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CJacobs
Apr 17, 2011

Reach for the moon!
The little thing dragging down Deus Ex for me is that there are no autosaves whatsoever, so I have to keep one finger on the quicksave button as well as remember to use it. Autosaves are just something modern games have nowadays that we take advantage of without really thinking about it.

edit: One of the overhaul mods adds an autosave system, either Shifter or Biomod, I don't remember which. But I was trying to play vanilla for my first playthrough in like a decade :(

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Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

CJacobs posted:

The little thing dragging down Deus Ex for me is that there are no autosaves whatsoever, so I have to keep one finger on the quicksave button as well as remember to use it. Autosaves are just something modern games have nowadays that we take advantage of without really thinking about it.

edit: One of the overhaul mods adds an autosave system, either Shifter or Biomod, I don't remember which. But I was trying to play vanilla for my first playthrough in like a decade :(

I did this with Red Faction 1 a while back. Got like 60% of the way through the game without saving and lost to the BS stealth section without realizing no autosaves!

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Shifter rules and makes an already great game nearly perfect.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Inspector Gesicht posted:

What games have diverse bestiaries, but are very poorly distributed?
Many Final Fantasies have this issue, with some monsters bizarrely rare or even missable despite there being no reason for that. It's especially noticable in games where completing the Beastiary gives you a reward (FF12), but there's also the various remakes that added one but didn't update the original monster distribution, so there's some weird gaps somewhere in the middle.

For example, in FF5, the water encounters are extremely weird. There's barely a reason to take a ship with random encounters enable, story-wise; a short part in the first World is mandatory (after which you lose the ship), but then in the second world you get a sub (no encounters underwater), and the third World mostly has air transport of various flavors. The only reason to take a ship in the third world is to specifically look for enemies that you can only encounter on the water, and there's exactly one enemy worth looking for unless you're going for Beastiary completion: the Stingray, which is pretty difficult, has a lot of health, and can teach you the best defensive Blue Magic in the game.

The water encounters are distributed in squares over the world map:



Stingray is found only in the teal square, so right next to a tiny peninsula. But what's that single yellow square bottom left?

It's the only place in the entire game where you can find Gel Fish and Silvune (or Vilia in newer translations) enemies of course! The former is fully unremarkable, the latter at least has an excellent attack if captured + released, and can drop a rare equipment. Still, it's bizarre how hidden these two enemy types are. Of course, while more common, by just playing the game you'll also likely never see Corvettes, Sea Devils etc. - only Sahagins, Sea Avis and Thunder Anemones (funnily all enemies that share encounter space with Stingray) are likely because those you'll get in World 1, when you travel the one mandatory time over sea.

Ugly In The Morning
Jul 1, 2010
Pillbug

Gaius Marius posted:

Why would you need a pistol when you can have the GEP gun?

There was something really dumb about the GEP gun- Paul offers you a choice of a tranq crossbow, sniper rifle, and GEP gun at the start of the game.

The crossbow and rifle are both in the first level anyway. If you don’t pick the GEP gun, there isn’t one until the airport level which is like your 3rd or 4th mission.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Every time I play Deus Ex I waffle over the cattle prod having such a weird effective hit zone on enemies is a stupid bug or a cool addition that forces you to be more tactical with your stealth.

Ugly In The Morning posted:

There was something really dumb about the GEP gun- Paul offers you a choice of a tranq crossbow, sniper rifle, and GEP gun at the start of the game.

The crossbow and rifle are both in the first level anyway. If you don’t pick the GEP gun, there isn’t one until the airport level which is like your 3rd or 4th mission.

Yeah, but there's basically no reason to kill anyone until after you can find a GEP gun in the wild anyway. The NSF did nothing wrong. :colbert:

Ugly In The Morning
Jul 1, 2010
Pillbug

food court bailiff posted:



Yeah, but there's basically no reason to kill anyone until after you can find a GEP gun in the wild anyway. The NSF did nothing wrong. :colbert:

People use the GEP gun on things that aren’t doors?

