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So when is this early access goddamn. I've got exams I don't want to revise for.
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# ? May 14, 2014 22:46 |
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# ? Apr 27, 2024 03:55 |
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Some backstory:
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# ? May 16, 2014 01:18 |
The latter ones seems to refer to Specimens. Invisibility = Stalkers, Resonance = Siren. The vial might be whatever is in the Fleshpound's rage pump. The eye though, not sure. Something new? E. The vision one might be the Crawler, it has that weird bug-like look.
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# ? May 16, 2014 07:04 |
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What if it's a new game mechanic for the players? Get Gene-mods during play in addition to items.
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# ? May 16, 2014 15:15 |
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I think it's time to christen the new KF thread with the spergiest and whiniest posts from the official forums about KF2 so far. It's a tradition that died in the KF1 thread when updates stopped pissing people off, so I feel it's right to revive it for KF2. http://forums.tripwireinteractive.com/showthread.php?t=99592 quote:Crazy, DLC, community, and OP weapons should be locked to a separate game mode, and unavailable in the standard one. http://forums.tripwireinteractive.com/showpost.php?p=1307394&postcount=17 quote:
http://forums.tripwireinteractive.com/showpost.php?p=1310425&postcount=13 quote:Leafblower and poo guns can **** right off. http://forums.tripwireinteractive.com/showpost.php?p=1307170&postcount=12 quote:Yeah, putting what's essentially a miniboss in a position where it's totally incapable of damaging you despite being within point-blank range sure sounds balanced and fair. http://forums.tripwireinteractive.com/showpost.php?p=1307180&postcount=17 quote:I've been playing KF since its release date, I like to think I have a better idea of the game's balance than someone who seems to think every perk being equally capable at the same tasks makes for a good co-op game.
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# ? May 17, 2014 13:53 |
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The last one doesn't sound so bad until he starts talking about lemurs. I think there are some real issues with the game in terms of enemies. Namely, the balance is there, but there really needs to be an enemy that is capable of getting people to move out of their camping hideouts.
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# ? May 17, 2014 15:13 |
It is weird to see people.complaining about the weird and bizarre special events since that is a large part of what makes the game, well, fun.
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# ? May 17, 2014 15:26 |
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DreamShipWrecked posted:It is weird to see people.complaining about the weird and bizarre special events since that is a large part of what makes the game, well, fun. I never understood it either. KF might've been serious when it first came out at a UT2k4 mod back in 2005, but the retail game has always been silly with things like the two voiceovers being British men screaming their heads off, the final boss being a hulked-out nerd, and enemies being things like a literal spider man, a topless punk girl, and a surgeon with a chainsaw for a right hand. My guess is that it's morons thinking it's grimdark in their heads because grimdark and grit are cool and deep.
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# ? May 17, 2014 21:14 |
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turnways posted:Some backstory: I misread the bottom as saying "We are Horzine, Bitch." I liked that interpretation much better TaurusTorus fucked around with this message at 21:22 on May 17, 2014 |
# ? May 17, 2014 21:20 |
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TaurusTorus posted:I misread the bottom as saying "We are Horzine, Bitch." I liked that interpretation much better Hahahahahaha I actually made all these. While I was working on them that's what it said for a while, as a little note to myself about Horzine's attitude. Another one is out so here it is: turnways fucked around with this message at 08:48 on May 18, 2014 |
# ? May 17, 2014 23:44 |
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turnways posted:Hahahahahaha How about some goon exclusive pre-early-access? Oh btw. Is KF2 using UE3 or UE4? Slybo fucked around with this message at 00:43 on May 30, 2014 |
# ? May 30, 2014 00:34 |
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No E3 updates? Boooo!
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# ? Jun 13, 2014 01:55 |
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How many folks are still playing the original? Tripwire has been so god drat good about adding content.
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# ? Jun 13, 2014 02:07 |
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dorkasaurus_rex posted:How many folks are still playing the original? Tripwire has been so god drat good about adding content. I know I am
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# ? Jun 13, 2014 03:28 |
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Slybo posted:How about some goon exclusive pre-early-access? Haha, no guarantees on early-early access but I'd love to put on a livestream for folks before early access once that ball gets rolling. And it's using a heavily modified UE3; we started development before UE4 came out and we have enough tools and talented folks to really make UE3 shine. I'd love to work on UE4 though, seems like its UI-development featureset is pretty robust.
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# ? Jun 18, 2014 04:10 |
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turnways posted:Haha, no guarantees on early-early access but I'd love to put on a livestream for folks before early access once that ball gets rolling. Do you folks have a time frame in which you're aiming to release this in early access?
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# ? Jun 18, 2014 05:15 |
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I just wanna know if dosh throwing is exactly the same as in the first.
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# ? Jun 18, 2014 05:20 |
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I'm really sick of early access in general, but would love the chance to buy it for this game.
