot.

I'll stand up then use my action to hustle back to the party. GOOD TURN.

ritorix
Jul 22, 2007

Vancian Roulette
Foolapreta takes fall damage: 1d6 2 fall damage.

Initiative
:rolldice: Ganja Elf (38/38 AC12)
Folhapreta (49/51 AC18)
:rolldice: Bronan the Brobarian (57/64 AC18)
:rolldice: Pragor Krakskull (59/59 AC15)
:rolldice: Justice McHeropants (52/52 AC19)
Earth Elemental (x2)(68/68HP AC13, resists nonmagical weapons, immune to lots of poo poo)


Darker areas are sandy difficult terrain. Climbing the boulder is a DC10str/athletics check. The orb is on top. This is a good time for you to check out the jumping and climbing rules.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Bronan the Brobarian

"What? A veritable plague of these dusty destards! Oh, what I would give for a fine keg!" Still too canny to charge across broken terrain while rock-men hurl vile chunks of themselves, he takes up position and readies himself.

Initiative: 9

Move to W29 and Dodge this turn.

Vire
Nov 4, 2005

Like a Bosh

Justice McHeroPants
HP: 52 | AC: 19

Init: 1d20-1 9

moves to S29 and uses sacred weapon.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Ganja Elf
Team Golden Balls
HP: 38 | AC: 12 | Spells Left: 4/2/3

As Ganja ambled along, immersed in his cloud of smoke, a soft glow of light began to shine through the thick veil. Taking a peak through he saw a large glowing rock with two of those sand creatures on either side. Not wanting to deal with them and sink back into his comfort, he conjured a magnificent ball of multicolored fire next to one of the beasts. That should do the trick.

Moving to R29 and casting Flaming Sphere in S22 which should hit the elemental as soon as its turn starts, "must succeed on a Dexterity saving throw or take 2d6 fire damage (half damage on a successful)".

Idle Amalgam
Mar 7, 2008

said I'm never lackin'
always pistol packin'
with them automatics
we gon' send 'em to Heaven

Pragor Krakskull
HP: 59/59 | AC: 15 | Rage: 3/4 Remain

Initiative: 2d20k1+2 14
Feral Instinct Advantage on Initiative

I'll hustle and get to W28(I think it takes 55', but if not I should still make it with 80' for the turn.)

ritorix
Jul 22, 2007

Vancian Roulette
Earth elemental dex save for flaming sphere: 1d20-1 4 2d6 7 damage. It gets burned and moves up past the stationary fireball.

That must have scared it - you see the northern elemental burrow into the earth at a rapid pace, then it is GONE. It's under you somewhere...

Since Pragor kindly stepped in front of the dodging Brobarian, the other elemental attacks him.

Earth elemental vs Pragor: 2#1d20+6 13 21 2#2d6+4 7 14 - one hit for 14 damage.


Initiative
:rolldice: Ganja Elf (38/38 AC12)
:rolldice: Folhapreta (49/51 AC18)
:rolldice: Bronan the Brobarian (57/64 AC18)
:rolldice: Pragor Krakskull (45/59 AC15)
:rolldice: Justice McHeropants (52/52 AC19) sacred weapon
Earth Elemental 1 (61/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground
Earth Elemental 2 (68/68HP AC13, resists nonmagical weapons, immune to lots of poo poo)


Darker areas are sandy difficult terrain. Climbing the boulder is a DC10str/athletics check. The orb is on top. This is a good time for you to check out the jumping and climbing rules.

slydingdoor
Oct 26, 2010

Are you in or are you out?

Folhapreta

Monkey steals the elemental's peaches.

punches; sneak attack die: 1d20+5 25 1d6+3 4 1d20+5 12 1d6+3 9 1d6 6

First one's a crit again, again I'll say the sneak attack dice is the crit dice instead. 21 damage. Cunning action disengage to V30.

Vire
Nov 4, 2005

Like a Bosh

Justice McHeroPants
HP: 52 | AC: 19

moves to W27 and attacks.

Attacking Elemental 2: 2#1d20+8 15 22

Damage to Elemental 2: 2#1d8+4 8 10

18 magic weapon damage to the elemental 2.

Take that Obama bin laden!

