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Byzantine
Sep 1, 2007

Elysiume posted:

There are people who don't alt-tab while playing games? I'm alt-tabbing constantly and while I realize I do it way more than most people I assumed everyone alt-tabbed some. Games not having borderless window drives me up a wall (and drags the game down).

Unless I've got a guide open in another window for the game, I don't alt-tab (hell, I've printed out stuff so I wouldn't have to). Granted, I don't play any games with longass loading screens or unskippable credits, but that so many people alt-tab is weird. If the game's too boring to focus on, why play it? :confused:

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Byzantine
Sep 1, 2007

Enemies will run away and stay away in Fallout 3/New Vegas.. buuut you don't get any XP or loot from a runner.

Byzantine
Sep 1, 2007

Your Gay Uncle posted:

My science skill is hovering around 15 (made a melee/unarmed/explosives meat slab) so I don't think that's an option. I would very much like to kill everyone in this bunker but I want to finish Veronica's quest line first. As soon as that's done Beef Squatch will bathe in Brotherhood blood.

When you find the first one (if you got time), make a save. The other two locations will already be set.

Byzantine
Sep 1, 2007

Croccers posted:

RPG's should have Butt sliders so you can modify the butt because you're forced to spend 30+ hours of the game staring at the butt anyway so it might as well be a nice or funny butt.

Byzantine
Sep 1, 2007

Or you could just play San Andreas.

Byzantine
Sep 1, 2007

I'm replaying GTA San Andreas, and it is absolutely ridiculous how much better the "Supply Lines" mission becomes if you put it off until you've done the flight school. I only had like ~75% pilot skill, and it still had the RC plane control beautifully and honestly made the mission fun.

Byzantine
Sep 1, 2007

Durability is a cool and necessary mechanic in Fallout, I think, given that all the poo poo you're using is over two centuries old (four centuries if you swiped Lincoln's Rifle).

Byzantine
Sep 1, 2007

CJacobs posted:

I play video games to kill giant demon monsters with magic blood powers

But enough about sex scenes

Byzantine
Sep 1, 2007

CJacobs posted:

Very true. And at least it's not like God of War where there are comical sex scene QTEs.

The sudden disgust on Aphrodite's handmaidens' faces if you botch that QTE is solid gold.

Byzantine
Sep 1, 2007

So is there any reason at all to play Dragon Age past the first game+its expansions? The first one was pretty fun as a classic fantasy romp that let you be a surprisingly assholish savior.

Byzantine
Sep 1, 2007

U.T. Raptor posted:

I mean, hell, I didn't know Majin Buu even was part of a distinct race, and that race has women (also, female majin are the best :3:) so I don't get what the deal is there.

He's not. That's an import from the Korean MMO: Fat Buu got bored and lonely after the series was over, so after watching porn he decided to create a woman and get his groove on.

Byzantine
Sep 1, 2007

Mierenneuker posted:

Hugo Strange

Who? You must mean the Joker.

Byzantine
Sep 1, 2007

Mierenneuker posted:

No, I mean Hugo Strange.
Or is this an Arkham Knight reference?

It's a "City ditched the Strange plot unceremoniously so they could wank over the Joker" reference.

Byzantine
Sep 1, 2007

Strudel Man posted:

I haven't ever played it, but I remember someone mentioning that a log in Zeta suggests that the nuclear war was in fact kicked off by alien interference, which would be a bit of an annoying wrench in the series' central philosophical conceit that people always gently caress things up.

It really doesn't, but raging nerds have built it way way up as the log going "YES WE STARTED IT AND WE'LL DO IT AGAIN HEHEHEHEHE".

Byzantine
Sep 1, 2007

Fallout 3 was awesome for just wandering. NV was very bad at wandering. I would like to wander in 4.

Byzantine
Sep 1, 2007

VATS is really useful when you're playing a gunslinger and you can use it to 'quickdraw' on a Powder Ganger and blow up the dynamite in their hand.

I managed to kill five of the gang that attacks Goodsprings in one shot with that.

Byzantine has a new favorite as of 14:57 on Jul 1, 2015

Byzantine
Sep 1, 2007

Horrible Smutbeast posted:

Hyur and Rodegan are the lowest played classes, the females of those races being the worst off.

To be fair, why would you play a fantasy game with different races and pick Human..sorry, Hyur?

