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spit on my clit
Jul 19, 2015

by Cyrano4747
Dark Souls: Remastered (Switch edition)

this game came out months after the remastered version did on the other platforms and yet it runs at 30 fps? The switch might not be as strong as even the base ps4, but there's no way it shouldn't be able to run the original dark souls at 60 fps. it wouldn't be too annoying if the sound wasn't crushed to hell, too. Also, I don't remember if this is just the default for this game on every platform, but B is confirm whereas it would usually be A. You see, this is usually because the A is for America, while the B is for Bippon, the nation this game was made in. I can't even find a place in the options to switch it around. You'd think a fix would be included in the first patch (if there was ever going to be one), it's an easy one to make.

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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

spit on my clit posted:

Dark Souls: Remastered (Switch edition)

The FPS is probably an MP sync thing. They likely didn't want different FPS from docked to handheld.

Byzantine
Sep 1, 2007

Digirat posted:

This is a good point I didn’t really think about, and I guess also a reason souls bosses are a Thing Dragging the Games Down for me. On my first playthrough of dark souls 1, which was my first game, I’d lose pretty regularly but always felt like I was making progress and nothing felt unreasonable, until the moment I hit a boss when all progress just slammed to a halt because not only are they disproportionate spikes in the difficulty curve but they also mean you’re getting nothing done until you finally get past them. I never feel like I’m at a brick wall in souls games, until I hit a boss.

Capra brickwalled me so hard I thought I wasn't supposed to go that way yet. Wound up getting all the way to O&S before I finally had to look up how to upgrade my weapons.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
How come every protagonist in FF13 is pants-on-head thumb-sucking stupid?

EDIT: I meant FF14, but yeah, FF13 is also full of pants-making GBS threads morons.

An Actual Princess
Dec 23, 2006

Screaming Idiot posted:

How come every protagonist in FF13 is pants-on-head thumb-sucking stupid?

EDIT: I meant FF14, but yeah, FF13 is also full of pants-making GBS threads morons.

alisaie doesn't deserve this kind of treatment

Wanted By Weed
Aug 14, 2005

Toilet Rascal

Screaming Idiot posted:

How come every protagonist in FF13 is pants-on-head thumb-sucking stupid?

EDIT: I meant FF14, but yeah, FF13 is also full of pants-making GBS threads morons.

Now I'm curious as to how far in the story you are. Some of them get better, but some just get *dumber.*

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Monster Hunter World not being on Switch is a problem. I could get generations but I don't know if I could go back because of all the QoL changes

spit on my clit
Jul 19, 2015

by Cyrano4747
Slay the Spire: The final boss is utter bullshit by all definitions. Even with the most defensively-driven Ironclad I could have, he still just rolls over everything I could do. I understand that the "unprepared" line it gives you when it dies means "get this very specific deck and set of relics or else you will not beat this boss", but that's a bit of a poo poo move, yeah? I've got to this guy five times now with the best deck/relics I could have and yet nothing works. But hey, the game's still in early access, i'm sure they will make some small changes to the boss to make it not the worst in every way possible and not leave it as it is so some dipshit can say its like dark souls when reviewing the game

RyokoTK
Feb 12, 2012

I am cool.
It gets a little less grating if you think of the Heart as a bonus super-boss instead of just a final boss. The game still counts beating the Act 3 boss and getting the score screen as a win, even if you proceed to die in Act 4.

Of course, they should probably not say it’s a defeat when you die. The Run History also calls it a loss, but I’m pretty sure it’s marked as a win on the stats page, and you get win-based unlocks for beating Act 3 regardless.

Ironclad beats the Heart by getting a ton of card draw and exhaustion. Corruption is a supremely good card in that fight. Then you can try to either scale up your defense and go for big Body Slam hits or try to scale your offense with Limit Break. You aren’t going to beat it every time though.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Does the new Black Mirror count as a game?

We started it and I can't quite explain why it isn't working for me but it feels like the execution isn't as good as the concept.

Tunicate
May 15, 2012

BotW could have done a bit better with varying the champion dialogue depending on how many beasts you killed (the map instructions get old the second time you hear them), and i feel like the VAs weren't great overall.

PubicMice
Feb 14, 2012

looking for information on posts

Len posted:

Does the new Black Mirror count as a game?

