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Nostradingus
Jul 13, 2009

Morpheus posted:

I have yet to play a videogame where the romantic writing isn't hamfisted, awkward, and embarrasing.

Super Paper Mario?

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Nostradingus
Jul 13, 2009

carry on then posted:

There's also a hard limit of 300 coins at a time. And barely anything to spend them on (a hint in Link Between Worlds? Oh boy!) When I was doing 10K steps a day just commuting for months at a time I hit that limit quick.

Eggs in Kid Icarus Uprising obviously.

Nostradingus
Jul 13, 2009

People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down.

e: oh hello new page. Uhhh, Kirby Triple Deluxe forces you to drop your power and use the new Hypernova ability in certain areas. I just want to be a ninja all the time.

Nostradingus
Jul 13, 2009

I'm terrified that the new Smash won't have any unlockables because people bitched about it in Brawl and they seem to be addressing all the things people bitched about.

I got hours out of smashing all the little glass achievement boxes. Don't take that away from me Sakurai. Plus, I avoided all information about Brawl so I was legitimately surprised when I unlocked ROB and Wolf :3:

Nostradingus
Jul 13, 2009

Chard posted:

Sorry about your total lack of taste in films :( that has to suck for you

I have an autistic friend who really likes Drive because it's juuuuust subtle enough for him to get it.

Nostradingus
Jul 13, 2009

I'm replaying Skyward Sword because I hate myself and want to die. The Ghirahim fights are so, so bad. You're supposed to somehow not telegraph your attacks, but the controller isn't responsive enough for you to actually fake him out.

Also, why the gently caress is the shield breakable? Who thought that was a good idea?

Nostradingus
Jul 13, 2009

The AI allies in Hyrule Warriors can lose the battle for you. How am I supposed to defend all these forts when you guys are just standing there and letting the monsters steal all of our poo poo???

Nostradingus
Jul 13, 2009

Judge Tesla posted:

I've mentioned this a few times in the thread but, the main thing bringing down Hyrule Warriors for me is, the lack of voice acting, I know this is something Nintendo rarely does, but you can't have a Dynasty Warriors game where nobody talks, and talking in text and awful voice clips doesn't really count either.

If I hear Lana go "Kyaahh, "Hwahhhhh", Eyaarrrhh" one more time, I'll probably go deaf.

I could also complain about the allied AI being mostly useless but, that's a long standing tradition with DW/Musou games.

Hey man, Fi and Midna have fully acted dialogue.

Nostradingus
Jul 13, 2009

There's so much customization in Smash 3DS that I feel totally overwhelmed and I don't even want to mess with it for the majority of the characters. I go into the customization screen and then my eyes glaze over and I just go back to playing Smash Run with the default characters.

Nostradingus
Jul 13, 2009

Len posted:

The room I had at my mom's house in high school was shorter than that cable in both length and width. I never understood.

The cable isn't that wide.

Nostradingus
Jul 13, 2009

Pokemon Alpha Sapphire [and presumably Omega Ruby] doesn't let you save between catching Rayquaza and fighting Deoxys. Unforgivable.

Nostradingus
Jul 13, 2009

Lagomorphic posted:

Yeah that's one of the main reasons I bought a WiiU. It continues Nintendo's tradition of being a generation behind in terms of online but they are pretty drat committed to local multiplayer.

Hyrule Warriors has the best co-op ever. One player gets the whole TV, one player gets the whole gamepad screen. I really wish that Mario Kart 8 had something like that (or the ability to use the gamepad as a rear view mirror, COME ON)

Nostradingus
Jul 13, 2009

Zaphod42 posted:

This is a common standard of all the Souls' games.

Thing is you just have to look at it from a different angle. You are not meant to do those things on your first run. Okay? NPC quests have always been something to shoot for in NG+ or in your second character playthrough in the Souls' games, something to extend their life and give you some more things to see you didn't on your first run, like how NG+ changes the game slightly to try to also drag it out and let you play through it again differently, or rolling a character with different stats. In BB stats barely matter so they don't even have that, so they gave you some quests to go for on your second run and they gave us chalice dungeons.

They disappear forever so you'll move on. Just keep playing the normal game and ignore them. Then next time you can be extra special careful to do things right, once you've already beaten the game and know how its gonna go down.

You are meant to run into those people, make decisions out of ignorance, and screw up. That then creates a drive to play through the game again and see what else could happen if you had done things differently.

None of the quests in Souls' games are very interesting or exciting, mind you, and bloodborne has the fewest NPCs and the worst "quests" of all the souls' games. Its extremely minor and you're going to feel very silly for getting upset about missing out on it when you go back and do them and see how minor it all is.

The only reason its really messing with you is because you're looking at them like quests in other RPGs, things you need to be doing, things that could get you some good gear you can't get otherwise, but in BB that's not really the case. They're just special little events.

This seems really annoying. If it's meant to be done in a NG+, the characters should only appear in a NG+. Bad game design imo.

