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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

eddoghetto posted:

Just recently replayed God of War, and I got through like 90% of the game on Spartan difficulty. Then I kept dying on one of the platforming parts with spinning logs, and the game kept repeatedly asking me if I wanted to lower the difficulty because I was dying so much, and I accidentally said 'yes' without realizing it, and ended up saving right at the end of the game on the lower difficulty.

The only thing the difficulty affects is the combat, which I wasn't having any trouble with, and once you lower it you can't change it back without restoring a previous save or starting a new game. So after hours of playing on the hardest difficulty, I ended up spending literally less than a minute on the final boss of the game.

Why not let me change the difficulty to a harder mode during play? Or at least stop asking me if I want to switch to an easier one after I've already said 'no' like ten times.

The most obnoxious thing about this feature is that the only parts of the game I have to redo enough times to prompt this (save the fight with Ares) are the ridiculous platforming sections that are unaffected by what difficulty setting you're on :negative:

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Thinky Whale posted:

Here's the video, Drakengard 3 spoilers obviously: https://www.youtube.com/watch?v=s6w0Q_vh2BI

Is there a word for watching something and thinking, "Hah, that's total bullshit and I'm glad I'm not the one who had to play it over and over again," then watching the video over and over again just because the music is so cool? I mean, besides "Cavia."

Please tell me that the Plat Trophy is "Thank You For Playing!" :j:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

In Vanilla World of Warcraft, escort quests were among the most painful set of quests you could undertake, as the escortees moved at a slow-rear end walk speed, and you couldn't just run ahead and clear out the enemies because the quest itself spawned enemies along the way. The worst offender was "Jailbreak", a painfully long escort quest that was required for Alliance characters to complete if they wanted to do the Onyxia raid.

Then when The Burning Crusade expansion came out it looked like the problem was fixed with in the Escape from Durnhold dungeon. It cheered me so much that Thrall hauled rear end during the escort section that I didn't care that this led to other problems (Thall often aggroed enemy groups before you had recovered from the last fight).

And then there was an extended riding sequence, where Thrall used a normal-speed mount. :doh:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Lotish posted:

This reminds me of one of DA2's many little problems: You enter a zone and trigger a banter hotspot, and your companions start talking. This can lead to the problem you mentioned, but if a random, nameless npc walks by and triggers their own chatter that one of your companions can respond to, the companion banter is cut off for that. And there's no limit to that NPC interruption; if you bring the same companion into the same zone, banter triggers and that same NPC walks by, they can spout their same exchange with your companion again, cutting off another set of banter. The problem is companion banter doesn't repeat, unlike NPC barks, so if you cut it off, you miss it for that playthrough.

This reminds me of something I noticed in Skyrim: when you kill a dragon in an inhabited area, NPCs in the area will react appropriately and comment on the dragon corpse laying in the town square. Or at least they're supposed to. In practice, a few NPCs miss the memo, leading to commentary like this:

:aaa: "By the gods, that's a dragon!"
:aaa: "Mercy! I had hoped the talk of dragons was only drunken stories!"
:aaa: "You...you killed this thing?!?"
:downs: "I used to be an adventurer like you, but then I took an arrow to the knee."

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

One of the things I enjoyed about the God of War was the attention paid to little details. It was nice because it showed the developers at least took the time to familiarize themselves with Greek mythology before hopping on the crazy train.

So I was peeved when after consistently using the Greek names, in GoWIII they went with the Romanized 'Hercules' instead of 'Heracles.' :histdowns:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

This is a general gripe against long RPGs, and probably says more about how I play games, but if you start an RPG of significant length, be sure to finish it or at least conclude you don't want to finish it before setting it down for an extended period of time. Coming back to Dragon's Dogma after a long break, I have no feel for where I need to go (even with a quest log!) or what my party is capable of, but starting from square one sounds about as appealing as getting my wisdom teeth removed :negative:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

khwarezm posted:

How do you put 51 hours into a game you hate? Two whole days!

I somehow convinced myself that MoO3 was worth playing for two weeks. :negative:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

grittyreboot posted:

-I thought it was cool that the Rachni you saved in ME1 came back as Reaper forces. It seemed like needing to be the hero had terrible consequences you couldn't have forseen. Then I read that if you killed the queen in 1, the Reapers just say "gently caress it" and clone the queen anyways. The main brunt of Biowares hype machine was that you would have to make tough choices that would effect the whole series, but they always found a way to cop out.

