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ilmucche
Mar 16, 2016

Someone had to do it.

My Lovely Horse posted:

Subnautica is pretty good, at any rate I played like 6-7 hours in one day, but catching fish is a pain in the arse. There's the grav trap but that almost makes it harder to pick them up, they seem to move more erratically when they're caught in the field. You'd think I could get a rod or a net or something.

There's a reason "even food and water annoy us" stuck around as a thread title for so long. Best way to play subnautica was to turn off the survival stuff and make farms for fun instead.

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!



Perestroika posted:

Yeah, that's something that almost immediately killed Walking Dead: Saints & Sinners for me. The very first mission you get is from a survivor to go over to her (zombie-infested) house and go get something for her. So you go do that, and it takes quite a while because the game is basically built around carefully avoiding zombies or stealthily taking them down one at a time. Then you come back to her and your reward is... a key to a safe in the exact house you just went to and came back from. So now the game expects you take the exact same extended walk you've already taken just to collect your actual reward.

That's annoying at the best of times, but putting it literally in the first quest of the first area is just .

when i bought into the wow classic hype train with all my friends that was one of the many things that got me

"go here kill x dudes and come back to finish the quest"

"now that you've done that quest i can offer you this one, it's to go to the next area after what you just cleared and kill reskins of the same guys"

"so there's a third quest..."

Kennel
May 1, 2008

BAWWW-UNH!


Borderlands zombie dlc has "collect 10 brains" sidequest (just play the game and you'll soon get it by headshotting zombies)
I did that but didn't return to the quest giver and finished the dlc first.

Follow up quest: collect 25 brains (starting from zero), then 50, 100, 250. If I had returned to the starting spot after reaching the limit, it would have gone swimmingly and I would have probably finished collecting them while beating the story mission.

But of course, it also had an achievement reward, so I went back and grinded those 400 brains like the sucker that I am.

Bussamove
Feb 25, 2006



Subnautica Below Zero, the standalone expansion, does a lot of things wrong but the seatruck module that automatically catches and stores fish in an aquarium to eat later isnt one of them.

Dienes
Nov 4, 2009

dee
doot doot dee
doot doot doot
doot doot dee
dee doot doot
doot doot dee
dee doot doot



College Slice

Bussamove posted:

Subnautica Below Zero, the standalone expansion, does a lot of things wrong but the seatruck module that automatically catches and stores fish in an aquarium to eat later isnt one of them.

This would be the place to elaborate on those.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!


Dienes posted:

This would be the place to elaborate on those.

They got rid of the Seamoth and the Cyclops in favour of the Seatruck and its modules, despite the fact that having more than 1 or 2 modules slows the truck to a crawl. And the seatruck just doesn't have the personality that the other two did.

They kept the jarring visual filter when you switch zones, so you can go from pitch blackness to light blue with perfect visibility by moving one meter.

They slowed everything down. Base movespeed, Seaglide movespeed, Seatruck movespeed. It takes longer to get places, and the world feels smaller regardless.

There's an entire area that has exactly one purpose and no interesting fauna, flora or terrain. And it's fairly large.

There's way, way too much on-land stuff for a sea game. Like a third of the gameplay takes place on land. Which is, of course, below freezing. There's a suit you can get to solve the heat problem mostly, but the game doesn't ever tell you how to get one of the resources for it.

I can't say for sure, but it feels like they nerfed Geothermal generator production while also increasing the scanning room's energy consumption.


Things it does right:

Seatruck aquarium module.
Pinning recipes to your hud.
Regenerating resource nodes.
A massive source of Geothermal vents in a specific area near the surface.

JackSplater has a new favorite as of 15:49 on Apr 13, 2021

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.




Land legs in Subnautica were the worst part, and was restricted to a few key story-locations. Why would anyone want more of that?

Captain Hygiene
Sep 17, 2007

I canne has csebuf?


My subnautica complaint is that goons praised its underwater spookiness left and right so much that I bought it with zero research, only to drop it upon realizing it's actually a resource & crafting game, which i was worn out on. I guess that's ultimately on me, but there's no way I'm not blaming goons at large

Zil
Jun 4, 2011

Satanically Summoned Citrus



Captain Hygiene posted:

My subnautica complaint is that goons praised its underwater spookiness left and right so much that I bought it with zero research, only to drop it upon realizing it's actually a resource & crafting game, which i was worn out on. I guess that's ultimately on me, but there's no way I'm not blaming goons at large

It always a safe bet to blame goons tbh.

John Murdoch
May 19, 2009

I have special eyes.

Just think of all the cool stuff I can see.


