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Phobophilia posted:And why are we fighting this wizard and corrupted heroes from the history of Wraeclast? Their names have been heavily mentioned in the lore, but only as flavour, and there is no real reason for you and them to be fighting What I hated about that is that these legendary heroes apparently have nothing better to do than stand around alone in the centre of large empty rooms waiting for you to show up. Daresso was done better at least. There's still the "what am I doing in a dreamworld anyway?" issue, but at least they put some effort into it.
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# ¿ Sep 24, 2015 21:09 |
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# ¿ Apr 17, 2024 21:31 |
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Leal posted:Content: Dragon's Dogma PC port comes with DLC outfits, one of them is a princess outfit and EVERY.PAWN.WEARS.IT. People think its the ultimate armor except it overwrites everything else you're wearing but the game checks its stats against your torso armor and not everything you're wearing. Its not good armor! I'm level 22 and it's still the best armour for me (as per looking at my armour numbers when wearing it, and when wearing a full set of other gear). Fortunately my other stuff isn't much worse, so I just wear that instead of the horrible princess outfit.
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# ¿ Jan 31, 2016 11:02 |
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Leal posted:Content: Dragon's Dogma PC port comes with DLC outfits, one of them is a princess outfit and EVERY.PAWN.WEARS.IT. People think its the ultimate armor except it overwrites everything else you're wearing but the game checks its stats against your torso armor and not everything you're wearing. Its not good armor! Actually that reminds me of something that annoys me in multiple games. When I get a game that's a port, or a GOTY edition, or whatever, that has a bunch of item DLC included, and when the game starts for the first time it just shoves a heap of items into my starting inventory. Generally it's stuff that's a bit overpowered for a starting character, and generally it makes no sense whatsoever for the character to even have it. I guess it's not so bad when you've already played the base game and then buy the DLC because you want to play dress-up, but it's stupid to have it for new players at the start. Have it for sale in a shop or a quest reward or something.
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# ¿ Jan 31, 2016 19:11 |
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Nuebot posted:So here's a weird and minor nitpick that a lot of games have: I hate "optimal" builds. Even playing destiny now that I'm level 40 most people are starting to look the same with minor variations since you can only equip one piece of legendary armor and each class has different pieces for different specs. But even then pretty much every warlock will look the same based on spec, every titan will look the same and every hunter looks the same no matter what because they all wear the same cape that sticks a dumb wolf head on them. Every MMO has this issue, where all the players wind up looking really uniform in the end and it makes me wish more games made your armor cosmic and made your stats come from somewhere else to prevent this. Or included cosmetic armor slots. That's something I like about Dark Souls. I don't know what it's like for the elite PvP crowd, but I've been summoned a lot for co-op by random people and there's a lot of variation. They've done a good job making it so that there's not one outfit everyone wears, and the mix-and-match armour pieces all with different weights gives a lot of flexibility and also means that the "best" armour for someone with 23 endurance isn't the same as the "best" armour for someone with 25 endurance.
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# ¿ Jan 31, 2016 22:25 |
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RareAcumen posted:The World Ends with You was a good JRPG that I liked that had a nice soundtrack to it but it's also a JRPG on a handheld gaming device which means no one would ever copy any ideas from it. Such has having a variety of songs that play in combat which keeps you from getting sick of the same theme if possible. Not everything can measure up to the Mario and Luigi Superstar Saga battle song. On the subject of TWEWY, the biggest thing I found missing from it was that despite there being multiple game mechanics linked to fashion, what you wear doesn't actually affect your characters' appearance. I guess development time or engine limitations meant they couldn't do that.
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# ¿ Feb 1, 2016 09:23 |
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Len posted:I'm finally playing Xcom 2 and I understand why panic exists but I disagree with how soldiers can't cancel it themselves. Example a guy just got panicked by a grenade taking out his cover and nearly killing him and the guy beside him. He responds by running to base to base contact and shotgunning the thing gibbing it. I feel like that should end his panic because he just got all on a xeno rear end in a top hat. I think it makes sense. After firing wildly at some source of movement, he'll take a bit of time to process what just happened and calm down. It's not like he's like that for a long time - a turn in Xcom would be what, 15 to 30 seconds or so if it was realtime?
