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Inco posted:MGS: Peace Walker is boring as poo poo. I agree
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# ¿ Jul 2, 2015 02:44 |
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# ¿ Apr 17, 2024 21:20 |
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Horrible Smutbeast posted:Except they forgot to give you any highlighters, pens or pencils for the Astrologian class. That class is the most worthless at healing. No big heals, no worthwhile spells, a lovely card buff system that's outclassed by the goddamn scholar's fairy...It just has no reason to exist. If you join an important trial or duty and an astrologian pops up everyone instantly leaves because we know they can't keep up no matter what. This is the wrongest poo poo in the world though? I haven't done Alex Savage yet but literally everything else I've been an Astrologian for and it's totally fine.
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# ¿ Aug 18, 2015 20:09 |
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Horrible Smutbeast posted:Yeah of course it seems fine if you play Astrologian and haven't done the end game stuff. poo poo like: Yeah, it's just impossible to use an Astrologian in the highest endgame content.
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# ¿ Aug 18, 2015 21:09 |
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Is this some kind of extended joke? I've been using a gamepad on the PC version of MGSV and I've never ever seen a keyboard/mouse prompt; I dunno about the other way around, though, because who wouldn't use a loving controller for a game like this
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# ¿ Sep 15, 2015 11:34 |
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Deport The Irish posted:My quitting point was when I had a keyboard prompt to do something and I tried every single button on my controller and none of them did the thing. It's a lovely port. I would super love to know when this was, because --as stated -- I've been playing the game for almost 80 hours on a controller and never once seen a keyboard prompt. Also lmao at a lovely port this thing runs like a goddamn dream; I haven't seen many ports much better than this one.
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# ¿ Sep 16, 2015 04:53 |
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Different games work better with different control schemes, and sometimes a game on PC will work better with a controller. I don't know why goons treat this as controversial.
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# ¿ Sep 16, 2015 12:36 |
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Action Tortoise posted:I honestly thought your L key was busted or something. Why can't they just call leves instances? Because they aren't instances, they're just repeatable quests.
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# ¿ Oct 8, 2015 13:29 |
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I used everyone pretty equally (except for Kimahri because he's garbage). No one was really a permanent fixture in my party; the fact that they let you swap them out literally any time is a really powerful tool and you should be using and abusing it.
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# ¿ Oct 27, 2015 04:05 |
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A lot of FF games are like that, though; 7, 8, X-2, and 13, just to name some off the top of my head.
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# ¿ Oct 27, 2015 04:09 |
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Lunchmeat Larry posted:I uh was pretty sure Doom only had three episodes You are startlingly incorrect, although episode 4, much like the bulk of episodes 2 and 3, are not very good.
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# ¿ Nov 8, 2015 02:55 |
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poptart_fairy posted:DId we just get multiple paragraphs and multiple pages about a game the original person hadn't actually bought or played. That specific complaint, whether you agree with it or not, doesn't really require the game to be played.
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# ¿ Nov 19, 2015 14:46 |
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Yes there are
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# ¿ Dec 9, 2015 05:50 |
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I picked up Final Fantasy: Majora's Mask (lightning returns) recently and while I'm actually really digging it and having a lot of fun with it, there's just some stuff about it that keeps bugging me, like health not restoring between battles and the existence of the dash-stamina bar. I know there's an easy mode that changes the former, I just want regular battle difficulty but not have to keep loving with potions or restaurants between battles.
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# ¿ Jan 10, 2016 21:13 |
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The number one thing dragging down The Talos Principle (which is otherwise a stellar game) are those goddamn recorder puzzles. Give me a thousand jammers and connectors and boxes and fans but the second you put a recording terminal in a puzzle my brain just shuts the gently caress down and I can't even begin to fathom a solution; there's just something about them that fucks with me so hard and I struggle to comprehend how I'm supposed to plan out resources ahead of time and how the phantom rules work. One puzzle I did recently required me to watch a video solution like five times before I grasped what the hell I was supposed to do and why it worked. gently caress recorder puzzles.
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# ¿ Feb 21, 2016 17:05 |
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Thin Privilege posted:I loved 4 BECAUSE of those throwbacks, and didn't realize how people who never played a SR game before would look at it. Which I assume is like, "why is this Gat guy such a big deal?" Or "why the gently caress is there a second, stoner, Shaundi?" SR4 was my first (and only) Saint's Row game and while I didn't immediately understand a lot of the references, a lot of poo poo was REALLY easy to pick up just from context. This isn't exactly the most impenetrable story in gaming.
