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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, I didn't play the game until it went on sale with a bunch of DLC on offer, and there were a bunch of side missions like survival fights and riding shotgun on a drug run that gave me so much Triad XP I had that maxed out before I touched even 3/5s of the story. I had no idea it was so tight in the original release.

edit: Though that reminds me of one such drug run side mission where my AI driver took a wrong turn and got stuck next to a wall, and motorcycles kept spawning and coming up to attack us, and I kept popping people, and eventually we were completely smothered in mountains of motorcycles until finally they got off enough lucky shots to blow us all up.

marshmallow creep has a new favorite as of 04:39 on Oct 10, 2014

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I looked it up, and what I was thinking of were the DLC Shaolin Showdown, Triad Highway and Death by a Thousand Cuts repeatable missions. And they gave Triad XP.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

death .cab for qt posted:

Old Iron King really is terrible. It's Ceaseless Discharge, a really boring and bad boss from the first game, but now there is an easy instant death pit you can fall in.

He's easier to dodge, at least. I never liked fighting Discharge.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

At least collectibles were all identified on the map so if you knew you needed TVs you could snag them in a hurry.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ryoshi posted:

I really like Destiny a lot but some of the challenges are just stupidly difficult if you don't outright cheese them by hiding in some obscure corner where the spawns can't hit you.

I felt the same about some missions in GTA: Online.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I think they noticed that rifts were generally too high in the air later in development, because I've noticed almost all the ones in the later areas like Hissing Waste are just a head or two above the character instead of 15 or 20 feet up.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, that's happened to me a few times: I'll kick a guy on his rear end and then my first swing will wiff over him. Same if I try to use Devour while they're laid out, because it comes straight out like a punch.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Dragon Age Inquisition has some nice hats, but rather than show your hair under the hat or having one set "hat-hair" model, they put some kind of weird leather head sleeve on the hat that covers everywhere hair would be.



This was a promotional image from like a year back, but the actual hat in the released game puts a leather skull cap in there that wraps around the whole head, leaving room for the ears to poke out. It's just such a lazy way to get around accounting for the different hair styles (all of which are terrible so hiding them really isn't a great sin, I guess).

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

WeaponGradeSadness posted:

You can say "HELL no" when she asks to join you, something I deeply regret not doing when I had the chance.

You can't even be mean to her, she just thinks it's funny. At least in the previous games I could get some catharsis with the annoying companions by being an rear end in a top hat to Alistair all the time or selling Fenris into slavery or w/e.

She is the only companion that 100% of the time, every time you talk to her (well, outside of her character specific missions that you had to choose to go on), has a GTFO :byewhore: button. So...there's that!

edit: Apparently the latest patch for the game doesn't fix one of the biggest concerns (music and characters are dead silent for hours at a time), but it does apparently set every platforms character creation options to the Xbox 360 levels, which means 3/4s of the complexions and all scars have suddenly vanished.

marshmallow creep has a new favorite as of 23:10 on Dec 9, 2014

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I only ever get crashes in the character creator, but I understand my experience is not universal.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Alteisen posted:

You can't be mean to anyone in the game, you have to play it like a good guy.

There's only character in the game you can be a dick to, and that's the trans soldier that's part of some pirates band, if you do take the be a mean options you lose the most approval with everyone that you possibly can, and I mean a gigantic hit in approval, the most of any in the game, nothing comes even close to how much approval you can lose if you're mean to that particular character.

...when does that even come up? Every time I talk to him it's just "How can I use your organization" and "tell me about your organization." Is it that one time you get invited to hang out for like five minutes?

You can be mean to some other characters here and there, including punching at least one guy, but it has to be provoked by getting their approval really low.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

What frustrated me about New Vegas was that despite having good rep and bad rep levels, you still largely had an even divide between "shoot on sight" and "leave alone" with almost all factions. If you piss of a monolithic group even a little then you'd be slamming the ceiling of negative rep like a rocket just from defending yourself.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

John Murdoch posted:

Oddly enough the original Halo used a combination of regenerating shields and finite health + health packs, yet despite basically everything else from it being stolen or copied ad nauseam I can't recall all that many games that took that route for health, even though I think it's a great compromise between the two designs.

ME3 did it and the Resistance thing mentioned earlier. You have a shield, then a segmented life bar. The shield recharges when you aren't getting hit or when you use certain powers, but if a bar of life is lost it's gone until you use a medi-gel (portable health pack), of which you have a limited number.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Mr. Kurtz posted:

Just finished the masquerade mission in Dragon Age: Inquisition; I'll spoiler my complaints since it basically just came out:

First off, the entire mission basically turns you into a representation of a creepy antisocial neckbeard at a classy party. I mean, the entire time you're at the party all you do is eavesdrop on people; or you stand around not talking to anyone outside your party; or instead of enjoying yourself you spend time trying to foil a plot to kill the Empress, who didn't even feel that significant until the last second when it turned out her sister was working for Massive Evil Demon you're supposed to be hunting. For some reason, even though you don't talk to anyone at the party your reputation goes down when you are trying to solve the great mystery of the blood spotted tiles.