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# ¿ Feb 25, 2016 20:53 |
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Digirat posted:Dear god, the load times in XCOM 2 You can often speed them up by pressing caps lock. Especially the returning-to-base ones. I think it's to do with your computer spending so much time animating the loading screen that it doesn't have spare time to actually load the game.
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# ¿ Feb 28, 2016 15:11 |
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Krinkle posted:Yeah the dark souls one burns you real quick. And everything on the bridge is already smoking so it's just a cool gotcha where someone is going to chide you afterwards to look around for the burning bodies as if knowing fire is going to happen would also let you know the literal only way to survive it is to haul rear end and dive down the invisible from the start stairs to the right. That one's a particularly big dick move since normally in the series there isn't anything particularly dangerous between a boss and the next bonfire, but suddenly you get dragon in the face.
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# ¿ Mar 14, 2016 23:52 |
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Nuebot posted:I mean from the necromancer dudes. If none of them drop it, the last one is a guaranteed drop. If you miss that one, no lamp until you get to patches. In my last playthrough I went for "gently caress it, get the Sunlight Maggot first".
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# ¿ Apr 4, 2016 20:18 |
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Lizard Wizard posted:The thing dragging Dark Souls 2 down for me is the fact that they decided to split Endurance into two stats. More like three stats, since to roll well you need Adaptability as well.
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# ¿ Apr 4, 2016 20:42 |
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Action Tortoise posted:completely skipped darkroot until after blighttown. came back supremely overleveled and sleepwalked through the whole fight. Poison Mist works too. But the Sunlight Maggot drops on the other side of the door so you have to spend the humanity or go the long way round. I just did all of Lost Izalith before Tomb of the Giants.
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# ¿ Apr 5, 2016 07:12 |
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FactsAreUseless posted:Canonically, Sif thinks that you're Artorias and just wants to play. Unless you did the DLC first, then he knows you're you and just wants to play.
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# ¿ Apr 9, 2016 20:53 |
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Jeesis posted:Also Capra demon was the easiest boss in the game. Pinwheel stops crying and looks up at you with six big puppy eyes.
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# ¿ Apr 11, 2016 22:09 |
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BioEnchanted posted:Dark Souls 3 has confused me - The Witch on the stairs towards the cathedral was apparently replaced with a standard Worker with a pitchfork. Of course the doors open from the other side, but still... are the enemies randomised somewhat or what has happened there? Some groups of enemies patrol the area instead of standing still waiting for you to show up. If you want firehugs, you'll have to go looking for her (or wait until she shows up)
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# ¿ Apr 16, 2016 21:23 |
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Len posted:From Software and their goddamned poison swamps Just wait until you come across the toxic swamps.
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# ¿ Apr 24, 2016 21:57 |
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Digirat posted:Dark souls 3 queues inputs for an absurdly long time. Yeah, I found it really noticeable the time some knight knocked me to the ground, then I stood up and did the swing that had got queued before I went down. It's really dumb.
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# ¿ May 2, 2016 07:00 |
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Digirat posted:Dark souls 3 queues inputs for an absurdly long time. While we're complaining about this, it doesn't seem to queue weapon switches. I'll fireball some guy, and he's not dead and getting close so I want to switch to my shield. But the switch decides not to queue so when I hold L1 I find I'm starting the fireball launch animation instead of blocking.
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# ¿ May 2, 2016 08:29 |
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im pooping! posted:There's no reason to not be a vanguard in Mass Effect unless you don't like fun. Things dragging down Mass Effect 2: being a vanguard and getting stuck in the scenery after a charge every other battle.