CJacobs
Apr 17, 2011

Reach for the moon!
One time with the GEP gun I locked onto a dude sitting down and the rocket destroyed his chair but left him completely unharmed. Then I found out that this is actually a fairly common occurrence for some reason.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

CJacobs posted:

One time with the GEP gun I locked onto a dude sitting down and the rocket destroyed his chair but left him completely unharmed. Then I found out that this is actually a fairly common occurrence for some reason.

I gave up a non-lethal run of Human Revolution a few hours in because I realized there was this one guard who would loving die instantly if I shot him with a tranq and I had no idea why, and realized that meant there were likely other dead guards that I hadn't noticed along the way.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

food court bailiff posted:

I gave up a non-lethal run of Human Revolution a few hours in because I realized there was this one guard who would loving die instantly if I shot him with a tranq and I had no idea why, and realized that meant there were likely other dead guards that I hadn't noticed along the way.

The non-lethal playthrough is a myth. I dragged an unconscious guy around for basically my entire play through of Deus Ex (the guy who you escape the UN building with) and they never woke up.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

food court bailiff posted:

I gave up a non-lethal run of Human Revolution a few hours in because I realized there was this one guard who would loving die instantly if I shot him with a tranq and I had no idea why, and realized that meant there were likely other dead guards that I hadn't noticed along the way.

Dishonored games are like this, sometimes people will just die if left unconscious and ruin your non lethal run, but you won't have any clue till the end of the level that it happened. I've read that saving/loading a game can make unconscious NPC's get driven into objects and end up dying, so you have to check your stats all the time and between saves/loads if you want to do a non-lethal run.

Opopanax
Aug 8, 2007

I HEX YE!!!


CJacobs posted:

The little thing dragging down Deus Ex for me is that there are no autosaves whatsoever, so I have to keep one finger on the quicksave button as well as remember to use it. Autosaves are just something modern games have nowadays that we take advantage of without really thinking about it.

edit: One of the overhaul mods adds an autosave system, either Shifter or Biomod, I don't remember which. But I was trying to play vanilla for my first playthrough in like a decade :(

That's a lesson I have to relearn every time I decide to play Mass Effect from the start again. The first game is just so unforgiving with saves

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

LifeSunDeath posted:

Dishonored games are like this, sometimes people will just die if left unconscious and ruin your non lethal run, but you won't have any clue till the end of the level that it happened. I've read that saving/loading a game can make unconscious NPC's get driven into objects and end up dying, so you have to check your stats all the time and between saves/loads if you want to do a non-lethal run.

The modern Hitman games are usually pretty good about this but I definitely hosed up a mission once by accidentally tossing a distraction coin into knee-deep water, instantly drowning a hapless NPC who bent over to pick it up. :(

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

Overwatch Porn posted:

i think the anniversary achievements are generally okay but there are too many "beat mission in under X minutes"; the thing like "only use medivacs and mercenaries" was interesting and i felt super proud i pulled it off, only for it to not give it to me. interesting to learn that it was because it's bugged, ugh

There were some pretty weird bugs with some of the achievements, but at least they just got patched out. That mission you could win if you could finish the objectives before the enemy's main hive built a single mutalisk (since the trigger condition was accidentally checking what the AI built as well as what you built). There was another bug in one of the Char missions with a similar premise - building Medics, spider mines, or autoturrets from the Raven would also fail it.

JackSplater has a new favorite as of 17:26 on Aug 7, 2020

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

JackSplater posted:

This one isn't so bad, there's a ton of mineral pickups all around the map, and if you focus down the enemy command centers then they stop getting minerals almost entirely.
However, it is complete bullshit that playing through the terran campaign from the archives just gives you things in the order you got them last time you played the campaign. Zerg and Protoss campaigns both give you everything you could possibly have had before doing whatever mission.

There was (or still is?) a bug where after getting the cash payout at the research console for selling excess research points, you could do a mission on mission archives, and then the console would give you another payout.
I discovered you could win the very first mission on easy in a single click by just attack-moving your starting units for the top-right corner of the map, and did that to grind out a every buyable upgrade as they became available to prepare for doing every mission on Brutal.
It is annoying you can’t switch research console upgrades. A master archives would involve many more screens and many more things to allocate than the expansion campaign, but would still probably be doable. You’d have to have a whole UI element for “Did you choose Zerg or Protoss research that one time?”
The thing dragging this down is I think I intentionally deleted this save long ago after years of patches messed with it.