Also, the mission was way too long, and the stuff that it made you do felt really, really boring compared to other missions. I was pretty excited to mix it up with this mission. At the beginning, they even warned you by saying 'watch what you say or people will think you're an rear end and you'll be booted out,' and then you get maybe three dialogs throughout the whole forty minute or so mission. It would have been a much better mission if it had been mostly political intrigue a la Game of Thrones, which I think is what they were trying (pretty unsuccessfully) to simulate. Then the mission ended the way every mission does, with me swinging a giant loving axe at Massive Evil Demons' servants.

Still really enjoy the game though. Slaying dragons is a helluva lot of fun.

Well, yeah. You're not there to have enjoy yourself, you're there to stop an assassination--or let it go through so you can manipulate the survivors. It's supposed to be a little bit James Bond more than Game of Thrones, and if you get enough points you can actually skip the boss fight by calling the assassin out and proving her guilt. The eavesdropping thing is basically a way of scrounging up some bonus secrets for extra favor if you're looking for the Belle of the Ball achievement, but are otherwise not something to really worry about..

Not saying you're wrong about how it could be better, though.

edit: Seriously, if Bioware could get Telltale to work with them on Dragon Age: Orlais, I think they could at least sell the idea of "the Game" a bit better. As it is, it boils down to "steal incriminating documents left out at a party, pick the middle dialogue option every time, watch as people contort themselves to do what you say because you're the guddamn Herald of Andraste."

marshmallow creep has a new favorite as of 00:40 on Dec 23, 2014

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

muscles like this? posted:

Dragon Age: Inquisition puts a lot of effort into the crafting system but the game kind of makes it moot by having overpowered "Unique" weapons.

Really? Because I've yet to find a unique that I couldn't hopelessly outclass within one minute of crafting, especially if you have access to masterwork materials. And crafted weapons and armor have no level limits, so I can use item level 20 gear at level 10 if I so choose.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

muscles like this? posted:

Well maybe I just don't have any good schematics then because of how absolutely lovely the shop/inventory mechanic is. Mostly in how there's no way of knowing what a shop has to sell other than going through all their tabs. I played for a couple of hours before I realized there was a tab for junk that you should sell. But for some reason they stick stuff you might not want to sell in there too, like enemy research stuff.

Another annoyance with the crafting stuff is that you can't modify weapons or armor that party members have currently equipped. This is especially bad with Varrick since the only way for his range attack to go up is add ons for his bow.

You see those arrows in the upper right corner? Click them.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

sforzacio posted:

I was by myself, and I haven't felt that embarrassed since my dad walked in on the FFX laughing cutscene when I was in high school.

Pfff, I was there during Leliana's singing scene in Origins, the one in Inquisition is loving magnificent in comparison.

Now the song the Chargers sing? That sounds like the actors are working up the nerve not to kill themselves.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

muscles like this? posted:

The scene where Randy trains you in a fart technique almost made me stop playing the game altogether. It is a poorly designed mechanic, he gives you very little feedback on how to actually do it and the game itself isn't any help either.

Yeah, I was there for a while because I kept messing up and didn't understand what it wanted me to do.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Celery Face posted:

Another thing about that game is that if there was more than one of the same kind of enemy in a battle, which there always was, you couldn't even choose which one to target. It'd just be Sewer Rat X 4.

The escort missions in Dragon's Dogma are loving impossible. The people you're supposed to protect just stand right in front of the monsters and get themselves killed.

That's why you physically pick them up and chuck them a safe distance away while your pawns handle things.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Regular attacks do home in sometimes, but from what I can tell you have to be a minimum distance from a target before it does the close in dash. Fortunately, it usually doesn't trigger a cooldown or use stamina if a move doesn't connect, but that's not the case with all powers (especially AoEs).

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

DStecks posted:

(and this isn't the thread for it, but god drat I would throw money at a studio that would make a Jurassic Park game in the style of Far Cry.)