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# ¿ Jun 18, 2016 15:51 |
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Something annoying me about Witcher 3: Normally you can loot items with no consequences, so I've developed a habit of walking up to storage crates and hammering A until it stops letting me take stuff. But, sometimes there's a guard watching and stealing something results in getting swarmed by angry high-level guards. I think there's a message when you're about to steal in view of guards but it appears too slowly so I don't notice until it's too late.
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# ¿ Aug 14, 2016 19:02 |
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Gitro posted:They had one in Demon's Souls, but it was a small area at the final boss of a branch. Is it the same this time around? I'm guessing no. They're both fairly small, fortunately, and you technically don't have to go into either (but you'll be missing out on a fair amount of stuff if you skip them so they're not all that optional)
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# ¿ Aug 16, 2016 07:49 |
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Ryoshi posted:This actually makes a ton of sense. The only good thing about the boss fights was that you could get an augmentation that let you basically skip them.
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# ¿ Aug 17, 2016 23:03 |
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Desperate Character posted:On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load It's pretty pointless anyway in Witcher 3, since you have a quest list, and also you can easily have multiple play sessions without touching the main quest so it's a description of what you're ignoring right now rather than what you're doing right now.
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# ¿ Sep 5, 2016 06:50 |
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Phlegmish posted:It's a really lazy way to establish someone as a morally ambiguous or evil character. If it's in your direct interest to help someone out, and it usually is in an RPG, they shouldn't be complaining. And then they take it to extremes in KOTOR 2 where you get Kreia whining at you whenever you help someone, and also whining at you whenever you harm someone.
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# ¿ Sep 29, 2016 08:12 |
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Jukebox Hero posted:Thing dragging down Condemned 2: The trigger for the last upgrade you get is mashing both triggers afaik; I'm pretty sure that to do it you need to attack at least once, so I always accidentally waste a few bullets if I don't drop my gun. I'm pretty sure I'm just doing it wrong, the inputs in this game are kinda hosed up. I've not played that one, but other games have that problem too, where some actions are fiddly to do for no particular reason. I find it hard to kick in Dark Souls without accidentally attacking, and the lunge attack in Ys games is horrendous to actually do.
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# ¿ Dec 3, 2016 10:41 |
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AlphaKretin posted:I haven't played XCOM, but other strategy games that tell you the hit rates do so very deliberately, because practically the whole game is about manipulating them and, when you can't create guarantees, balancing risks against each other. Removing that information just because it makes people feel bad would ruin the core of the game and turn it into a giant guess. Something I really hate about XCOM probability stuff: on easy and normal difficulties, it will give you a higher chance to hit if you've missed a bunch of shots in a row or whatever. I'd be fine with this, except it doesn't actually reflect this in the percentages it shows. So you can develop an intuitive feel for how reliable a 70% shot is that's actually totally wrong because the game is lying to you and your "70%" shots are actually 80% or 90% shots really.
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# ¿ Dec 5, 2016 20:20 |
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House rules that speed up the game are fine, the problem is terrible house rules that make it drag out even more than the official rules. (There was at least one official monopoly version (one of the children's ones?) that had the Free Parking rule actually in it, what were they thinking?)
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# ¿ Jan 3, 2017 00:46 |
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JediTalentAgent posted:But, I think the biggest problem is the travel. I spend so much time traveling back and forth to Gran Soran and it's tedious. Walk 1 minute (Look Master! Harpies) Walk another 2 minutes (Master, Direwolves!). Walk another 3 minutes (Careful, they look armed!) and I feel like I'm just spinning my wheels. Waste a few minutes at each location for quick fights that just consist mainly of the same attack. Move on. An escort mission took me nearly 30 minutes there and back because I felt the ferrycrystal was worth more than my wasted walking time. DA makes this a million times better by giving you an unlimited-use ferrystone, but even then the fast travel is limited and annoying.
