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Propagandist posted:For some reason TMS right wasn't jumping over to the next target after sending off my first AMRAAM. Was your radar in TWS mode? I think that's required to get that behavior, and to be able to launch multiple AMRAAMs at a time.
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# ¿ Jul 14, 2014 18:17 |
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# ¿ Apr 26, 2024 14:30 |
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If you are having any trouble with binding your HOTAS, make sure to read this article: http://www.benchmarksims.org/forum/content.php?153-DirectX-Shifting-Facility Falcon BMS has some custom code in it about how it recognizes buttons from multiple devices. I haven't had good luck in using the Falcon UI, so I usually just hand edit the text file as described in the article.
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# ¿ Jul 29, 2014 19:20 |
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Lee Outrageous posted:How do I stop the campaign AI from fragging flights in a particular squad in BMS? Don't have it in front of me at the moment but when you select a squadron there is a "HQ controlled" checkbox you can uncheck.
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# ¿ Aug 4, 2014 18:45 |
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Lord Yod posted:Please, I'm about out of patience trying to get BMS to figure out what this thing is. It'll see the stick or the throttle but not both at the same time, and I can't seem to get it to forget the automatically-defined buttons for some reason. Have you read this article? http://www.benchmarksims.org/forum/content.php?153-DirectX-Shifting-Facility BMS has a funky way of aggregating all your DirectInput controllers into one big one. I recommend following their advice and setting everything up via editing a text file, instead of using the Falcon UI. Also, this thread has an X-55 profile: http://www.benchmarksims.org/forum/showthread.php?19304-x55
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# ¿ Sep 8, 2014 04:44 |
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Black Shark 2 is standalone in the sense that you only need DCS World to run it, right? No Flaming Cliffs or standalone Black Shark 1 required?? I'm thinking of picking it up on Steam since its on sale for the next 19 hours. Since I got A-10C a long time ago from ED directly, I would use the method above to get the CD key from Steam and unlock the module downloaded from ED.
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# ¿ Sep 17, 2014 22:58 |
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I have the CH combo as well and heartily recommend it. Good quality for (relatively) cheap. I also recommend starting with something cheap like a Logitech 3D Pro as well until you know you are ready to commit. You will know after awhile if you will make use of the more expensive stuff and you can upgrade then (piecemeal, if need be). Rudder pedals are fun but for modern aircraft they aren't used much. Especially for BMS - with an F-16 the rudder is controlled by the flight computer, you are almost never supposed to actually use it directly. Prop aircraft or helicopters are different.
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# ¿ Oct 4, 2014 06:51 |
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Lord Yod posted:Just got this in my email: Thanks for this! I just picked up Blackshark 2. Looking forward to figuring out the trim system.
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# ¿ Oct 17, 2014 23:37 |
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Comma Chameleon posted:I think the biggest offender is the pylon selector switch, a simple "rotate pylon selector left" and "rotate pylon selector right" option would make more sense than a key binding for all 10+ options. You filthy casual.
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# ¿ Oct 21, 2014 19:06 |
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Sagebrush posted:What was it about the early 1990s that made flight simulators so hugely popular anyway? All of the big game companies of the time had a simulation division, and a lot of companies made a profit selling nothing but sims. Now people barely touch them and the devs have to resort to kickstarters and pay-per-plane models to make it work. The cost to develop games with cutting-edge graphics has increased exponentially from back then. All the art assets you see in DCS, Call of Duty, etc., have to be hand generated by an ever growing army of artists. As budgets get progressively bigger, companies that can afford to produce expensive games focus more and more on the biggest-selling genres, much like Hollywood only makes safe focus-grouped movies compared to Indie studios. Keep in mind too that the learning curve for flight sims has grown significantly, further thinning the pool of people willing to make the commitment. As to why so many games back then were flight sims, my guess would be: 1) Due to PCs still being somewhat new and nerdy, a larger percentage of the 90s PC gamer audience was of the personality type likely to be into flight sims. 2) The early success of Microsoft Flight Simulator in the eighties had a long residual effect. 3) Many current popular gaming genres had yet to be invented. 4) I agree with you about Desert Storm - it put modern fighter jets back in the forefront of the nation's mind. The market thrived until it could no longer make a profit and the brutal hand of capitalism stepped in. You and a few friends could theoretically create a modern flight sim at the fidelity of F-18 Korea for cheap, but who these days will pay $49.99 for it? If you want AAA graphics (and complex flight models and engines supporting populated combat spaces), you need to charge a lot more than $60 a pop to make your development costs back.
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# ¿ Nov 6, 2014 06:21 |
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The most recent DCS newsletter indicates that the NTTR, aka the long-time-in-coming Nevada map, is planned to be released in late December.
