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small ghost
Jan 30, 2013



Oxxidation posted:

obsidian said that yes-man's "assertiveness" upgrade will give him the ability to say no to anyone except the courier, but that implication sure doesn't come across in the line itself


StandardVC10 posted:

I believe it's been stated before that Yes Man's lines are supposed to imply some Benny 2.0 won't un-cap the pyramid on the Courier just like Benny/you did on House, not that he's plotting to betray you. But of course you can interpret them how you like.

ahh, ok, that's a shame. Well I prefer my interpretation so I'm keeping it.

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Your Gay Uncle
Feb 16, 2012
EXCUSE ME WHILE I HELP DOZENS OF MEXICANS FUNNEL HOT TAR UP MY MOTHERS ASS WITH A TRAFFIC CONE

The Moon Monster posted:

Did you go from playing on normal to playing on hard? The curse rate on hard has always been stupidly high. Maybe they bumped it up on normal too now...


No, been playing on hard since Rebirth came out to get all the unlocks. It just sucks that the only way they decided to up the difficulty by increasing curses, decreasing consumable drop rates and nerfing good items in a single player game

christmas boots
Oct 15, 2012

To these sing-alongs of siren songs
To oohs to ahhs to big applause
With all of my anger I scream and shout
America, I love you but you're freaking me out


Biscuit Hider

small ghost posted:

ahh, ok, that's a shame. Well I prefer my interpretation so I'm keeping it.

Death of the Author: the only thing that matters is what's presented in the game itself and beyond that Obsidian's interpretation is as valid as yours.

Gaius Marius posted:

When I think the people I think of the unelected dictator with an unwavering army of robots who arbitrarily decides who lives and dies.

Who has time to oppress the populace with all these packages to deliver!?

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

christmas boots posted:

Death of the Author: the only thing that matters is what's presented in the game itself and beyond that Obsidian's interpretation is as valid as yours.


Who has time to oppress the populace with all these packages to deliver!?

Honestly I wish delivering things had been a bigger part of the plot. Who organizes the couriers? Why?

ilmucche
Mar 16, 2016

Someone had to do it.

VanSandman posted:

Honestly I wish delivering things had been a bigger part of the plot. Who organizes the couriers? Why?

Aren't the courriers just the mail service in the game? I thought you find out it was basically chance that you picked up the chip that got you shot

Oxxidation
Jul 22, 2007


ilmucche posted:

Aren't the courriers just the mail service in the game? I thought you find out it was basically chance that you picked up the chip that got you shot

they're freelancers, i don't think there's a centralized organization like the NCR who certify them. presumably only successful couriers stay couriers for very long, so they build reputation by word-of-mouth. the weaker ones die in the wastelands and the unscrupulous ones learn quickly that "losing" packages means having to field "complaints" from disgruntled customers packing "high-caliber weaponry and sharp sticks"

small ghost
Jan 30, 2013



ilmucche posted:

Aren't the courriers just the mail service in the game? I thought you find out it was basically chance that you picked up the chip that got you shot

It's not entirely chance; Ulysses was originally assigned to take the chip but passed it over when he saw your name on the list in the hopes of getting you killed, but iirc it is coincidence that that delivery slot happened to be the one with the real artifact and not one of the fakes.

Phigs
Jan 23, 2019


small ghost posted:

Independent is the real best choice anyway. Hoover dam belongs to the people

I mean theoretically you could NOT run New Vegas and instead use your power only to keep outside forces from loving with whatever New Vegas happens to become without their influence. Or go all Tracer Tong and delete your robot army and set New Vegas back to zero after you drive off the NCR and Legion.

Cleretic
Feb 3, 2010

I'm just gonna stand here like this, and if I get hit, it's your own fault.


People keep reading the Yes Man ending as you essentially becoming the new Mr. House, but the ending itself actually confirms that the Courier just... leaves New Vegas afterwards, lets Yes Man run things completely.

Crowetron
Apr 29, 2009




The Courier leaves in every ending because after the Battle for Hoover Dam, she goes "Wait, gently caress, I just thought of a way to get the gold out of that lovely casino" and runs off with as much Jet as she can carry. This is canon.

LIVE AMMO COSPLAY
Feb 3, 2006



I don't think there are any good choices for who should lead New Vegas but you can probably help some of the smaller factions out.

John Murdoch
May 19, 2009

I have special eyes.

Just think of all the cool stuff I can see.


I've been binging a lot of random NV stuff on Youtube and having heard it a few times (though maybe not listening super closely) I definitely got a sinister vibe from Yes Man's speech at the end.

ilmucche
Mar 16, 2016

Someone had to do it.

Yeah yes man gave me the idea that yes man was in charge

bony tony
Aug 9, 2013



Well yeah, you gave him full control of a robot army and removed most of his possible adversaries during the course of the game, and he's got access to all of House's plans. He isn't programmed to say no to things, but that problem goes away if the Courier disappears and he shuts himself away into the Lucky 38 again.

