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nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

Alteisen posted:

The unlock system in payday 2 is loving awful and one of the worst things about that game. Its ridiculously grindy and unlocking stuff is a chore with the card system.

gently caress the card system. Also gently caress most of the useless skills. Even then, the xp and skill tree system from payday is way better than killing floor. If they can do better than both then it would be nice.

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CuddleCryptid
Jan 11, 2013

Things could be going better

nerdz posted:

gently caress the card system. Also gently caress most of the useless skills. Even then, the xp and skill tree system from payday is way better than killing floor. If they can do better than both then it would be nice.

It would be kind of cool to be able to multiclass as well. Demolition with some Sharpshooter thrown in for utility, or Medic mixed with Berzerker.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Fina posted:

I'd like to see weapon attachments or mods added to the game that you'd buy separately from the weapon. It could add a little extra money sink for those players who already have the weapon of their choice, or allow a weapon to fill different roles depending on how you want to play. For example you could buy a flashlight attachment, a different scope, or extended magazines. Perhaps attachments/mods could be tied to classes and cheaper to those of the correct class. So Sharpshooters would get discounts for long range scopes across a variety of weapons, close-range sights for support, maybe even medic dart attachments for medics, or bayonets for berserkers.

If done right it could make weapons pretty flexible and blur the line a bit on what class a weapon belongs to. Shotguns with underslung grenade launchers! Magnums with bayonets! LAR with incendiary ammo! The choices!

It'd be really awesome if the Firebugs could get dragon's breath ammo for shotguns (like with the trenchgun)and stuff to give the different perks more flexibility.

Alteisen
Jun 4, 2007

by FactsAreUseless

DreamShipWrecked posted:

It would be kind of cool to be able to multiclass as well. Demolition with some Sharpshooter thrown in for utility, or Medic mixed with Berzerker.

That would be ridiculously game breaking.

Imagine medic armor with berserker damage resistance, you'd be immortal. Hell this happened already when medics with katanas where all the rage.

Alteisen fucked around with this message at 00:10 on Jul 10, 2014

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



watho posted:

It'd be really awesome if the Firebugs could get dragon's breath ammo for shotguns (like with the trenchgun)and stuff to give the different perks more flexibility.

Or incendiary tracer rounds for the Commando's ARs. Or fire massive flares out of the Demo's grenade launchers instead of HE shells.

Zero Star
Jan 22, 2006

Robit the paranoid blogger.

Alkydere posted:

Or incendiary tracer rounds for the Commando's ARs. Or fire massive flares out of the Demo's grenade launchers instead of HE shells.
Incendiary pipebombs. :hellyeah:

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Basically, I want my reaction when I level up a perk to be "holy poo poo, I can do THAT!?"

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Zero Star posted:

Incendiary pipebombs. :hellyeah:

Hah, instead of a big explosion for spike damage, you get a less-damaging explosion that instead creates a small firestorm for several seconds, damaging and igniting zeds in or walking through the area.

Broose
Oct 28, 2007
I would love an attachment system that plays fast and loose with realism and practicality as everyone has said. I love playing as a commando with guns like the M4. If I could spend more money to give it extended mags, a medic dart, and wicked sick skins/misc stat improvements I would have a reason to not be rolling in thousands by the end of the game.

Not to mention is brings a risk and reward system into the game. Spend money to survive better, or save up in case you die.

An attachment system is probably the best thing that could happen to KF I think.

Synthwave Crusader
Feb 13, 2011

Isn't that basically what the branching perk choice system is for? It would be pretty lame I'd you could get all of the bonuses for one clase.

Broose
Oct 28, 2007

Scyantific posted:

Isn't that basically what the branching perk choice system is for? It would be pretty lame I'd you could get all of the bonuses for one clase.

Just want my gun porn man. Nothing wrong with them being not nearly as effective as a class perk. Or maybe certain attachments are free for a class while others could cost a ton, replacing most %better bonuses in the process, but that is complicated and stupid.

I just want more gun porn in my killing floor.

Subyng
May 4, 2013
I would absolutely love to see different end bosses as well as perhaps some mid wave minibosses, as well as zeds with some more "creative" abilities and or different variations on existing zeds, like...crawlers that can weave webs that slow you down or trap you until you break the web; bloats that projectile vomit globs of area-denial goo; zeds that pull you toward them; (okay, this is starting to sound like Left 4 Dead, but they do have a good and interesting variety of special infected) some kind of weird conglomerate zed that's made up of like, 4 clots piggybacking on a bigger, more muscular clot (like the poison headcrabs in HL2), etc. And you wouldn't get the same zeds every time you play, say there were a pool of 12 different zeds each with at least one variation, you would only see a different combination of 8 of those zeds of either of the variations each game.