Oh drat I didn't realize until you said how very good an idea this is.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

In Dragon Age Inquisition, you can only buy things one at a time. Normally that's fine, becuase you're not going to be buying but one schematic for something, or one sword. But if you want to buy herbs (which you need both for making potions, grenades and tonic and need in much larger quantities for upgrading them) you may want to buy several dozen, so you're just hammering the button until you have enough.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Another thing DA:I needs, if only so I can apply the Plaideweave tint to all my highest level armor.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Luisfe posted:

Fortunately, the vita version let's you press start in events so it fast forwards.
That is a real good addition that I do not remember from the ps2 verion.

I remember getting the Persona 4 fighting game and being gob smacked by how long it takes to get to the fighting when you start story mode. I know it's 'story mode" but story mode in most arcade games is done in one or two screens between fights, not fifteen minutes of voiced cutscenes. Even hitting the handy fast forward button you might have to sit there for a full minute for the fighting to start.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

The thing is they become intuitive during play and recognizable across sets so you can have hundreds of powers and recognize what a power will do by its icon even if you're starting a new character with a new set. In WoW you might have an icon that uses an eye and you don't know if it's a ranged attack or a buff or what.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Barudak posted:

Just to be sure you're aware there is no save importing for Dragon Age Inquisition. You go to the vault website, click your choices then upload that set of decisions to be downloaded when you start a new game. I'd hate for you to slog through DA2 just to find that out.

Here's the link just to be sure. Finish DA2 if you like or feel you must, but if you're not having fun, just stop.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'd keep playing the raids if the raids were fun. But they are almost universally miserable.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Byzantine posted:

Why would you go on facebook while playing a game, though?

No kidding, right? Why facebook when the forums are right here. :v:

Saw this earlier:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Terminally Bored posted:

Resonance of Fate is one of the coolest JRPGs I've ever seen but the game doesn't explain itself at all. The tutorial is complete dogshit and I didn't even know how to save until I looked it up online.

Holy cow.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, I played the game on Insanity basically all the time, but there's really no reason too. It makes the first few levels feel completely luck based because you can get one shot out of nowhere but still doesn't make the latter half of the game significantly more challenging.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

EmmyOk posted:

A stealth run is always harder, though I'm biased because I much rather them. I think it's justifiable that Corvo wouldn't murder all the guards as they're just following orders and he probably knows a lot of them. As for primary targets the 'non-lethal' method is often far crueler than death. It also means the public aren't as freaked out by politicians stepping down or disappearing as they would be if all the Lords had been ripped apart by an assassin. Making it easier for Emily to resume the throne later.

That's how I felt about it when I played. Like, just stabbing the inquisitor is too easy. Branding him turns his life into a nightmare which is much more fun.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

A Classy Ghost posted:

Wasn't basically every single one of the many endings in Drakengard the "bad end"?

Each getting progressively worse than before, so it starts out you just think "oh that sucks" and by the end the hero fucks up so badly he accidentally destroys a parallel universe in addition to his own.

Drakengard may not be that fun to play, but it is still the Best Game for this exact reason.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

U.T. Raptor posted:

Soul Calibur 3's Chronicles of the Sword mode was pretty much the best thing the franchise had ever produced :colbert:

No kidding. Just give me another game with that mode and I'll be happy. Even though it had some stupendous bullshit in it, the equivalent modes in 4 and 5 just aren't nearly as much fun.

I've been told some editions of the Dynasty Warriors Empires franchise have required you to recruit and place officers in territories you control because they're the characters you use if those territories are attacked or you want to launch an attack from that territory. Later editions of the game basically just let you use the same character or characters everywhere for everything, which seems to me like a step back.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

MrJacobs posted:

The tutorial was funny, and you are right it does suck after the first time, but why would you collect tapes if you didn't wan to? How does having something being optional drag a game down?

When it's only optional if you don't want to unlock/upgrade stuff that is expected for game advancement? Like, if you don't find the TVs, you can never make the shotgun awesome. And you must make the shotgun awesome because until the D2 from FC4 it was the best shotgun in gaming. :hellyeah:

In BD that didn't drag things down for me so much because it's really easy to identify where all the collectibles you want are and beeline straight for them.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Horrible Smutbeast posted:

Darkest Dungeon, I love you bro but you got some issues. Mostly that if you give me two crusaders in the first 3 weeks the game becomes trivialized and I have no intention or hiring any of the shittier classes now. Hellion? Maybe if I want someone who's skills turn them into a wet paperbag poking at the enemy with a stick. Jester? Hahah get the gently caress out, what the hell are you even doing. Grave Digger? Cool, you can't even dig graves without an item like everyone else, go diddle yourself in the corner with the Plague Doctor and the Leper.

One Vetsal, one Highwayman and two Crusaders make the game so goddamn easy it's not even funny. And then I figured out how to take out the enemies in the back of the formations with never ending Holy Lances from both Crusaders. Then if they get super racist towards certain enemies you're basically made for the rest of the game.

