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1stGear
Jan 16, 2010

Here's to the new us.
This is a tremendous amount of irony in the idea that a 'punk genre story needs to conform to a specific set of story beats.

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1stGear
Jan 16, 2010

Here's to the new us.
Of all the things I expect people to have a meltdown about, Syndicate 2012 is pretty far down on that list.

1stGear
Jan 16, 2010

Here's to the new us.

Alouicious posted:

There is a sharp moral difference between playing a common criminal and playing what is essentially the futuristic version of the paramilitary groups paid by Coca Cola to massacre South American workers seeking unionization.

I once blew up an entire town of fake people in Fallout 3 because a rich white dude thought it was ruining his view, does this make me a bad person y/n?

1stGear
Jan 16, 2010

Here's to the new us.

kazil posted:

Doesn't the heart tell you that guards are basically normal people doing their job? Like, good honest family men?

On anybody who isn't a named NPC (and even on some of them, like the servants at the Hound Pits), the Heart just spits out generic lines. Said lines are a mix between "This person is an innocent soul" and "This person is a total bastard."

1stGear
Jan 16, 2010

Here's to the new us.
The GTA games are bad and people should stop buying them so Rockstar can actually try to remember what makes a good game instead of dumping a billion dollars into marketing and graphics and poo poo.

1stGear
Jan 16, 2010

Here's to the new us.

mr. mephistopheles posted:

It is annoying how long the D3 patches take, but it's also a game with no subscription fee and no possibility for revenue beyond the next expansion so they probably have a tiny team working on a patch that has a pretty substantial amount of content. If we were paying a monthly fee then I'd say we can bitch, but I honestly think we should be grateful they're adding content at all and not just saving it up for an expansion in two years.

On the other hand, World of Warcraft has gone about eleven months since the last major content patch and has another three to go before the next expansion. :unsmigghh:

1stGear
Jan 16, 2010

Here's to the new us.

EmmyOk posted:

I have the Missing Link DLC, I've only played an hour or so but it seemed fine tbh. Anything in particular bad about? That's great news about the DC Edition though.

Its repetitive, involves a ton of backtracking, drops dumb sequel hooks, and does a lot of stupid poo poo with your inventory and Praxis points.

The only good part is that it actually explains what's going on with the final boss, making it come out of left field a bit less.

1stGear
Jan 16, 2010

Here's to the new us.

ScratchAndSniff posted:

Think of how lovely augs would make sports, though.

Would they allow augs in sports? That would just make them a pay-to-win game where the most well-funded teams have a massive advantage, and the players will start to look more like specialized race cars than people.

Or would they just ban augs from sports? That would make it so any rear end in a top hat with a newish leg model could outrun an olympic gold medalist and outjump an NBA superstar. Sports get a lot less impressive when your next door neighbor is stronger than the players.

Its almost like this was kind of a concern in the last Summer Olympics and its why thinking about human augmentation is increasingly not

quote:

dull, repetitive, and lowest-common-denominator bullshit that nerds lap up.

1stGear
Jan 16, 2010

Here's to the new us.

PJOmega posted:

Ah TBC, what a shitfest of an expansion that was that survived simply because it was WoW. Levels 60-70 are still insufferable even with immediate access to flying mounts.

At the time, TBC was a huge improvement on WoW. The end of 40-man raiding made max-level PvE vastly more accessible, the introduction of dailies made getting money a lot easier as well laying the foundation for the contemporary approach to faction rep grinding (and admittedly MoP's Dailygeddon), and the quest structure was significantly improved and made more interesting. It sucks now because everything TBC did has been massively improved on but at the time it was way, way better than vanilla WoW (and basically every MMO released before and since).

1stGear
Jan 16, 2010

Here's to the new us.
Kickstarter has really had the same ratio of good-to-poo poo games as the regular industry, its just more noticeable because straight-up shovelware produced traditionally tends to disappear while Kickstarters get to be a big public failure.

1stGear
Jan 16, 2010

Here's to the new us.