Idle Amalgam
Mar 7, 2008

said I'm never lackin'
always pistol packin'
with them automatics
we gon' send 'em to Heaven

Pragor Krakskull
HP: 45/59 | AC: 15 | Rage: 3/4 Remain

"Sand monster, no hurt Pragor. Pragor hurt you!!" he says grimacing at the sand elementals.

Attack; Extra Attack: 2#1d20+7 16 22 2#1d12+5 17 16
T-t-taste the partial pain.

Apply both to one, if applicable.

ritorix
Jul 22, 2007

Vancian Roulette
Pragor kills the only visible one. Bro and Ganja still get their turn before the other one surfaces. You can ready actions, too.

Initiative
:rolldice: Ganja Elf (38/38 AC12)
Folhapreta (49/51 AC18)
:rolldice: Bronan the Brobarian (57/64 AC18)
Pragor Krakskull (45/59 AC15)
Justice McHeropants (52/52 AC19) sacred weapon
Earth Elemental 1 (61/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Ganja Elf
Team Golden Balls
HP: 38 | AC: 12 | Spells Left: 4/1/3

moving to V30, Flaming Sphere to T26.

goodness fucked around with this message at 22:16 on May 11, 2014

ritorix
Jul 22, 2007

Vancian Roulette
Bro gets skipped, he dodges again.

The elemental surfaces! It places itself between the boulder and your party, facing off against Justice himself.

Earth elemental attacks Justice: 2#1d20+6 13 9 2#2d6+4 12 11. But he doesn't hit poo poo!

Everyone is up. You have some catching-up to do with Team Heart!


Initiative
:rolldice: Ganja Elf (38/38 AC12)
:rolldice: Folhapreta (49/51 AC18)
:rolldice: Bronan the Brobarian (57/64 AC18)
:rolldice: Pragor Krakskull (45/59 AC15)
:rolldice: Justice McHeropants (52/52 AC19) sacred weapon
Earth Elemental 1 (61/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Bronan the Brobarian

Bronan's mighty thews get to mightily thewin' as he charges the stonebeast with his mind on mulching and mulching on his mind.

Move to X27 and attack.

Init: 8
Attack 1: 13, damage 6
Attack 2 11, damage 11

As Bronan's blows rain down like so many raindrops that impact with the impactfulness of the merest raindrops, his sheer embarrassment propels him into a martial trance!

That sucked, so, Action Surge.

Attack.

Attack 1: 11, damage 7
Attack 2 9, damage 8

I hate Orokos so much. Did I mention the AW campaign where I like literally never succeeded?

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Ganja Elf
Team Golden Balls
HP: 38 | AC: 12 | Spells Left: 4/1/3

Action:http://orokos.com/roll/191877: 1d20+6 8 (miss)

He had a pretty good buzz going, so emerging from the billowing smoke rings he aimed his wand at the Elemental. Though the ray of frost was still as fascinating and lovely, it did not exactly hit the target. A thin line of frost formed across the sand near the elemental.

slydingdoor
Oct 26, 2010

Are you in or are you out?

Folhapreta

The thief is so frustrated that this fight would have gone so much faster if only Team Golden Balls hadn't started out 100 feet away from their enemies that he only hits once out of a flurry of punches.

3 punches; sneak attack: 3#1d20+5 8 24 10 3#1d6+3 7 9 5 1d6 2

11 damage, no ki remains. Cunning action disengage to right before the rocktrap from before.

Vire
Nov 4, 2005

Like a Bosh

Justice McHeroPants
HP: 52 | AC: 19

Attacking Elemental 1: 2#1d20+8 21 23

Damage to Elemental 1: 2#1d8+4 10 9

Take that Saddam Insane!

19 damage

ritorix
Jul 22, 2007

Vancian Roulette
Initiative
Ganja Elf (38/38 AC12)
Folhapreta (49/51 AC18)
Bronan the Brobarian (57/64 AC18)
:rolldice: Pragor Krakskull (45/59 AC15)
Justice McHeropants (52/52 AC19) sacred weapon
Earth Elemental 1 (31/68HP AC13, resists nonmagical weapons, immune to lots of poo poo) underground

Idle Amalgam
Mar 7, 2008

said I'm never lackin'
always pistol packin'
with them automatics
we gon' send 'em to Heaven

Pragor Krakskull
HP: 45/59 | AC: 15 | Rage: 3/4 Remain

Attack & Extra Attack; Damage: 2#1d20+7 11 14 2#1d12+5 16 11

"Pragor hack, smack and whack all sand Monsters, him no like them! Now die!"
I think it's underground right? Well I'll just be ready to whack him when it rears its ugly head like the rest of us.

ritorix
Jul 22, 2007

Vancian Roulette
The elemental is somehow still alive, so it attacks again!