Nostradingus
Jul 13, 2009

poptart_fairy posted:

You keep ranting TR's gore is meant to be disturbing but dismiss every other example as irrelevant because it's "humiliating".


lmao

Spaceman getting blown up because an enemy character threw a grenade at him is normal. There's not a long, slow, pornographic death scene where you see him flailing around as the life slowly drains from his body. You hosed up, you exploded, start over.

Sexy young female character getting fetishistically choked, stabbed and ripped to shreds as part of the story of the game is creepy and makes some people feel uncomfortable. If you can't tell the difference between these two things then I really don't know what to tell you.

Nostradingus
Jul 13, 2009

RagnarokAngel posted:

The sorceresses are all gorgeous because they augment themselves with glamour spells.

To be totally fair I think if anyone had the power to change their appearance they would use it to make themselves sexually appealing so I can't blame them.

Not anyone. I would use that power to make myself look like a bear.

e: a regular bear, not a sexy bear

Nostradingus
Jul 13, 2009

I just played through Witcher 3 and it felt so... empty. There are plenty of quests and whatever else, but I didn't really feel like there was anything worthwhile in the whole game. Just stabbing some samey goblin things and helping some samey villagers with their goblin problems.

Nostradingus
Jul 13, 2009

Gamers are dragging every game down and it's easy to forget that the most vocal morons are not representative of the majority of people who buy games.

Nostradingus
Jul 13, 2009

Esroc posted:

MGSV:PP is too easy. You can call for an air-drop of any gear you need at any time, your buddies can clear entire levels with you only lifting a finger to point them in a direction, and the iDroid tagging people makes sneaking trivial and can't be avoided even if you don't use the binoculars because it'll tag anyone you're looking at if you are close enough to them.

I absolutely love the game, but I find myself ignoring half the features just to facilitate some kind of difficulty.

I actually love all of these things because I've learned that I'm terrible at Metal Gear.

Nostradingus
Jul 13, 2009

Geniasis posted:

Truth. If anyone had lovely controllers, it's Nintendo.

Wtf GameCube

You're insane, the Gamecube controller is the best and most comfortable controller ever made.

Nostradingus
Jul 13, 2009

ChaosArgate posted:

Let's talk about enemy bouncing in platformers, specifically Donkey Kong Country. I think Mario's had the right idea for years where you gain more height off enemy bounces when you hold down the jump button upon contact. The DKC series has it so that you gain height if you press jump when you make contact instead, which is kind of annoying because it doesn't feel consistent. DKCR has a neat feature in Diddy's jetpack, where if you have Diddy with you, you can press the jump button mid-air to hover and give you some more air control, which is generally nice. What isn't nice though is if you have Diddy, you need to bounce off an enemy to gain enough height to nab a collectible and you press the jump button just a split second too early above the enemy so you hover instead of bounce. At that point, it's too late to do the bounce, so if you needed that jump, then tough luck.

On a slightly different note, level 1-K can go gently caress itself for demanding precision platforming and requiring successful enemy bounce sequences for completion. At least it's really easy to farm lives and banana coins on that level.

sorry you're bad at donkey kong

Nostradingus
Jul 13, 2009

Strom Cuzewon posted:

If only he could have been a well developed and interesting villain, like in:

Super Mario Bros. 2

Nostradingus
Jul 13, 2009

If the laser beam sword bothers you, have you tried not using it?

Nostradingus
Jul 13, 2009

Josef bugman posted:

I can understand some of the arguements, but how on earth is The Witcher 3 not pretty?

I thought the graphics were pretty unremarkable, not the worst ever but definitely not cutting-edge.


edit: vvvvv mods change this man's name to "geralt intellect"

Nostradingus has a new favorite as of 16:49 on Dec 24, 2015

Nostradingus
Jul 13, 2009

RagnarokAngel posted:

Lack of a jump button is really not a problem because the game is designed around it.

I'm not sure that's true. A jump button would have gone a long way toward fixing all that's wrong with the combat (everything).

Nostradingus
Jul 13, 2009

Zaphod42 posted:

Everybody lost their poo poo over Pikmin having a time limit, even though its a fairly casual kids' game, so Pikmin 2 didn't even have one. Then they added an extremely loose and forgiving time limit in Pikmin 3 and people STILL lost their poo poo over it. People really really don't like the stress of time limits. Just the idea of a time limit is stressful, even if it isn't practically even a limit.


Pikmin 2 did it just about right. You still have a time limit when you're out and about, but there's no limit to the number of days you can play. Pikmin 2 is practically perfect in every way though so that's not surprising

Nostradingus
Jul 13, 2009

The graphics in The Witness are so smooth and bland, it looks like everything's made out of Crayola Model Magic.

Not to mention the puzzle gimmick wears thin after maybe three of them because it's just the same thing over and over

holy god this game is awful

Nostradingus
Jul 13, 2009

moosecow333 posted:

For me having to use the microphone at all is a big thing that drags games down for me. I only play on my handheld if I'm traveling, or otherwise in public, and there's nothing more frustrating than being stonewalled in a game because I don't want to have to blow into/shout at my DS on a crowded bus.

I've never found a game that gives you an alternative either, you either look like a drat fool or you don't get to progress.