John Murdoch
May 19, 2009

I can tune a fish.
I'd be worried about easy visual identification, depending on how varied and random we're talking. Though I suppose they are splitting Clots up into different variants already (or is the Slasher the new Gorefast? I don't remember).

Related to identification of zeds, though: Some kind of easy to use shout button to call out high priority threats, instead of having to type "fp" every single time, or rely on a microphone, or fumble through the voice trees.

The Missing Link
Aug 13, 2008

Should do fine against cats.

John Murdoch posted:



Related to identification of zeds, though: Some kind of easy to use shout button to call out high priority threats, instead of having to type "fp" every single time, or rely on a microphone, or fumble through the voice trees.

I'd like the L4D call out system that highlights a target for a short time. This obviously wouldn't work on stalkers.

A special zed id like to see would be a shambling horror of like 4 clots stuck together with like 5 arms for better grabbing and a face right in the middle so you can't headshot it.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!

John Murdoch posted:

Related to identification of zeds, though: Some kind of easy to use shout button to call out high priority threats, instead of having to type "fp" every single time, or rely on a microphone, or fumble through the voice trees.

So long as KF2 allows you to get to the console you could make text macros just like you could in the first KF. That way you can say whatever you like and bind it to whatever key you like.
I mean, they could make it more user-friendly in KF2, but I doubt we'll lose that functionality if they don't explicitly put it in.

turnways
Jun 22, 2004

John Murdoch posted:

(or is the Slasher the new Gorefast? I don't remember).

The Gorefast is still in as a separate enemy. The Slasher and Cyst are just two different flavors of Clot.

MadBimber
Dec 31, 2006

The Missing Link posted:


A special zed id like to see would be a shambling horror of like 4 clots stuck together with like 5 arms for better grabbing and a face right in the middle so you can't headshot it.

Hello

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
That enemy would be loving sweet as Killing Floor's take on the Archvile from Doom. Give it an aoe zed-reviving scream that can pick up fallen zeds, and really show off that gore system by having twice-dead corpses shambling after you with limbs and heads missing. Then if you kill the reviver it'd be like cutting the puppet's strings and they all fall limp. Until another one shows up. :unsmigghh:

Laputanmachine
Oct 31, 2010

by Smythe

Geight posted:

That enemy would be loving sweet as Killing Floor's take on the Archvile from Doom. Give it an aoe zed-reviving scream that can pick up fallen zeds, and really show off that gore system by having twice-dead corpses shambling after you with limbs and heads missing. Then if you kill the reviver it'd be like cutting the puppet's strings and they all fall limp. Until another one shows up. :unsmigghh:

That would make Demolitions an essential corpse-gibber. Works for me.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare


Hell yes, Keith Thompson's poo poo rules and needs to show up in video games.

MadBimber
Dec 31, 2006

Capn Beeb posted:

Hell yes, Keith Thompson's poo poo rules and needs to show up in video games.

As an aside, I bought prints earlier this year(of this and this) and they're great. Beautifully made, very detailed, and Keith himself was quick and courteous. Highly recommended if you ever decide to go on an art splurge.

And to avoid being entirely off topic, please don't implement a Payday 2 system of unlocks. The card system is infuriating for those who can't get some random unlock they really want. I think I played for like two months until I got a silencer. The grind above level 80-90 is also really terrible.

Subyng
May 4, 2013

Geight posted:

That enemy would be loving sweet as Killing Floor's take on the Archvile from Doom. Give it an aoe zed-reviving scream that can pick up fallen zeds, and really show off that gore system by having twice-dead corpses shambling after you with limbs and heads missing. Then if you kill the reviver it'd be like cutting the puppet's strings and they all fall limp. Until another one shows up. :unsmigghh:

Puddles of organic goo and slime that collect from the corpses of dead clots and combine and coagulate to form some kind of super clot. Just go totally outrageous with the specimens.

Dismembered Fleshpound fist should be a melee weapon. Also the Patriarch's rocket-minigun.

closeted republican
Sep 9, 2005
If they ever add character customization, I want my own part of Patriarch jorts.

Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」
Different end bosses would be fun. If they each had their own gimmicks or movement patterns then it would change up tactics depending on maps.

One suggestion I have about the UI would be the area that displays ammo count. With guns that use clips if you reload a partial clip the game still counts it as 1 full clip until you actually reload and then it will show its count. If there can be a way of indicating that you only have a partial clip left.

andreyin
Jul 31, 2014

Revolver Bunker posted:

Different end bosses would be fun. If they each had their own gimmicks or movement patterns then it would change up tactics depending on maps.

IMO that's the only thing missing in KF1.

I just hope that KF2 is still as moddable as the original so I can play as my kawaii animu girls.

Synthwave Crusader
Feb 13, 2011

Tripwire is hosting a Killing Floor 2 Press Event tonight, hopefully we'll get some juicy details out of it and maybe just maybe, an early access release date.