Not to excuse Bioware's hype, but before ME3 came out (and even ME2), I always was dubious that they'd be able to live up to the hype they generated. To make 'meaningful decisions' actually meaningful, then you would have to wall off entire segments of gameplay based on actions from an entirely different game. Talk about artistic license all you want, but that always struck me as a tremendous allocation of resources that only a limited audience would experience. And unlike, say, MMO raids, by opening up that content you lock out other content. And then you have people who didn't play the previous games. "So hey did you kill that iguana-guy in the game you never played? Oh you didn't? Well I guess you won't get to see this one part all your friends are talking about." I'm not saying a game can't be made this way, but I doubt that a AAA game could do it, especially not one that involves Ye Publisher That Shall Not Be Named.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

This complaint is unfair, but one thing that bugged me about Mass Effect and KOTOR was that space battles were either handled in a cut scene or limited to gallery-shooter gameplay. I say it's unfair because I know that developers don't have unlimited time and money and that it's smarter to focus on delivering a tight gameplay experience instead of delivering a bunch of half-baked components. But at the end of Mass Effect 1, my feeling is that it would have been more natural for the last battle with Sovereign had been in space, and indeed the cutscene fight looked more exciting than the ground fight with Sovereign that seemed tacked on by comparison.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

GOTTA STAY FAI posted:

Skyrim needs one of these, too. I keep wanting to create a new character but I'm sure as gently caress not escaping Helgen again for the millionth time.

You do know that a mod exists that skips Helgen entirely? It's readily available on Steam Workshop It even has the decency of letting you pick whether you followed the Imperial or Stormcloak guy out.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

FactsAreUseless posted:

I only found this to be an issue in the last level, when they decide to introduce platforming. Presumably as an homage to the other great games that shouldn't have had platforming at the end, but did.

I hate when games do this. "Hey, do you think [X] totally bullshit? So do we. That's why we included [X] in the game!! :downs:" I know you think you're clever, but if you have to do this don't make it part of the main game.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Der Luftwaffle posted:

I've been working through a Steam backlog, just finished Brothers: A Tale of Two Sons and what drags this game down is that it's dragging ME down. After traversing vast, fantastical areas together, helping the unfortunate and outwitting dangerous foes, the game forces you to drag the dead body of your big brother to a grave and then makes you bury him. gently caress you game. Fuuuuuuuuuuck you.

As I played through Brothers I started to mentally refer to the brothers by my name and my older brother's name.

That turned out to be a very bad idea. :smith:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

:byodood: PORTAL IS A TERRIBLE HORRIBLE NO GOOD VERY BAD GAME AND ANYONE THAT SAYS OTHERWISE MUST OF HAD A FRONTAL LOBOTOMY FROM SATAN K THX BYE!

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

The Moon Monster posted:

It's actually not bad if you know to do them in order. The one that really sucks is that series of symbols you have to draw for some fashionista in the city. You have to draw a bunch of symbols like hearts and diamonds, and it is incredibly finicky.

I'll have to try it again this weekend. I want to get the platinum trophy for Okami HD and that loving Grande Block had thus far stopped me cold. :negative:

On the topic of Okami, I didn't like the re-match with the Bosses at the end of the game, because there was no challenge to it. Even Nine-Tails was a push-over compared to when you first fought her. If they had to include a fight with the prior bosses, they should have either added a twist to increase the challenge or make you fight all five of them at once (no, I don't know how that would work).

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

StandardVC10 posted:

Given that this is the case, they really should have realized that the respawn stations mocking you after you've died stops being funny after the second or third time.

That wasn't the problem for me with BL2's respawning. My issue was that in BL1 there's less than a second between dying and respawning, but in the sequel they added a cutscene that was much lengthier. When you have to watch it again and again it killed the game flow for me.

EDIT: On the subject of Moral Choices in video games, I would love to see a video game include these only to reveal that the writer has a seriously twisted outlook.

SirPhoebos has a new favorite as of 15:20 on Apr 14, 2015

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Sleeveless posted:

Planescape: Torment kicked this whole discussion off but its worth mentioning that the entire game is mostly about the absurdity of alignments and pokes fun at it by having all your party members be things like a chaste prostitute, a chaotic insane robot, and a monk who gets stronger by believing in fabricated religious texts.

Planescape is an incredible setting because almost everything in it is there to take the piss out of a mechanic that is literally ingrained into the environment (see: Pink Nazi Paladins).

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Sleeveless posted:

Videogame musicals are almost always awful, even when they're trying to be funny like in Bard's Quest they still come across as cringeworthy.