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# ¿ Mar 2, 2016 14:44 |
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TGLT posted:Tangentially related, the thing dragging down Silent Hill 2 the most is probably Brookhaven Hospital. It's just so dull. It's a lot of narrow corridors with kind of durable enemies, but by that point you're probably drowning in bullets and they're super prone to flinching so it really just means you're in for a slog between puzzles. The only real challenge is sometimes you have a tagalong, Maria, who is only just sort of decent at not getting murdered. Just don't fight them?
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# ¿ Mar 7, 2016 02:23 |
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Action Tortoise posted:have any from games ever made a good whip weapon? threaded cane didn't look so good compared to the other starting weapons. You're mistaken; the Threaded Cane was the only weapon I used to platinum the game. It's fantastic.
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# ¿ Mar 30, 2016 14:26 |
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BioEnchanted posted:One thing that annoys me about Dark Souls 3 is how rare Titanite Shards are compared to how much you need. You seem to need way more than you used to to level up your weapons. My Spellsword blades (Merc Starting Weapon) are at +2 and need 6 Shards to level up. I know it's probably intended to make you try other weapons but most of my other weapons require higher strength or faith than I have so there's no reason to branch out as I'd just be handicapping myself. They space them out really weird and make you think you should be getting a lot more of them then you are, and then all of a sudden you're drowning in Titanite Shards and desperate for just one more Large Titanite Shard, and then this repeats with Titanite Chunks. Something about the flow of it is really disconcerting and messes with a lot of people's expectations as to when you should be upgrading.
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# ¿ Apr 16, 2016 15:50 |
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BioEnchanted posted:That's not it, she only patrolled up and down the stairs, and I went into the sewer area at the end of the path and then up the stairs and she was nowhere. I don't know where she went. The Evangelist does, in fact, patrol a really long way in that area; I've seen her down near the bridge with the guys with pots.
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# ¿ Apr 17, 2016 14:22 |
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You all realize that the jailer health drain is temporary, right? You get your max health back like ten seconds later; the only time they're remotely a threat is the room at the end with like eight of them
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# ¿ May 2, 2016 23:44 |
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StandardVC10 posted:So are we done talking about Dark Souls yet? No? People are fine with pages and pages of Fallout or Skyrim or Borderlands or whatever the gently caress boring games you people like, but suddenly when Dark Souls is the flavor of the moment people get all pissy. gently caress off. For content: I really love Enter the Gungeon but I really hate how loving stingy the game is with giving you fun guns and poo poo. I've resorted to just using cheatengine to give me infinite keys and some kind of reward after each room and it makes the game WAY more fun.
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# ¿ May 10, 2016 13:53 |
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Ryoshi posted:The hype train would be buying the game based on the hype and being disappointed by how staggeringly shallow it is, which you could have picked up through subtext if you weren't a drooling sperglord with the social consciousness of a flatulent corpse. Hope this explains situations like these for you in the future (because you do this all the time). this fukken post
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# ¿ May 27, 2016 04:52 |
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Strom Cuzewon posted:Ftfy. Such blatant bandwagon jumping. This is some next level poo poo
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# ¿ May 27, 2016 21:56 |
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Inspector Gesicht posted:Princess Zelda is the worst part of Legend of Zelda. In near every game you bust your rear end off killing the boss monsters and gathering the Magical McGuffins and elsewhere Zelda is looking forlorn, maybe in a cell, praying for your success. You have to work to become a hero yet everything about her importance is all-predestined. What's worse is that whenever she's under an alias, like Sheik or Tetra, she's actually interesting but then she gives up the ghost and gets captured, losing all personality and competence. So what you're saying is that Zelda deserves to be the heroine of her own game; I agree.
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# ¿ May 29, 2016 14:58 |
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I just want to chime in about Talos Principle and say that you should absolutely stick with it; I found the Milton Library Assistant to be one of the most interesting and fun parts of the game once I realized what it was trying to do. Overall a pretty loving amazing game, but since this is the dragging games down thread, I will say that the recorder puzzles absolutely dragged it down for me; give me lasers and mines and colors all day but once you start having me collaborate with my future self my brain just shuts the gently caress down. I had to look up the answers to most of those.