Screaming Idiot posted:

If you haven't, play Saints Row 4. It's the perfect culmination of crazy a GTA-like could ever hope for, plus a thousand and one pop culture references! And some of them are even funny!

My only problem with it is that some of the activities get old and the game is far too short. Aside from that, it's the perfect game.

Its literally part of the plot in Saints Row 4 that the Boss is a violent sociopath and the game makes fun of the previous games for being GTA clones and not being able to decide if they were serious crime-dramas or wacky slapstick comedy. SR4 is probably the only open-world game that truly understands how story works in open world games.

1stGear
Jan 16, 2010

Here's to the new us.
Also the invisible enemies are total loving horseshit and basically exist to make you waste ammo.

1stGear
Jan 16, 2010

Here's to the new us.

Oxxidation posted:

Not at all, there's a grand total of four of them in the whole game and they always encounter you in tight quarters with plenty of physics objects to knock around or water to splash about. Trap bolts if you know they're coming, shotgun if you can't.

Evil Within had a lot of irritating moments (especially the entire last quarter of the game, which basically turned into RE4's last act with less than half the ammo drops). The invisible dudes weren't one of them.

The times I encountered they pretty much never hit any of the physics objects or stepped in the water puddles. I had to find them by guesstimating based on noises and shooting that spot.

They never killed me and were never more than an irritation, but it just felt like the designers had realized players might have too much ammo after stealthing the village and said, "Welp, we gotta burn that somehow."

1stGear
Jan 16, 2010

Here's to the new us.

Chard posted:

Alien: Isolation is gorgeous but impossible. I've been trying really hard to love it because I love Alien but gently caress me sideways I can't get past like mission 3, and running back from those adorable save points each time is tedious. It's the part where you find the aaacesss tuuuuneerrr if anyone cares.

Head to the left the moment you pick up the tuner. The humans don't patrol that section of the room at all and you can easily work around the back towards the door you need to go to.

Though if you find that section impossible, you may want to turn the difficulty down before you get to Medical.

1stGear
Jan 16, 2010

Here's to the new us.

muscles like this? posted:

Something annoying about Dying Light is the lack of a manual save, even just saving and quit. Especially because the game seems really slow to save during just normal play. If I stop I don't want to have to worry about if the last thing I picked up will be kept.

That it is the Year of Our Lord 2015 and there are still video games that don't allow you to save whenever you want and in however many files you want is unbelievable. The only time save limiting is acceptable is when its part of the design, like an Ironman mode or Dark Souls or whatever (and in those cases the autosaves should be frequent). We're not playing games on the loving Sega Genesis any more, let me save as much as I want.

1stGear
Jan 16, 2010

Here's to the new us.
Bethesda doesn't actually make good RPG's, they make decent dungeon crawlers. Everyone claims they make good RPG's because of stuff Michael Kirkbride wrote on a cocaine bender fifteen years ago.

1stGear
Jan 16, 2010

Here's to the new us.

JebanyPedal posted:

If you're going to start talking about tedious RPG classifications then the only actual RPGs being released right now is stuff like Wasteland 2.
The Elder Scrolls formula of open world adventure based exploration gameplay with emphasized character development is closer to genre revolutionaries like the Ultima or Might & Magic than anything else really, sans party based gameplay, so even on that front it's more true to the "tenets" of the genre than something like Mass Effect or even DA.
Also, before anyone starts with choice and consequence, that "mechanic's" implementation has historically been closer to Fallout's karma system or Ultima's virtue system. So essentially the world reacting to your actions (however limited those reactions are) rather than Bioware style plot reacting (once again, very limitedly and basic) to your multiple choice answers. Even so, it's an absolute loving fad and total sham, because even non-RPGs use that obtuse design goal Of C&C.
Of course, this is meaningless because no one loving cares, but saying the TES series (and they're by a long shot not my favorite games in the slightest) is less RPG than the other mainstream offerings is ludicrous. There is no true classification of RPG, because that's stupid as gently caress and even the games that introduced the concept were are archaic and the victims of their limitations, as the genre still is.

