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Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!

Jastiger posted:

I am not sure if this has been brought up, but I wanted to touch on Civ 5. I feel like the game does so many things so right but drops the ball on a few.

One of these is City States. I've been playing a lot of multiplayer games with my buddy and a lot of them are quite fun! But...its frustrating that it always seems to come down to who can buy the most city states. Get the city states, and you win eventually. Also, once you get a hold on a city state its very difficult to hold on to them because of the pay-for-loyalty aspect. Why make a game so dynamic with all of the diplomacy, but have City States pledge allegiance to whoever pays them the most? We have alliances for 300 years and someone builds Big Ben and whoa, we love YOU now, have all our troops! They could have done a lot more with it with not a lot of effort and thats kind of a bummer.

Also, ideologies. The Freedom ideology is so ridiculously over powered. There is hardly ever a reason to go anything but. You get bonuses to city states, increased happiness and growth, bonus production and science from specialists, the list goes on. Autacracy is useful for war and ONLY war, but useful. Order is.....a watered down version of both. It has no bonus for city states and does absolutely nothing for you're growth unless you're a massive sprawling empire. How can they make such important decisions so over and under powered? Another frustration with an otherwise excellent game.

The downside to Freedom is that, in my experience, the AI chooses Order 90% of the time, so you'd better be prepared to make some enemies. Freedom isn't free :911:

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Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!

Esroc posted:

I also have a gripe with Destiny, but the issue is in other MMO's as well. Namely, bare minimum character creation. I'm one of those guys that can happily spend two hours just making a character if the game offers a robust enough creation system. And I've played plenty of MMO's with Elder Scrolls levels of detail tweaking in character creation. So I know it's well within the limits of modern hardware.

So, I'm pretty bummed when I get a game that offers a character creation system and it turns out to be basically an afterthought with nothing more than a handful of prebuilt faces and hairs and maybe some atrocious looking facepaint if you're lucky. Thus, it's an exercise in futility to try and make a unique character. I spent a good hour making the most unique Destiny hunter I could given the limitations, and thought I had done a good job, only to run into a near exact clone of me as soon as I get to the Tower.

Destiny is a pretty great shooter though. I just wish I hadn't dropped $60 for so little content. But that's the state of modern gaming today, so what can you do other than not play games at all.

Admittedly, character creation may as well be an afterthought in a game where you spend 90% of your time in a full helmet.

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!

Esroc posted:

I greatly resent the conclusion to Blackwall's character arc in Dragon Age: Inquistion. And it's just another example of how Bioware these days railroads you into a character role instead of allowing you to sculpt your characters personality as you see fit.

You discover Blackwall isn't really Blackwall and he's actually an Orlesian soldier named Tom who had an entire noble family, women and children included, brutally slaughtered by men under his command. Tom then booked it and left his men to deal with the fallout (but he feels really bad about it, honest!). Later he took the real Blackwall's name after Blackwall is killed to further hide who he really is and avoid justice for his crimes. After events transpire that cause him to reveal his past you are tasked with busting him out of Orlesian prison so he can face Inquistion justice for being a lying murderous dickbag.

However after all is said and done and Tom stands before you in chains to face judgement, your choices are: Free him, where he goes back to being a party member and nothing really changes. Force him into "servitude", where he goes back to being a party member and nothing really changes. Or declare him as the Wardens problem after the Inquisition finishes its mission, which means he just goes back to being a party member and nothing really changes.

So no matter what you do you've got a filthy lying coward and child murderer shacking up in your barn for the rest of the game.


In the old Bioware days of Jade Empire and KoToR I would've been allowed to lop his head off, but I guess they recorded all that dialogue so gently caress you player you're stuck with him.

You can also leave Blackwall to rot in prison.

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
AC Odyssey

You can't control the speed of your horse - you go fast in the countryside and slow in cities. So if you want to outrun an aggressor and happen to hit the city limits, you immediately slow down and give them the chance to catch up. Also works great if you want to avoid fighting the civilians who will randomly join fights in the city and add to your bounty if you kill them, but can also keep up with your horse on foot since you can't speed up.

Also, you can't light a brazier with a torch without swinging wildly at it like it's an enemy. Finesse, misthios!

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Watch Dogs: Legion

We’ve had, what, 30 years to perfect escort missions and AI pathfinding? So why am I stuck with a hostage who, instead of following me though one of two open doors, climbs up on boxes and runs into the wall non-stop as if he expects to find a secret passage?

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
The Ascent: A level 2 mission takes me past level 10 enemies to a door I can’t get through until later in the story. Well maybe don’t make it a level 2 mission then, game!

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Halo Infinite: Not every open area needs 3-5 snipers in it. Also, repeating the trope of "open world game that nags you for not following the main story".

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Assassin's Creed Odyssey: The Fate of Atlantis: I adore the main game, but this DLC seems dedicated to finding new ways to make gameplay a chore.
  • New enemies that sap your Adrenaline, i.e. the thing that powers all your special abilities and makes the combat actually fun.
  • Highly vertical terrain, often separated by rivers, that makes traversal a nightmare. The quickest way to your destination may be hundreds of meters longer since you have to find the one bridge and/or teleporter that will allow you to avoid slow-rear end swimming or slow-rear end climbing. Sometimes there is no bridge or teleporter.
  • Obstacles that are obviously climbable but the game has decided they are not. This is a game where one of the first things you can do is free climb Zeus' dick, but some random box a foot taller than your character is insurmountable.

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Saints Row 2022: Sometimes Insurance Fraud, a side activity where the goal is to get hit by as many cars as possible, just doesn’t spawn any cars.

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Saints Row 2022: Sandstorms at night + streetlights=

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Hi-Fi Rush: Delightful game overall, but there are two things dragging it down for me.

- It’s the year 2023 and we’re still making people relisten to pre-battle conversations if they die during a fight.
- I’m perfectly fine with rhythm games and have no problem with the other rhythm-based aspects of this one, but sometimes the forced-parry sequences just don’t connect, and I have no idea why.

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!

4REAL posted:

(and possibly aids)

loving what

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Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
Just getting around to Immortals: Fenyx Rising, and while overall it's a fun, light-hearted take on the Ubisoft open world formula, boy does it have some of the shortcomings of that formula. The worst is thinking I can knock out a puzzle real quick on the way to somewhere else, only to find out that, to unlock the pieces to the puzzle, I have to do another puzzle. In a game with a lot to do around the world, spending bits of extra time all over the place adds up.

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