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Welcome to the Age Of ____ thread, a place for discussion of the Age of Empires and Age of Mythology series from Ensemble Studios, a venerable but (somewhat) unchallenged set of RTS games. Anything Age goes. Steam Store $29.99 USD Age of Mythology, released originally in 2002, was the spin-off series from Age of Empires, Ensemble Studios award winning, somewhat genre-defining RTS series. Instead of the fully historical placement of Age of Empires, Age of Mythology brings together three ancient civilizations, the Norse, Greeks, Atlanteans, and the Egyptians, to battle it out on a field of battle determined more by myth and legend than any historical fact. Mythological units like centaurs, rocs, kraken and fire giants join the ranks of hoplites, ulfsark, turma and slingers. You wield powers granted by your choice of patron gods, turning day to night, calling down the fury of Zeus or triggering Ragnarok, the Norse end of days. In between this is the base building, resource gathering RTS that has long since died out, where your economy is equally as important as your military, and either being too weak will cost you the game. It's an old school RTS, updated for modern systems with (semi-)modern graphics and Steamworks for multiplayer. It is hands down the best RTS I have ever played, and maybe the best game I've ever played. Age of Mythology Extended Edition brings a number of updates and improvements to the game and its expansion released so many years ago;
AoM:EE includes Age of Mythology, Age of Mythology The Titans Expansion and The Golden Gift campaign, a downloadable special campaign released by Ensemble Studios some time after release. Steam Store $19.99 USD Age of Empires 2: The Age of Kings is Ensemble Studios sequel to their breakout Age of Empires game released in 1999, one of the mainstays of the early 2000s RTS genre. Placed in medieval settings and ranging from the British Isles down through the Middle East the game features 13 civilizations including Japanese, Franks and Saracens. It was one of the great RTS games of its day, striking different territory in the genre from Command and Conquer, Starcraft and Warcraft, playing slower and more thoughtfully than other games at the time. Economy and military are equally important and gathering resources and building your defenses is just as pressing a need as controlling your troops in battle. Starcraft levels of micromanagement are unnecessary to play the Age Of series, making it a lot nicer on those of us who used to play it growing up. Age of Empires 2 HD includes Age of Kings, The Conquerer's expansion pack, and offers a downloadable expansion pack released over a decade after the final balance patch to The Conquerer's was issued called The Forgotten. It gives you three new civilizations with their own art styles and units, and several new campaigns to the base game. The HD release also integrates Steamworks for its multiplayer functionality and has a thriving community even now. Steam Store $39.99 USD Age of Empires 3 was the final (notable) game released by Ensemble Studios in 2005 before being shuttered by Microsoft. The game is a sequel to Age of Empires 2 and brings the timeline of the series to the Age of Discovery and up through the 1800s in a centuries spanning tale of a family attempting to right the wrongs of evil men. Wouldn't you know it, they're Templars (sort of) beating out the Assassin's Creed series by almost two years. The game shakes up the general formula of Age of Empires by bringing in Home Cities, a mechanic where you assemble a deck of reinforcement and resource call-ins that you can use in each age. It also shakes up the series by introducing gunpowder to every civilization, making the combat primarily ranged in nature, though melee units do still exist in plenty, including Landschneckt and Hussars. Base building and resource collection remain, though steps have been taken to make both somewhat less arduous. The game is one of the best coop Vs AI games I have played with friends, and though I may have not been particularly receptive at its release, it holds up remarkably well and is still worth playing. Age of Empires 3 Complete on Steam includes the base game, the Warchiefs expansion and The Asian Dynasties expansion, both of which introduce new civilizations with wildly varying play styles. There is no HD rerelease of 3 and there doesn't need to be, as even today it remains a frankly gorgeous RTS. Age of Empires 1 is unfortunately no-where to be found in a modern format, and frankly may never be due to the engine it was originally made it on. If it does come to Steam it'll certainly get its own section because goddamn what a formative game. Orv fucked around with this message at 06:18 on May 8, 2014 |
# ¿ May 8, 2014 01:12 |
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# ¿ Apr 27, 2024 13:33 |
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What follows is a bunch of information on Age of Mythology; gods, god powers, units, tactics, game mechanics, basically a lot of loving knowledge. Or How I Stopped Worrying About OPs And Learned To Fuckin' Love Lists. Basics Civilizations There are four primary civilizations in Age of Mythology;
Each civilization determines your access to basic human military units, certain technologies, your Titan type (graphical flavor only), and various other deeper mechanics I'll cover per civ later. Each civ is broken down into three Major Gods, one of which you must pick when starting any skirmish or non-scenario multiplayer game. I'll cover each civilization in depth after some basic mechanics because poo poo gets extensive. Economy To build units and buildings, research upgrades and ultimately win a match, you have to collect resources. I could be a gigantic sperg and tell you that there are six resources in the game but the game only tracks five of them and the sixth is time but gently caress you I'm not here to teach you math.
