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Inco posted:Is the online better this time around? Last time I tried to do anything online in DaS1, everyone just teleported around constantly and then I fell over dead. My ping also likes to randomly shoot up to 500ms and hover there for minutes at a time.
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# ¿ Jun 6, 2014 14:19 |
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# ¿ Apr 28, 2024 08:51 |
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Land of the Livid Dead is the best level in Rayman Origins, and the Tricky Treasures are the best levels before that. This is because you never have to wait a single second in them, just hold right and go, go, go. Rayman Origins is the best platformer.
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# ¿ Jun 9, 2014 12:33 |
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Lotish posted:Yeah, I'm one of those people that actually like FFXII, but I can't imagine why anyone would ever think poo poo like that is a good idea in any game ever.
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# ¿ Jul 23, 2014 08:49 |
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That loving Sned posted:This, but for Metroid Prime 3. Having the game split up into different planets makes it feel more like the first Ratchet & Clank than a Metroid game. I'm going to push on though, but I still like the previous two games better, with Metroid Prime being brilliant, and Metroid Prime 2 being the Lost Levels version of it, with the Screw Attack thrown in for good measure.
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# ¿ Jul 23, 2014 23:34 |
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RyokoTK posted:Metroid Prime is one of my all-time favorite games and I really do not like Echoes whatsoever. I think Metroid is a franchise that I don't really want to be challenging, because if I was looking for a difficult FPS I would certainly not play Metroid Prime anyway. Also I think the dark world mechanic is definitely a Thing Dragging This Game Down; talk about a gameplay element nobody ever loving asked for. Dark World is far better if you can force yourself to ignore the health drain and just destroy all the energy dropping pods along the way. I think that is pretty smartly designed. However, I also was in the camp of "hey free if slow health reg, let's wait around" the first time I played it (I'm a patient man, however) and I fully agree that the game lends itself to that gameplay far too much. It really doesn't communicate well enough that you can just keep going, you will find enough health drops because they scale with how little you have left. Still far better than the horrible, horrible Hyper Mode. Every encounter in Corruption is either a bullet sponge or gone in milliseconds if you are willing to sacrifice health, which it 100% encourages you to do, and you can support it, so why even have the enemies at all? Or the then-empty corridors? Oh wait 90% of Corruption is padding, never mind.
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# ¿ Jul 24, 2014 10:40 |
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Motion control shooting in the Prime Trilogy is fantastic and a great incentive to replay the older games (again!) because it works just so well. I also really don't mind the waggle to open doors because of course they have to do that because ~**Wii**~ and Nintendo probably would have skewered them or something, and it so doesn't matter for doors. The Lasso in bossfights, however, is terrible and a single failure because of it not registering correctly is already too much. I get why they put it in, but it's not forgiving enough, basically - could have been good if it didn't randomly fail. (eagerly awaiting tons of posts by people who never had a problem - it's fine, I also didn't have too many issues with it, but I watched a friend play and he just couldn't get it to work consistently and it was the worst thing. Maybe he didn't jerk enough ) RBA Starblade posted:That first world boss fight where you have to blow up the three orbs and you don't really have the energy tanks to use hyper-mode consistently is one of the most frustrating and awful things I've ever done in a video game and pretty much the sole reason I never want to play Corruption again.
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# ¿ Jul 24, 2014 17:07 |
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Tiggum posted:I hate costume pieces that have mechanical effects. It forces you to choose between customising the character the way you want to and whatever the benefit of looking dumb is. Like in Dragon Age: Origins, I wanted to wear a cool helmet with wings on, but instead I had to wear a dumb hood thing.
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# ¿ Jul 30, 2014 07:49 |
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Biplane posted:By not recognizing the indomitable Shako you have proven yourself An Owned Scrub Fucker In Perpetuity, please turn in your Cool Adult Sex-Haver card at your nearest self-ownage triage station. i mean come on EDIT: vvvvvv keep your duped poo poo Simply Simon has a new favorite as of 21:01 on Jul 30, 2014 |
# ¿ Jul 30, 2014 20:54 |
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Cleretic posted:I gave up on FF7 when I tried to play it a couple years ago when they translated the tutorial fight so badly that actually following its advice gets you killed. kazil posted:I'm replaying Final Fantasy VII to get my old jprg nostalgia kick, and I have to say, the minigames really drag it down. Motorcycle riding, chocobo racing, snowboarding, pretty much everything has really lovely controls and isn't fun. It's terrible and I can't stand it. Am I missing the easy option somewhere because I've seen nobody else complain about it before, or did the nostalgia set in for most before they tried optimizing stuff even a little?
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# ¿ Aug 2, 2014 09:56 |
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I played my post-SNES FFs for the first time in pretty much the opposite order: FF10, FF9, FF8, FF7 (SNES and earlier sprinkled in-between. I'm a latecomer). FF9 is one of the very best games in the series for me, but FF8 is abysmal and I loving hate it. FF7 is fine. Even so late, it's fine. There are a lot of parts that are genuinely fun, as compared to FF8 (or, God help me, FF3DS) which for me at least are just terribly boring and/or frustrating all the time. The PC version of FF7 even has a slightly touched-up translation (mostly the really egregious mistakes like "this guy are sick"). Minigames and menus suck, I would agree that it has aged badly, but not to the point of unplayability. FF8 looks and reads far, far better, has fantastic menus and only one (but very good) minigame, but it's a pile of poo poo in every other aspect.
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# ¿ Aug 2, 2014 18:26 |
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I got drunk with a buddy and we popped Drive expecting an action film. We both loving hated Drive after that. The comparison is way apt, I'd say.
