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ritorix
Jul 22, 2007

Vancian Roulette
Initiative
15: July Shieldheart (45/45)
:rolldice: Sandy Roads (25/38 AC13)
:rolldice: Montgomery Williams (42/42 AC14)
:rolldice: Smash Stonefist (42/45HP AC16)
13: Fire Elemental (52/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
6: Krag Hack (48/51, AC18, protection from fire, magic weapon)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:

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Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 42/42 Spells: 2/3


Montgomery looks over the new, larger, fire elementals but in doing so is a little slow to react.

Initiative 1d20+3 5

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.


Sandy Roads

HP: 25/38

1d20 + 3 = 23

Sandy, still shaken up from the previous fight, has been on edge. He was servery burned and almost killed just stepping foot into this horrid place. He was ready to battle before he even was able to smell the beasts.

Without thinking, Sandy pulls out his lute and begins ripping an epic chord. This crazy tune is an inspiring tale that brings men to rally.

Call to Battle: Allies within 25 feet get +1d4 to their damage rolls for melee and ranged attacks.

ritorix
Jul 22, 2007

Vancian Roulette
And call to battle is even better, because level 6 bards go from +1d4 to +1d6. Was an error on the pregen.

Initiative
15: July Shieldheart (45/45)
Sandy Roads (25/38 AC13)
:rolldice: Smash Stonefist (42/45HP AC16)
13: Fire Elemental (52/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
6: Krag Hack (48/51, AC18, protection from fire, magic weapon)
Montgomery Williams (42/42 AC14)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

Hashtag Yoloswag
Mar 24, 2013

...I'm sorry. I can't seem to remember any of the rest.

Smash Stonefist
HP 42/45 | AC 16 | Ki 6/6

Smash is once again too busy grinning stupidly to attack first.

Init: 1d20+3 9

ritorix
Jul 22, 2007

Vancian Roulette
With voices of fire the fire elementals yell!

"Get the gently caress off our lawn!"

They rush towards you with unnatural speed. Seriously, they have a 50' movement speed. And they have reach, so they stop just far enough to make that useful. Crafty. Nope no reach here.

Fire elemental attacks Smash: 1d20+6 12 3d6 12 and misses!

Fire elemental attacks Sandy: 1d20+6 18 3d6 10 and hits! Sandy takes 10 fire damage, and needs to make a DC13 Dex save. If you fail you will take 1d6 fire damage at the start of all your turns. You can spend an action to put it out.

Everyone is up!

Initiative
:rolldice: Smash Stonefist (42/45HP AC16)
:rolldice: Krag Hack (48/51, AC18, protection from fire, magic weapon)
:rolldice: Montgomery Williams (42/42 AC14)
:rolldice: July Shieldheart (45/45)
:rolldice: Sandy Roads (15/38 AC13) :flame:
Fire Elementals (52/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

ritorix fucked around with this message at 02:21 on May 11, 2014

Hashtag Yoloswag
Mar 24, 2013

...I'm sorry. I can't seem to remember any of the rest.

Smash Stonefist
HP 42/45 | AC 16 | Ki 6/6

"It's our lawn now!" Smash kicks the nearest elemental in its idiot face.

Punch a thing: 2#1d20+5+1d4 24 14 2#1d8+3+1d6 16 9 Two hits for 25 damage to the BX-27 elemental. :toot:

ritorix
Jul 22, 2007

Vancian Roulette
With the amazing technology of D&D Next, the monsters now have numbers.



Initiative
Smash Stonefist (42/45HP AC16)
:rolldice: Krag Hack (48/51, AC18, protection from fire, magic weapon)
:rolldice: Montgomery Williams (42/42 AC14)
:rolldice: July Shieldheart (45/45)
:rolldice: Sandy Roads (15/38 AC13) :flame:
Fire Elemental 1 (27/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
Fire Elemental 2 (52/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

ritorix fucked around with this message at 02:26 on May 11, 2014

kingcom
Jun 23, 2012


KRAG HACK


Krag steps forward and attacks the BX-27 elemental.

http://orokos.com/roll/191547 : 21 vs AC
http://orokos.com/roll/191548 : 16 Damage

Warpriest Double Tap

http://orokos.com/roll/191549 : 20 vs AC
http://orokos.com/roll/191550 : 17 Damage

Total: 33 Damage

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 42/42 Spells: 2/3


Montgomery pulls free his short swords as he steps smartly over to one of the fire elementals harassing Sandy and gives it the old one two. Though only the first hit connects with his fiery foe.