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# ¿ Jan 7, 2017 11:39 |
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Nuebot posted:"true fast travel" kind of ruined open world RPGs. Just look at that complaint about Dragon's Dogma. The world isn't actually that huge, if you're playing Dark Arisen they give you more warp stones than you'll know what to do with but that's still not good enough for people who want to just be able to warp to a quest point, do a quest, and warp back instantly You might as well just replace a game world with menus at that point, but then people will complain that a game doesn't have a big open world. One they'll do nothing but complain they have to traverse. I like to be fast travel to places I've already been. Even if the world is full of cool interesting things rather than miles of indistinguishable wolf-infested forest, by the time I've been fetch-questing from Town A to Town B a few times there's nothing new left in that area and it's just a slog.
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# ¿ Jan 19, 2017 00:12 |
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Action Tortoise posted:out of all the additions to the game, i'm so hyped for a loving jump button in zelda. Yes, Link's Awakening was great.
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# ¿ Feb 5, 2017 11:43 |
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Gitro posted:I completed a master mission in Path of Exile and the master spawned in in such a way that he blocked a door, with no way to move him. I once nearly died because I was running away from a boss, came to a corrupted den and Tora teleported into my way.
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# ¿ Mar 2, 2017 20:33 |
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I think SotFS might have changed the worst boss run to Smelter Demon. In my last playthrough I died to the knights way more often than I died to the boss.
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# ¿ Mar 11, 2017 00:42 |
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Inspector Gesicht posted:The pacing is both long-winded and rushed. You spend three chapters playing as Roxas in Twilight Town before getting to play the guy on the box. The first quarter of the plot could have been excised entirely and they could have fleshed out Connor further. Connor has one scene with his mother, then he plays hide-and-seek, then he returns to see his mother die in the world's most easily escape-able fire. The most baffling part of this to me was that you're playing the game, and then when you change character you get dumped back into tutorial of stuff that's more basic than the stuff you've already been doing.
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# ¿ Mar 31, 2017 21:23 |
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Dark Souls 3 has the same mechanic as well, but they present it as a bonus for not being dead, so it somehow feels much nicer. e:fb
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# ¿ Apr 10, 2017 18:52 |
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Action Tortoise posted:Saints' Row IV had pretty bad max alert levels but they mitigated it with the alert drone that patrolled the active area cancelling the alert if you destroyed it. Wardens were the worst thing about SRIV. It's like they could detect when I'm having fun and immediately move in to stop it.
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# ¿ Jul 5, 2017 23:49 |
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Is there anything like the same level of crazy official bad Mario fanfiction (live-action movie excepted)? I don't really remember anything of the sort when I was growing up but I could have just missed it.
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# ¿ Aug 31, 2017 20:10 |
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I just assume From has some weird contract with the publishers and/or the devil to include at least one boneheaded design mistake in every game.
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# ¿ Sep 25, 2017 21:39 |
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Dewgy posted:e: Oh my god. I love this achievement now, if just for the incredible whining it's producing. That is amazing
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# ¿ Nov 27, 2017 20:21 |
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Inspector Gesicht posted:DS2, on the other hand, makes it near impossible to run past foes because when you aggro an enemy they will never stop coming after you. I'm sure it was easier to run past everyone in original DS2. The SotFS enemy placements seemed designed to make it impossible.
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# ¿ Jan 23, 2018 22:30 |
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Nuebot posted:My friend obsessively always plays on the hardest difficulties and rage quit the first Nier for a year before I convinced him to try it again. Did it with Automata and spent like a solid week complaining about the tutorial mission. To be fair the tutorial mission is bullshit. I played on Normal and didn't die on it but if I had died near the end I'd probably have ragequit the game forever. It's weird since savepoints are so plentiful in the rest of the game.
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# ¿ Jan 27, 2018 23:26 |
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# ¿ Apr 17, 2024 21:31 |
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Forced party members depends heavily on how it's done for me. It's fine if the game levels unused characters, gives them equipment and lets you do some stuff at your own pace with them, and the worst if it suddenly dumps you in combat with only a bunch of weaklings on your side. Related: When you normally have a full party and make your main character focused on conversation/disarming traps/etc and then there's some segment when you're on your own and expected to fight.
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# ¿ Feb 9, 2018 20:30 |