Earth Elemental vs COLBERT: 2#1d20+6 24 18 2#2d6+4 13 12

Yikes! It hits for 13.

Initiative
:rolldice: Ganja Elf (38/38 AC12)
:rolldice: Folhapreta (49/51 AC18)
:rolldice: Bronan the Brobarian (57/64 AC18)
:rolldice: Pragor Krakskull (45/59 AC15)
:rolldice: Justice McHeropants (39/52 AC19) sacred weapon
Earth Elemental 1 (23/68HP AC13, resists nonmagical weapons, immune to lots of poo poo)

Idle Amalgam
Mar 7, 2008

said I'm never lackin'
always pistol packin'
with them automatics
we gon' send 'em to Heaven

Pragor Krakskull
HP: 45/59 | AC: 15 | Rage: 3/4 Remain

Move to V26 and Attack 2x
Attack & Extra Attack; Damage: 2#1d20+7 20 15 2#1d12+5 12 12

"I SAID DIE!"

Vire
Nov 4, 2005

Like a Bosh

Justice McHeroPants
HP: 39/52 | AC: 19

Attacking Elemental 1: 2#1d20+8 13 26

Damage to Elemental 1: 2#1d8+4 10 8

No one makes me bleed my own blood but RAINNNNNNNNNNNNNNNNN!!!!!!!!!!!

That should be enough to finish him

slydingdoor
Oct 26, 2010

Are you in or are you out?

Folhapreta

"Good job team.

"Hey, paladin, stand next to this boulder while I try to scale it again."

That paladin aura gives cha to saves of self and allies w/in 10ft. +2 would've made a difference last time.

Totally forgot about it when rocks fell too.

Idle Amalgam
Mar 7, 2008

said I'm never lackin'
always pistol packin'
with them automatics
we gon' send 'em to Heaven

Pragor Krakskull
HP: 45/59 | AC: 15 | Rage: 3/4 Remain

"No need elf man. Pragor crush sand people through pain, him crush rock through grace!"

Athletics; CON save: 1d20+5+2 13 1d20+2 12 14

Pragor clumsily attempts to climb the magic rock.

Idle Amalgam fucked around with this message at 01:22 on May 13, 2014

ritorix
Jul 22, 2007

Vancian Roulette
With the elemental threat eliminated, Pragor manages to climb up the rock and grab the mcguffin.

As he does so, a screech like a banshee's wail sounds throughout the cavern.

:siren: :frogsiren: :siren:

But the guards were already dispatched to Heart's fiery pocket plane. Unopposed, you rush back to the rock circle, hopping over sandtraps and dodging falling boulders.

The air before you wavers and space itself bends. Poof! You appear in a different place, and face a far greater threat...


To be continued!



Status
Ganja Elf (38/38 AC12)
Folhapreta (49/51 AC18)
Bronan the Brobarian (57/64 AC18)
Pragor Krakskull (45/59 AC15)
Justice McHeropants (39/52 AC19) sacred weapon

ritorix
Jul 22, 2007

Vancian Roulette
:megadeath:The Bloodgate Nexus:megadeath:

Oh gods what is happening?


You emerge from a swirling gate into an immense oblong
room with ceilings 40 feet high along the walls, arching to 80
feet high in the center. Four corridors lead off from this chamber.
A pulsing sphere of white light blocks each one.

Red Wizards and their servants take up defensive positions.
Apprentices are stationed at red stone altars set about
the chamber atop broad staircases. Humanoids sprawl unconscious
on the altars, ready for sacrifice. Thin channels etched
in swirling patterns across the floor are slick with blood that
flows from the altars to an enormous archway of black stone
in the center. The arch stands 50 feet tall and glows blood-red.


