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Unskippable cutscenes are trash and made it so Ill never replay Wolfenstein. Im here to shoot Nazis on the moon, not sit through exposition while Im trapped watching people talk.
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# ? Jun 23, 2017 17:56 |
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# ? Apr 27, 2024 11:22 |
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It turns out that you can die within a minute of starting the game if you want to, so at least I can check my loadscreen issue quickly. In-game cutscenes were trash when Half-Life did it. Nearly an hour of gametime and I haven't been past the prologue. e: Holy gently caress even quitting from the game to the main menu causes a loadscreen hang this is amazing. Gitro has a new favorite as of 18:23 on Jun 23, 2017 |
# ? Jun 23, 2017 18:20 |
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Rogue Leader on Gamecube was the first time I ever encountered the modern concept of detective vision, literally the only reason not to use it all the time was because it penalized your ranking at the end of each level.
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# ? Jun 23, 2017 18:35 |
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Barudak posted:Unskippable cutscenes are trash and made it so Ill never replay Wolfenstein. That's why I can't even be bothered playing it once lol
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# ? Jun 23, 2017 18:36 |
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Action Tortoise posted:What the gently caress even is Destiny's story? https://www.youtube.com/watch?v=9yXs0R370LU (My favorite part of this is the PSO theme at the end.)
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# ? Jun 23, 2017 19:36 |
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food court bailiff posted:A long long time ago this magic space orb called the Traveler started roaming the universe, uplifting sapient races to be spacefarers gifted with limited immortality. In the very recent past it uplifted the four-armed race known to humans as the Fallen. Unfortunately, there are some space shrimp that the Traveler passed by several centuries ago that are still pissed about being passed over, and they defiled their very existence by dedicating their lives to the worm gods that taught them the sword-logic. This 'sword-logic' is like another set of physics entirely, that can encroach on the reality of the "real" universe - and in addition, it means that the evil shrimp people (who are now like big evil crustacean spacemen) can only be truly killed in the sword-logic world. Anyway the evil shrimp men assault the home planet of the Fallen, who are horribly horribly beaten - like basically their entire homeworld is completely lost. Where's the Traveler during all this? Who the gently caress knows - at the first hint that The Taken King (aka Sir Evil Shrimpman) and his fleets were approaching, the Traveler hosed off with a warp jump to parts unknown...at least to the Fallen. We, of course, know that it went to Earth to uplift humanity. Rasputin did nothing wrong
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# ? Jun 23, 2017 20:33 |
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Rasputin is a posadist
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# ? Jun 23, 2017 20:52 |
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Lunchmeat Larry posted:That's why I can't even be bothered playing it once lol I unironically switched inputs and watched tv during the cutscenes because why the gently caress are they so long? Doom 2016 broke my heart that the one time it locks you into a room for exposition a) exists at all and b) is the one level i didnt get enough kills to five pentagram the first time so i just quit playing and will never finish the game.
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# ? Jun 23, 2017 21:50 |
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Lunchmeat Larry posted:Rasputin is a posadist RBA Starblade posted:https://www.youtube.com/watch?v=9yXs0R370LU I like the futuristic Steyr Aug Robabe gives the Guardian in the cutscene.
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# ? Jun 23, 2017 22:12 |
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Barudak posted:Unskippable cutscenes are trash and made it so Ill never replay Wolfenstein. This is the biggest reason why I never played this game. Why the gently caress are unskippable cutscenes still a thing that ever happens in an action game?
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# ? Jun 23, 2017 22:58 |
food court bailiff posted:The Vex are off on Venus doing Vex things, like they do. The vex are a hive-mind race of strawberry go-gurt pretending to be robots that have complete mastery over time and space. What do they do with this power? They sit on venus and gently caress with anyone who tries to break into their secret time and space tower. There's an entire raid dedicated to just busting into the join and loving up their timewarp boss lord dude. Except he's not really dead. Because they just have to like, do the time warp again. Also sometimes they invade mars because that's just what you do in the Destiny world. You invade mars and piss all over the Cabal. The cabal are basically just every space marine joke and stereotype turned into an entire alien species. They're big bulky mole men that are pressure sealed into their armor and live their lives by a code of honor that tells them the only way to live is by fighting forwards and never retreating. That death is more honorable than retreat. Their general battle tactics are to throw tanks a things. If a tank sucks and fails, you throw a bigger tank at it. If that fails you throw a battle ship at it. There are several comedic data logs written by sad cabal officers trying to figure out why player characters in Destiny just respawn infinitely and act like complete jackasses. None of these guys actually have story, well the vex did before the expansions came out and made it all about the Fallen and Hive and just kind of forgot the Vex existed, mind you. They just exist to be shot at.
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# ? Jun 23, 2017 23:21 |
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I'm most disappointed that I can't be a big Cabal boy in Destiny 2, not even joking, I'd play one.