We started it and I can't quite explain why it isn't working for me but it feels like the execution isn't as good as the concept.

Sounds like Black Mirror to me, don't see what the issue is.

ilmucche
Mar 16, 2016

spit on my clit posted:

Slay the Spire: The final boss is utter bullshit by all definitions. Even with the most defensively-driven Ironclad I could have, he still just rolls over everything I could do. I understand that the "unprepared" line it gives you when it dies means "get this very specific deck and set of relics or else you will not beat this boss", but that's a bit of a poo poo move, yeah? I've got to this guy five times now with the best deck/relics I could have and yet nothing works. But hey, the game's still in early access, i'm sure they will make some small changes to the boss to make it not the worst in every way possible and not leave it as it is so some dipshit can say its like dark souls when reviewing the game

This is loads of early access games. The hardcore fans clamor for a more unforgiving game because they're the best at it. See also: darkest dungeon

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Slay the Spire has generally avoided that problem so far, either by nerfing things over time or adding harder difficulties on top of the existing game (which the final act essentially is). I don't like the final act at the moment but I'm hopeful about it being changed.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Darkest Dungeon isn't even that hard or unforgiving when you learn it. People still occasionally whinge about stuff like corpses, when they're actually a good thing for a lot of classes and builds, because they let you keep positions filled.

Also watching a dude I like's old LPs of Dead Space 1/2/3 and man, I'm so glad we got past that bit of time where a bunch of games aped them and shoved in a hundred stupidly long rear end, suffering porn gruesome player deaths, where you know the animator was edging the whole time.

Spinning Robo
Apr 17, 2007

Len posted:

Does the new Black Mirror count as a game?

We started it and I can't quite explain why it isn't working for me but it feels like the execution isn't as good as the concept.

Bandersnatch is so very late to the "Wouldn't it be hosed up if a video game player, like, KNEW they were being controlled?" bit and is so much less in a position to do it well that it could never be truly interesting.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I'm a month late on this, but I fired up Stellaris to try out the changes made with the last major patch. First thing the game tells me is "Hey you should re-enable the tutorial because a lot of stuff changed." So I do. After sitting through the game painstakingly holding my hand about how to read the interface and move ships around, I finally can open up the planet screen to see what replaced the old "tiles" system. All the explanation the tutorial gives about the new planet interface is a single box from the advisor basically saying "Hey here's where you can build stuff on planets. Okay, well, thanks for reading."

Before, planets were a certain size, up to 25. The size was how many tiles the planet supported. Tiles could have resources on them and you would place buildings on the tiles to exploit those resources. It was fairly intuitive once you stopped to think about it. The last major update ripped out that system entirely. Now planets have districts that presumably produce resources. I say presumably because all they actually produce are types of jobs. The buildings from the tiles system are still there, but now they each create a different kind of job while consuming resources.

Speaking of resources, the game used to have four you needed to keep track of: energy, minerals, food, and influence. Now there's closer to 9 resources, and none of them are adequately explained. Before I gave up, the most I could figure out is that alloys are produced at an extremely slow rate from minerals, and are needed to build pretty much everything in the game.

My star empire needed energy credits, so I built an additional power district because it seemed to be what would produce energy. It did, but the tooltip didn't explain that directly. Instead it explained that an energy district will cost 1 energy per month to maintain, while producing two power plant jobs. Further digging in a different tooltip altogether revealed that power plant jobs each produce 2 energy on their own. So each energy district produces a net positive of 3 energy. None of this is explained in plain english.

For the 9 months between 2.0 and 2.2, the game was extremely fun and was easy to understand. But now Stellaris joins the long tradition of Paradox games being far too complicated with a loving useless tutorial that refuses to explain anything important.

My Lovely Horse
Aug 21, 2010

Late game missions in Spider-Man are kind of a disappointment. Fighting two supervillains at once doesn't feel like the developers designed a fight against two boss enemies, it feels like they designed two boss enemies separately and ended up putting them in the same arena. The way they work tends to get in the way of the game's own established systems.

That whole late game section probably should have been the second half or even two thirds of the game rather than the final quarter, too.

PancakeTransmission
May 27, 2007

You gotta improvise, Lisa: cloves, Tom Collins mix, frozen pie crust...