I'm really digging the game, it's one of the most fun ones I've played in a long time, but the devs seriously have to re-balance some of the classes so they're useful beyond "puts lovely damage over time effect on someone."

The Plague Doctor got buffed like, two days ago. Graverobbers too, though they could already wreck the difficulty curve in pitch blackness.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Horrible Smutbeast posted:

I might have to start a new file where I just do low torchlight runs then. I can see there'd be a lot of synergy between the plaguedoctor and bounty hunter, but there's just no incentive to do so once you learn the fun of never ending holy lances.

My favorite team is the Occultist, Plague Doctor, Bounty Hunter, Leper. Leper has Hew, Chop Intimidate and Revenge with the accuracy and crit camp buff. Occultist has Abyssal Artillery for hitting the back row, his heal (which can cause bleed to counteract its huge healing potential) and two debuffs, one of which marks targets. He also has the self speed and companion damage camp buffs. The PD has her back row stun, battlefield medicine for countering the Occultists bleeds and the enemies blights, and Vapors for more damage, then a camp heal if its needed. The bounty Hunter has FInish Him (bonus damage to stun targets), Collect Bounty (bonus to marked targets), Flashbang and his pull move; he also has the accuracy camp buff and the two-size monster bonus damage buff. Camp and the Leper can more than double his damage on any given turn, and Lepers are already the hardest hitting guys in the game. The PD can stun and the Occultist can mark anything the BH wants to delete while the Leper chews through the front ranks, or the BH can pull something he wants the Leper to remove from play. They end up being a very versatile and self-sustaining team.

Meanwhile my Holy Lance crusaders were eaten by the Hag :cry:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ranged Defense and Cunning (which increases Ranged Defense) should be on every suit of armor you make in DA:I for exactly that reason. Archers are beasts.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

But you can target the rift to get an idea. Rifts have levels too. May have to get close enough for your hand to start sparking first, I don't recall, but at that distance you can bail in a hurry.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Kugyou no Tenshi posted:

gently caress any mass "collectible" production without any kind of purchase or distribution control, and double-gently caress people who buy things they don't want solely to sell them to other people at a markup. I had wanted to pick up the CE of a game recently, only to find out that it sold out before I got the e-mail letting me know preorders were up, and several hundred of them were up for sale on eBay the day the game was released, anywhere from 150% to 500% of the retail price. Some of the listings were parting out the edition to the point where you'd be paying over $500 for all the things that came in it, including one listing for $100 for the box. Scalpers are a cancer on the collectible market, and I really wish there were stronger unlicensed retail regulations (or that the ones that exist were enforced better).

I saw an article once about some one who spent something like 4000 dollars buying amiibos, not because he wanted them, but because he didn't like the idea of other people having them. It was specifically the blond haired/blue dress princess and her little star companion that he didn't want anyone to have, and he had no intention of using. There was a picture of his bed just covered in the drat things.

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

As others have said (and it kind of applies to the discussion about skyrim and "roleplaying" versus railroading), the Winter Palace is kind of the Fade of DA:I.

Who What Now posted:

While it was honestly enjoyable the first time around I am not looking forward to doing it a second time. Unless I can intentionally gently caress it up and not get a game over.

You can gently caress it up in the sense that when you get to the end you can decide who to gently caress over, and so long as you never hit 0 approval you can keep playing.

For me, the biggest problem with it is there's very much a right and wrong way to get through the Winter Palace, and the right way is just "pick the middle dialogue option." If you pick the upper option, you are being too earnest, and lose points. If you pick the bottom option, you're being too aggressive, and lose points. Lose too many points and you lose the game. Your buffer is set by your race--all you need to do is not hit zero, but if you're playing the character the way the rest of the game encourages you too, it's entirely possible to enter a conversation chain, finish it, and immediately after being told to "enjoy the rest of the party" you are thrown out of it and the game is over. There are other things that can get you more points, but honestly they're not very fun either, and don't make nearly as much of an impact as just picking that button.

A big part of the marketing and the rest of the game is that you can pick whatever option you want to portray the character you want (within those obvious limitations, of course--you are always the head of an organization dedicated to destroying a powerful adversary and his allies), so coming to a section where that's frankly discouraged is jarring and honestly plain boring. In context your character is just having to say whatever he needs to and having to adjust your "RP" for the sake of the mission is on its face not a bad idea, but the fact that pressing one button becomes the only "don't lose" solution is bad game design.

It's like if you were playing Alpha Protocol and the "Bauer" and "Bourne" buttons could make you Game Over while the "Bond" button was the only one allowed.

marshmallow creep has a new favorite as of 01:18 on Mar 3, 2015

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