To gain any resource you must use a villager unit. These are created from Town Centers and count 1 towards your population cap. Sending a villager to gather a resource will have them gather as much as possible for food, gold and wood, then bring it back to the nearest drop-off point. Each civilization has a different type of villager;
Military There are four main types of units in Age of Mythology. Human military, ships, myth units and heroes. The entire game works on a rock paper scissors balance system.
Further rock paper scissors cuts down like so, with approximately a trillion exceptions to every rule (a theme through the entire game, covered later);
Ship rock paper scissors comes down to;
Military units are built from various buildings, ships from docks, human units from various military buildings, myth units from temples and sometimes town centers and heroes from town centers. They're controlled like most games you've probably played in the last half decade. Right-click to attack (no attack-move sadly), defensive, guard and offensive posture, patrol routes and formations for groups. General Mechanics
Civilizations Each civilization is divided into three major gods from which you choose to start with in each match. A major god determines your available minor god choices and certain special units and upgrades. Greek The Greeks are the most vanilla sort of faction in Age of Mythology. Anyone coming directly from Age of Empires 2 back in 2002 would be most familiar with their playstyle and shenanigans, given that they are mostly a carbon copy of AoE2 in terms of resource gathering, villager use and military. Greeks do however have several interesting things going for them.
Major Gods Zeus, head honcho of the Greek pantheon. God of fair trade, oathkeepery and hospitality. Zeus' primary oversight in mechanical terms is Greek infantry. Most of the minor god upgrades available to Zeus deal with the increase of attack power, health of cost efficiency of Greek infantry.
Poseidon, brother of Zeus, king of the sea. God of horses, rock-loving and earthquake. Poseidon's primary oversight is cavalry and ships. His technologies and minor gods enable access to various fleet buffs, cavalry super-units and a unique myth unit.
Hades, brother of Zeus, bitch of Olympus. God of awkward scoial gatherings, ATMs and kidnapping young girls. Hades primary oversight is archery and buildings. His tech and gods enable sturdier and more powerful buildings, better archer units and increased siege abilities for the Greeks.
Norse The Norse are based on what are more commonly known as vikings. Seafarers and masters of guerilla warfare, with the occasional pillage and rape mixed in, the Norse in Age of Mythology are primarily focused on large force numbers and extremely potent myth units. Norse favor a rushing playstlye with great benefits to aggression and expansive military placement.
Major Gods Odin, granddaddy Stink Eye of the Norse pantheon. God of questionable life decisions, people bad at hand-to-hand combat and a drat fine baritone. Odin's main oversight is the Norse Fortress soldiers. His technologies enable your Jarls, Huskarls and siege equipment to murder the everloving gently caress out of everything more than they already do.
Thor, son of Odin, inveterate giant killer and chronic drunk. God of makin' babies, makin' babies holy and I guess thunder or some bullshit. Thor's main focus is the unique Norse worker Dwarves and armory upgrades. His technologies enable your human military to be as strong as the units of any other civilization in a head-on brawl.
Loki, son of Odin, brother of Thor. God of freaky crossbreeds, species crossdressing and generally being a right dick. His primary focuses are Hersis and myth units, his technologies granting enormous benefits to the generation of both.
Egyptian The Egyptians are the jack-of-all-trades civilization. Capable of decent rush, excellent turtle, immensely profitable boom and a wide array of counter units, Egyptians are one of the most well-rounded factions in the game. They pay for this however.
Ra, big poo poo on campus while dad is
Isis, grand mama jama of being vaguely useful. Goddess of maternity leave, incest and casual necromancy. Isis' primary focus is the economy. You want to gather poo poo faster? You want to make your pots more sturdy? Isis is your gal.
Set, gigantic rear end in a top hat. God of tourism, fratricide and the only god to die by ATF. Set's primary concern is ranged units. He can create more of them quicker than you can, and also they're stronger than yours. Also upgrades Fortresses.
Atlantean gently caress the Atlanteans. They get all the cool poo poo the easy way and are remarkably easier to play than other civilizations. That's not to say you shouldn't use them, they're pretty awesome.
Major Gods Kronos, leader of the deposed Titans, former gods of Greece. God of not learning from the past, losing the best named war ever and filicide. Kronos' primary mechanics revolve around siege and myth units. And goddamn will he gently caress up your poo poo.
