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DalaranJ posted:I'm sorry, this is impossibly compelling. Yeah, I've just been picking out the best material for my weekly Roll20 game and sending feedback on said portions (Looking for a store game, but no luck so far). It really has to be the best organized play I've seen.
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# ? Jun 6, 2014 05:03 |
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# ? Apr 25, 2024 23:38 |
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So I've been running a game of 13th age for my friends online (my first GM role ever) and it has been going swimmingly so far but something has been hard to wrap my head around and that is the system of movement. Its hard to really put it to numbers when your players insist on thinking in squares and I feel I am not being fair when I eyeball near and far. Can someone give me a good writeup on how to deal with the movement system while playing with a grid?
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# ? Jun 7, 2014 09:30 |
For me, everything is nearby unless someone specifically makes it far away (like if I as a GM want threatening artillery, those will start out far away, or if a PC wants to get out of the scrum they can spend two move actions getting far away). Sometimes things are both nearby and far away, like if they're on the other side of a chasm that's too far to jump without effort, then they'd be far away in terms of movement (spending two actions to go around the chasm) but ranged attacks that hit nearby enemies can hit them fine. Example from Thursday's game: The two uppermost demons were far away, everything else was nearby.
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# ? Jun 7, 2014 09:40 |
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Man Whore posted:So I've been running a game of 13th age for my friends online (my first GM role ever) and it has been going swimmingly so far but something has been hard to wrap my head around and that is the system of movement. Its hard to really put it to numbers when your players insist on thinking in squares and I feel I am not being fair when I eyeball near and far. Can someone give me a good writeup on how to deal with the movement system while playing with a grid? If you and your players prefer squares, I suggest a system of: 1 square = 5 ft (give or take based on circumstances), nearby (one move action) is 6 squares, far away (two move actions) is 12 squares. Adjust accordingly for features that facilitate/hinder movement. If it starts to feel like getting out of bad situations (for players or enemies) is too easy, try increasing the 6/12 to 8/16.
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# ? Jun 7, 2014 13:05 |
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Man Whore posted:So I've been running a game of 13th age for my friends online (my first GM role ever) and it has been going swimmingly so far but something has been hard to wrap my head around and that is the system of movement. Its hard to really put it to numbers when your players insist on thinking in squares and I feel I am not being fair when I eyeball near and far. Can someone give me a good writeup on how to deal with the movement system while playing with a grid? If you're working with a map that you can draw on, just sketch lines that delineate various 'zones' within the map. Moving within a zone is free/melee range. Between adjacent zones is a single action/nearby for ranged attacks. Two zones apart is far away.
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# ? Jun 7, 2014 16:08 |
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PublicOpinion posted:For me, everything is nearby unless someone specifically makes it far away (like if I as a GM want threatening artillery, those will start out far away, or if a PC wants to get out of the scrum they can spend two move actions getting far away). Sometimes things are both nearby and far away, like if they're on the other side of a chasm that's too far to jump without effort, then they'd be far away in terms of movement (spending two actions to go around the chasm) but ranged attacks that hit nearby enemies can hit them fine. This map example is awesome - one of the things that my currently-running Spycraft game does right is that unless it's important to the battle (i.e. you start Really Far Away) distances are mostly abstracted, and it helps a ton for online games where the slowness of the medium is a real challenge to getting anything done. I might see if I can convince people to swap to 13A after this campaign ends...
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# ? Jun 7, 2014 16:33 |
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Podima posted:This map example is awesome - one of the things that my currently-running Spycraft game does right is that unless it's important to the battle (i.e. you start Really Far Away) distances are mostly abstracted, and it helps a ton for online games where the slowness of the medium is a real challenge to getting anything done. I might see if I can convince people to swap to 13A after this campaign ends... The first time the dwarf doesn't end his turn 10' away from an enemy, you'll have a convert.
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# ? Jun 8, 2014 05:53 |
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I'm curious what everyone's play group does with icon dice. I'd like to add a bit of pizazz or try something new with my group, I've already started using the trap idea in my group and it came with positive reception. What can I do to enhance the mechanic?
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# ? Jun 9, 2014 06:57 |
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Depending on if your game is centrally located or not, a PC-scale NPC for each faction could be useful. If your players care about them, they can continue appearing through the campaign (in peril, in disguise, trading favors for the enemy, etc). They can also represent outstanding competency. "Of course I speak Lizardman...I have a 6 with the Three!"
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# ? Jun 9, 2014 08:00 |
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Golden Bee posted:The first time the dwarf doesn't end his turn 10' away from an enemy, you'll have a convert. Dear God, this. I ran a demo for some of the people I play PFS with, and they were ecstatic over the combat system. The halflings loved being mobile and when I said "Sure you can get to the bulette and run up it's back!" instead of "I dunno, count squares, and the bulette is difficult terrain..."