Short Swords, with Call to Battle, vs AC of Fire Elemental 2 2#1d20+3 23, 8 and of course I forgot Bless which makes those 24 and 11 not enough to make the second attack a hit. For 2#1d6+3+1d4 10, 11 piercing damage, first hit adds 1d6 3 so the first hit is 13 or 6 halved.

ritorix
Jul 22, 2007

Vancian Roulette
Initiative
Smash Stonefist (42/45HP AC16)
Krag Hack (48/51, AC18, protection from fire, magic weapon)
Montgomery Williams (42/42 AC14)
:rolldice: July Shieldheart (45/45)
:rolldice: Sandy Roads (15/38 AC13) :flame:
Fire Elemental 1 (0/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
Fire Elemental 2 (46/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.


DC 13 Reflex Dex save: 1d20 + 3 = 23

As the flames burn Sandy's flesh, his cold rear end beats cool him down and protect him from the flames.

Sandy's song reaches a crescendo. The magic of his music causes the burns to soothe away.

Cure wounds as First Level (3 F.Level spells remain): 2d8 + 2 = 9

HP: 24/38

Feeling revitalized, Sandy continues rocking his jam hoping his music will help his friends triumph.

Cloud Potato
Jan 9, 2011

"I'm... happy!"

July Shieldheart:

July moves around the group a little to get line of sight to the monster, then raises her shield and calls down Chauntea's Sacred Flame.

Move to BU30, Sacred Flame on Fire Elemental 2.
Sacred Flame damage: 2d8 11

ritorix
Jul 22, 2007

Vancian Roulette
Fire elemental's sacred flame dex save: 1d20+2 9 fails. 11 damage.

Fire elemental vs Montgomery: 1d20+6 17 3d6 7 hits for 7 and Mont needs to make a DC13 Dex save. If you fail you will take 1d6 fire damage at the start of all your turns. You can spend an action to put it out. :flame:

Finish it off! Or deal with the orb thing.


Initiative
:rolldice: Smash Stonefist (42/45HP AC16)
:rolldice: Krag Hack (48/51, AC18, protection from fire, magic weapon)
:rolldice: Montgomery Williams (35/42 AC14)
:rolldice: July Shieldheart (45/45)
:rolldice: Sandy Roads (24/38 AC13)
Fire Elemental 1 (0/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
Fire Elemental 2 (35/52HP, AC12, resist nonmagical weapons, immune to lots of poo poo)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

Cloud Potato
Jan 9, 2011

"I'm... happy!"

July Shieldheart:

July moves diagonally like the bishop cleric she is to BX26, where she can get a clear shot at the remaining Fire Elemental with one of her javelins.

Javelin attack + bless: 1d20+5+1d4 19
Javelin damage + Call to battle bonus: 1d6+3+1d6 12

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 352/42 Spells: 2/3


Montgomery grimaces at the fire, but manages to avoid catching fire himself. He then retaliates by making an acrobatic pirouette and stabbing the elemental twice.

DC 13 Dex save 1d20+3+2 20
Short Swords, with Call to Battle, vs AC of Fire Elemental 2 2#1d20+3+1d4 26, 21. For 2#1d6+3+1d4 9, 9 piercing damage, first hit adds 1d6 3 so the first hit is 12 or 6 halved and second hit is 9 or 4 halved.

Hashtag Yoloswag
Mar 24, 2013

...I'm sorry. I can't seem to remember any of the rest.

Smash Stonefist
HP 42/45 | AC 16 | Ki 6/6

Smash punches the elemental in the face, its features crumpling comically.

Punch a thing: 2#1d20+5+1d4 25 16 2#1d8+3+1d6 17 15 Ahahaha it's fukken dead

ritorix
Jul 22, 2007

Vancian Roulette
Well ahead of their slacking sister-team, Heart finishes their battle handily.

That giant flaming thing awaits. I'll describe it again:

At the center of a curving cavern, an orb the size of a human
fist
hangs from a thick black chain. The orb looks like molten
lava
, and the chain pulses with volcanic light. A roiling mass
of fire swirls around the chain
, sending burning tendrils whipping
through the air.




What do you do?


Status
Smash Stonefist (42/45HP AC16)
Krag Hack (48/51, AC18, protection from fire, magic weapon)
Montgomery Williams (35/42 AC14)
July Shieldheart (45/45)
Sandy Roads (24/38 AC13)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

Hashtag Yoloswag
Mar 24, 2013

...I'm sorry. I can't seem to remember any of the rest.