Oranos, deposed dad of Kronos, god before being a god was cool. God of corrective lenses, smug mythology nerd pronunciations and spymaster sympathizers. Oranos' chief concern is making you hate Turmas. You'll understand what I mean when you start playing MP.
Gaia, mother of all kinds of crunk poo poo. Goddess of crazy family drama, regional baby-hiding championships and the removal of testicles. Gaia's primary motivation in her dark deeds is to utterly annihilate your poo poo by... farming a lot. She's real good at it too.
To Come: Exhaustive Unit and Minor God Rosters, strategies for bad people. Orv fucked around with this message at 12:07 on May 8, 2014 |
# ¿ May 8, 2014 01:13 |
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Koramei posted:Poor AoEO I know not of what you speak. (I'd include it if it wasn't about to be hit over the head with a shovel and dumped into the ether in a little while here.)
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# ¿ May 8, 2014 01:17 |
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The worst part is I can say those pitch perfect. THS posted:Probably the coolest dudes were the guys who made the music. They had a studio with an unbelievable amount of obscure instruments they used to create the soundtrack. Stephen Rippy is an awesome dude on all counts.
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# ¿ May 8, 2014 01:22 |
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Can't wait to Set all-in one of you motherfuckers.
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# ¿ May 8, 2014 01:25 |
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MinionOfCthulhu posted:I don't know what's better, the actual music or the totally weird titles they gave them. Normal game devs would just call them 'Greek 1' or 'Egypt Battle' but they all had names like 'Suture Self' and 'Eat Your Potatoes' and the totally awesome title music was called 'A Matt Named Kittens'. A Matt Named What Now? Also best video game music all years.
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# ¿ May 8, 2014 01:33 |
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lonter posted:I need to find the town center sound as my text message sound, can anyone help me here. Here is the least overlayed version of it I could find without digging into files. Also are you sure you don't want this? Orv fucked around with this message at 02:37 on May 8, 2014 |
# ¿ May 8, 2014 02:27 |
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The Lord of Hats posted:Good luck reaching me, I'm behind a billion walls! I have a friend (which is where this story falls apart) that I've played 1v1 in RTSes against for a solid decade now, and I'm the rusher and he's the turtle and it's the worst. If I can get inside his early defense and end it he just bitches for the entirety of the next game but if he gets his walls up I'm bitching for a half hour while I chew through them with lasers/bombers/elephants/whatever. It's fun, I swear.
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# ¿ May 8, 2014 02:58 |
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Koramei posted:Huh weird timing. I don't think you'll find a single human being that would describe Halo Wars as "well loved".
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# ¿ May 8, 2014 05:22 |
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Pimpmust posted:It's sort of spectacular how Microsoft hosed up every single game studio they had going. They killed all their PC dev studios from around '04 to '08, it was pretty spectacular watching them fall like dominoes while Microsoft went "We're very clearly committed to the PC as a platform!" Just, you know, not for video games.
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# ¿ May 8, 2014 05:42 |
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I'd buy Galactic Battlegrounds HD for $20. If nothing else the factions were all visually interesting if not super distinct. Except for the useless Gungans.
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# ¿ May 8, 2014 05:58 |
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Not if you paid me. Also this is perhaps the greatest Star Wars image known to man: Orv fucked around with this message at 06:06 on May 8, 2014 |
# ¿ May 8, 2014 06:00 |
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Ra Ra Rasputin posted:What was everyone's favorite god or pantheon? I preferred Isis and making a super huge classic era economy over rushing to the heroic age, usually would hit heroic by 10 minutes after maxing my upgrades with the max of 80 villagers 3+ town centers and the rest barracks and temple units, most memorable game had to be beating another Isis player who got a titan out by 7 minutes supported by chariots while I was still in the classic era with tons of slingers, priests and a simcity base that blocked it's pathing, he quit once the titan died. I moved around a lot back when I was doing ladder in the prime of Titans and I started out with a lot of Norse and ended up with a lot of Egyptian fast Heroics, mostly Ra. Think I got it down to about 5 minutes, which served to corrupt my playing the original Dawn of War years later by seeing how fast I could get Fire Prisms and an Avatar out.
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# ¿ May 8, 2014 06:22 |
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Last I heard the people who had acquired the Rise Of rights were busy rooting around in old HDDs to try and find the source code. No idea if they ever found it.