Cleretic
Feb 3, 2010

I'm just gonna stand here like this, and if I get hit, it's your own fault.


bony tony posted:

Well yeah, you gave him full control of a robot army and removed most of his possible adversaries during the course of the game, and he's got access to all of House's plans. He isn't programmed to say no to things, but that problem goes away if the Courier disappears and he shuts himself away into the Lucky 38 again.

And, like I mentioned, that's not an 'if'. The Courier disappears, that's stated directly.

Hedgehog Pie
May 19, 2012

Total fuckin' silence.

Yes Man always creeped me out a bit tbh and as a result I never trusted him first time through.

CJacobs
Apr 17, 2011

Dead Space: -ed


Dead Space 3's checkpoint system is really starting to annoy me. The game's got two types, progress saves and checkpoint saves. Progress saves only occur at chapter breakpoints, but checkpoint saves occur in nearly every room. This is important. When you die, the game takes you back to your last checkpoint, but when you load your game, you are taken back to your last progress. Your checkpoint essentially means nothing except for as a way to save your inventory and collectibles, it's wiped when you quit. But this also means that should your game end for any reason, death or quitting or otherwise, your spent supplies are gone.

At one point there is an ENTIRE SIDE MISSION that has no progress saves, meaning you have to play the whole side mission and then remember to proceed forward to the next story breakpoint. If you don't, you will keep all the supplies you gained and spent, but NOT your completion progress and will have to do it again with permanently lost ammo and resources.

muscles like this!
Jan 17, 2005



I've been playing the Destroy All Humans remake and I like the gameplay just fine but something annoying is how short the missions are. You feel like you're just getting going and the mission ends and kicks you back to the map menu.

IshmaelZarkov
Jun 20, 2013


LIVE AMMO COSPLAY posted:

I don't think there are any good choices for who should lead New Vegas but you can probably help some of the smaller factions out.

FWIW I ran a TTRPG of New Vegas where the players turned around and gave the Lucky 38 to the Followers, told Yes Man they were in charge, and let the doctors and scientists determine the way forwards.

I was so proud of those guys.

Sininu
Jan 8, 2014



muscles like this! posted:

I've been playing the Destroy All Humans remake and I like the gameplay just fine but something annoying is how short the missions are. You feel like you're just getting going and the mission ends and kicks you back to the map menu.

Yeah, I felt the same. The missions just ending without any story bits to finish them off smoothly was really jarring.

bony tony
Aug 9, 2013



IshmaelZarkov posted:

FWIW I ran a TTRPG of New Vegas where the players turned around and gave the Lucky 38 to the Followers, told Yes Man they were in charge, and let the doctors and scientists determine the way forwards.

I was so proud of those guys.

That's my headcanon too! Julie Farkas has a good head on her shoulders, will stand up for the little guy, and is much more qualified than me, a disaster bi mailwoman.

Pastry of the Year
Apr 12, 2013



Vice City Stories

me: yay! more new-to-me missions and stories in my second-favorite GTA setting!

Boomshine Blowout: are you having a good time? well

me: this mission sucks out loud and could not possibly have been tested by anyone but I figured out the trick and beat it by the skin of my teeth and now I never have to play it again

empire building missions: allow me to inject the content you crave directly into your body

Jive Drive: ahem

me: oh my god gently caress this game

Gaius Marius
Oct 9, 2012



Your gonna lose it when you hit Turn On, Tune In, Bug out. Jive drive I think is the last rail shooter section though.

Morpheus
Apr 18, 2008

My favourite little monsters


Pits suck in Returnal. Water, too (until you get the ability to enter then, which I don't have yet but assume exists).

You'll be fighting some guys, not looking at the ground because you're playing a third person button hell, then suddenly you fall into a lot and lose a very large chunk of health. Then you respawn at the edge and, not realizing what direction your facing, move forward and fall into he loving pit again. Feels like poo poo. Especially when you fall into water because, like, water, really?

Like, either reduce the amount of health you lose or just don't lose any and suffer the penalty of disorientation from respawning while bullets are flying around you.

Anyway the game is corrupting saves right now so it's not a problem at the moment I guess.

Overwatch Porn
Dec 22, 2006


have you considered not just blindly running in whatever direction you want

RandolphCarter
Jul 30, 2005




Itís been a while since I had Raul as a companion in New Vegas, but doesnít he say he spent time in Legion territory and verifies that itís safe? Man I gotta play New Vegas again soon.

Gaius Marius
Oct 9, 2012



RandolphCarter posted:

Itís been a while since I had Raul as a companion in New Vegas, but doesnít he say he spent time in Legion territory and verifies that itís safe? Man I gotta play New Vegas again soon.

He does

MiddleOne
Feb 17, 2011



Umineko frontloads all the worst parts of its OST in the way too long introduction.