Plaster Town Cop

DoubleNegative posted:

I'm a month late on this, but I fired up Stellaris to try out the changes made with the last major patch. First thing the game tells me is "Hey you should re-enable the tutorial because a lot of stuff changed." So I do. After sitting through the game painstakingly holding my hand about how to read the interface and move ships around, I finally can open up the planet screen to see what replaced the old "tiles" system. All the explanation the tutorial gives about the new planet interface is a single box from the advisor basically saying "Hey here's where you can build stuff on planets. Okay, well, thanks for reading."

Before, planets were a certain size, up to 25. The size was how many tiles the planet supported. Tiles could have resources on them and you would place buildings on the tiles to exploit those resources. It was fairly intuitive once you stopped to think about it. The last major update ripped out that system entirely. Now planets have districts that presumably produce resources. I say presumably because all they actually produce are types of jobs. The buildings from the tiles system are still there, but now they each create a different kind of job while consuming resources.

Speaking of resources, the game used to have four you needed to keep track of: energy, minerals, food, and influence. Now there's closer to 9 resources, and none of them are adequately explained. Before I gave up, the most I could figure out is that alloys are produced at an extremely slow rate from minerals, and are needed to build pretty much everything in the game.

My star empire needed energy credits, so I built an additional power district because it seemed to be what would produce energy. It did, but the tooltip didn't explain that directly. Instead it explained that an energy district will cost 1 energy per month to maintain, while producing two power plant jobs. Further digging in a different tooltip altogether revealed that power plant jobs each produce 2 energy on their own. So each energy district produces a net positive of 3 energy. None of this is explained in plain english.

For the 9 months between 2.0 and 2.2, the game was extremely fun and was easy to understand. But now Stellaris joins the long tradition of Paradox games being far too complicated with a loving useless tutorial that refuses to explain anything important.

I think there's a mod that shows the output of each building/district based on full jobs in the tooltip when building them, and apparently next patch will include it. Because you're right, it's not clear enough (and I shouldn't have to go through other tabs to look at the jobs and figure out what the current output is)

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

Yardbomb posted:


Also watching a dude I like's old LPs of Dead Space 1/2/3 and man, I'm so glad we got past that bit of time where a bunch of games aped them and shoved in a hundred stupidly long rear end, suffering porn gruesome player deaths, where you know the animator was edging the whole time.

yea that trend seems to have died with the first reboot tomb raider

muscles like this!
Jan 17, 2005


Tardcore posted:

yea that trend seems to have died with the first reboot tomb raider

Shadow of the Tomb Raider still has them. There's the optional tomb early on that's all fire and wind where if you miss a jump you get this cutscene of Lara breaking her ankle and wolves mauling her.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


It's been severely toned down from TR2013 and now made (unintentionally?) hilarious with the photo mode.



omg i'm literally dead lol

MiddleOne
Feb 17, 2011

exquisite tea posted:

It's been severely toned down from TR2013 and now made (unintentionally?) hilarious with the photo mode.



omg i'm literally dead lol

What the gently caress. :psyduck:

Kennel
May 1, 2008

BAWWW-UNH!

MiddleOne posted:

What the gently caress. :psyduck:

In photo mode you can stop the action, move the camera, change the facial expression etc.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
I'm playing the witcher 2 and over the past few days it's actually started to grow on me now that i've made some progress,that first few hours are pretty rough yeah but it's getting better.

But the inventory system is really bad,aggravatingly bad, and the combat system as i say is growing on me but there's alot of "oops we threw 50 enemies at you, time to die".

it's somehow worse than the first game which is super weird,and the swords thing still annoys me,i get why it's there but it still annoys me.

Punished Chuck
Dec 27, 2010

Kennel posted:

In photo mode you can stop the action, move the camera, change the facial expression etc.


*record scratch* “Yeah, that’s me. Now, you’re probably wondering how I got into this mess...”

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Kennel posted:

In photo mode you can stop the action, move the camera, change the facial expression etc.


2018 big mood oof

Queen Combat
Dec 29, 2017

Lipstick Apathy

Somfin posted:

2018 big mood oof

Nah nah, this is my 2019 mood. I'm staying positive, no matter how hosed things looked. 2018 I was so goddamn sad and anxious all the time about things I couldn't change.