Smash Stonefist
HP 42/45 | AC 16 | Ki 6/6

ritorix posted:

an orb the size of a human fist

Smash punches the orb.

Cloud Potato
Jan 9, 2011

"I'm... happy!"

July Shieldheart:

July walks up to Sandy and touches him on the shoulder. "Chauntea thanks you for your sacrifices today. Let me soothe your pain."

Cast Cure Wounds (Level 1) on Sandy
Cure Wounds (Level 1): 2d8+2+3 9

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.


HP: 33/38

"Thanks, July. Today was not one of my better days. Oh well, least I got play a song or two."

Sandy then takes a look at the orb.

While Smash hits it, I want to try to roll to learn more about the orb. What skill should I roll? Also, as a result of Bardic Knowledge, I treat d20 rolls of 9 or lower as 10 for checks involving Arcana, History, Nature, or Religion.

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 352/42 Spells: 2/3


While the others are running around trying to smash or grab the orb Montgomery instead rests for awhile trying to regain his musical tempo.

Not sure how long this will take but going to try and get my 10 minute rest to get back my Performance.

ritorix
Jul 22, 2007

Vancian Roulette
It turns out you don't have much time for resting. When Smash hits the orb a tendril of flames lashes out at him, like a whip of fire.

Smash makes his dex save vs fire whip: 1d20+3+2 18. He dodges it.

The flaming orb goes flying through the air, bounces off the southern wall of the cavern with a metallic 'clang', and rolls to a stop. It's at CG26, picking it up is a free action, you just have to get next to it.

A screech like a banshee's wail sounds throughout the cavern.

:siren: :frogsiren: :siren:

The ground begins to shake. The air before you wavers - and not just from heat. Sandy gets a very bad feeling. Whatever elemental pocket-plane you all currently occupy is about to collapse. In exactly 5 rounds. You had better grab the key and get back to the fire gate to the north before that happens.

What happens to anyone stuck in a collapsing pocket plane? Best not to ask. :aaaaa:

Oh yeah, and the Thayans just sent reinforcements. Four guards join the fight via the portal, and block the escape routes. Their orders are to hold the line, so they simply dodge every round and take OAs if you provoke them.

You can take 3 rounds worth of actions right now. Including attacking or whatever. Then we'll see where people are and if the Thayans respond differently.

Status: 5 rounds until collapse
:rolldice: Smash Stonefist (42/45HP AC16)
:rolldice: Krag Hack (48/51, AC18, protection from fire, magic weapon)
:rolldice: Montgomery Williams (35/42 AC14)
:rolldice: July Shieldheart (45/45)
:rolldice: Sandy Roads (33/38 AC13)
Thayan Warriors (19/19HP, AC16, Dodging: disadvantage to hit)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:



kingcom
Jun 23, 2012


KRAG HACK

"SMASH FIST grab the shiny ball, everyone else, bad men to kill north, this place gonna blow!"


Krag Hack storms north west. Two turns of hustle to BJ11.

Third turn is double hack against the guard in BI12

http://orokos.com/roll/191880 : 9 vs AC, 21 vs AC (disadvantage means miss)

http://orokos.com/roll/191881: 29 vs AC, 28 vs AC (double crit)


http://orokos.com/roll/191884 : 19 Damage.

kingcom fucked around with this message at 04:09 on May 12, 2014

Hashtag Yoloswag
Mar 24, 2013

...I'm sorry. I can't seem to remember any of the rest.

Smash Stonefist
HP 42/45 | AC 16 | Ki 2/6

Round 1: Pick up orb, run to BS-32
Round 2: Run to BC-26
Round 3: Move to BC-25, hit top guy for 20, miss bottom guy, move to AV-18, save vs fire wall

Punch: 3#1d20+5+1d4 18 19 12 3#1d8+3+1d6 8 12 9
Dex save, fire damage: 1d20+5 14 2d6 8

ritorix
Jul 22, 2007

Vancian Roulette
Smash makes it with the key into the ring of fire. Unfortunately for the rest of you, that activates the exit a round early.

The key gets there in round 3, so...

The node will collapse in four total rounds, not 5. :siren:

You have 4 rounds now. Use them. Go!

ritorix fucked around with this message at 07:10 on May 12, 2014

Cloud Potato
Jan 9, 2011

"I'm... happy!"

July Shieldheart

July wastes no time and follows in Smash's wake as the group hustles to the exit.