To either side of the archway stand a twisted, sicked wyvern.
Undead stand in formation around the beasts, and they rush to attack.

Appearing in a flash of light between the groups is Mennek, the Thayan traitor who joined your side. He yells, "Quick, stop the sacrifices, and destroy the gate!"



:frogsiren: Initiative, bitches! :frogsiren:

Initiative for ?1, ?2, ?3, wights, apprentices, beasts: 1d20+3 5 1d20+1 17 1d20+1 10 1d20+1 2 1d20+1 17 1d20+2 5


Everyone roll. If you beat a 17, take your turn. Team Heart still has their buffs noted below, but they don't affect Team Golden Balls.


Initiative
:rolldice: Ganja Elf (38/38 AC12)
:rolldice: Folhapreta (49/51 AC18)
:rolldice: Bronan the Brobarian (57/64 AC18)
:rolldice: Pragor Krakskull (45/59 AC15)
:rolldice: Justice McHeropants (39/52 AC19) sacred weapon
:rolldice: Smash Stonefist (42/45HP AC16)(blessed, call to battle)
:rolldice: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle)
:rolldice: Montgomery Williams (29/42 AC14)(blessed, call to battle)
:rolldice: July Shieldheart (45/45)(blessed, call to battle)
:rolldice: Sandy Roads (33/38 AC13)(blessed, call to battle)
17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12)
17: ??2??
10: ??3??
5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11)
5: ??1??
2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons)

---------
Blessed: +1d4 to all attack rolls and saves
Call to Battle: +1d6 to melee and ranged damage rolls


ritorix
Jul 22, 2007

Vancian Roulette
Combatants...

Wights, 8 of 'em.

Thayan Apprentices, doing some sacrificing at the altars.

Mutated Wyverns, known as 'darkenbeasts'.

Your buddy Mennek, who told you how to get here.

Some sacrificial victims to save or whatever.

Another big battlemap showing the southern sacrificial areas.

kingcom
Jun 23, 2012


KRAG HACK

KRAG HACK GO LAST!

http://orokos.com/roll/192251 = Init = 4

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Ganja Elf
Team Golden Balls
HP: 38 | AC: 12 | Spells Left: 4/1/3

Initiative: http://orokos.com/roll/192255: 1d20+2 13

Ganja feels a little disoriented as he is pulled through the nether to this new area.

"I don't know about you guys but I need something to calm my nerves real quick" :350:

slydingdoor
Oct 26, 2010

Are you in or are you out?

Folhapreta

The thief heroically winds himself running up an endless flight of stairs, pokes one of the sacrificer guys in the eyes, then pulls them out of the skull and secrets them into his robes.

Initiative: 1d20+3 17
2 punches; sneak attack: 2#2d20k1+5 22 11 2#1d6+5 6 9 1d6 1

16 damage to the nearest sacrificer guy :cripes::ocelot:

e; I have a ton of movement left and cunning action, so I'll end up at right below the other sacrificer guy BI58.

slydingdoor fucked around with this message at 03:40 on May 13, 2014

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 29/42 Spells: 2/3


Montgomery quickly heads toward one of the Thayan Apprentices, hopping over the blood, drawing his weapons as he does so. But he is not quite able to get to the enemy and attack.

Initiative 1d20+3 20
Hustle to BI 24

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Bronan the Brobarian

Bronan beholds the vast chamber in shock and fury. "A murrain of these sanguine sorcerers upon the stock of dwarfkind! Yea, dwarfs should quaff good mead in good cheer, not drink deep of the blood of their fellows!" He rushes toward the nearest altar as fast as his stubby legs can carry him, putting his monologue and the Doppler effect to the test. "What ho, fat boy! You drop out of rush week?