Kennel posted:

Borderlands zombie dlc has "collect 10 brains" sidequest (just play the game and you'll soon get it by headshotting zombies)
I did that but didn't return to the quest giver and finished the dlc first.

Follow up quest: collect 25 brains (starting from zero), then 50, 100, 250. If I had returned to the starting spot after reaching the limit, it would have gone swimmingly and I would have probably finished collecting them while beating the story mission.

But of course, it also had an achievement reward, so I went back and grinded those 400 brains like the sucker that I am.

Compounded by the fact that Zombie TK is tucked away in a far corner of a side zone instead of somewhere less infuriatingly time wasting.

BiggerBoat
Sep 26, 2007

I'm sorry, everyone.

Morpheus posted:

Baldur's Gate was pretty bad for that. When you reach the titular city it's just six enormous area full of stuff with a vague goal to accomplish and it's just overwhelming, especially as someone who likes to fully explore maps and do everything.

I think some players just like the go anywhere do anything open world style and others like to carve up areas in smaller bites. When I was younger and had more free time, I yearned for more open worlds but these days I kind of want things to progress gradually but still feel expansive.

Stuff like RDR, Fallout, Witcher just breaks my brain anymore. I go a month without playing and forget what the gently caress I was doing or why.

I can see both sides of the argument.

Bussamove
Feb 25, 2006



JackSplater posted:


There's way, way too much on-land stuff for a sea game. Like a third of the gameplay takes place on land. Which is, of course, below freezing. There's a suit you can get to solve the heat problem mostly, but the game doesn't ever tell you how to get one of the resources for it.

The worst part about the heat mechanic is how lazy it is its more or less the oxygen mechanic reskinned, your O2 meter even swaps for a warmth meter when youre on land. It depletes and when it gets to zero you start to die. Caves and interiors restore it. You get a suit to mitigate but not eliminate it like O2 tanks.

The suit takes snow stalker fur to make. So Ill take my knife and kill snow stalkers right? Nope. You either find it in caves or use a robotic spy penguin-like creature to pull tufts off them while alive.

Incidentally, the O2 and warmth meters sharing UI means youre always toasty warm under water. Even near the freezing surface where poking your head out makes you start freezing to death.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!


Bussamove posted:

The worst part about the heat mechanic is how lazy it is its more or less the oxygen mechanic reskinned, your O2 meter even swaps for a warmth meter when youre on land. It depletes and when it gets to zero you start to die. Caves and interiors restore it. You get a suit to mitigate but not eliminate it like O2 tanks.

And there's a food you can find in said caves that restores a bunch of heat, and also food and water on survival, for a fairly small amount of inventory space. It's one of the best foods until lategame, and it's everywhere on land.

Oh, and being on the new vehicle (entirely open air - basically a hovering motorcycle) fully restores your heat, just like entering a sea vehicle restores your oxygen.

Bussamove
Feb 25, 2006



The snowfox is so floaty and feels bad to control. It really should have been a little tracked vehicle or something with a cab instead-- something that looks like it could actually plow through the snow instead of a foldable little hover-bike.

Phigs
Jan 23, 2019


Captain Hygiene posted:

My subnautica complaint is that goons praised its underwater spookiness left and right so much that I bought it with zero research, only to drop it upon realizing it's actually a resource & crafting game, which i was worn out on. I guess that's ultimately on me, but there's no way I'm not blaming goons at large

It is very spooky though. As someone who doesn't take well to the sea I had to return it.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight


I'm trying to get into Horizon Zero Dawn again, but I'm having a hard time giving a poo poo about these Nora people. They spend the first couple hours of the game treating Aloy, a lonely and confused child, like the biggest piece of poo poo in the world because of "tribal laws", and now I'm just supposed to automatically care about all this bad stuff that's happening to them. It seems just and fair that their world is falling apart. gently caress em.

Also, there's cool bits and pieces of world building, but most of it is not very compelling. There's not a lot to sink your teeth into. There's a bunch of (thus far) meaningless proper nouns and character design decisions, and it's all tenuously connected.

Sally
Jan 9, 2007


Don't post Small Dash!


i'm just getting into H:ZD myself. just got out of the starting area and into the game proper... i get why they did why they did. it helped entrench Aloy as an outsider. disconnected from the Nora at large. Not super up on tribal law and not really bound by their tradition. there are moments of genuine compassion that help tether her to them of course... the guy that trades with outsiders, Teb, Zala, that one matriarch... and of course Rost, who really valued the Nora and respects their laws. so far i've found it a really interesting and complex relationship for the protagonist to explore.