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# ¿ Nov 6, 2014 23:39 |
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Sauer posted:I just noticed that there's a debug symbols database in the Falcon 4 BMS bin folder. I wonder if they're compiling BMS with a debugging profile in Visual Studio. Usually the debugging profile has no optimizations turned on. Going to check. I believe this is why they released Update 7 - they realized they were releasing Falcon before that built with the non-optimize compiler switch.
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# ¿ Nov 16, 2014 07:28 |
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Sauer posted:Hey nerds, what are the two doohickies in this image labelled, "Zuh?"? The 02R is the aspect ratio of the target your have bugged (20 degrees right). I think the cross is bullseye, but I'm not 100% sure on that. Edit: Looking at the picture, I don't think it's bullseye. My other vague memory is that it's the currently selected waypoint. pthighs fucked around with this message at 03:19 on Nov 20, 2014 |
# ¿ Nov 20, 2014 03:13 |
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Sauer posted:... Instead you need to reference the byte in the wch file where your word is along with its length ...
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# ¿ Dec 3, 2014 02:25 |
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Elukka posted:So I got one of those ludicrously cheap Warthog sticks. I have no throttle or pedals but I couldn't pass on a 100€ Warthog. If you are flying BMS, don't worry about rudder pedals initially, you only use them to steer on the ground. You generally aren't supposed to use the rudder pedals in flight, even during a crosswind landing, due to the FLCS. For other planes a rudder solution is much more necessary.
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# ¿ Dec 11, 2014 03:34 |
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Jarmak posted:Does this mean I should stop using gentle rudder in turns to compensate for slip ala prop sims? Yes, don't use the rudder in flight like a normal plane - the flight computer handles it all for you. You aren't even supposed to use rudder when landing in a strong crosswind.
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# ¿ Dec 14, 2014 20:28 |
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Vahakyla posted:gently caress the balkans. gently caress all. All campaign days canceled until further notice, Falcon goes on a winter break and when we resume, it's gonna either be Korea or a better working Balkans. gently caress all. gently caress all. gently caress everybody. gently caress. I take it things went well?
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# ¿ Dec 20, 2014 22:47 |
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Dantares posted:I'm using Sauer's keyfile and my pedals are the first device in windows. I really don't know how to change that other than removing the pedals in the control panel and then re-plugging them to force them to the bottom of the list. The problem is that when I restart my computer, the pedals are right back at the top of the list so I have to do this each time I restart my PC. Does anyone know of a less annoying way to permanently rearrange the order of devices in windows 8.1? Have you tried switching the USB ports they are plugged into?
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# ¿ Jan 12, 2015 02:56 |
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EpicPhoton posted:Are there any good flight sims that have big military planes or big bombers? There's this: http://www.gog.com/game/b_17_flying_fortress_the_mighty_8th
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# ¿ Jan 31, 2015 08:06 |
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Lord Yod posted:You definitely can do this, if you google BMS shift states you'll get pointed in the right direction. I'm on my phone or I'd link it. Also, generally when setting up this way you prioritize tms/DMS on the hat, fcr on the keyboard, view however you can (like numpad for example). Here's the full article on shift states: http://www.bmsforum.org/forum/content.php?153-DirectX-Shifting-Facility Important notes: 1. Make sure to map the shift button twice, once as normal and once with the shifted-by-256 offset. Otherwise you can turn it on but can't turn it off. 2. Any mapping for a shifted value has to be done in Notepad. The Falcon setup UI is limited and won't understand how to map a shifted value. Frankly, I would just set the whole thing up in Notepad anyways so you know what the hell is going on.
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# ¿ Feb 21, 2015 08:58 |
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EpicPhoton posted:Unofficial Poll: Would you play a study-sim, based on a fictional plane(s)? No, for the same reasons as above. The fact that this stuff is real is a major part of the draw.
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# ¿ Feb 22, 2015 04:33 |
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Geisladisk posted:Playing the Korean campaign to get a feel for the Falcon. The AI will plan crackhead missions. You can override them yourself, or set your whole squadron to human control.
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# ¿ Apr 16, 2015 08:30 |
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Drunk Badger posted:Is there a good way to create a control map file outside of the game? I added a CH throttle to my Logitech stick, which is something I doubt anyone has a file for I usually create mine in notepad. Read this article if you haven't already: http://www.bmsforum.org/forum/content.php?153-DirectX-Shifting-Facility. There are things you can't do in the UI since they changed the lower level implementation without changing the original UI. There is a spreadsheet as well that lets you generate this file included in the install, but I always found that more confusing than anything. If you only map what you actually need to use on your HOTAS and keep key bindings the same it's not that big a text file.
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# ¿ Apr 17, 2015 18:39 |
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Goetta posted:I am trying to play BMS with the cheapo Logitech 3D Pro and downloaded the config file from the wiki. The config maps the hat to the cursor slew in the displays. This seems to work fine when I press up and down/left and right but (I think) when I push the hat to go diagonal the game goes completely apeshit and locks my view to some unhelpful direction that I have to exit the game to fix. Is there any way to disable whatever it is doing? Yes you can disable it. I don't have time to look it up right now, but if you read the article on input devices at the bms website, there is a SimDoNothing command you can assign to the button presses that map to the diagonal directions, so it won't do anything if you accidentally do that.