Initiative: 19

I don't know the grid number, but I believe if Bronan hustles he can make it to the altar on the top right side of the map.

ritorix
Jul 22, 2007

Vancian Roulette
Initiative
20: Montgomery Williams (29/42 AC14)(blessed, call to battle)
19: Bronan the Brobarian (57/64 AC18)
17: Folhapreta (49/51 AC18)
:rolldice: Pragor Krakskull (45/59 AC15)
:rolldice: Justice McHeropants (39/52 AC19) sacred weapon
:rolldice: Smash Stonefist (42/45HP AC16)(blessed, call to battle)
:rolldice: July Shieldheart (45/45)(blessed, call to battle)
:rolldice: Sandy Roads (33/38 AC13)(blessed, call to battle)
17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12)
17: ??2??
13: Ganja Elf (38/38 AC12)
10: ??3??
5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11)
5: ??1??
4: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle)
2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons)

---------
Blessed: +1d4 to all attack rolls and saves
Call to Battle: +1d6 to melee and ranged damage rolls

Idle Amalgam
Mar 7, 2008

said I'm never lackin'
always pistol packin'
with them automatics
we gon' send 'em to Heaven

Pragor Krakskull
HP: 45/59 | AC: 15 | Rage: 3/4 Remain
Initiative: 2d20k1+2 15

Pragor, disoriented from the magics clears the haze from his eyes to discover himself in a lair of evil.

"Pragor not like strange dead men. Him crush them!"

Cloud Potato
Jan 9, 2011

"I'm... happy!"

:h: July Shieldheart: :h:

Initiative: 1d20-1 3

July marches due South to BN23, raises her shield high and says, "In the name of Chauntea, I cast thee out!"

Use Class Power: Channel Divinity to Turn Undead. Undead foes within 25ft (I make that all the left-side group) must make a Wisdom save (DC15) or be Turned. Any of them under 30HP who fail are destroyed. :unsmigghh:

Vire
Nov 4, 2005

Like a Bosh

Justice McHeroPants
HP: 39/52 | AC: 19

Init: 1d20-1 16

Cast bless on team golden balls


"May papa bear Bill O'Reilly Guide you and your children's actions in slaying the evil communist liberal agenda!"


Moves to BN50

ritorix
Jul 22, 2007

Vancian Roulette
Just need init from two more of you. If you beat a 17, take your turn, if you get lower, don't.

Initiative
:rolldice: Smash Stonefist (42/45HP AC16)(blessed, call to battle)
:rolldice: Sandy Roads (33/38 AC13)(blessed, call to battle)
20: Montgomery Williams (29/42 AC14)(blessed, call to battle)
19: Bronan the Brobarian (57/64 AC18)
17: Folhapreta (49/51 AC18)
17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12)
17: ??2??
16: Justice McHeropants (39/52 AC19) sacred weapon
15: Pragor Krakskull (45/59 AC15)
13: Ganja Elf (38/38 AC12)
10: ??3??
5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11)
5: ??1??
4: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle)
3: July Shieldheart (45/45)(blessed, call to battle)
2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons)

---------
Blessed: +1d4 to all attack rolls and saves
Call to Battle: +1d6 to melee and ranged damage rolls

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

HP: 33/38

Initiative: 1d20 + 3 = 16

Sandy is still too winded from the run to react to this crazy predicament.

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ritorix
Jul 22, 2007

Vancian Roulette
Smash init: 1d20+3 7.

So this is what we have. Wyverns and the mysterious ??2?? will go now, then Sandy/Justice/Pragor/Ganja/Smash.

Initiative
20: Montgomery Williams (29/42 AC14)(blessed, call to battle)
19: Bronan the Brobarian (57/64 AC18)
17: Folhapreta (49/51 AC18)
17: Mutated Wyverns ('darkenbeasts')(22/22HP AC12)
17: ??2??
16: Sandy Roads (33/38 AC13)(blessed, call to battle)
16: Justice McHeropants (39/52 AC19) sacred weapon
15: Pragor Krakskull (45/59 AC15)
13: Ganja Elf (38/38 AC12)
7: Smash Stonefist (42/45HP AC16)(blessed, call to battle)
5: Thayan Apprentices (on sacrificial duty)(14/14HP AC11)
10: ??3??
5: ??1??
4: Krag Hack (45/51, AC18, protection from fire, magic weapon, blessed, call to battle)
3: July Shieldheart (45/45)(blessed, call to battle)
2: Wights (8 of them) (27/27HP AC14) (resist bludgeoning/piercing/slashing from nonmagical, unsilvered weapons)

---------
Blessed: +1d4 to all attack rolls and saves
Call to Battle: +1d6 to melee and ranged damage rolls

  • Locked thread