StandardVC10
Feb 6, 2007

Dreams, Amelia - dreams and false alarms

Megamarm

My current Horizon Zero Dawn gripe is with a late-game plot thing. You anger one of the tribal factions, and the game tells you that you should wear a disguise around them. Except that only applies in one specific town - there's a bunch of other outposts associated with the faction that don't care. And it doesn't actually make them attack you or anything. The game just won't let you go into the town unless you've got this specific armor equipped. It's very weird and doesn't feel fully implemented, which is odd because the game generally has a lot of polish.

Captain Hygiene
Sep 17, 2007

I canne has csebuf?


StandardVC10 posted:

My current Horizon Zero Dawn gripe is with a late-game plot thing. You anger one of the tribal factions, and the game tells you that you should wear a disguise around them. Except that only applies in one specific town - there's a bunch of other outposts associated with the faction that don't care. And it doesn't actually make them attack you or anything. The game just won't let you go into the town unless you've got this specific armor equipped. It's very weird and doesn't feel fully implemented, which is odd because the game generally has a lot of polish.

Yeah, that feels extremely half-baked since (as far as I can remember) nothing else in the game makes you hide who you are, and it amounts to a domino mask hiding your identity when pretty much everyone else in the game is instantly like "HEY, AREN'T YOU THAT HUNTER WHO'S BEEN loving UP MACHINES EVERYWHERE??" when they meet you.

Zil
Jun 4, 2011

Satanically Summoned Citrus



I think it was only done if you advance the story without completing a pretty big lore sidequest there. I mean it is kinda a kludge as that quest feels like it should be part of the main story line.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

So I think Kingdom Hearts 2 is just kind of not good. But the real like, lovely cherry on top of it all is Anti-Form. It's like, explicitly just a punishment for using a system you literally have to use to get stronger and learn several near mandatory skills and the only way to negate it even slightly is to reach the end of the game. Anyway, this complaint is brought to you by me turning into anti-form five times in a single boss fight, this game is stupid.

Oxxidation
Jul 22, 2007


Nuebot posted:

So I think Kingdom Hearts 2 is just kind of not good. But the real like, lovely cherry on top of it all is Anti-Form. It's like, explicitly just a punishment for using a system you literally have to use to get stronger and learn several near mandatory skills and the only way to negate it even slightly is to reach the end of the game. Anyway, this complaint is brought to you by me turning into anti-form five times in a single boss fight, this game is stupid.

the chances of it popping skyrocket if you try to active Drive against Org XIII members. to my knowledge this is never explained anywhere

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Oxxidation posted:

the chances of it popping skyrocket if you try to active Drive against Org XIII members. to my knowledge this is never explained anywhere

It also increases against bosses in general. And your likelihood of it goes up every time you use any of the non-final forms. The only way to reduce your "anti-form points" is to either go into anti-form, or go into final form. It's relatively rare to see it outside of boss fights, but it sucks to just have a mechanic like this that exists solely to punish the player for using a mechanic they're taught to use. Especially since anti-form is basically a death sentence in most cases what with not being able to heal or use reaction commands.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Sally posted:

i'm just getting into H:ZD myself. just got out of the starting area and into the game proper... i get why they did why they did. it helped entrench Aloy as an outsider. disconnected from the Nora at large. Not super up on tribal law and not really bound by their tradition. there are moments of genuine compassion that help tether her to them of course... the guy that trades with outsiders, Teb, Zala, that one matriarch... and of course Rost, who really valued the Nora and respects their laws. so far i've found it a really interesting and complex relationship for the protagonist to explore.

To be fair, there is a really satisfying scene towards the end involving the Nora that's really fun to watch after an entire game of them being The Absolute Worst.

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moosecow333
Mar 15, 2007

Super-Duper Supermen!


Finally finished Space Crew and there are some other things that bugged me about the game.

The pacing was pretty slow - I didn't spend a lot of time grinding missions but it still took me about 35 missions to beat the game as opposed to Bomber Crew's ~20ish. This wouldn't be a big problem but most missions boiled down to 'Go to this area and kill everyone, maybe pick something up, return to base' so I got pretty burned out at the end.

I'm also not a massive fan of the final mission. After you destroy the enemy home world their moon reveals itself to be the queen who teleports to Earth. I was getting excited for a final boss fight but as soon as you show up the game just tells you to teleport inside the boss and self destruct your ship. What really annoyed me was that since the game was so much easier than Bomber Crew I never put more escape pods in my ship because I literally never needed to, so having that sprung on me at the very last second was annoying.

Granted, the only thing I think this changes is if there is an X or a Check Mark next to their name on the final screen, but I'd be nice if my guys got to live.

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