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# ? Jun 23, 2017 23:58 |
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GTA Online: Parkour! 90% of user generated Deathmatch maps are "Parkour" levels: all the weapons (apart from maybe a baseball bat or crowbar) are up on a platform high in the sky. The only way to reach said platform is to climb, run, and jump across a series of objects that have been placed to form a kind of staircase. If you have not played Grand Theft Auto V, it is not a game designed around the concept of platforming. Movement on foot is by default, slow and kinda awkward, and jumping and climbing are very heavily context dependent. Mario this is not. Obviously there are many GTAO players who ARE good at this, somehow, and so if you cannot play at their level, you get gunned down regularly because you can't get to where the good weapons are and ranged beats melee every time. (Exception: Team Deathmatch is okay because I can at least play cleanup on the ground.) I now know to avoid any invite with "Parkour" anywhere in the text but they don't always state this.
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# ? Jun 24, 2017 00:17 |
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nothing will top rockets vs INSURGRNT in gta:o
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# ? Jun 24, 2017 00:50 |
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im pooping! posted:nothing will top rockets vs INSURGRNT in gta:o That at least can be fun. I have no idea how to play it well but whatever, you either get exploded or don't.
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# ? Jun 24, 2017 01:11 |
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Destiny Game, let me customize my Gummi Ship already
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# ? Jun 24, 2017 03:50 |
Action Tortoise posted:Destiny The ships in the game are literally just made by slapping together assets from other ships. I really hope 2 just lets you customize your own ship and be done with it. Hell, it'd even let them bloat out the raid drops by adding individual ship pieces instead of a single ship drop.
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# ? Jun 24, 2017 06:11 |
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Digirat posted:This is the biggest reason why I never played this game. Why the gently caress are unskippable cutscenes still a thing that ever happens in an action game? They hide loading.
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# ? Jun 24, 2017 07:38 |
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Guy Mann posted:They hide loading. Remember when Max Payne 3 had cutscenes that hid loading only it turned out 90% of them didn't and Rockstar were just dicks?
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# ? Jun 24, 2017 08:06 |
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Is it worth continuing to Mass Effect 2 after Mass Effect? Cause if it's the same elevators, stupid minigame for a series of skills, dialogue options that never match up to the actual statements, bland worlds with lovely mountains and unfun exploration, among god who knows how many other things, I won't bother. Plot is alright. A bit generic, but the setting helps propel it along. It just isn't worth putting up with so much bullshit.
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# ? Jun 24, 2017 13:45 |
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Lead Psychiatry posted:Is it worth continuing to Mass Effect 2 after Mass Effect? Cause if it's the same elevators, stupid minigame for a series of skills, dialogue options that never match up to the actual statements, bland worlds with lovely mountains and unfun exploration, among god who knows how many other things, I won't bother. ME2 is way different than ME1 in terms of gameplay. Dialogue, story, characters etc. are mostly intact, but it becomes a really solid 3rd person shooter. There isn't any more generic world exploration and the buggy is gone. Plus you can bang like anything in the game because Bioware.
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# ? Jun 24, 2017 13:54 |
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If you didn't like the characters, you won't like them in ME 2. However, the gameplay has been streamlined and stripped of the most pointless aspects, as well as generally de-janked.
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# ? Jun 24, 2017 14:10 |
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steinrokkan posted:If you didn't like the characters, you won't like them in ME 2. However, the gameplay has been streamlined and stripped of the most pointless aspects, as well as generally de-janked. This ME1 was a fairly meh "hard" sci fi story. ME2 is full on an Abrams' Star Trek film. Shooting's better but they pared gear back to being practically nonexistent.
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# ? Jun 24, 2017 14:59 |
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Fil5000 posted:Remember when Max Payne 3 had cutscenes that hid loading only it turned out 90% of them didn't and Rockstar were just dicks? gently caress you reminded me of this
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# ? Jun 24, 2017 15:36 |
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food court bailiff posted:Destiny nonsense. I really wish they actually exposed that a more in the games then they did. All I remember from the first one is we found an AI! Now ot the moon! Green zombies! Now Venus, oh no robots, off to Mars! Space marines and oh its over. It felt like some interesting things were hidden in it, but why hide your content?
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# ? Jun 24, 2017 17:43 |
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CitizenKain posted:I really wish they actually exposed that a more in the games then they did. What confuses me is if they're trying to keep the gameplay and story separate, why bother having cutscenes between missions with story stuff I won't have an idea about in the first place? Why do I care if the Space Elves tell me a bunch of coordinates after gifting them a camera lens?
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# ? Jun 24, 2017 17:49 |
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The Destiny story, such as it was, was basically just a tour of neat locations where some stuff not involving you went down. You can read about the stuff if you want, but not in game. They got better about actually involving the player in the story with the expansions.
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# ? Jun 24, 2017 19:57 |
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Guy Mann posted:They hide loading. In games such as far cry 3, the unskippable cutscenes still happen when the game has nothing substantial to load because they're just dialogue, and you can't skip them as soon as they are done loading. They're poo poo.