Also dungeon crawlers aren't like the TES games at all. Look at stuff like Etryian Odyssey or Grimrock, those are dungeon crawlers, a very specific gamestyle that the TES games are because a single party character goes into a single level dungeon that he spends a fraction of his time in? Outside areas aren't even segmented like Diablo's glorified outdoor dungeons so it doesn't even work on that front.

The games are RPGs, don't start this "real" RPG or not garbage because there aren't any, as long as it's not something moronic like people calling Bioshock an RPG then it's totally irrelevant.

cool i'll just call it a mediocre game that's thoroughly inferior to everything else in its vaguely defined genre.

1stGear
Jan 16, 2010

Here's to the new us.
The opening narration for SR4 is a barely-veiled reference to how the series was originally perceived as a lovely GTA clone, came into its own in SR2, but had the weird tonal dissonance that dragged down SR3. So that should give you an idea of what kind of game SR4 is.

1stGear
Jan 16, 2010

Here's to the new us.
Yeah, while Jimi blasts out a rad-as-gently caress rendition of America the Beautiful, Tekla actually kills a bunch of Nazis. I know which one I want in my underground resistance bunker.

1stGear
Jan 16, 2010

Here's to the new us.
Is there a way to make the parkour in Dying Light not total loving garbage or am I just going to have to deal with Crane arbitrarily deciding when to land on things and extend his arms above his head?

1stGear
Jan 16, 2010

Here's to the new us.
The Vox Populi is idiotic "truth in the middle" poo poo because it goes from a justifiably violent revolution to a savage dark-skinned negress literally smearing blood on her face as she prepares to murder an innocent white child. Daisy Fitzroy and the Vox are given basically no screentime or opportunity to develop because Infinite needs to shove its Disney princess and quantum gibberish in your face some more. Its complete garbage that really has no defense.

1stGear
Jan 16, 2010

Here's to the new us.

Your Gay Uncle posted:

The bounty system in Skyrim was weird because the people who put it out on you never seemed to acknowledge it. So I break into some alchemists lab and steal all his soul gems and he puts a hit out on me, but he next time I see him he goes on like nothing happened.

Passive aggression has an emphasis on the aggression in Tamriel.

1stGear
Jan 16, 2010

Here's to the new us.
I'm pretty sure Obsidian has given the finger to developing other studios' scraps after the general success of Pillars of Eternity. That probably goes double for their relationship with Bethesda.

1stGear
Jan 16, 2010

Here's to the new us.

Kennel posted:

I'd say the biggest issue is that nowadays it's obvious that there will never be a satisfying conclusion so the modern day stuff seems completely pointless.

I've actually found the modern-day stuff to have improved since Desmond ate it. The whole "THE SUN IS GOING TO EXPLODE!!!!!!" thing was super dumb and had literally nothing to do with the core plot of Assassins vs. Templars. Now that's its gone, the game was able to pull back and refocus on the two secret societies fighting it out through history with the Pieces of Eden to spice things up.

Course, it also helps that Ubisoft has been increasingly minimizing the modern-day stuff since 3 ended.

1stGear
Jan 16, 2010

Here's to the new us.

AlphaKretin posted:

By who? Because from what I can tell the general attitude in this very conversation is "smdh Steam sells porn now".

By all the normal people who didn't pay 10 dollars to post on an Internet forum about how much they hate those drat anime porn games and here's what they're called and how much they cost and how to remove the censoring gosh I just hate that anime so much guys let's talk about it some more

1stGear
Jan 16, 2010

Here's to the new us.

khwarezm posted:

My favorite 'Gearbox are twats' story was when Randy Pitchford came up with a bizarre stdh.txt story about winning the (apparently highly coveted?) name 'gearbox' from Gabe Newell in a high stakes poker game on a riverboat.

A lot of things about Randy Pitchford suddenly clicked into place for me when I learned he used to be a stage magician.