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# ¿ Jun 11, 2016 16:05 |
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Morglon posted:The plot to 10 makes no sense either way so at least if you play it in a language you don't understand at all there's a disconnect that can only benefit the game over what's given to you via explanations and character actions. FFX's plot is actually one of the simpler ones in the series.
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# ¿ Jun 18, 2016 01:11 |
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People played any of the ME games for the combat?
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# ¿ Jun 29, 2016 15:10 |
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Serious question: are your eyes broken? It takes literally like five games to learn everything you wrote in that post. I've never once had an issue identifying a hero by silhouette.
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# ¿ Jul 10, 2016 15:14 |
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RyokoTK posted:Since I wrote that post I did kill Necrodancer, then did it again with Melody, and I think I'm pretty much done with the game since all the other characters except Eli/Bard are just harder and more limited than Cadence. Ascending difficulty is one of the basic tenets of videogames, yes.
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# ¿ Jul 17, 2016 16:50 |
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RyokoTK posted:thanks for the really good post Thanks for the bullshit complaint. Yes, the other characters are for challenge modes, for people who find Cadence too easy (she is); how does this drag the game down?
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# ¿ Jul 17, 2016 18:25 |
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Melody, Eli, and Dove (and Bard, but he hardly counts either way) are characters who change the way you play the game without inherently increasing difficulty; Coda, Aria, Bolt, and Monk are all harder-Cadence. I think that's an okay split between challenge and gimmick, but I guess I see what you're saying.
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# ¿ Jul 17, 2016 19:02 |
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I played The Witness recently and the thing dragging it down most for me is that it just felt like a shittier and less interesting version of The Talos Principle in basically every respect.
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# ¿ Jul 18, 2016 23:17 |
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JaggerMcDagger posted:Zero Time Dilemma keeps using the word "history" instead of the word "timelines". The rationale behind the game's word choices is ... complex.
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# ¿ Jul 20, 2016 14:51 |
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Cleretic posted:Final Fantasy VII is better than I gave it credit for once you get past that the game's translation is crapshack and its graphics were bad even by 1997 standards let alone now. Even those can sort of make it endearing in a retrospective way, when you're willing to forgive the flaws of a game because it's nineteen years old anyway. On the other hand, snowboard.
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# ¿ Jul 26, 2016 14:26 |
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swamp waste posted:It is refined and fun, and probably the best in the genre, but it's not all that deep. (I'm talking only about PvE here by the way, I haven't done any invading in 3) Drilling dodge/parry timings is the most important thing in the game by far. It does gain more depth when you're fighting more than one guy at a time though, and when your attacks can stun/counter the enemy instead of just chipping off HP, which is why Abyss Watchers has become one of my favorite parts. Against a big boss you're just playing Punch-Out. Serious question: did you play Bloodborne?
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# ¿ Aug 7, 2016 01:42 |
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Also levels in Overwatch are mostly meaningless.
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# ¿ Aug 12, 2016 23:39 |
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I play it with CheatEngine scripts that provide infinite keys and give some kind of reward for every room and the game is INFINITELY more fun this way without becoming particularly easy or trivial. I highly recommend it.
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# ¿ Aug 15, 2016 22:46 |
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If the music gimmicks in Crypt of the Necrodancer were remotely any more complex, Aria would be impossible, as opposed to currently being extraordinarily difficult. Staying on beat with her is the relatively easy part; it's making four decisions every second and never getting hit that's the hard part.
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# ¿ Aug 20, 2016 16:45 |
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Obduction is a wonderful game and I love it and it's a phenomenal successor to Myst and Riven and it's evoking all the feelings of exploration and wonder that I had when I was playing those games, but holy gently caress the load times. Swapping between worlds happens more and more often as the game progresses, and every single time requires a 90-second loading screen; some puzzles later on require you to (spoiled just in case) swap to another world, move five feet and do a thing, and then swap back to see what it did in the first world and it's just killing my desire to keep going.
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# ¿ Aug 29, 2016 14:12 |
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# ¿ Apr 17, 2024 21:20 |
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CJacobs posted:Yes, a lot of the game would require being retooled to compensate for the lack of stuns if they were removed. It would be a better game overall no matter what. This position is so unbelievably stupid it's hard to fathom
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# ¿ Sep 7, 2016 02:37 |