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There was a really active community around this game. There was a lot of modding going on, involving adding new meshes and skins, and adding various visual effects to existing meshes. One of my favorite sites was a fanfiction site with tons of stories set in various eras and really expanding on the universe. Sadly that site died out with a lot of really good storylines left hanging in the breeze.
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# ¿ May 14, 2014 01:34 |
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# ¿ Apr 19, 2024 23:46 |
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The biggest problem I had with the sequel was the mission one bug, where the screen was completely black save for some pointer arrows. It stemmed from a visual effect that was supposed to be present throughout the mission, but it just screwed a lot of graphics systems up. I only ever managed to get that bug to go away once, but after that, nothing I knew of would fix it. I'm not sure that bug was ever fixed. Made getting through the first mission impossible.
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# ¿ May 14, 2014 05:00 |
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This is apparently one of those games like Mechwarrior 3, it's an awesome game worth LP'ing, but it doesn't like modern systems AT ALL.
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# ¿ May 15, 2014 22:19 |
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Most attributes are passive bonuses like extra resistances or revives. Some characters can pick up attributes that can almost completely change their gameplay, like unlocking new movement modes. There's a couple characters we'll meet later on that will really benefit from going that deep into their attribute list, even though that gets expensive really fast.
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# ¿ Jun 1, 2014 20:32 |
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anilEhilated posted:Okay, so I feel I need to ask here: in either this or the next mission (maybe two, I don't remember the pacing), one of the civilians will tell you about an experience canister hidden in a trashcan. I remember taking hours of going through the map with a fine teethed comb to no avail - has anyone actually managed to find the thing or did the devs just forget to put it in? I have found it, it took me awhile though. I believe it is close to the civvie's position, I can't be sure. Been a long time since I've played this.
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# ¿ Jun 1, 2014 21:08 |