1stGear
Jan 16, 2010

Here's to the new us.
Quiet is fine now I am going to go have a sexy shower with her after I stare at her for a while with her sexy bra off and then we'll hang out in my helicopter while she does sexy stretches and makes sure I'm watching her

1stGear
Jan 16, 2010

Here's to the new us.
The first episode of TWD is also pretty rough in a lot of ways. It improves significantly past Episode 2.

But even then, the whole "The story changes based on your actions" is mostly horseshit. And I say that as a person who evangelizes TWD Season 1.

1stGear
Jan 16, 2010

Here's to the new us.

Guy Mann posted:

It was pushed out the door by the publisher long before it was finished, if it was an Obsidian game people would still be singing its praises and deflecting every criticism leveled against it but since it's by a developer that's trendy to hate it gets no such benefit of the doubt.

Obsidian doesn't embark on a year-long marketing blitz where literally every developer involved with the game says the dumbest loving thing possible in relation to their game.

1stGear
Jan 16, 2010

Here's to the new us.
Dark Souls: Anor Londo sucks rear end. I have no idea why every gushes about this place like its the pinnacle of Dark Souls because its gently caress-awful. Annoying as gently caress enemies in cramped quarters, takes way too long to get anywhere, and its probably the most visually boring area in the entire game so far. Just god-awful from start to finish.

1stGear
Jan 16, 2010

Here's to the new us.
The mission "Immortal Enemy" in Mad Max is such heinous loving garbage that it alone should have reduced the game's reviews scores by a full point across the board (and the game is 3/5 at best already) and the people involved in its creation should have been fired.

The context is that Max needs to win a big race against one of the game's secondary antagonists in order to win a V8 engine. Being Mad Max, the win condition for the race is blowing up the bad guy's car. "Hey!" You think. "This shouldn't be so bad! I've got this bomb-rear end car that I've been souping up for the entire game and the convoy fights in the game's big open world are pretty cool! This should be fun!"

It is not fun. Not fun at all.

First off, you lose half of your weapons. No shotgun for shooting other drivers, no regular harpoon for ripping off armor and grabbing on to other vehicles. Just the boring rocket launcher (which inexplicably homes on targets now) and the side-burners which are wholly useless. You also lose the sidekick you've had for the entire game and he's replaced by some rando drug addict you spent an annoying amount of time recruiting. Then, the track for the race isn't in the game's large open world where taking wide routes or shortcuts or actually being able to manage the floaty-as-gently caress driving is an option. Its in an incredibly narrow linear track where so much as nicking the concrete walls will send your car spinning off in a random direction and instantly kill all your speed. Oh, and if you aren't wearing the heaviest armor in the game, hitting said walls will kill your double quick. I first attempted the race with the second-heaviest armor and was losing an eighth of my health on every impact. This adds up quick thanks to all the other bullshit in the mission!

There are several other cars in the race. These cars have no purpose or desire other than creep up behind you and nudge you in that sweet spot that will send you careening into a wall. They die in a single rocket hit, but constantly respawn. They will block you while alive, they will block you while they're dead, and there is essentially nothing you can do other than try to drive faster than them. Which, since you're wearing the heaviest armor in the game, you can just barely do.

AND THEN. OH MAN AND THEN WE GET TO THE ACTUAL CAR YOU NEED TO KILL. So this guy is using the V8 engine you're after, so he's faster than you, especially because you're wearing the heaviest armor in the game. What's more, he drives perfectly. Just about all the other AI cars in the game will realistically smash into other things and gently caress up. Not this motherfucker. He is dead on the center line of the track for the entirety of the race and he does not stop or slow down. So when you nick a wall because the game's handling sucks rear end and instantly lose all of your speed, the car you need to kill goes zooming down the track and you're going to spend 30 seconds minimum catching up to him. Oh, and the race is timed. I first realized that something was up when the timer popped up and I saw that you have seven goddamn minutes to complete this mission. Every other race in the game you have three minutes max. Actual combat encounters, like the convoys, will take five minutes if you're slow. Also, the huge rear end in a top hat gets to ignore basically all of the map's environmental hazards. They just flat out don't do damage to him, unlike every other car in the game!