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# ? Jun 18, 2014 09:30 |
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While the forums were down, Tripwire released a new video showing off some of the specimens in KF2. It features the Clot, Slasher, Crawler, Cyst and FP. https://www.youtube.com/watch?v=888YZjapV6Y
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# ? Jun 26, 2014 10:07 |
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dorkasaurus_rex posted:How many folks are still playing the original? Tripwire has been so god drat good about adding content. It's really fun to play with friends but I don't play it much any more. It's still just as fun as it ever was though, hopefully KF2 will give it a bit of a jolt.
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# ? Jun 26, 2014 16:46 |
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I stopped playing months ago, mainly because my preferred OS is Mac OS X, and the Mac port still has the same bugs it had when it first launched: 1) Old fashioned fullscreen mode, and it even locks out Cmd-Tab task switching. The only way to get out is either to quit the game, or use the PC shortcut of Alt-Enter (as opposed to the Mac shortcut of Ctrl-Cmd-F) to switch to windowed mode, then switch processes. Which leads up to... 2) Depending on the sound device configured as the system default, it will try to switch it to 16KHz on startup, while still playing 44100Hz audio. It is possible to work around this by switching to windowed mode, opening up Audio MIDI Setup, then resetting the sound device to the correct rate, and switching back to the game. 3) Achievement/Perk progress is not saved between maps. Earn a bunch of points toward some skill, and you will lose them all after the match, unless you somehow earned enough points to reach the full achievement. I tried to counter #3 "legitimately" by using the Zed Spawning Zone map offline. It worked pretty well for the door welding and healing grenade parts. Then I tried to do the headshot lineup alley. The game would repeatedly crash after about 20-30 full lines of Clots had been instagibbed by the heavy sniper rifle conveniently spawned next to the headshot alley. The same goes for the Windows version running either in a VM or natively. Gradually slow down and then crash. I'm not sure I want to try the Steam Achievement Manager to apply all the perks I'm missing after all this time, either.
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# ? Jun 27, 2014 00:44 |
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As long as all the skill upgrades are more engaging (No more Weld X amount please), or creeping horror at how much busywork it is (Kill 3,600 stalkers, assault rifle only, before somebody else kills them from a mile away) I will be happy. Every time I would accidentally kill two or three stalkers with my Support's shotgun aimed at other enemies and a commando was on the team, I'd feel so bad for them. I mean, yeah I fully expect them to drag out leveling times as much as possible (to drive off us casuals ). But as long as it's stuff that will occur naturally while playing at similar paces to other requirements, I won't mind. Marksman getting headshots is his JOB. Needing to heal X amount with a Medic was just fine, and only unavailable if you were in a perfect untouchable machine of a team. Needing to weld/unweld X time or kill X enemies (Ones that a mean look from teammates could take out by the time you notice them, despite special vision) meanwhile just took you out of it, on top of the time sink nature. I hated left for dead 1 and 2, but I enjoyed my short binge on Killing Floor. Maybe it's for this game's simplicity in it's goals? Get dosh, kill monsters, celebrate with a money fight. The first time I ever played KF1 was during the Christmass Event. When I didn't even know events were a thing. It was the most magical of surprises I never did quite work out that sweet spot of damage against Fleshpounds, so I tended to lazily shoot them little bit at a time until somebody ELSE pissed them off so I could ram my double barrels up his rear end in a top hat worry free. It USUALLY worked out Aside from that I made it my life's work to kill all these drat gorefasts and bloats that seemed to be invisible to 90% of pubbies. Mister Marksman, I know you make more headshots in a half hour than I can make in a year, but could you please shoot something other than clots and crawlers? Section Z fucked around with this message at 01:25 on Jun 28, 2014 |
# ? Jun 28, 2014 01:20 |
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So Slashers are the new Gorefasts. I wonder what Cysts do, it looked pretty similar to a Clot (which are now apparently fast zombies, that's cool I guess) but it must have some ability that wasn't in the video. Unless it's something to do with eating fallen Zeds, maybe it can revive them like that flame dude from Doom 2? And gently caress those Crawlers with the splitting lower jaws gross gross gross.
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# ? Jun 28, 2014 09:24 |
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IIRC Cysts are the new scrub-tier pistol fodder and Clots are a little tougher and faster.
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# ? Jun 28, 2014 09:26 |
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Sad that this is no longer set in Britain cause I'll miss the atrocious pastiche of British slang. Hope they can achieve the same level of ridiculousness by getting a bunch of Americans to imitate French people.
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# ? Jun 28, 2014 09:34 |
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Honestly I'd pay $20 for a non-poo poo server browser. That and perks that are more interesting than "do % more damage"
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# ? Jun 28, 2014 09:40 |
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Looks good, too bad after the RO2 debacle I decided never to spend another cent on a TWI product.