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# ¿ May 8, 2014 06:30 |
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Unlucky7 posted:Are they like AoE2? Because to me it felt kind of dry. That said, I did not play much at all of it (Did not get past the tutorial campaign, so my opinion is limited, to say the least), and I do not have any real nostalgia for the game. They're more like RPGs than your traditional dry "Take these ten dudes and go here to win" RTS campaigns. Big cast of characters, corny as hell VA, some neat stuff from various mythologies.
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# ¿ May 8, 2014 07:12 |
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THE PWNER posted:What does "Leagues" mean? Automatic matchmaking ranking ala SC2? If so might have to pick this up. The thing I didn't like about AOE II HD was the lack of modernized matchmaking. Correct. AoM has always had SC2 style ladder play for 1v1 Supremacy and Deathmatch, and they're continuing that with deeper functionality for this release.
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# ¿ May 8, 2014 07:16 |
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I'm not sure how you quantify slow and boring. It's definitely way slower than the clickfest that is SC2, but I think it's also considerably faster than 1 and 2. One of my favorite, very often recurring, moments in AoM MP matches is when you get a 3v3 or 4v4 match going you run into situations where you're constantly building your base forward and streaming units into the enemy base. It's one of my favorite things about Norse, is taking a TC from the enemy team and moving in with my army (military units do building for Norse) and building a base where theirs used to be and setting all the new barracks to stream huge masses of units into their new front line. Again, definitely slower than SC but I think it's still pretty quick given the speeds that AoE2 could move at. Hour long+ games in AoM are pretty rare on the smaller end of player numbers, where-in AoE2 I'm always surprised by a match being shorter than an hour and a half or two.
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# ¿ May 8, 2014 07:48 |
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You should check out the second post if you are interested in Age of Mythology Multiplayer. It's a little General FAQ right now but sometime in the next few days it'll get even more
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# ¿ May 8, 2014 12:08 |
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lonter posted:I need to find the town center sound as my text message sound, can anyone help me here. For vu.
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# ¿ May 8, 2014 12:40 |
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Yeah I didn't add in all the "Cool poo poo Major Gods allow" because I was going slowly insane. I'll do that tomorrow along with Minor Gods and who can pick what. Minor God segregation actually starts as early as Classical, in fact.
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# ¿ May 8, 2014 12:43 |
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Koramei posted:Sky passages. I just remembered that it wasn't Monopoly but Sims maps I wasted a ton of time on later in ESOs life. They were really fun for dicking around and making people mad when you showed up at their door with an army. The Blood maps were also great, straight out of AoC and Warcraft. Mythodea maps were bizarre.
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# ¿ May 8, 2014 13:18 |
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Amusingly near the end of AoM's MP scene someone did attempt to recreate DotA inside AoM. It uh, didn't work great, let's say.MinionOfCthulhu posted:And hey, if we're talking about Microsoft games we want to see get the HD treatment, how about Impossible Creatures?! You're my new favorite person.
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# ¿ May 8, 2014 14:04 |
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ronya posted:I wonder whether it'd be possible to recreate RTSes in the DotA2 engine. It's just Source violently twisted to be an RTS engine, so yeah absolutely.
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# ¿ May 8, 2014 14:13 |
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Babyface Mingo posted:Didn't someone say they messaged the AoE2HD Devs with their original disc/box/cdkey and other shenanigans and they got a free copy, or am I totally making that up? You're probably making it up, but it couldn't hurt to shoot them a tweet or something.
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# ¿ May 8, 2014 16:41 |
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Mine keeps climbing into the X Days
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# ¿ May 8, 2014 18:08 |
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achillesforever6 posted:Can you add in a little section on relics and what they do in the OP? That poo poo is going to get all up in the mechanics and technical strategies, gimmie a few days.
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# ¿ May 8, 2014 18:33 |
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victrix posted:They have a pretty funny topic on balance in the faq, it's basically 'we're not changing poo poo about balance, we know there are ten years of opinions, give us some time'. The armchair design community for AoM that thinks they know how to balance it is fascinating.
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# ¿ May 8, 2014 18:48 |
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Sins is also a really good coop game. Which is what I want to discuss now. So most of us probably haven't been playing AoM on and off for the last decade and a bit, so it's going to take a while for people to be comfortable with the game again. Once we all do however, how about maybe some designated game nights/afternoons for a few months? Maybe some Vs AI here, some 1v1s there, a 4v4 Goon League over here. Just something to think about.
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# ¿ May 8, 2014 21:49 |
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# ¿ Apr 27, 2024 13:33 |
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ronya posted:I didn't wind up putting down $23 for the game, so can anyone who did check whether the game folder has *.AHK files in it, like Age of Empires 2 HD does? Nope.
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# ¿ May 10, 2014 10:28 |