Byzantine
Sep 1, 2007

Lotish posted:

I'm replaying Fallout New Vegas with all the DLC, and the thing dragging it down for me atm is the unskippable intros to those DLCs. Dead Money isn't bad, but Old World Blues goes on for quite some time. This also wouldn't be so bad if I A) hadn't already seen them and B) didn't keep crashing during load screens. The crashes themselves are largely mod related, I believe, so maybe there's a mod for skipping the intros that I don't know about, but I just want to load into the DLC--I know about the Sierra Madre, Elijah, so shut up!

http://www.nexusmods.com/newvegas/mods/56651/

Byzantine
Sep 1, 2007

Evilreaver posted:

I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'.

The starter weapons are meant to be a theme for your character's backstory (one's a "caravan guard" set, another a "tribal" set, etc). They're strong early-game weapons, but aren't meant to be overpowered or have any story ties.

Byzantine
Sep 1, 2007

Jastiger posted:

I was really disappointed in the Tenpenny thing. I was trying to be the good guy and of course they murdered everyone. Ok dang, deep, you lied to me and killed everyone. But then I get negative points for killing them back!? Whaat? Why would you do that? He lied to me to get the sweet digs, then murdered everyone without prejudice, and I"m supposed to be like "welp, I sided with you a few days ago therefor, I condone it as cool and good?" bullshit.

They could have made that WAY more nuanced, and I remember that part of the game really pissing me off.

It's so you get Bad Karma for killing him for the Tenpenny guards. I don't know if the game can change assigned NPC karma value mid-game.

Byzantine
Sep 1, 2007

The Saint's Row series went on sale a couple weekends ago on Steam, so I took the chance to finally play 3 and 4. 3 was alright (though really short) and 4 was hella fun.

It kinda bugs me in 4 though, how little it matters that you're the President. Granted, Earth gets blown up like half an hour in and that makes the title rather empty, but for how much it dominates ads/the cover/any mention of SR4, I expected to have the White House as a crib, or Secret Service homies, or a flyable Air Force One, stuff like that.

Byzantine
Sep 1, 2007

Nuebot posted:

Video game writing is bad and there's no real incentive for them to try harder because all they have to do is make a game that sounds smart while having as little actual meaning to it as possible and everyone will praise it as game of the year with the best, deepest story ever.

It also doesn't help that literature is non-interactive; video games sabotage literary plot and pacing with all the player-controlled parts. The example that I always think of is from GTA4, where cutscene-Niko opens up and relates a godawful experience from the Serbian Wars then walks outside and player-Niko barrels down the sidewalk scattering pedestrians like bowling pins.

Byzantine
Sep 1, 2007

A shotgun will gently caress you up at anything less than 100 feet.

At 101 feet, the pellets disperse enough to only do scratch damage.

Byzantine has a new favorite as of 05:30 on Oct 10, 2015

Byzantine
Sep 1, 2007

The computer-President wanted to poison the water because it was a dumb computer. The colonel wanted the purifier so he could use it to conquer the wasteland.

Byzantine
Sep 1, 2007

Thing dragging Fallout 3 down: the sperglords who ignore anything the game says that doesn't fit their narrative of why it's bad.

Byzantine
Sep 1, 2007

Woolie Wool posted:

Tell us also about how you think all those people who make fun of titty animes are fuddy-duddies and how titty animes should not be subjected to criticism because

Fallout 3's writing and, worse, its setting (in a game that relies on its setting as the primary way to engage the player) are that bad.

I don't care that people criticize it, I care that they apparently couldn't be bothered to pay attention to the game they're criticizing.

Byzantine
Sep 1, 2007

Nuebot posted:

Isn't that a bullshit choice too and if you go for one, it's actually the other anyway or something?

Since the guy setting it up was you ALL ALONG, makes sense he'd know which you'd choose.

Byzantine
Sep 1, 2007

Woolie Wool posted:

Yeah but all of that is incredibly stupid and pretty much nothing in the setting can stand up to five minutes of common sense.

Radiation doesn't make scorpions the size of cars! No, no, nothing about this makes sense at all!

Byzantine
Sep 1, 2007

RBA Starblade posted:

Fallout 3 takes place 200 (200? I forget anymore) after the bombs fell and it looks like it was 7.

DC was hammered into the dirt by the War, suffered from radioactive sandstorms for over a century after it, and when the storms settled the super mutants emerged. It's only when the BoS arrived in 2255 and started killing mutants that the settlements got room to breathe.