YOU DARE BESMIRCH MY GAME-WAIFU FINAL FANTASY VI??? YOU MUST DIE!! :reject:

No seriously, I have to agree and if Square-Enix made the opera scene today it would probably be mocked more than Tidus' laugh.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

I'm fine with an RPG putting in a "But Thou Must!" dialogue choice, but it becomes irritating when this cliché is pair with the same NPCs withholding important information from you because 'I was afraid had I told you everything you wouldn't have agreed to help.' (I'm looking at you, Rune Factory 4)

:doh: Damnit game, pick a lane!

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

I bought Freedom Planet due to feedback that it's pretty much the first 3 1/2 Sonic games. And for the most part this is correct. However I don't remember the old Sonic games having long cut scenes that brings the action to a screeching halt.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Sleeveless posted:

The good news is that when you start the game you can choose to play in Arcade Mode, which excises all the cutscenes between levels.

:vince: damnit, I wish I'd known that before!

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

bewilderment posted:

Regardless of Games Are Art, games are art in the same way the architecture of an office building or some other large structure is art. You need there to be so many floors, you need these floors to have this furniture and layout but these upper floors to have that layout, you need the right building materials and underlying wiring and plumbing and infrastructure and all that.

Sometimes an architect/civil engineer can say "gently caress you, you don't know how to design a building like this, I wanted it to be this way" and sometimes none of the toilets work and the third elevator is unusable and the floor gives way if you put enough weight on it.

This thread came to mind.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

What was dragging down FFXIV for me was that in order to get to do any of the new Heavansward content, you first have to play through all the Main Story Quest missions. Now if you had been playing for a while, this was no problem-you'd have already done the first MSQs to get to the initial end game, and subsequent story quests were done as the patches came out. But for a new player like myself, playing all of those quests back-to-back meant that the game was dumping a tsunami of plot on you, and it got to be exhausting by the end. It's like if you were watching Game of Thrones for the first time but due to some glitch in the DVR all you got to see were each season's finale.

My advice to any other new players: don't do what I did and pace yourself :shepface:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

What's dragging down every Koei Warriors game prior to Samurai Warrior 4 is the lack of Hyper-dashing. :negative:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

FInal Fantasy XIV does a lot of things right, but tying your item bank to your Retainers is not one of them.

For those who are not familiar, your character has Retainers that can do a bunch of different things for you. One of them is to store your gear. You get two Retainers for free and pay game currency for any more. The problem is that while you have different Retainers holding your gear, their inventory is not linked. So you have to individually summon and dismiss each retainer to check for items. I genuinely feel sorry for anyone who's OCD about organizing.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

The thing that dragged down Fallout NV for me was a) Black Mountain Radio didn't cover the entire map, and b) most if not all the Main Quest routes required shutting it down one way or another.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

The thing that drags down Dark Souls for me is the flying buttress gauntlet in Anor Londo.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!


I've done it before, it's just that it never gets easier, and each time I get to it, I migrate out of the 'git gud' crowd to the 'THIS GAME IS BULLSHIT' crowd. The one upshot is that it makes the upcoming Waldorf and Satler fight feel less harrowing in comparison.


Alaois posted:

poison arrows and a longbow are your best friend in that spot

I went with this once, and while it worked it was really tedious and never wanted to do it that way again...and then I get back to that part and wish I had the longbow and poison arrows :negative:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

What's dragging down Diablo 3 is how bland the player character is when it comes to dialogue. The NPCs and Mercenaries are cliché, sure, but they're colorful and seem at least invested in their role. The player, meanwhile, has nothing interesting to say and makes no attempt to interact with anyone besides ":geno: how's your side-story coming?" or ":geno: this is my pre-battle line". It's made worse that save for a few pronouns your dialogue is unaffected by the character you picked. Most notable is the Male Barbarian, since he's supposedly the same dude from D2, but his lines with Cain and Tyreal gives no hint of this.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Gridlocked posted:

They did actually end up saying it's NOT the same Barb from D2

What? That blows. Stop messing with my headcanon.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

The whole Nephallim thing didn't bug me so much because it tied into the mechanic where enemies occasionally dropped orbs that let you go super-saiyan.

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Star Wars: The Old Republic: I can forgive the lack of multiplayer content in what's ostensibly an MMO, I can overlook the Bioware(tm) style writing, I can even excuse the cash shop links all over the place...

BUT SWEET SPACE JESUS WHY DID YOU HAVE TO INCLUDE KILLIKS IN THIS???

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