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# ? Jun 28, 2014 10:33 |
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Execu-speak posted:Looks good, too bad after the RO2 debacle I decided never to spend another cent on a TWI product.
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# ? Jun 28, 2014 10:50 |
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Was RO2 bad? I remember having a lot of fun in beta and played for a little while after release. What went wrong?
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# ? Jun 28, 2014 10:54 |
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RO2 needed another six months at the very least to work out the bugs, but they went ahead and launched anyhow. The game was a buggy mess and they started banning people and deleting posts on their forums when anyone complained. During this time the head of the company proved himself to be an insufferable manchild who stated blaming paying customers for not enjoying the game. They then proceeded to let the community fix most of the major problems, putting their unofficial fixes into official patches later. The game had unplayable lag for the first few months and TWI refused to fix it until someone in the community came along and did it for them. The game came out without support for custom maps and it took months of workarounds before the first custom maps were up and running. The SDK took like six months to get released and it's literally the UE3 SDK with some minor tweaks. Troop transports and more tanks, critical features of the original that allowed for huge combined arms maps, were promised within six months of launch. Rather than adding this content, they promptly forgot about their pesky promises and moved on to the Rising Strom expansion so they could charge money for it rather than add the content they had promised people since before launch. They just patched in troop transports, two and a half years after launch mind you, and yet again they were done entirely by the community. Not a single extra tank has been made yet and we all know none will be. They've added all but two or three official maps to either game, instead waiting to add community made maps they didn't have to do any work on. RO2, while not bad, was lazy in many ways and could have actually been awesome in the hands of a competent software developer which is why I'll wait and see on KF2.
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# ? Jun 28, 2014 11:21 |
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Oberleutnant posted:Was RO2 bad? I remember having a lot of fun in beta and played for a little while after release. What went wrong? I quit at release because of the Mkb 42 spam. But i haven't lost faith in TWI, i mean its Killing Floor, they can't gently caress the formula up right?
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# ? Jun 28, 2014 11:21 |
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Rising Storm is pretty good, to be fair.
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# ? Jun 28, 2014 13:16 |
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The French Army! posted:RO2 needed another six months at the very least to work out the bugs, but they went ahead and launched anyhow. The game was a buggy mess and they started banning people and deleting posts on their forums when anyone complained. During this time the head of the company proved himself to be an insufferable manchild who stated blaming paying customers for not enjoying the game. They then proceeded to let the community fix most of the major problems, putting their unofficial fixes into official patches later. The game had unplayable lag for the first few months and TWI refused to fix it until someone in the community came along and did it for them. The game came out without support for custom maps and it took months of workarounds before the first custom maps were up and running. The SDK took like six months to get released and it's literally the UE3 SDK with some minor tweaks. You forgot the big selling point of multiplayer campaigns that they have not released in any form that actually works.
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# ? Jun 28, 2014 13:49 |
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Well I have a code for a leather "Dosh" jacket and alpha hasn't even been announced yet.
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# ? Jun 28, 2014 14:03 |
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There's still hope, as already stated Rising Storm was good, and RO2's release didn't negatively affect the quality of the updates they kept pushing out for KF1. I'm going to lay the blame on Ramm Jaeger for the deficiencies of RO2 and thankfully he does not seem to be as personally invested in KF2 as he was in with the former game.
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# ? Jun 28, 2014 14:09 |
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Party Plane Jones posted:You forgot the big selling point of multiplayer campaigns that they have not released in any form that actually works. What? There are tons of multiplayer campaign servers. Most of the most popular servers have campaigns. And yeah, a lot of people assumed that RO2 was subpar because they were too focused on Killing Floor and it's sucessor to give a poo poo about a stillborn game. Let's hope they don't screw up Killing Floor 2.
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# ? Jun 28, 2014 14:14 |
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Mans posted:What? There are tons of multiplayer campaign servers. Most of the most popular servers have campaigns. There is now, but the multiplayer campaign code/module was released mostly broken in fall of last year that was fixed up by the community to an actually playable state (see a pattern here?)
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# ? Jun 28, 2014 15:14 |
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Takes No Damage posted:And gently caress those Crawlers with the splitting lower jaws gross gross gross. pretty sure they always had that
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# ? Jun 28, 2014 15:21 |
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DeusExMachinima posted:pretty sure they always had that Yeah but now everything's in Glorious HDTM instead of hacked together Unreal models from 2008... Not actually complaining tho, I expect each side of the jaw to be its own separate object in the new gore engine Takes No Damage fucked around with this message at 07:59 on Jul 2, 2014 |
# ? Jun 29, 2014 09:31 |
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# ? Apr 27, 2024 03:55 |
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The game will be much more terrifying if monsters actually run at you instead of walking really fast.
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# ? Jun 30, 2014 13:01 |