Gonna be like Lara here: even if I'm about to get my head bitten off by a bear, if there's nothing I can do about it, why not smile?

Deified Data
Nov 3, 2015


Fun Shoe
I got the Bayonetta 2 port to Switch for Xmas and decided to play the first game before I start the second. I've never played the series before but more or less knew what to expect. Tons of personality, stylish combos, high learning curve are all a plus to me.

I have mixed feelings about being rated for my performance in games. I feel like recently Smash Ultimate did a good job of it in its Classic Mode, where the better you fight the higher your modifier gets, and the more of the mural you get to see. In Bayonetta I don't mind being rated for every encounter (I tend to score silvers most often with the occasional platinum), but what I don't care for as much is having my score dragged through the mud by failing touchy QTE's without warning, dying at least once per stage when I'd otherwise been playing decently well. I told myself I wouldn't care about my ratings since this was my first playthrough, but it may also be my only playthrough since I have Bayo 2 lined up neatly behind it. Thing is I honestly wouldn't care about the QTE's if I wasn't being rated on them lol, the game's checkpoint system is otherwise more than fair.

Fantastic game though, it's been a ton of fun.

Brazilianpeanutwar posted:

I'm playing the witcher 2 and over the past few days it's actually started to grow on me now that i've made some progress,that first few hours are pretty rough yeah but it's getting better.

But the inventory system is really bad,aggravatingly bad, and the combat system as i say is growing on me but there's alot of "oops we threw 50 enemies at you, time to die".

it's somehow worse than the first game which is super weird,and the swords thing still annoys me,i get why it's there but it still annoys me.

Yeah I might be one of the rare few who preferred Witcher 1 to 2 all around. Witcher 1 was solidly a PC game and played like one, jank and all. I never struggled to do anything that the game expected me to do. Witcher 2 however was a constant struggle between kb/m and gamepad, with no obvious winner or loser - both inputs sucked but each one had poo poo only it could do properly, like combat on the gamepad and menu navigation on kb/m. Up til then I had never played a game like that before. I was fine with the difficulty because spamming signs was easy but it was just all around an unpleasant game to play.

Deified Data has a new favorite as of 19:46 on Jan 2, 2019

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Deified Data posted:

I got the Bayonetta 2 port to Switch for Xmas and decided to play the first game before I start the second. I've never played the series before but more or less knew what to expect. Tons of personality, stylish combos, high learning curve are all a plus to me.




Yeah I might be one of the rare few who preferred Witcher 1 to 2 all around. Witcher 1 was solidly a PC game and played like one, jank and all. I never struggled to do anything that the game expected me to do. Witcher 2 however was a constant struggle between kb/m and gamepad, with no obvious winner or loser - both inputs sucked but each one had poo poo only it could do properly, like combat on the gamepad and menu navigation on kb/m. Up til then I had never played a game like that before. I was fine with the difficulty because spamming signs was easy but it was just all around an unpleasant game to play.

I think most of issues i have with the game stem from Geralt's movement,he's too slow to draw his sword,he can't navigate tight spaces,he acts like climbing a small ledge is a herculean feat and he frequently fluffs attacks which wasn't really a thing in the first game.

Ugly In The Morning
Jul 1, 2010
Pillbug

Brazilianpeanutwar posted:

I think most of issues i have with the game stem from Geralt's movement,he's too slow to draw his sword,he can't navigate tight spaces,he acts like climbing a small ledge is a herculean feat and he frequently fluffs attacks which wasn't really a thing in the first game.

The tutorial in the Witcher 2 was also ball-bustingly difficult at times. That ballista fight was a pain in the rear end, I actually got stuck there the last time I tried to play it.

Owl Inspector
Sep 14, 2011

exquisite tea posted:

It's been severely toned down from TR2013 and now made (unintentionally?) hilarious with the photo mode.



omg i'm literally dead lol

I want to see more of these now because this is hilarious

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Ugly In The Morning posted:

The tutorial in the Witcher 2 was also ball-bustingly difficult at times. That ballista fight was a pain in the rear end, I actually got stuck there the last time I tried to play it.