Byzantine
Sep 1, 2007

Hey Kinzie, wanna gently caress?

Byzantine
Sep 1, 2007

Nuebot posted:

Why were people still trying to live around the super mutant infested hellhole, exactly? "Well, they're killing dozens of us every day and the water is slowly killing us and there's still the occasional radioactive sandstorm. But you know, this corrugated steel shed feels just like home!" I guess there's a point where I should stop questioning the logic behind a video game, but sometimes it's hard.

Where are they gonna go? "Alright guys, let's form a giant obvious convoy and walk in a random direction and hope it's better there, that way we not only have to lug around said dirty water, we'll have no protection when the next sandstorm/mutant group/slaver party rolls over us!" *sets off in direction of Point Lookout*

Byzantine
Sep 1, 2007

I thought God of War handled it well, actually. Losing your wargod powers is the driving force behind 2's plot, and falling in the Styx is Very Bad in the myths.

Byzantine
Sep 1, 2007

Danger Mahoney posted:

The worst offender in this game though is the lack of scope in anything. Everything that is built up to be a massive stronghold or huge army is always underwhelming when you get to it. The NCR is like twelve people. The Brotherhood is like six folks in a bunker. The Strip is completely lame and there's no reason you would want to be there if the main quest didn't require it. There are a few very empty casinos with exactly one interesting quest between them. "Welcome to the swingingest spot in the wasteland! Please join the two motionless gamblers on the floor." And of course the climax of the game - a massive clash of armies from opposing factions oops I mean a small kerfuffle between like eighteen people..

To be fair, part of that is a bunch of NPCs were cut in patches so the consoles could handle the addition of the DLCs.

Byzantine
Sep 1, 2007

New Vegas is really good about letting you build different characters and bounce them off the world.


also lol at box office returns being indicative of quality

Byzantine
Sep 1, 2007

After a nuclear war and 200 years, there shouldn't be any buildings left.

Byzantine
Sep 1, 2007

2house2fly posted:

The Pushup Praetorians

The NCR-Legion struggle is settled by a pushup competition in the New Vegas Arena.

Byzantine
Sep 1, 2007

I didn't play with companions my first game of Fallout 3, so the But Thou Must ending actually didn't rub me the wrong way. :v:

I still think it's a neat idea to literally follow your character from birth to death ("here you were born, here you will die" being the Jefferson Memorial, not Vault 101).

Byzantine
Sep 1, 2007

New Vegas' setting is nice because there's very few Westerns in video games, and Red Dead Redemption isn't for PC.


Edit: Oh wait, this is the complaining thread. Uhh, NV's first act is overly railroaded for repeat playthroughs. I really enjoy the long slow loop around the map introducing everybody, but it's kinda of a bitch when you wanna do a DLC early, get a certain weapon or just go out of order.

Byzantine has a new favorite as of 23:41 on Jan 10, 2016

Byzantine
Sep 1, 2007

Things dragging GTA games down:

rodbeard posted:

Rockstar thought they had a compelling story to tell.

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Byzantine
Sep 1, 2007

This is more of a "weird" thing than a "dragging the game down argh" thing, but:

Lego Jurassic World

Instead of going with mime like the older games, voice clips from the movies are used for the major characters' dialogue, though often edited to fit the comedic cliff's notes style of the game. Minor characters (for example, the animal handler with the sick Triceratops in the first movie) get new voice acting with soundalikes to bridge story gaps, give tutorials and crack jokes.

Works great for the first two movies, then you hit JP3. The only original voices for JP3 are Dr. Grant and Paul Kirby (the dad), so you have three main characters revoiced (Amanda Kirby, Billy, Grant's assistant, and either Udesky the merc or the kid whose name I forget) and they do not shut up. Annoying, but what makes it weird is that it's the over-explaining tutorial-type chatter, spelling out puzzles and commenting on every step, despite that it's the third movie and to even get to those sections you had to go through JP and Lost World. And when it's not that, it's just empty lines like "this way!" "over here!" "just a bit farther now!" and such. And all the while, Grant and Paul are silent even when addressed or talked about since they only have movie lines. During a chase level, they even run off on a different path as NPCs so Billy and Amanda can have more dialogue while running from raptors.

It's ultimately pretty minor, since the lines don't show up in Free Play, but it really stood out in comparison to the first two.



Also the game relentlessly mocks the Spinosaurus, which is annoying because Spinosaurus is cool.

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