1st turn: Hustle to BN32
2nd turn: Hustle to BD28
3rd turn: Hustle to AY20
4th turn: Dodge flame, get to AV18


Dex save vs. firewall: 1d20-1+1d4 5
Fire damage: 2d6 9 Now on 36/45 HP.

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 29/42 Spells: 2/3


Montgomery wastes little time rushing back to the entrance, stopping only long enough to try and take out the one remaining Thayan blocking his path. Still one of the two was out of the way, so even if he could not finish the Thayan he could still run by, and hope he doesn't get hit. He continues on and attempts to tumble through the fire, but once again he fails to avoid the flames.

Round 1: Hustle to BN 23.
Round 2: Hustle to BJ 12.
Round 3: Short Swords vs AC of Thay (w/disadvantage) 2#2d20k1+5 14, 8 miss, unless we still have bless in which case that first hits for 10 piercing damage. Then going to take the OA to continue moving because can't stop here! Move to BD 12, hopefully survive the OA and hopefully these Thay don't have any feats.
Round 4: Hustle to AV 17. DC 13 Dex Save 1d20+3+2 11 Fire Damage 2d6 6 Fire Damage.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

HP: 33/38

Round 1: Hustle to BL 32
Round 2: Hustle to BD 28
Round 3: Hustle to AZ 20 (Presuming I survive the AoO)
Round 4: Dodge Flame, Move to AV 19


Dex Save vs DC 13: 1d20 + 1d4 + 3 = 16

Sandy is out of breathe when he finds himself back in the fiery ring.

"This is why I hate getting in planes."

ritorix
Jul 22, 2007

Vancian Roulette
Thayan warrior OA vs montgomery: 1d20+5 7 1d8+3 10 Miss!

Boat's leaving, Krag, you better hurry up!

Status
Smash Stonefist (42/45HP AC16)
:rolldice: Krag Hack (48/51, AC18, protection from fire, magic weapon)
Montgomery Williams (29/42 AC14)
July Shieldheart (45/45)
Sandy Roads (33/38 AC13)
Thayan Warriors (19/19HP, AC16, Dodging: disadvantage to hit)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

kingcom
Jun 23, 2012


KRAG HACK

Krag ignores the leftover man and hustles to the finish line, diving through the fire with the grace of a one legged turtle.

http://orokos.com/roll/192182 = dex save vs fire = 3

ritorix
Jul 22, 2007

Vancian Roulette
Krag gets a few nasty attacks as he runs past. But the thayan warrior OA vs Krag: 1d20+5 10 1d8+3 7 misses. Then Krag takes fire damage: 2d6 6 halved to 3 from failing his save.

United once again in the fiery portal, the flaming orb in Smash's hand glows until it nearly blinds you. The world is falling away, and you all feel a bit sick...

:aaaaa:

Then the walls of the fiery cave rush in upon you. Go to the light, Team Heart! Go towards the light!!!


Status
Smash Stonefist (42/45HP AC16)
Krag Hack (45/51, AC18, protection from fire, magic weapon)
Montgomery Williams (29/42 AC14)
July Shieldheart (45/45)
Sandy Roads (33/38 AC13)
Thayan Warriors (19/19HP, AC16, Dodging: disadvantage to hit)
---------
Party is Blessed: +1d4 to all attack rolls and saves :angel:
Call to Battle: +1d6 to melee and ranged damage rolls :black101:

ritorix
Jul 22, 2007

Vancian Roulette
Aaaaand we're back!



Syranna waves her hands at Fol's crystal pendant. It seems to activate, attuning specifically to the Predator Pools. By having it in the vicinity of the runes on the floor, Fol is able to open a portal for his team to head to the Predator Pools. In a flash they are gone.

"One team down. And where would you like to go?"

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 42/42 Spells: 3/3 Bolts: 19/20


Montgomery gives Folhapreta a cool look before the new man heads off. Then he turns to the ghost. "Well I don't appreciate his tone, or a number of his words, but he does bring up at least one good point. Starting in the Master's Domain and working our way around seems like it could be an effective strategy."

ritorix
Jul 22, 2007

Vancian Roulette
Syranna attunes your pendant to the Master's Domain. That means you can use it, and one of these black rune circle things, to teleport to the Domain. This pendant is also attuned to the Seclusion Chamber, so you can return here if you want.

"Oh yeah, one more thing. You can return here to the Seclusion Chamber to rest, but beware - time passes differently here, and you will emerge from a rest with 5 less maximum HP than before. Save it for emergencies."

