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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."



Miranda, the leader of the Lazarus Project that brought Shepard back to life, whose trait is named Cerberus Leader and passively increases the strength of your group. Who has been your right-hand girl and exposition machine for the past 30 hours of the game.

Goons: Hmm, really gotta read between lines here.

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Riatsala
Nov 20, 2013

Even after all this time, my ego is still trying to shove me backward


Everyone on my team survived except jack, who died unceremoniously after the final battle because of ????

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."



Riatsala posted:

Everyone on my team survived except jack, who died unceremoniously after the final battle because of ????

It's possible for certain characters to die while holding the line depending on how many of your squadmates have survived up to that point and whether or not they're loyal to you. For that section, everybody has a base point value that is then averaged out among everyone who is still alive, with their loyalty being worth another point. Jack is one of the lightest characters (3 iirc) on the team, so she'll be one of the first to die besides Mordin if she's unloyal, or you sent Mordin back with the crew.

Nowadays with the DLC characters like Zaeed and Kasumi averaged in it's basically impossible to get anyone killed on that section if they're loyal.

Ruffian Price
Sep 17, 2016



Retro Futurist posted:

Assassin's Creed origins having an automatic "camel just go where I tell you" button is terrific, it's the one thing RDR2 needs to fix it
The cinematic camera auto-ride in RDR2 is another thing I probably have superstitions about, because the only way I've managed to activate it 100% of the time was by making a waypoint, speeding up to a gallop, holding the gallop button and then also holding the button to go into cinematic camera. I bet the real way to do this is simpler, but if anything was missing from this process sometimes my horse would just stop once I let go

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


exquisite tea posted:

Nowadays with the DLC characters like Zaeed and Kasumi averaged in it's basically impossible to get anyone killed on that section if they're loyal.

In my attempt to make a run where the maximum number of companions died and Shepard still lived, I sabotaged everyone's loyalty mission except, I think, Jacob. This way Miranda would die after the final battle if I took her in. It also meant that when it came time for the Hold the Line segement, Shepard gave his speech with Miranda and Jacob standing beside him to a crowd of...Zaeed. Just Zaeed, pissed that I hosed up his revenge. Zaeed turned to face the onslaught on his own while Shepard floated away to face the Human Reaper Baby.

And Zaeed loving lived.

Casey Finnigan
Apr 29, 2009

Dumb ✔
So goddamn crazy ✔


Sunswipe posted:

I looked up a chart for how the game works out who lives and dies to make sure Miranda died. No one pisses off my Jack and lives to tell the tale.

Mass Effect 3's ending was bad enough that it retroactively made me not care about anything that happened in the trilogy, including whoever the hell I took to do that mission and whether they lived or not.

I'm still annoyed that Mass Effect 3 could have ended in a perfectly fine way with just a couple tweaks. The game could have ended shortly before the space boy and his three colored choices, with Shepard dying in a dramatic last stand. Then you could do something like Fallout and make a bunch of ending slideshows with voiceovers, detailing the specific way out that your party members and the galactic forces end up pulling together and defeating the Reapers based on the players' decisions. If you really messed up and got a bunch of your party members killed, or were a huge douchebag or whatever, the Reapers could win.

The whole game seemed to lack effort, though. I remember Tali's incredible face reveal, where you get to find out that Tali actually looks exactly like a lightly photoshopped stock photo model.

oldpainless
Oct 30, 2009

This post brought to you by RAID: SHADOW LEGENDS.
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Nobody died for me when I did the suicide mission and Miranda is hardest to kill for the simple fact the devs liked her the most and spent the most time on her.

Glare Seethe
May 15, 2004

Tenochtitlan, looking east.


exquisite tea posted:

Miranda, the leader of the Lazarus Project that brought Shepard back to life, whose trait is named Cerberus Leader and passively increases the strength of your group. Who has been your right-hand girl and exposition machine for the past 30 hours of the game.

Goons: Hmm, really gotta read between lines here.

I dunno, at the time I felt I made a good call. Yes she was my right-hand girl, but I'm not the one she'd be leading into combat. The game had just made a big deal about the sheer animosity and distrust towards her from the rest of the team, so when making my decision, with so much at stake, and not knowing what's going to happen, I thought it prudent to put someone else in charge (who I viewed as capable) as I didn't want to risk Miranda's authority being challenged in case the team ran into trouble.

Maybe my real mistake was underestimating my team's professionalism.

But anyway I do love the suicide mission and though yeah I'm still harboring some resentment about how it shook out in my case I also kind of like that I didn't manage to save everyone. At the time I was disappointed it was Tali and Legion who died cause I was interested in seeing how that plot would turn out in ME3 but I never ended up playing ME3 cause it never came to Steam. I still have my save files, just in case, but by now I remember very little of Mass Effect so it doesn't even matter.

Phigs
Jan 23, 2019


Weird Sandwich posted:

Bloodborne's faster paced combat was balanced around being able to regain health through the rallying system though, which DS3 lacks in comparison. Not to mention parrying in Bloodborne having a more generous window. In general Bloodborne is a game that was built specifically to suit a faster pace of combat, while DS3 had the faster pace grafted on to an already existing combat system that it doesn't suit nearly as well.

