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Daimo posted:As not promised: An airplane is born into the world with no idea how to exist. I was expecting 'instant action' to take me to the pad for startup checks. Yeah you really have to play with your stick axis and deadzones, the joystick is not your weiner so you don't have to jerk it furiously to fly. If I could record my own flights I'd show you what I mean.
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# ? May 17, 2014 12:58 |
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# ? Apr 24, 2024 02:21 |
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Vahakyla posted:Alright, let's get some hot goon-on-goon action going on in DCS.
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# ? May 17, 2014 15:51 |
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Snaxx posted:There is a separate option for cockpit resolution. It may have defaulted to low. Yeah you're right, it was set to low. I upped the resolution - the default view is still farther back then I like but it's much easier to read now.
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# ? May 17, 2014 17:16 |
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Does anyone have a good X52 profile for the P51?
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# ? May 17, 2014 18:31 |
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Leo Showers posted:Yeah you really have to play with your stick axis and deadzones, the joystick is not your weiner so you don't have to jerk it furiously to fly. If I could record my own flights I'd show you what I mean. No worries, ive been playing flight sims since FS4. But dumb question, how do you engage the huey autopilot? The default win+A does nothing and neither does remapping it
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# ? May 17, 2014 20:04 |
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Daimo posted:No worries, ive been playing flight sims since FS4. Sorry I only wanted to type my witty comment because I crack me up, your flying better than I did. I'm not actually too sure with the Huey, I don't own the module so I can't tell you.
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# ? May 17, 2014 22:52 |
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It's possible to disable the huey autopilot in the game options, so check that.
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# ? May 18, 2014 04:20 |
So I made a training mission to get used to flying and using the F-15C radar. Apparently the MIG I had flying around for target practice still had it's guns and this was the result of going head on.INTJ Mastermind posted:Remember to drop your tanks next time too Yep I finally figured out that key. Here is me after taking off engaging and destroying a "friendly" C130 (I don't know the Russian equivalent transport to use) RTBing and succesfully shutting down the plane. I used the BVR setting with an AIM-120 even though I was well within FLOOD range. It was exciting seeing the missile actually track and engage, I still need a ton of practice but it's cool to start getting an idea on how to use the radar targeting. Popete fucked around with this message at 05:47 on May 18, 2014 |
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# ? May 18, 2014 05:07 |
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Remember to drop your tanks next time too
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# ? May 18, 2014 05:19 |
Is the minimum range for the AIM-120B less than 10 miles? The minimum missile range bar on the HUD seems to be around that distance. That seems pretty close to me. Am I just using the wrong missile for long range engagements?
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# ? May 18, 2014 06:10 |
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Popete posted:Is the minimum range for the AIM-120B less than 10 miles? The minimum missile range bar on the HUD seems to be around that distance. That seems pretty close to me. Am I just using the wrong missile for long range engagements? Its a dynamic launch zone. That means that it'll grow/shrink as the target changes direction. If the target is moving away from you at a high relative speed the range of the missile will be quite short. If you're at FL400 at about mach 1 and the target is down at FL200 and flying towards you then you might get the range on the advertisement. edit: I'm a little confused by saying long/short there. The minimum is driven more by the missile's manuverability. An AIM-9X can keep up with maneuvering targets when close, an AMRAAM with its huge booster isn't going to be able to do as well up close.
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# ? May 18, 2014 06:16 |
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The AIM-120 is still pretty good in close. Not crazy close, but if you're moderately close, it will lock on from your wing (pitbull), and then you can get easy kills.
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# ? May 18, 2014 06:22 |
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mlmp08 posted:The AIM-120 is still pretty good in close. Not crazy close, but if you're moderately close, it will lock on from your wing (pitbull), and then you can get easy kills. Sure, it just can't pull nearly as many G's as an AIM-9X or anything russian.