Judge Tesla
Oct 29, 2011



Who's bright idea was it to put Sephiroth in Xenoblade Chronicles 2, how in the hell is Rex supposed to fight a guy who can move at the speed of light, can freeze everything around him to Absolute Zero and has a giant nodachi.

Morpheus
Apr 18, 2008

My favourite little monsters


Judge Tesla posted:

Who's bright idea was it to put Sephiroth in Xenoblade Chronicles 2, how in the hell is Rex supposed to fight a guy who can move at the speed of light, can freeze everything around him to Absolute Zero and has a giant nodachi.

You rube, you absolute dunce, he does it with the power of friendship.

Manager Hoyden
Mar 5, 2020



In Yakuza 0 your success in the final race in the pocket racers arc is pretty much random.

The game randomly makes your car fly off the track no matter how stable it actually is. So your strategy is to keep repeating the race until you get lucky.

It's a tiny annoyance in an otherwise great game but come on

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.




Manager Hoyden posted:

In Yakuza 0 your success in the final race in the pocket racers arc is pretty much random.

The game randomly makes your car fly off the track no matter how stable it actually is. So your strategy is to keep repeating the race until you get lucky.

It's a tiny annoyance in an otherwise great game but come on

You havent seen the Catfighting, have you?

Manager Hoyden
Mar 5, 2020



No I have avoided it because I do not want to explain the scene to my wife if she walked in

Kennel
May 1, 2008

BAWWW-UNH!


Manager Hoyden posted:

No I have avoided it because I do not want to explain the scene to my wife if she walked in


(although they aren't insects in Zero)

CJacobs
Apr 17, 2011

Dead Space: -ed


Manager Hoyden posted:

No I have avoided it because I do not want to explain the scene to my wife if she walked in

Good news! You already gave her your dignity when you got married to her it seems so she'll surely understand the desire to watch domineering women perform.

Leal
Oct 2, 2009

If you LP what I LP
And if you work retail like I work retail
You would also scream like I scream


Any video game with a parry system that has the window be extremely tight, but the enemies just love to showboat their attacks and you're just waiting for them to strike. Then when they finally attack its like half a frame lightning quick strike. Completely kills my rhythm.

CJacobs
Apr 17, 2011

Dead Space: -ed


Leal posted:

Any video game with a parry system that has the window be extremely tight, but the enemies just love to showboat their attacks and you're just waiting for them to strike. Then when they finally attack its like half a frame lightning quick strike. Completely kills my rhythm.

Immortal Unchained had fun with this. It's a bullet hell style shooter so dodge rolling is how you parry, but there's a teleporting enemy type that gave people lots of trouble because it fires instantly right AFTER its really obvious slow telegraphed teleport move. And if you happen to die to this specific guy...

https://www.youtube.com/watch?v=i_f6IWrDK3A#t=30s
(timestamp 30s)

...the devs kindly let you know they have no sympathy for you.

Dewgy
Nov 10, 2005
ENGLISH VA WORK IN DUBS USUALLY SUCKS BIG TIME


Manager Hoyden posted:

In Yakuza 0 your success in the final race in the pocket racers arc is pretty much random.

The game randomly makes your car fly off the track no matter how stable it actually is. So your strategy is to keep repeating the race until you get lucky.

It's a tiny annoyance in an otherwise great game but come on

CyricZís guide to Pocket Circuit is an invaluable resource for making that whole thing trivial: https://gamefaqs.gamespot.com/pc/241144-yakuza-0/faqs/74451/pocket-circuit

If you follow their guides then you can slam through every Pocket Circuit race in 0 and Kiwami and only needing to use the boost one time in one specific race in Kiwami.

I think the concept is really fun and I think it could make for a really fun standalone game, but at some point, you just kind of want to get it over with.

Manager Hoyden
Mar 5, 2020



Dewgy posted:

CyricZ’s guide to Pocket Circuit is an invaluable resource for making that whole thing trivial: https://gamefaqs.gamespot.com/pc/241144-yakuza-0/faqs/74451/pocket-circuit

If you follow their guides then you can slam through every Pocket Circuit race in 0 and Kiwami and only needing to use the boost one time in one specific race in Kiwami.

I think the concept is really fun and I think it could make for a really fun standalone game, but at some point, you just kind of want to get it over with.

Oh yeah I definitely liked the whole mini game. My problem was that one particular race. You could use the setup from the guide you linked (mine was exactly that I think) and it was still a crapshoot. You could do a test run with that car ten times and it would never once be in danger of going off the track, but once you put it in the story race it helicoptered off the jumps and corners seemingly at random.

I think it was just trying to build drama since your car really should have been able to beat the last guy for a while before you race him.

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moosecow333
Mar 15, 2007

Super-Duper Supermen!


Monster Hunter has tons of options for sorting menus except for the most useful one, alphabetical.

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