This isn't really too much of problem up until Irithyll, but from there it starts to get frustrating.

I found it a problem right away personally. It didn't stop me from playing, but the combat almost immediately felt like it was moving way too fast for its own good. It made it feel very clunky. Dark Souls combat has always been somewhat clunky if you broke it down, but it fit the slow and deliberate pacing. DS3 just tried to push dark souls combat further than it realistically could go.

This kinda thing is fairly common in sequels I feel but I can't actually think of a good example of a sequel pushing the original's system too far except Dark Souls 2 funnily enough, which wanted you to fight groups far more than its actual combat system itself wanted. It's not that you can't make it work, but it gives off a very "this system wasn't designed for this" feel.

Captain Hygiene
Sep 17, 2007

We'll make diamonds from their ashes. Take them into battle with us.

Craft a Diamond Dog diamond?
Nah.   Let's do it!




College Slice


More like oldshameless

Phigs
Jan 23, 2019


Thought of a couple:

Hotline Miami 2 pushed larger rooms onto its shooting system and stretched it to breaking.

Super Mario Sunshine pushed Mario 3ds mechanics too far, requiring more precision than it was ideally suited to.

rydiafan
Mar 17, 2009

EEEEEENT
OOOOORT
EEEEEENT
OOOOORT


Hotline Miami 2 It's one of the most bungled sequels in my eyes. They changed the way the storyline works so you have specific characters for missions, so you have almost no choice in gameplay. The first game allowed you to do any mission with any mask you'd unlocked, which opened up a lot of subtle different venues.

Also, like you said, the gigantic open spaces made it so you got sniped by things off screen, so instead of being fast frantic gameplay you instead snuck from cover to cover until you mercifully were able to see the wall to know that nobody was going to shoot you over there.

bony tony
Aug 9, 2013



The real sequel to Hotline Miami is RUINER

muscles like this!
Jan 17, 2005



Riatsala posted:

Everyone on my team survived except jack, who died unceremoniously after the final battle because of ????

I had that happen with Mordin and it is super annoying to have a character die off screen like that for no apparent reason.

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back


Phigs posted:

Super Mario Sunshine pushed Mario 3ds mechanics too far, requiring more precision than it was ideally suited to.

what the gently caress

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.


Some characters will die in the suicide mission if you don't have all of the Normandy upgrades, Jack being one of them iirc.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."



They'll die in the approach to the Collector Base, not during the suicide mission itself.

My Lovely Horse
Aug 21, 2010




Fingerless Gloves posted:

what the gently caress
Not wrong, half FLUDD's purpose was to help you control jumps which should be a Mario game's bread and butter. On the other hand, the FLUDDless sections worked fine. Famously, even.

Captain Hygiene
Sep 17, 2007

We'll make diamonds from their ashes. Take them into battle with us.

Craft a Diamond Dog diamond?
Nah.   Let's do it!




College Slice

I actually like FLUDD, but thought it would be much more at home in a side game than the main entry for the console. That would've helped the level design go down easier too, I thought a lot of the main areas just felt kinda sprawling.

Ugly In The Morning
Jul 1, 2010

Don't look at me-
I'm ugly in the morning
When the headaches gone
The sun is not.
Forgot to turn the alarm
On - on


Pillbug

muscles like this! posted:

I had that happen with Mordin and it is super annoying to have a character die off screen like that for no apparent reason.

I had that with legion. Turns out thereís a combat score for the part where theyíre all holding the line. If you send off Drax to cover someone itís a huge hit and usually kills someone.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.




Phigs posted:

Thought of a couple:

Hotline Miami 2 pushed larger rooms onto its shooting system and stretched it to breaking.

Super Mario Sunshine pushed Mario 3ds mechanics too far, requiring more precision than it was ideally suited to.

The post-game content added to Hollow Knight only appeals to masochists who love 40-round boss-rushes with no checkpoints as opposed to the majority of players who came for the cute bug metroidvania.

If it was a separate mode, like time attack in the Ys games, It would have been better as it wouldn't gate new content to the less-skilled payers unable to beat Capra demon with a blindfold.

Inspector Gesicht has a new favorite as of 21:29 on May 22, 2020

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Birdgut is a very charming game but being keyboard only is a bit cumbersome as I prefer a controller. It is a free game that's a solo project though so I'm willing to put up with it. The Acid Ocean level is a bit annoying though.

Manager Hoyden
Mar 5, 2020



Wow the tombs in AC: Odyssey are so godawful. Like I have never seen such bad design in a major game. Thought the tombs in Skyrim were bad? What if there was a single environment, a single enemy, a single trap, and a single puzzle repeated fifty times.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."


muscles like this! posted:

I had that happen with Mordin and it is super annoying to have a character die off screen like that for no apparent reason.

Yeah Mordin is the character that is easiest to have die if you're trying to do everything right but gently caress up near the end.

He's got a surprisingly low score for the Hold the Line task and is also the first character lost if that score is insufficient. The easiest way to keep him alive is have him in your squad or have him escort the rest of the crew back, since that keeps him out of the fight where he can die.

muscles like this!
Jan 17, 2005



The escort thing is the part that hosed me up. I got the impression that you should send someone tough back with the people because they, you know, would need protection. Not that you should send the weakest member.