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# ? May 18, 2014 06:23 |
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Anyone want a coupon for 60% off a DCS module? This is for the ones purchased directly from the DCS site. First to PM me gets it. ECIT: Claimed! Bloody Hedgehog fucked around with this message at 06:32 on May 18, 2014 |
# ? May 18, 2014 06:29 |
Is the AMRAAMs range also effected by your radar scan on launch? I had a wide scan range (120 degrees and probably a tall vertical scan), so I'm wondering if information being passed to the AIM-120 was limited due to my huge radar sweep and thus reducing it's range. Actually maybe this is because I'm using the AIM-120 against a "friendly" aircraft in the mission I created so it will only work within fire and forget range where it requires no launching aircraft input and only uses it's internal radar for tracking after launch. Popete fucked around with this message at 06:40 on May 18, 2014 |
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# ? May 18, 2014 06:32 |
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Bloody Hedgehog posted:Anyone want a coupon for 60% off a DCS module? This is for the ones purchased directly from the DCS site. First to PM me gets it. Whoever got it, remember that after a couple of days, you can put this code into Steam and it will recocnize it. Vahakyla fucked around with this message at 06:52 on May 18, 2014 |
# ? May 18, 2014 06:33 |
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hobbesmaster posted:Sure, it just can't pull nearly as many G's as an AIM-9X or anything russian. Sure, but the AIM-9X doesn't exist in game, sooo..
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# ? May 18, 2014 06:33 |
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mlmp08 posted:Sure, but the AIM-9X doesn't exist in game, sooo.. I guess I'm playing too much falcon BMS.
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# ? May 18, 2014 06:36 |
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Popete posted:Is the AMRAAMs range also effected by your radar scan on launch? I had a wide scan range (120 degrees and probably a tall vertical scan), so I'm wondering if information being passed to the AIM-120 was limited due to my huge radar sweep and thus reducing it's range Nope because when you launch you'll be in TWS or STT mode anyway.
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# ? May 18, 2014 07:46 |
Popete posted:
The Il-76 is a Russian transport you can use.
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# ? May 18, 2014 08:53 |
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I need to break open the F-15 manual and figure out how to do things other than re-create 9/11 with it. Radar is hard.
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# ? May 18, 2014 08:57 |
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https://www.youtube.com/watch?v=hKxF2z0CudM First flight with full P-51 controls on the tarmac. Went pretty well all things considered.
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# ? May 18, 2014 09:23 |
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We did some Goonstangin with Shine and Artless. As pictures show, it was a complete success. The first time for both of them and went smooth as butter. Sometimes the runway was hard to land on, what with all the debris.
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# ? May 18, 2014 09:29 |
Good times flying the free Mustang with Artless Meat and Vahakyla. Coordinated take-offs and flying in formation, including a conga line through some race pylons. Also Artless saying "damnit" a lot and I only rammed Vahakyla once. Everybody should join us tomorrow at 4PM Pacific. Simply flying this old fart plane around feels hella nice, even though we're not shooting things. I picked up Black Shark 2, so if anybody out there can help me remember how to fly this goddamn thing, holler. e: Vahakyla's pictures above are much more honest
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# ? May 18, 2014 09:30 |
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Artless Meat posted:https://www.youtube.com/watch?v=hKxF2z0CudM Out of this video, the best highlight is this: http://youtu.be/hKxF2z0CudM?t=1m24s I'd like to remind everyone of the thread rule. "Film first takeoff, post here". Artless is the honorary goon for being the first one to do it. Vahakyla fucked around with this message at 09:43 on May 18, 2014 |
# ? May 18, 2014 09:32 |
Vahakyla posted:Out of this video, the best highlight is this: https://www.youtube.com/watch?v=hKxF2z0CudM Ahahahahahahaha
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# ? May 18, 2014 09:36 |
Briefing footage: https://www.youtube.com/watch?v=OmhGrJJjI7E
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# ? May 18, 2014 10:20 |
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deck posted:It's possible to disable the huey autopilot in the game options, so check that. That was it, how strange. - Now how the hell do you take off in the P51? No matter how gently I do it I roll left and crash.
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# ? May 18, 2014 11:55 |
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The key to all types of taildragger flying is judicious use of rudder. Pulling back gently on the stick to lock the tail wheel also helps. Advance the throttle more slowly so the prop wash doesn't beat your tail up before you get enough forward motion for rudder effectiveness. You absolutely have to dominate the rudder though. That tailwheel wants you backwards and dead.