If you've been driving perfectly for the last minute and get within eyesight of this guy, he drops a bunch of mines. This wouldn't be so bad, were it not for the narrow course and floaty driving making it a huge pain in the rear end to avoid said mines. Then if you get closer, he starts shooting flames out of his sides. This isn't a huge deal, except it seems to make your drug addict who's responsible for firing the rocket launcher hunch down and refuse to fire.

Godawful mission in every single aspect.

1stGear
Jan 16, 2010

Here's to the new us.

Chuck Buried Treasure posted:

Mad Max: how the hell was it decided that the bad guy should be named "Scrotus?"

Mad Max has a real obsession with talking about the bad guys' dicks. Like half the bios for the Top Dogs mention something about their penis or sexual proclivities.

1stGear
Jan 16, 2010

Here's to the new us.

oh dope posted:

RE: Overwatch story lines, I've said before I don't understand why it exists and I still don't. I'll be playing Widowmaker and if I shoot Pharah out of the sky, she'll sometimes say "Like mother like daughter..." and I have no idea what the gently caress she's on about. And at the beginning of a match, Roadhog will say "I'M A WOMAN APOCALYPSE" and that's weird.

A lot of it is there because Overwatch is Blizzard's attempt to salvage a decade-long MMO project that went nowhere. So Blizzard had a bunch of content and writing and needed to do something with it. And a lot of it stays because people enjoy having context for their characters, even in a multiplayer shootmans game. :shrug:

Also, Roadhog says "I'm a one-man apocalypse."

Leavemywife posted:

No, no, it's better the other way.

Fair.

1stGear has a new favorite as of 02:46 on Jan 3, 2017

1stGear
Jan 16, 2010

Here's to the new us.

OGS-Remix posted:

I picked up Nuclear Throne recently and I like it a lot. However I do have one complaint about it illustrated here:

https://www.youtube.com/watch?v=fQ9X9wBSZUQ#t=49m49

Video games are art.

1stGear
Jan 16, 2010

Here's to the new us.

poptart_fairy posted:

The tapes sold me on David Hayter getting the boot. Kiefer Sutherland grumbling about The Muslims, The Commies really sold how sick of this poo poo the character was. Can't imagine Hayter's oh-god-need-a-cough-drop performance would have been half as convincing.

Still really wish Hayter had voiced Ishmael.

1stGear
Jan 16, 2010

Here's to the new us.
I read TDI's Drakengard 3 LP and honestly did not understand how it tied into the other games at all. There's a flower or something and it implanted in Zero but then Zero split into all the Intoners and she has to kill them to contain the flower and also there's a time-traveling robot woman recording all this???

1stGear
Jan 16, 2010

Here's to the new us.
There's also at least two sidequests in your first run of Automata that won't be possible with some extensive grinding. But yeah, making the point of no return sneak up without any warning whatsoever is some classic Yoko Taro. I like to imagine he was continually asking to put in some awful player-loving design decision and Platinum had to keep telling him "No, we're not doing that."

1stGear
Jan 16, 2010

Here's to the new us.
IIRC, lethal in Thief was faster and more reliable but noisier because guys screamed as they went down. Non-lethal was quieter, but slower and required you getting right up on a guy to blackjack him.

1stGear
Jan 16, 2010

Here's to the new us.

BuddyChrist posted:

I first started using Steam because I bought Deus Ex Human Revolution in a store and it was just a link to download Steam and install the game. Now I've got 200+ games on there. :shrug:

I started using Steam when it was fancy DRM for Half-Life 2 loving goddamn kids these days :corsair:

In other news, Crystal Caves is garbage, Duke's Archives was garbage, Seath is garbage, and anybody whoever responded to a criticism of Dark Souls 1 with "git gud" will be the first against the wall.

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1stGear
Jan 16, 2010

Here's to the new us.

Len posted:

Explain everyone else that doesn't have a tech implant having not scared as gently caress skin.

HZD is a work of fiction and we tend to like pretty people in our works of fiction.

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