Ugly In The Morning
Jul 1, 2010

Don't look at me-
I'm ugly in the morning
When the headaches gone
The sun is not.
Forgot to turn the alarm
On - on


Pillbug

muscles like this! posted:

The escort thing is the part that hosed me up. I got the impression that you should send someone tough back with the people because they, you know, would need protection. Not that you should send the weakest member.

Itís the only part of the suicide mission thatís not super transparent. The rest is sending a hacker to hack stuff (not that it stopped people from sending Thane since itís in vents) or a biotic to do biotic stuff.

rodbeard
Jul 21, 2005



The only person that died in ME2 for my only playthrough was the woman I was sexually harassing who told me when I had messages.

RenegadeStyle1
Jun 7, 2005

Baby Come Back

I sent Legion into the vent. The only one I had die was Tali.

christmas boots
Oct 15, 2012

To these sing-alongs of siren songs
To oohs to ahhs to big applause
With all of my anger I scream and shout
America, I love you but you're freaking me out


Biscuit Hider

I managed to keep them all alive my first time through, so naturally I went back and did a run that got everyone killed leaving Joker to take up the mantle, so that universe is pretty hosed.

Mamkute
Sep 2, 2018


007 Quantum of Solace on the Nintendo Wii has no subtitles.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.




Grimey Drawer

Captain Hygiene posted:

How hosed up is it that this is a negative

At this point BoI has like 5,000 items and the quality of your run is entirely dependent on which items you randomly get.

sebmojo
Oct 23, 2010


Legit Cyberpunk


Cleretic posted:

Some of the suicide mission really could've used some better signposting for why certain bad choices were actually bad; while I don't necessarily disagree with all the choices for good and bad agents for every role when I actually looked at the list, there's a few that just feel... kinda arbitrary without the game actually telling you why.

Zaeed's one of them. Basically all of his incidental dialog is him talking about being the only survivor of some team or another, but the game never really points out that you basically just became part of the running gag. The one that got me was that sending Samara as a fire team leader is a bad choice; in retrospect that does make sense, as she was always a lone agent, but the game never really says that's what's going on.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."



I actually think it's a little too easy for everyone to survive the suicide mission. Once you understand how it works, it mostly boils down to "did you upgrade the ship and do the loyalty quests y/n" regardless of outcome which, if you're playing the video game Mass Effect 2, why wouldn't you do either of those things. I think it would have been more interesting if you couldn't just Paragon/Renegade your way out of the difficult speech checks and really did have to side with one of Miranda/Jack and Tali/Legion for their loyalty. I also wish that more loyalty missions were possible to fail, since most of the time you can completely defy that character's wishes and they'll still come around on Shepard. Then you'd really have to be careful selecting roles for the Collector Base.

Barudak
May 7, 2007



I made sure only Tali died.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."



That's a poor choice because you can give Tali an even more spectacular death in ME3

CommissarMega
Nov 18, 2008


I couldn't kill off any of my ME teammates No, not even Jacob.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

My last run I let Ashley die in favor of Kaidan. It made Mass Effect 3 the most boring-rear end non run ever. The man has the personality of wet cardboard. He's personified. There isn't even a funny mid-late game scene in 3 with him like there is when Ashley gets wasted in the crew lounge.

So I'm just gonna say that Kaidan is the thing dragging down Mass Effect for me.

Eclipse12
Feb 20, 2008



Doom Eternal story stuff
I rolled my eyes so hard at the "heaven/angels are super-aliens and they're the REAL bad guys." Not only does it poo poo on the existing story and mythos, but it's just lame seeing yet another developer who thinks they're edgy.

Like, you know what would actually be edgy at this point? Having any representation of religion that's actually true to the beliefs of the followers. Hell, just have a character who is devout without
a) making that their only trait
b) making them have to face some gruesome demise or poetic justice or whatever
c) find out that all their beliefs are wrong nooooooooo

I'm just saying, it's not clever or edgy at this point to say "God it's real but he's evil." Try something new.

oldpainless
Oct 30, 2009

This post brought to you by RAID: SHADOW LEGENDS.
RAID: SHADOW LEGENDS - It's for your phoneTM #ad



I feel like I am totally lost in Sekiro. Thereís a bunch of dead ends and I find a boss and beat him and I think itís gonna give me what to do next and it doesnít. Either Iím missing a bunch of stuff or my famed gaming skills have left me, much as my famed love making skills have also left me.

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food court bailiff
Oct 2, 2007

fast n furious foodstuff


Soiled Meat

oldpainless posted:

I feel like I am totally lost in Sekiro. Thereís a bunch of dead ends and I find a boss and beat him and I think itís gonna give me what to do next and it doesnít. Either Iím missing a bunch of stuff or my famed gaming skills have left me, much as my famed love making skills have also left me.

What boss did you beat? After the horse general guy the game opens up a ton, to the point where I am totally deadlocked-stuck on at least three separate bosses that mercilessly crush me and my will to continue playing.

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