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# ? Jun 9, 2014 20:47 |
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Alright, my roommate and I got a group together finally, and are currently playing some Pathfinder. My roommate is the GM, and we want to set it up so that we will have two games going, one he GMs, and one that I will GM. I want to do 13th Age, I have never played it before, but it looks loving awesome, and I really like the way skills seem to be done. How difficult is it to get a group to understand this game? We have one new guy, and the rest of us have experience with DnD 3.5, and Pathfinder. I have never GMed before, how difficult would it be for me? I really don't want to run just a Pathfinder game, or a DnD game, I want to do something different, and this really looks like it will fulfill that desire.
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# ? Jun 11, 2014 14:05 |
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Colt Cannon posted:Alright, my roommate and I got a group together finally, and are currently playing some Pathfinder. My roommate is the GM, and we want to set it up so that we will have two games going, one he GMs, and one that I will GM. Pretty easy, so long as you can get people to buy into the improv-centric spirit of the game. If anyone in your group has ever taken an Improv class, just tell them that the core principle in 13th Age is "Yes, And..." and that if they can justify what they're doing base on their character sheet and the situation, it'll probably work - or at least be interesting. The toughest part of playing 13th Age with folks who are super used to 3.5/Pathfinder is that they immediately jump to thinking that the game will fall apart when they set their backgrounds to +5 Batman and fail to really grok the collaborative world building spirit that's inherent in the game. If you can get them to bring their heads around that, the nuts and bolts dice mechanics will be super familiar to them, while discarding all the annoying poo poo that everybody hated anyway. ( Grapple Rules!)
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# ? Jun 11, 2014 14:43 |
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How does grappling work then? I guess I need to just buy the drat book and read it. Also how exactly do the skills work? Like you said +5 Batman, what would that even mean? They get +5 to Disguise, Climb, Knowledge (science?), Stealth, Intimidate, and what else? Is there a limit to what all a background can cover?
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# ? Jun 11, 2014 14:56 |
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Colt Cannon posted:Also how exactly do the skills work? Like you said +5 Batman, what would that even mean? They get +5 to Disguise, Climb, Knowledge (science?), Stealth, Intimidate, and what else? Is there a limit to what all a background can cover? http://forums.somethingawful.com/showthread.php?threadid=3473530&pagenumber=119&perpage=40#post420375158 Backgrounds provide whatever you can justify them providing. This is less of a big deal than a Pathfinder player tends to think it is. Grappling rules are basically nonexistent: quote:Grabbed Chevy Slyme fucked around with this message at 15:11 on Jun 11, 2014 |
# ? Jun 11, 2014 15:02 |
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Colt Cannon posted:Like you said +5 Batman, what would that even mean? They get +5 to Disguise, Climb, Knowledge (science?), Stealth, Intimidate, and what else? To better understand 13A, un-ask the second question. Cast out "disguise check" and its ilk from your mind. If a character has a background of "+5 Batman", the question to ask is: "is the action I am attempting something that Batman would be good at by virtue of the practice or experience of being Batman?" As for the third question: in extreme cases, apply limitations when the non-existence of a limitation is an impediment to funhaving. In some playgroups, this is considered an act of war. This should be treated as a last resort after peaceful negotiations have failed. Definitely read what Mystic Mongol wrote about being Batman in 13A
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# ? Jun 11, 2014 15:06 |
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Alright, thanks. I went ahead and ordered the drat book. Kind of excited to read through it. It honestly seems pretty loving awesome the way that everything allows for more storytelling. I really hope that it can pick up a good head of steam, and I don't start a campaign in a game that dies out in a month or two.
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# ? Jun 11, 2014 17:15 |
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Colt Cannon posted:How does grappling work then? I guess I need to just buy the drat book and read it. We have grapple rules in our group that mostly amount to "make a basic attack vs PD using Strength to grapple. First check applies grabbed, second applies grabbed and stunned, third goes to grabbed, stunned and helpless. Escape and disengage by rolling a hard save, reverse on a 20." We use them maybe once every few months, but they do the job well when we need them. Working on PDFs for the remaining two classes by Fish and myself - Eldcaller and Theurge. (MIGHT do Martial Artist. Maybe.) After that, taking requests. Any Goon classes y'all want formatted all purdy?
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# ? Jun 11, 2014 17:34 |
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I playtested seeker and it's not quite balanced yet, but when it is I will ask for that to get the PDF treatment.
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# ? Jun 11, 2014 18:47 |
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I got to see the Chaos Mage in action last night. Man, there better be an app or something for it at some point because that's a lot of rolling and cross-referencing you gotta do each round.