Other thoughts:

Sometimes, instead of presenting you with a choice between two cool unbalanced-for-multiplayer upgrades or a standard unit and a campaign-only sidegrade, they make a couple regular things musically exclusive, which is annoying.

The expansion campaigns do a pretty bad job of introducing new units. Swarm hosts get their own intro mission in HotS, but Vipers are mutually exclusive with Broodlords. Adepts in LotV are exclusive with your other t1 ranged units, and Disruptors don’t appear at all. In the few missions where you play as the Protoss in Wings of Liberty, they give you access to the whole roster except for Sentries.

Kerrigan is in nearly every mission in HotS, she’s absurdly powerful, and so she completely disrupts the Zerg experience.

This isn’t really a thing dragging it down, but I wonder about the philosophy of streamlining the expansion campaigns by, among other things, removing transports and detectors as well as situations that necessitate them. Several units added in expansions were designed for early game harassment or defense, and there is no “early game” against an enemy that starts covering the map, so they’re also either changed (Queens, Adepts) or removed from your roster (Oracles, Mothership Cores). It seems like it makes multiplayer even more impenetrable to scrubs like me.

Story mostly sucks. The details of the maps and all the stuff the map editor allows them to do are awesome.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

food court bailiff posted:

I gave up a non-lethal run of Human Revolution a few hours in because I realized there was this one guard who would loving die instantly if I shot him with a tranq and I had no idea why, and realized that meant there were likely other dead guards that I hadn't noticed along the way.

That thug in the hallway of a Detroit apartment block, right? Normally a cut scene plays when you get close to him and he tells you to leave. But if you if tranq him before that scene he indeed counts as a kill.

I went for a non-lethal playthrough, but I ended up using an achievement manager to get the award for it. Same for the one that involves finding/reading certain documents. I think that one got messed up because the Director's Cut integrates the DLC and it makes the total document count go weird.

Mierenneuker has a new favorite as of 20:10 on Aug 7, 2020

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Mierenneuker posted:

That thug in the hallway of a Detroit apartment block, right? Normally a cut scene plays when you get close to him and he tells you to leave. But if you if tranq him before that scene he indeed counts as a kill.

I went for a non-lethal playthrough, but I ended up using an achievement manager to get the award for it. Same for the one that involves finding/reading certain documents. I think that one got messed up because the Director's Cut integrates the DLC and it makes the total document count go weird.

Nope, it was literally some random mook in a hostile warehouse. If I’m remembering correctly he’s smoking a cigarette, so it’s possible it’s some kinda goofy eater egg on how unhealthy smoking is, but I wasn’t going to play a full playthrough that way to find out.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

LifeSunDeath posted:

Dishonored games are like this, sometimes people will just die if left unconscious and ruin your non lethal run, but you won't have any clue till the end of the level that it happened. I've read that saving/loading a game can make unconscious NPC's get driven into objects and end up dying, so you have to check your stats all the time and between saves/loads if you want to do a non-lethal run.

Dishonored has the rat problem but that just means you end up with levels full of unconscious guards on top of cupboards who all somehow end up in sex positions with each other.

John Murdoch
May 19, 2009

I can tune a fish.
And then most of the time if you look away from your body pile for all of two seconds they'll all disappear into the void anyway. :ghost:

FreudianSlippers posted:

Shifter rules and makes an already great game nearly perfect.

This, but BioMod.

MadDogMike
Apr 9, 2008

Cute but fanged

CJacobs posted:

Stick with the prod. Prod with the prod. Just in case though, we're police.

I certainly recall enough electrocution and smacking people with a "nonlethal" club in the back causing them to collapse to fit the police experience, yes. Can't help but think the NSF were just faking so the crazy nano-agent didn't do something worse to them (or more likely Gunther took that looted pistol I gave him to keep him happy and was executing them offscreen).