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# ¿ Apr 25, 2015 23:10 |
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babyeatingpsychopath posted:Their thing about changing gas composition is this: if the pilot is breathing 100% oxygen, then the lung is great at getting all that oxygen into the blood, so there's nothing else in the alveoli. If there's now 30% nitrogen in the gas mix, then the alveoli only collapse down to 30% volume, since they're not that great at getting nitrogen into the blood. Then the obvious answer is to breathe 100% nitrogen.
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# ¿ Jun 8, 2015 02:12 |
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I don't think people care that much about progression, they just want to see persistent effects of the missions they fly, like when they blow something up it shouldn't be there next time. Or if their wingman gets killed he is not on the next mission. You don't need a deep narrative or anything. If you just have that along with some end point (a date, some kind of victory condition for your side), that's most of it.
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# ¿ Jun 18, 2015 22:32 |
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Lockmart Lawndart posted:Yep! And this time a team of amateurs can't fix their fuckups and make a halfway decent flightsim. Actually, I think the CLoD people involved in that were not able to "meet their obligations," so they left and ED took over.
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# ¿ Jun 19, 2015 03:55 |
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It's not listed as payware, he just has a paypal link if you want to donate.
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# ¿ Jun 26, 2015 23:37 |
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darth cookie posted:Thanks for the info about the airspeed indicator. I didn't know this and it'll probably help (as well modifying mission leg times so the speed makes sense). It would be easier to play with invincibility on. Once you get the hang of it turn it off.
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# ¿ Jul 11, 2015 03:30 |
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When attacking stationary targets, you should put your target steerpoint right on it. You can do that in the mission planning UI, IIRC you select "Set target steerpoint" when viewing the object. Then use JDAMS and you can precision bomb it from high altitude without ever seeing it.
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# ¿ Jul 16, 2015 17:12 |
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FWIW the DCS Nevada alpha map is available for pre-purchase. It's $39.99 if you pre-purchase prior to October 1st. https://www.digitalcombatsimulator.com/en/products/nttr_terrain/
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# ¿ Sep 12, 2015 07:01 |
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Just think of it in terms of dollars per day of development time. Then it seems cheap!
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# ¿ Sep 12, 2015 08:12 |
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This has what you want: http://www.bmsforum.org/forum/content.php?153-DirectX-Shifting-Facility It can be kind of confusing depending on your level of experience with DirectX, Windows, or grognards bolting an input system on top of software written two decades ago. If you haven't seen this yet, give it a look and feel free to post again if parts are confusing, which they probably are.
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# ¿ Sep 13, 2015 09:36 |
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immelman posted:There does not seem to be much love for Cliffs of Dover, even after the ATAG patch efforts. But I was wondering if anyone is planning to try out the "Storm of War" dynamic campaign? http://www.stormofwar.org/ This looks awesome and is something that could get me into ClOD. Everything I've read about it is that it is now great, but the thing that has always held me back is that I have little to no WWII flight sim experience, and I don''t really want to get shredded by some dude who has done nothing but boom and zoom in his 109 for the last 15 years.
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# ¿ Sep 16, 2015 02:09 |
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That's a good point - now that there are paid missions will they try not to break them? Or will they break them and release update versions just for those ones?
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# ¿ Sep 18, 2015 22:32 |
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Eagle Dynamics posted:Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds. This implies it is still somewhat insane.
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# ¿ Sep 28, 2015 21:15 |
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Wh1plash posted:Try living in Alaska if you think caps are bad. $180 bucks for 600 gigs with a 10Mb Up 500Mb down(usually stagnates at 150-180). the next one down is $140 for half that. Then there is others that have unlimited, but youre 3 up/ 20 down for 150/mo But you get free money from oil!
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# ¿ Sep 30, 2015 02:16 |
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What about cluster bombs framerate?
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# ¿ Oct 2, 2015 05:30 |
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Sauer posted:Wait this isn't the ED forums? From memory I think there is a "highest order bit" in the MGRS coordinates that you have to have set correctly to one of two values based on what half map you are in. If that is wrong and you type in just the lower order coordinates they send you over the radio then you end up with a point hundreds of KM away.
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# ¿ Oct 3, 2015 00:24 |
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OhsH posted:so uh, where did the stand alone download link go? Where did you get it? This link says it's currently not available for download: http://www.digitalcombatsimulator.com/en/downloads/world/beta/
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# ¿ Oct 4, 2015 01:02 |
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# ¿ Apr 26, 2024 14:30 |
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MrYenko posted:A legal pad and a box of crayons. My first software job was literally that (Well, it was actually one of those black & white checkered pads and a pen). But there were only 4 programmers.
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# ¿ Oct 5, 2015 01:58 |