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# ? May 18, 2014 14:24 |
Luigi Thirty posted:I need to break open the F-15 manual and figure out how to do things other than re-create 9/11 with it. Radar is hard. I've been following this guys videos, they are really well done. https://www.youtube.com/watch?v=WhWeVETFPN0
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# ? May 18, 2014 17:42 |
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Just had my first serious flight and it was mega: Picked up a downed goon and a call came over the net to provide troop reinforcement Made the pickup and flew NOE Spotted flare from troops and circled to approach to the rear Made the drop Flew over enemy position to provide CAS but took heavy ground fire Dave got hit Took some AAA fire causing transmission damage Limped back in slowtime for a safe shutdown I'm changing jobs irl but when that's done and you guys need pickup, I'll be there.
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# ? May 18, 2014 20:49 |
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hobbesmaster posted:I guess I'm playing too much falcon BMS. Oddly, it does exist in the game files. Same with the Longbow Hellfire. They just arent used by default :\ Dandywalken fucked around with this message at 21:07 on May 18, 2014 |
# ? May 18, 2014 20:53 |
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Vahakyla posted:WHERE: Air Goon Mumble, Dedicated server will be posted later. TrackIR is warmed, woman has been told, headset calibrated; just missing this information, unless we're planning on WoL mumble or CTS mumble; I have both of those in my spying capacity. Anyone point me to the auth thread in PGS for the airgoons mumble? KA50 update - turns out that the BS2 *upgrade* version is not compatible with the Steam version of DCS according to various threads and FAQs, and it runs in anti-pirate mode without a valid key. Activates fine on the standalone DCS world, but not the steam version. Apparently the full standalone (not *upgrade*) keys work fine.
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# ? May 18, 2014 21:22 |
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Mumble: AirGoons.mumble.cc:31148 Game Server: LAME Goon DCS Game password: lljk Vahakyla fucked around with this message at 21:43 on May 18, 2014 |
# ? May 18, 2014 21:35 |
Phone posting because a tree just fell and took out several cars and the power lines, hence my sudden exit from Mumble. Gonna have to miss this one, unfortunately. Have fun, bitches!
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# ? May 18, 2014 23:35 |
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Red Goon Air Race is over. At the high point, we had 20 goons on the server screwing around with Mustangs. After merrily learning to fly together, we air raced. Forming up on race leader, Viking, me that is, we gathered into a formation and from that on people had to fly to the north pylons, circling back to south pylons and one more lap, after which a succesful landing on Batumi had to be done and no matter how your plane looked like, you had to be able to step out of the cockpit alive and walk on the runway. First race was won by Bear. Next race was won by Hadlock, third one by Bear and fourth one by Mike, if I recall correctly. Any player who fell out of the game could airspawn and act as a blue shell, trying to ram race leader. At one point, Bear flew with five mustangs in hot pursuit, avoiding rammers to the best of his extent. This was great fun, people. One of the races was streamed here. Sorry for the streamed second monitor. http://www.twitch.tv/kalleerikvahakyla/b/530097068
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# ? May 19, 2014 02:03 |
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Fun stuff, highlight for me was "successfully" landing on the dirt track next to the airfield because of all the craters on the runway, escaping my wreckage, and promptly being slammed with several goon kamikaze.
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# ? May 19, 2014 02:11 |
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I had a good time, I'll definitely play whenever next time is. The best part is midair collisions out of nowhere
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# ? May 19, 2014 02:51 |
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If you love mid air collisions from supposedly allied aircraft you should try War Thunder!
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# ? May 19, 2014 02:57 |
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# ? Apr 24, 2024 02:21 |
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No video, but here's another newbie's DCS World Day 1 Report: My previous sim experience was only about a month of FSX and Prepar3d, which I just bought. I started out with the Mustang, and takeoff and flying was fine. When I was landing, I figured 100 knots would be a good full flaps, no munitions approach speed. However, it turned out that the airspeed indicator was actually in MPH, so I had to get on the power hard right as I was about to level off for landing. The torque dipped my wing into the ground and tore off the tip (and somehow made my wing full of bullet holes), but the plane survived the landing. I then did 6-7 uneventful take-off and landings before I got bored. So I switched to the SU-25 and took off fully loaded. Once in the air, I realized that I probably should have looked up KPH-to-knots conversion before I took off. But, I figured out a good approach speed and the first take-off/landing was uneventful. On the second take-off I brought the landing gear up too early and a light tap on the runway as they were folding disabled my rear gear. The following landing was a nicely executed nose-gear-only belly landing that I kept on the runway and slid to a stop shortly before the fence at the end. Now, to try out the weapons!
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# ? May 19, 2014 03:56 |