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# ? Jun 24, 2017 20:27 |
CitizenKain posted:I really wish they actually exposed that a more in the games then they did. I'm pretty sure each example you listed was part of a different storyline, the zombie bug aliens set up the first expansion, space elves the second and the mars finale the third. Half of the main storyline was basically just an excuse to go "Check out this poo poo? Aw yeah I bet that'll come back later, best have 30 dollars ready" while you just jump from point A to point B shooting robots for no particular reason other than because the latest NPC told you to shoot robots there. Then it ends with a raid that you're told is a bad place and you need to shoot it up because it's the robot home. But like, why? They spent so much more time and effort on the Fallen and Hive that any content involving the Vex or Cabal, even the vanilla storyline, just falls flat because there's nothing to it beyond "shoot bad thing".
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# ? Jun 24, 2017 22:24 |
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steinrokkan posted:If you didn't like the characters, you won't like them in ME 2. However, the gameplay has been streamlined and stripped of the most pointless aspects, as well as generally de-janked. Counterpoint: I had more fun with 1 than 2 because I could make wacky guns with the mod system and abuse the infinite ammo to walk around shooting at walls like an idiot while everyone treated me as a Very Serious Space Commando. The second one felt like just another cover shooter (though I guess I made the mistake of not playing the class that could teleport + shotgun people).
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# ? Jun 24, 2017 22:26 |
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Mass Effect 1 sucked even more than Dragon Age 1 and I haven't played a single Bioware game since lol
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# ? Jun 24, 2017 22:34 |
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Mass Effect 1 reminded me of Assassin's Creed 1, since they're both games that feel like proof of concepts. Almost like they spend so much time building the engine and tuning the mechanics that they barely had time to make quality content.
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# ? Jun 24, 2017 22:40 |
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Lunchmeat Larry posted:Mass Effect 1 sucked even more than Dragon Age 1 and I haven't played a single Bioware game since lol Dragon Age Origins was good though, 2 sucked because it's concept fell apart really hard.
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# ? Jun 24, 2017 22:49 |
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Dragon Age I was the best tactical RPG in years (and there have been few better ones since) saddled with possibly the blandest, least engaging fantasy setting and plot ever. Shame that the sequels gave up on the gameplay, the one thing that made the game stand out, and decided it was the world building that made it successful.
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# ? Jun 24, 2017 22:51 |
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I played mass effect 1 quite a lot and played 2 a bit less and then mass effect 3 was like I dunno 12 months from being released and I thought "i'll play all the way through the first 2 and i'll be bang on time for when 3 coms out" Mass effect 1 playthrough : to get things exactly how you want them to be storywise you must play through the game about 2 if not 3 times so that's three playthrough's of running around the loving citadel and doing the same boring arse awful missions until your brain leaks out of your ears,never mind, cause 2's better right? Mass effect 2 playthrough : none of your decisions from the first game loving mattered anyway lol mass effect 3 : lol gently caress off.never played it,why would I spend that much time for a poo poo non ending?
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# ? Jun 24, 2017 22:52 |
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Brazilianpeanutwar posted:
I think the only one that I can really remember (I'm sure there's a few) is the Ashley/Kaiden choice. But as no one chose to save Kaiden at all ever, it's not like it mattered.
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# ? Jun 24, 2017 23:02 |
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Fil5000 posted:I think the only one that I can really remember (I'm sure there's a few) is the Ashley/Kaiden choice. But as no one chose to save Kaiden at all ever, it's not like it mattered. I did but by the time I played ME2 I didn't remember why or even that there was a choice.
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# ? Jun 24, 2017 23:04 |
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Fil5000 posted:But as no one chose to save Kaiden at all ever, it's not like it mattered. I did (And was vindicated when Ashley proceeded to be a huge poo poo later if saved)
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# ? Jun 24, 2017 23:04 |
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space racist (spacist?) or boring bollocks Mc.hairgel,and they didn't even show up properly in me2 lol,loving waste of time.
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# ? Jun 24, 2017 23:07 |
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# ? Apr 27, 2024 11:22 |
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Brazilianpeanutwar posted:Mass effect 2 playthrough : none of your decisions from the first game loving mattered anyway lol It's a bad idea to make it a selling-point about how your choices in Game 1 will make an impact in Game 2. It's just not feasible because AAA games are loving expensive and they're not going to wall-off out huge blocks of content before you press Start. Witcher 3 had it easy because your choices in Witcher 2 amounted to a couple of varying conversations and a small sub-plot that hinged on one character's survival. The effect of choices that are span across sequels have to be either token or exchangeable. Ashley and Kaiden have their differences but they must fulfill the same arc, this also happens in the Banner Saga. The most reactive game ever (Alpha Protocol, yes the gameplay is poo poo) accomplishes its level of reactivity by being ten hours long, but with the incentive for multiple play-throughs. While the Witcher 3 is one-hundred hours long and you'll see every situation in one playthrough, just not every outcome.
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# ? Jun 24, 2017 23:19 |