Brazilianpeanutwar posted:

Dishonored has the rat problem but that just means you end up with levels full of unconscious guards on top of cupboards who all somehow end up in sex positions with each other.

Oh like the existence of the RATS makes people pile up "unconscious" people in compromising positions (it's me, I always run around knocking out as many people as possible in stealth games and disposing of them oddly - some men just want to watch the world snore).

Gaius Marius
Oct 9, 2012

If your quick enough you can actually follow Walton Simmons down to the holding cells and watch him interrogate the NSF soldiers leftover. I'm pretty sure he kills them when he's done with em. Its been a while though so that might not be true

CJacobs
Apr 17, 2011

Reach for the moon!

Gaius Marius posted:

If your quick enough you can actually follow Walton Simmons down to the holding cells and watch him interrogate the NSF soldiers leftover. I'm pretty sure he kills them when he's done with em. Its been a while though so that might not be true

Hell yeah he does, he doesn't even really pretend like he's actually gonna bother interrogating them, and then he just says "you saw nothing Denton, report to Manderly"

edit:

https://www.youtube.com/watch?v=7thlKJaC-Fs&t=11s

CJacobs has a new favorite as of 01:54 on Aug 8, 2020

muscles like this!
Jan 17, 2005


In Ghost of Tsushima you eventually get the item/ability to light your sword on fire. Which is cool. Then you learn that you aren't allowed to use secondary weapons in duels, so you can't duel a guy with a flaming sword. Not cool.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



muscles like this! posted:

In Ghost of Tsushima you eventually get the item/ability to light your sword on fire. Which is cool. Then you learn that you aren't allowed to use secondary weapons in duels, so you can't duel a guy with a flaming sword. Not cool.

I get why they made them be pure combat, but duels are the big thing I can't seem to master. Just let me Batman it up and cheese through them with smoke bombs, explosives, and fire swords :arghfist:

muscles like this!
Jan 17, 2005


Something about the game that I just can't do ever is perfect dodges. I'm okay with parries and even do the perfect parry quite a bit but I've done perfect dodge like once or twice.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

muscles like this! posted:

In Ghost of Tsushima you eventually get the item/ability to light your sword on fire. Which is cool. Then you learn that you aren't allowed to use secondary weapons in duels, so you can't duel a guy with a flaming sword. Not cool.

It wouldn't be so bad if you didn't learn the technique as part of a duel.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I just did that first duel where the guy has mastered the secret ancient technique and he's toying around with you and taunting you until you wear him down far enough and suddenly Jin is like "ok got it" and just busts out the same technique to finish it.

CJacobs
Apr 17, 2011

Reach for the moon!

muscles like this! posted:

Something about the game that I just can't do ever is perfect dodges. I'm okay with parries and even do the perfect parry quite a bit but I've done perfect dodge like once or twice.

The timing is a bit weird. Even though you're invulnerable as soon as you hit the button, that's not the timing for the perfect dodge. You have to dodge at the last second but not literally the last second if you know what I mean, like your dodge has to intercept their attack like it's the i-frame version of a parry.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I didn't even consciously realize there was a perfect dodge, I've never done one and my brain just kinda lumped it in with perfect parries, which I can do by accident from time to time :sweatdrop:

CJacobs
Apr 17, 2011

Reach for the moon!

CJacobs posted:

Hell yeah he does, he doesn't even really pretend like he's actually gonna bother interrogating them, and then he just says "you saw nothing Denton, report to Manderly"

edit:

https://www.youtube.com/watch?v=7thlKJaC-Fs&t=11s

Oh wow, quoting myself here because I just found out this isn't the end of the interaction. If you happen to witness this, the game actually remembers you did and Simons brings it up later after his heel turn:



This is like... two thirds of the game later. Neat!

CJacobs has a new favorite as of 04:41 on Aug 8, 2020

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
I'm replaying The Evil Within 2, and I'm still upset you can't pet the goddamn kitty.