Fina
Feb 27, 2006

Shazbot!
I really hope they're at PAX in three weeks, I'd love to see it in person.

closeted republican
Sep 9, 2005
New "meet the Zeds" video:

https://www.youtube.com/watch?v=No5dJ7OUlVM

and a brief article on the improvements they're making for melee and weapon feel:

http://www.pcgamer.com/previews/killing-floor-2-gore-system/

The new Siren and Husk look rad as gently caress.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

the bloat has boob physics

edit: omfg that siren scream

epic Kingdom Hearts LP
Feb 17, 2006

What a shame
i'm cumming

Zero Star
Jan 22, 2006

Robit the paranoid blogger.
the husk can use his flame cannon as a flamethrower at close range :stare:

on the computer
Jan 4, 2012

Not only does the bloat vomit but it shits as well

closeted republican
Sep 9, 2005
More previews:

http://www.relyonhorror.com/in-depth/hands-off-preview-killing-floor-2s-bullets-blades-and-blood-made-my-nose-bleed/

quote:

Every perk spawns with a unique primary weapon, a unique knife, and a unique grenade. Due to this change, the first wave won’t feel like such a throwaway. All perks still have passive abilities that grow through experience, but now every five levels you get a pair of perk skills to choose from. The first choice for Commando is between Night Vision goggles and Call Out, which allows teammates to see cloaked zeds from farther away. Support characters can choose a skill called Supplier that allows each player to reload from their backpack once per round. These skill choices help to allow players to tailor their own style to each perk and forces them to choose between self and group buffs. I like the idea of more ways to play, so hopefully these choices are always difficult and none of the skills are an obvious “gimme.”

quote:

When researching guns for the game, they realized that weapons with extreme rates of fire were hard to animate smoothly. Their solution was to animate these guns at 200 frames per second so that when in slow motion the weapons still have a high level of fidelity. Now you can see things as minute as the barrel wiggling with each shot.

quote:

There’s also a gear tab in the lobby menu. I asked if these were simply for skins like in the previous game or if there was more to it, and they said they had “no comment at the moment, but if you look at the new screenshots, you’ll notice that the same characters are wearing different clothes.” I’m not sure how new gear is earned or if it does anything besides provide new cosmetic options, but I’m sure we’ll be hearing more about that soon.

quote:

During the course of the demo, when a certain amount of Zeds were killed, a message flashed across the screen saying “Tier Unlocked.” Perhaps you can’t buy high tier weapons until you’ve killed enough Zeds?

http://bloody-disgusting.com/news/3307245/bullets-blades-blood-killing-floor-2-squeamish/

quote:

In the first Killing Floor, each class came with a pair of specialties that had to be used in order to level the character up. For example, to level up a Support class character, you had to spend a lot of time with the shotgun and welding tool. To make this a bit less frustrating, Killing Floor 2 introduces something called Unified XP Earning so you only have to focus on one to gain XP for both.

Another very welcome improvement is that each class starts the game off with a weapon loadout fit for their abilities (Support class starts with a shotgun). This gives Tripwire room to make the initial wave of baddies — a “gimme” in the first game — more intense, since players start the game off with a more powerful weapon.

And when you’re ready to upgrade your arsenal, you can head on over to the new-and-improved weapon dealer that’s been replaced by a vending machine. It makes more sense and no one liked the weapon dealer anyway.

http://www.gametrailers.com/videos/5tdhho/killing-floor-2-eyes-on

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

good lord, this game is gonna be so good. give us early access, twi

Cowcaster
Aug 7, 2002



... I liked the weapon dealer.

closeted republican
Sep 9, 2005

alg posted:

good lord, this game is gonna be so good. give us early access, twi

The only thing I'm concerned about is possibly having to unlock weapon tiers as you play instead of having everything available to you from the start. Doing stuff like getting a SCAR-H or M32 in Wave 3 was sweet as hell in KF1, and taking that away is kinda silly.

MadBimber
Dec 31, 2006

Cowcaster posted:

... I liked the weapon dealer.

Yeah I'm not really sure what that one reviewer was talking about. I loved hearing her talk about dosh.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

closeted republican posted:

The only thing I'm concerned about is possibly having to unlock weapon tiers as you play instead of having everything available to you from the start. Doing stuff like getting a SCAR-H or M32 in Wave 3 was sweet as hell in KF1, and taking that away is kinda silly.

It will probably just be an option.

I too liked the weapons dealer and looked forward to a french lady whispering sweet double entendres into my ear

Synthwave Crusader
Feb 13, 2011

10 perks overall, apparently dual wielding is now separate from sharpshooter. That makes 7 known perks if they keep the original 6 from KF1. Wonder what the three new perks will be...

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DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!
Ugh forget early access I'd settle for some drat gameplay feed atm.

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