I've found that just rubbing on the mic hole usually works.

e: yeah, what that guy said

Nostradingus
Jul 13, 2009

Nuebot posted:

PYF is grumpy today.

Anyway, more digimon.
So to evolve your digimon you have to meet arbitrary stat requirements. Like, 100 attack and be level 50 or whatever. Usually it's not hard to make them. But sometimes, for god knows what reason, they give some dudes evolutions that are literally impossible to meet the requirements of without severe micromanaging of the personality and farm training system. Training on the farm takes at minimum half an hour every time you do it and some guys require you to manipulate their stats perfectly if you want to evolve them. It's stupid and the whole system is genuinely inferior to the DS games that came before Cyber Sleuth. It's made all the worse by the fact that every digimon has a hard stat limit in this game, so you can't even use the digimon you like if you want to do the harder content in the game, because there are characters that are flat out better than others in every way and if you don't like them then gently caress you. There's even one notable evolution that seems like he'd be super strong since he has a starring role in the plot even, but he's straight up inferior to the digimon that evolve into him because one of the guys that turn into him has an attack that ignores the opponent's defense and he doesn't get an attack half as good as that.

play pokemon instead

Nostradingus
Jul 13, 2009

I wish somebody competent had made Undertale. It has some interesting ideas in terms of plot and characters, but the game play is so, so boring and the art is just terrible. I heard everyone raving about it and I really tried to like it, but it just feels like a slapped-together Earthbound romhack most of the time.

Nostradingus
Jul 13, 2009

Similarly, I don't like games that tell you your total playtime. Nothing makes me feel like a useless shitbag more than seeing that I've spent 60 hours of my life playing a video game!

Nostradingus
Jul 13, 2009

Lunchmeat Larry posted:

My first post on the internet, in 2003 , was about Zelda timelines and it was a joke about darknut balls. I feel like it should probably have been the final say in the matter

what was the joke

Nostradingus
Jul 13, 2009

I think the problem with Witcher 3's length is that there isn't really anything interesting to do. If the enemies and areas weren't all so samey it wouldn't feel like such a slog. And if the combat wasn't so drat clunky.

Nostradingus
Jul 13, 2009

credburn posted:

I absolutely loathe Earthbound but I adore Lisa and Undertail.

whoa watch out you could cut yourself on this hot take

Nostradingus
Jul 13, 2009

2house2fly posted:

MGS5: wheres all the drat fuel resources? I've got all the good looking upgrades I could get with the stuff you pick up while playing and I'm less than halfway through the story missions from here on out I guess I need to grind to upgrade anything. Lousy cookie clicker side games that every game has to have nowadays.

Build an FOB.

Nostradingus
Jul 13, 2009

I can't believe that escort missions are still a thing given how universally reviled they are.

For example, Just cause 3. Like 80% of the story missions are pointless escort missions in a game built on blowing poo poo up at your leisure. The concept and core gameplay are great, so it's baffling why they throw that all away in the story mode.

Nostradingus
Jul 13, 2009

BioEnchanted posted:

I've started playing Xenoblade Chronicles on Dolphin with a gamepad, as I heard it was better that Chronicles X (which I thought was great), but so far it definitely feels like it's aged. The lack of a bestiary is especially annoying, and I'm feeling the inability to jump as well. Also I don't like not having quest markers to find the more out of the way key items. So far I'm glad I didn't actually buy it online, as all the prices are ridiculous now (£50 for the first one, £80 for Chronicles X) and so far, this doesn't feel worth £50.

Would you say you're just not really feeling it?

Nostradingus
Jul 13, 2009

spit on my clit posted:

yeah, i meant Xenoblade X

here's another gripe about it: Mastermind is the only class path that looked interesting, and yet its the worst of them

Go blast fencer or go home, scrub

Nostradingus
Jul 13, 2009

Kind of an esoteric thing, but games without a satisfying difficulty level.

Sports games are particularly bad about this, largely because they make the game more difficult by making your players worse rather than by making the AI better. It might just be confirmation bias, but I've been experimenting with the newest Fifa game and it seems like your players tend to ignore your inputs more and more as you ratchet the difficulty up. Fighting games are really bad about this too, I think.

Nostradingus
Jul 13, 2009

The Moon Monster posted:

I like it when games like that give AIs a personality they follow rather than just having them try to meet the win conditions/prevent you from meeting the win conditions. The asymmetry and personality in Crusader Kings is great, although it does make the game pretty easy once you get rolling.

Honestly I'd rather have this than Optimum Difficulty. If the game is too easy, I think it's fun to handicap myself in interesting and gimmicky ways. I don't think I've ever had more fun in games than with self-imposed restrictions like single-type runs in Pokemon, tether-only runs in Just Cause, etc. But I understand that's not a popular option with the minmaxing grognards who breeze through games with the optimal build or strategy or whatever, then complain that it's too easy.

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Nostradingus
Jul 13, 2009

It always perplexes me when people say they have trouble with the spirit flute, because I was always able to use it without any trouble. I played the game on the oldest, brickiest DS though. Maybe those have more receptive mics?

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