Perfect Potato
Mar 4, 2009
So what's the deal with the weird superiority complex over Morrowind? Cus I played it to completion outside dlc the past few weeks and it's basically the exact same poo poo as the other games but with somehow even worse quests and dungeons and struggles even worse to keep up with the player's powercreep

Memento
Aug 25, 2009


Bleak Gremlin
It was the most breakable Elder Scrolls, even without mods. On the Xbox you could make a Ring Of Jump Across The Entire loving Map just from the regular systems.

Then, you'd reload the game and make a Ring Of Jump Across The Entire loving Map And Survive The Landing.

Certainly in 2020 it's very aged, and the jank that comes along with it isn't necessarily worth the cool stuff, but the nostalgia is very real.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
It's a testament to how good Ring Fit Adventure is at what it wants to be that the only faults I can find with it are things that bother you only for a couple of seconds a session once you know them, rather than constant bugbears. But there are two that kind of throw me.

1. The wrist-strap joycon only gets, like, a B+ on figuring out where your leg is. Which is usually more than enough, since it's not really rating your form, but it does mean that getting the game to register the 'starting position' for certain exercises can be really tough. I have to outright cheat to get it to start Thigh Press, and Planking is hard not because of the actual exercise, but because starting the exercise requires me to hold a really specific, tight position for a WHILE until the joycon recognizes I'm in it.

2. If you're exercising only one half of your body then it asks you to switch sides halfway, which is the right thing to do. But that does lead to lopsided workouts when your enemy dies mid-reps, and the game never really does anything to compensate for that.

3. It doesn't care about or in any way check handedness, which is fine for about 95% of the game... but (at least, so far in my playthrough) there's a single minigame that requires you to use the ring con to balance. It bases your positioning on the joycon connected to the ring con, but because it naturally assumes that you got into the position it's asking for from your right hand then that entire minigame is backwards if you're a leftie.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
2. Was patched recently, you can go into battle settings or somesuch to force it to complete mirrored (or all, if you're into that) exercises even if the enemy dies

Ruffian Price
Sep 17, 2016

What drives me nuts is that the controller vibration feedback for a killing blow is weaker than a regular blow (they probably forgot to make it dependent on player settings since you can change feedback level, the game is full of both charming detail and weird omissions like this), it really throws me off when I'm not looking at the screen

also the constant asking if you want to lower the difficulty level. the "hey, uh" option postpones it by five days and then it's the whole cycle again, like windows updates

also making a dozen smoothies doesn't count towards your exercise time :argh:

Ruffian Price has a new favorite as of 14:55 on Aug 8, 2020

Eclipse12
Feb 20, 2008

In Bloodborne I'm using the axe in two-handed extended mode and I've got almost every weapon in the game and none are as overall useful in my build so I'm just using one weapon for the entire playthrough :(

I have Ludwig's sword at +6 but its two hand form is slower than the axe with about the same damage and less useful hitboxes, meanwhile the one-hand stance is faster than the axe but has less damage so it's actually slower to kill.

I'm bummed that the two-hand axe is so versatile and strong that using anything else feels like I'm purposely handicapping myself. I just charge R2 and stagger/kill/knockdown everything. Then one hit at most to finish them off.

Just got the cannon though and that poo poo's awesome

Smirking_Serpent
Aug 27, 2009

in the Panzer Dragoon remake, there’s a giant flashing SKIP button at the bottom of the screen during the entire opening cutscene.

Punished Chuck
Dec 27, 2010

Captain Hygiene posted:

I didn't even consciously realize there was a perfect dodge, I've never done one and my brain just kinda lumped it in with perfect parries, which I can do by accident from time to time :sweatdrop:

It’s a skill you buy. The timing is really tight, most of the time I’ve done it it’s because I was getting ready to parry an attack and only realized it was unblockable at the last possible instant

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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Chuck Buried Treasure posted:

It’s a skill you buy. The timing is really tight, most of the time I’ve done it it’s because I was getting ready to parry an attack and only realized it was unblockable at the last possible instant

Forgot I'd seen it there, I ended up buying it and pulling off a few in the final battles.

For new content, I just beat the game - it's been really good at letting me wear my dumb buckethead outfit through pretty much every important scene, but then they whiff it at the very end and force you to have a basic outfit and no headgear for the final sequence.
:negative:

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