The "tutorial" tutorial or the story "foltest and geralt wreck poo poo before foltest gets wrecked" tutorial? Cause they were both a pain in the arse, i died in the first tutorial and got sent onto the main story,they really do not explain combat properly at all.

Ugly In The Morning
Jul 1, 2010
Pillbug

Brazilianpeanutwar posted:

The "tutorial" tutorial or the story "foltest and geralt wreck poo poo before foltest gets wrecked" tutorial? Cause they were both a pain in the arse, i died in the first tutorial and got sent onto the main story,they really do not explain combat properly at all.

Wasn’t the “tutorial” tutorial added to the game a while after release because so many people were having a hard time beating the Geralt and Foltest tutorial?

E:yep, added in the enhanced edition. The difficulty in that game was so hosed up.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Ugly In The Morning posted:

Wasn’t the “tutorial” tutorial added to the game a while after release because so many people were having a hard time beating the Geralt and Foltest tutorial?

E:yep, added in the enhanced edition. The difficulty in that game was so hosed up.

Ahh well that explains it,yeah i'm playing enhanced edition.

Phlegmish
Jul 2, 2011



Ugly In The Morning posted:

The tutorial in the Witcher 2 was also ball-bustingly difficult at times. That ballista fight was a pain in the rear end, I actually got stuck there the last time I tried to play it.

First time I tried playing the Witcher 2 not long after it came out, I actually had to give up during the final fight of the tutorial because it was just too difficult for me. You have to fight a bunch of guys at once while you basically don't have any powers yet and you're still unfamiliar with the controls.

I've since gone back to it and beaten the game, but still, what were they thinking

e: yeah, I'm pretty sure my second attempt was the Enhanced Edition on Steam.

Patrick Spens
Jul 21, 2006

"Every quarterback says they've got guts, But how many have actually seen 'em?"
Pillbug

Digirat posted:

I want to see more of these now because this is hilarious

Here you go.

spit on my clit
Jul 19, 2015

by Cyrano4747
Every Ubisoft game I buy on steam requires uPlay. it's not a dealbreaker, but it is very annoying.

Ugly In The Morning
Jul 1, 2010
Pillbug

spit on my clit posted:

Every Ubisoft game I buy on steam requires uPlay. it's not a dealbreaker, but it is very annoying.

Uplay has grown on me a lot. I like the points you get for achievements that you can spend on little mini DLC bits. It’s certainly better than it was when it first came out and was just there as DRM.

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oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

spit on my clit posted:

Slay the Spire: The final boss is utter bullshit by all definitions. Even with the most defensively-driven Ironclad I could have, he still just rolls over everything I could do. I understand that the "unprepared" line it gives you when it dies means "get this very specific deck and set of relics or else you will not beat this boss", but that's a bit of a poo poo move, yeah? I've got to this guy five times now with the best deck/relics I could have and yet nothing works. But hey, the game's still in early access, i'm sure they will make some small changes to the boss to make it not the worst in every way possible and not leave it as it is so some dipshit can say its like dark souls when reviewing the game

I've seen runs that absolutely steamroll the final boss, but I'm pretty much convinced the game simply decides you're going to lose whenever it wants. For example, the last run I had as Defect was built on power cards and was pretty much unstoppable once it really got going. Of course the Act 3 boss is the Awakened One, which is the hardest counter to this deck there can be, (I somehow made it to his second form, but the cards i needed just didn't show up). My last several Silent runs were countered perfectly by The Time Keeper. Maybe i'm just bad at the game, but it seems like at that point in a particular run your deck is fairly specialized and there isn't much wiggle room, and the game says "Not this time!" and ends your run.

Unrelated to that, I'm playing Baldur's Gate 2 for the first time, and holy poo poo, I've been spoiled rotten by the modern iterations of this type of game. The game suffers horribly from a lack of frequent autosaves, dynamic cursors, fast travel options, and speed settings, to name several issues. The inventory system is just loving dire. Yeah, the game is older than the hills, I know, and it's the reason some of the games i do really like even exist at all. I also find the old school graphics charming actually. Unfortunately, i doubt i'll ever get far in this game because losing two hours of progress with an errant click is not something I'm willing to get accustomed to.

oh dope has a new favorite as of 22:02 on Jan 2, 2019

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