As you teleport away, you hear a ghostly voice...

"Good luck storming the Doomvault!"

:aaaaa::aaaaa::aaaaa::aaaaa::aaaaa:

You all teleport to a new area. Beneath your feet is an identical black, shadowy teleport circle. You find yourselves in a cavern. Glowing crystals set into the walls and floors light the place. A closed set of doors is on the north-eastern wall.

This place is occupied! A formation of gnolls and orcs stands before you, weapons at the ready. It looks like they are drilling, or something. A single human warrior stands at the head of the formation, giving commands. As the portal activates and you appear, he shouts an alarm.

"Left, face! Right, face! Wait, what is that? You aren't supposed to be here! Get them!"


:rolldice: Roll init. If you beat the monsters, take your turn. They get a orcs, gnolls, warrior init: 1d20+0 4 1d20+1 4 1d20+1 6 pretty low inits.

Initiative
----------------------
Montgomery Williams (42/42 AC14)
Krag Hack (51/51 AC18)
Smash Stonefist (45/45HP AC16)
Sandy Roads (38/38 AC13)
July Shieldheart (45/45 AC18)
6: Thayan Warrior (19/19HP AC16)
4: Orcs (x5)(11/11HP AC12)
4: Gnolls (x5)(13/13HP AC15)


Cloud Potato
Jan 9, 2011

"I'm... happy!"

July Shieldheart:
Initiative: 1d20-1 3 Oh, Orokos.

Another battle, already. Besides the demiplane, when was there a time without enemies to smite? At least July could feel Chauntea's power flowing through her veins. She cast Bless on the team, hoping that Chauntea would give them all an edge in the forthcoming battles.

kingcom
Jun 23, 2012


KRAG HACK

Casting magic weapon again before stepping into the portal, Krag decided that since sitting around doing nothing for half a round didnt work out for him last time, he should probably go axe these nice people a question.


INIT: http://orokos.com/roll/197004 : 18

Move to ED127. Swing axe at Gnoll in EC127

TO HIT: http://orokos.com/roll/197005 : 16
DAMAGE: http://orokos.com/roll/197006 : 13

Ryuujin
Sep 26, 2007
Dragon God

Montgomery Williams
HP: 42/42 Spells: 2/3 Bolts: 19/20


Montgomery strides forward, drawing a blade in case he needs to defend himself, then draws his flute and for the first time the Team Heart can hear him play. Too bad the one song he plays this time is a tremendous roar of noise, a sonic boom of pain and magic flowing from his flute.

Initiative 1d20+3 8

Move to ED 129 drawing one short sword in the process.
Draw my flute, and play it I guess, as I cast Thunderwave.
Thunderwave EA 128 to EC 130 2d8 9 thunder damage, and pushed back 10 feet away from me, Con Save DC 13 for half damage and no push.

ritorix
Jul 22, 2007

Vancian Roulette
Lets roll some saves! Con saves for orcs 1-5, gnolls 3,5: 5#1d20+1 7 13 14 7 7 2#1d20+0 20 20. Both gnolls save. Orc 2 and 3 save. 1/4/5 take full damage and the push.

:rolldice: Smash and Sandy roll for init.

Initiative
----------------------
18: Krag Hack (51/51 AC18)
8: Montgomery Williams (42/42 AC14)
Smash Stonefist (45/45HP AC16)
Sandy Roads (38/38 AC13)
6: Thayan Warrior (19/19HP AC16)
4: Orc #1 (2/11HP AC12)
4: Orc #2 (7/11HP AC12)
4: Orc #3 (7/11HP AC12)
4: Orc #4 (2/11HP AC12)
4: Orc #5 (2/11HP AC12)
4: Gnoll #1(13/13HP AC15)
4: Gnoll #2(13/13HP AC15)
4: Gnoll #3(9/13HP AC15)
4: Gnoll #5(9/13HP AC15)
3: July Shieldheart (45/45 AC18)

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Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

HP: 38/38 | AC: 14 | 1st Level Spells: 4/4 | 2nd Level spells: 2/2 | Bolts: 17/20

Initiative: 1d20 + 3 = 17

Sandy isn't surprised to see another band of monsters trying to kill him. It's just one of those days, you know.

Sandy stays put and pulls out his lute.

"Let's get this party started!"

Sandy starts rocking some tunes.

Call to Battle: +1d4 to damage for melee and ranged attacks.

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