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# ? Jun 12, 2014 19:08 |
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It is one of a number of classes I want to try the next time a 13th Age recruit goes up. So many things to try, not nearly enough 13th Age games.
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# ? Jun 12, 2014 19:23 |
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Ryuujin posted:It is one of a number of classes I want to try the next time a 13th Age recruit goes up. So many things to try, not nearly enough 13th Age games. I'm waiting for a game to open up, too. It looks incredibly fun, but I'm tired of having to be the GM for every game I want to play.
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# ? Jun 12, 2014 19:25 |
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For "Tower of the Ogre Mage", I let everyone use playtest classes since it was a two-week thing and not everyone was going to be able to show up. We had a Commander and a Monk too. (Commanders own)
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# ? Jun 12, 2014 19:29 |
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Our new campaign that's starting up looks like it's going to have a necromancer, druid, bard, and occultist. Will give trip reports as we proceed.
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# ? Jun 12, 2014 19:51 |
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Are the playtest versions of the new classes only for backers? I haven't been following 13th Age in a while.
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# ? Jun 12, 2014 20:00 |
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Spincut posted:Are the playtest versions of the new classes only for backers? I haven't been following 13th Age in a while. preordering the Bestiary or True Ways also works
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# ? Jun 12, 2014 20:07 |
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Twibbit posted:preordering the Bestiary or True Ways also works Gotcha, thanks. How are they? Is the Monk improved at all?
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# ? Jun 12, 2014 20:13 |
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Spincut posted:Gotcha, thanks. I'm DMing a game with a monk and he seems to have a good time with it, though we're still low level. They still have those weird legacy mechanics, but it works in spite of them.
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# ? Jun 12, 2014 21:51 |
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Spincut posted:Gotcha, thanks. The monk is better in play than it looks on paper if my last game is any indicator. Round 1 - Minor damage Round 2 - Moderate damage Round 3 - Kills there mobs.
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# ? Jun 12, 2014 23:03 |
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So I woke up to find EN World flooded with D&D preview images, and I was bummed because I wished we had something to show. Then Simon Tweeted layout pages from the commander and chaos mage: I'll have to see it in print, but the chaos mage may be one of my favorite illustrations from the game. SHE'S LITERALLY EXPLODING WITH CRAZY.
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# ? Jun 12, 2014 23:40 |
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I thought that illustration looked spectacular - and then realised I wasn't in the D&D Next thread.
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# ? Jun 12, 2014 23:58 |
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Man, I super love all of the art in 13th Age books. Like, the Bestiary is so much fun to just flip through looking at all the pretty pictures, so I'm glad 13 TW is keeping this going.
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# ? Jun 13, 2014 00:04 |
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"7th Age Re-enactor" for Chaos Mage background is now my new favorite thing.
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# ? Jun 13, 2014 01:34 |
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LordPants posted:"7th Age Re-enactor" for Chaos Mage background is now my new favorite thing. Amazing.
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# ? Jun 13, 2014 07:51 |
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I'm also in love with "no longer frustrated librarian"
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# ? Jun 13, 2014 07:58 |
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Esoteric backgrounds are my favorite thing about this game.
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# ? Jun 13, 2014 08:02 |
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On the heels of an impromptu Twitter dustup between me, @13thAge and the Dungeon Bastard, we're offering 13th Age at $13 today at DriveThruRPG: http://www.dtrpg.com/browse.php?discount=9300c67d68. This discount expires on the 14th.
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# ? Jun 13, 2014 19:46 |
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waderockett posted:On the heels of an impromptu Twitter dustup between me, @13thAge and the Dungeon Bastard, we're offering 13th Age at $13 today at DriveThruRPG: http://www.dtrpg.com/browse.php?discount=9300c67d68. This discount expires on the 14th. Which color hat of shame are you wearing?
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# ? Jun 13, 2014 19:56 |
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waderockett posted:On the heels of an impromptu Twitter dustup between me, @13thAge and the Dungeon Bastard, we're offering 13th Age at $13 today at DriveThruRPG: http://www.dtrpg.com/browse.php?discount=9300c67d68. This discount expires on the 14th. Dangit! I already got one! I missed out on a pretty good deal, there.
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# ? Jun 13, 2014 19:56 |
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Evil Mastermind posted:Which color hat of shame are you wearing? Sadly, Simon only gave me one hour to redeem myself with a video so I didn't have time to get the hat of shame. I think I'd have gone with red, though.
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# ? Jun 13, 2014 20:53 |
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# ? Apr 25, 2024 23:38 |
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Are Bestiary preorders arriving for folks? I think they were shipping around now.
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# ? Jun 14, 2014 17:51 |