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# ¿ Aug 5, 2014 21:25 |
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Chard posted:Sorry about your total lack of taste in films that has to suck for you
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# ¿ Aug 5, 2014 22:38 |
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I'm pretty sure however that ol' Quetzy was not the God of making playing cards into all the broken poo poo in the universe. Do you know what his actual mythology is? The God of always being misspelled 500 years after his worship ended? Jesus never had that problem.
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# ¿ Aug 9, 2014 23:10 |
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Tiggum posted:Well, we're talking about Human Revolution style robot limbs, and no one in that world seems to have that problem. Pretty sure they can handle delicate things just fine.
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# ¿ Aug 22, 2014 15:16 |
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Your Gay Uncle posted:Have you tried putting it in Offline Mode? You can't summon other people, leave or read message or see bloodstains but you'll stop getting invaded.
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# ¿ Aug 22, 2014 15:47 |
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RBA Starblade posted:Which guy's this? I haven't heard of him.
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# ¿ Aug 22, 2014 16:22 |
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Professor Wayne posted:This is such a hilariously bad idea that I wish it was true. I would do nothing but constantly pause and unpause my game in the middle of fights to throw off invaders. I don't see what the big deal is about needing to pause Dark Souls. I leave it running all the time to do little things you guys are talking about like using the bathroom or letting the dog out. Enemies don't generally wander around the level, so you're perfectly safe to take Fido out for a few minutes. If you're scared about invaders, it takes about 10 seconds total to get to the main menu and back in your game.
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# ¿ Aug 23, 2014 22:21 |
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Kay Kessler posted:Speaking of Xenoblade, any game where your equipment changes you appearance needs to have an option to turn cosmetic changes off. Especially if the cosmetic changes occur during cutscenes. I've had to hold back on giving my party better equipment because they look like complete horseshit.
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# ¿ Jan 8, 2015 00:43 |
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Spirit Tracks is loving garbage. I quit on the last mandatory flute thing because it's the absolute worst minigame I ever had to play. I literally cannot do it and at least three of my friends also cannot do it because it is so stupid. My biggest problem is probably that you get no immediate feedback when you gently caress up, have to play through the entire loving sequence and then he's like WELP YOU hosed UP SOMEWHERE and I have zero idea what I am actually doing wrong. And the worst thing about the game is not even this; it's my complete lack of motivation to even try getting better at the flute nonsense or reading up on it or whatever because Spirit Tracks is loving joyless from start to almost-finish and easily the absolute worst Zelda game. I cannot tell you how absurdly pleased I was recently playing A Link Between Worlds just because it is not mindnumbingly terrible in every aspect (it is also quite good, in fact).
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# ¿ Jan 8, 2015 14:04 |
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Phobophilia posted:Actually, this is another case where convention makes different games subtly different. IIRC, Dota-likes are based off WC3 controls, where R-click moves, and L-click attacks. Diablo-likes go in the opposite direction, L-click is used primarily for movement, whereas R-click usually has some kind of attack mapped to it.
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# ¿ Jan 19, 2015 13:59 |
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Tomb Raider: Underworld It loving sucks? I dunno what is wrong with this nonsense game. I am playing through the trilogy Legend/Anniversary/Underworld, and while Legend was clunky and had the most insanely terrible and literally impossible (on Hard) motorbike level, it was a good start with a fresh engine and was genuinely really fun in a lot of places. Then Anniversary was really good and fun and cool and sleek and I was loving STOKED for Underworld. Which has a wonderful, beautiful, impressive and bold first underwater level... And then it stops being a good game. The puzzles are really boring, the level design is atrocious, the combat system is completely broken, the enemies are stupid (HOLY poo poo SPIDERS NO IN EVERY LEVEL they die in one hit so it's a complete and absolute nonissue but I am at like the 5th level and there is still SPIDERS HOLY drat with music cues and everything?!?!?!) and the climbing/jumping/everything is terrible, like, what happened? Lara now has a walljump that works on just some random walls and some it doesn't, but I keep getting stuck on things because she jumps at them, not on them, and bounces off all physics-defying, mind-boggling, it's hilarious? It feels completely off and things happen at random, Anniversary was super tight, what is going on? The game is glitchy beyond belief! Putting weights on floor switches, a common puzzle because Underworld does not have very creative puzzle design guys, is an exercise in frustration and merriment because the weights are programmed as soap cubes with severe bulimia, they slide effortlessly over the floor away from Lara, the pressure plate, reality. I have just tried jumping to a column and Lara teleports twenty meters below and in front, pulls her self up a ledge someplace completely different, goes in her idle stance like what you have a problem with that yes lara i do something is not working out between us YES IT IS YOU NOT ME
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# ¿ Apr 2, 2015 23:43 |
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Drunk Nerds posted:Haha, it's cool to see a completely different opinion than mine. I've played through every single TR and I rate Underworld as the best. I loved how entire levels were incorporated into one big puzzle. I liked how they finally fixed the ridiculously janky play control. The second level was the worst, though? Maybe your bad experiences are mainly derived from that buggy, wall-jump dependent level? Probably not, your opinion is fair To explain the level: It's built around a big stadium in the middle, which has two overlooking balconies on which puzzles are which require one piece each to start. You have to get those pieces in two extra mini-dungeons. There is no necessary order for you to do the pieces in, so you can explore and get the "keys" to the puzzle to then do the puzzle. It sounds pretty cool. But now the motorcycle part comes in. You get it to drive around because the level is pretty big, requiring a solid 30 seconds to a minute of travel time from one setpiece to the next (to reiterate: puzzle key 1, puzzle key 2, puzzle "lock" 1, puzzle "lock" 2, stadium entrance. The paths look pretty samey, so it's not entirely clear where to go. As the level does not guide you, it is entirely possible to arrive in the stadium, faff around, see the puzzle on the balcony, drive to the puzzle, you can't do anything with it, drive to the next puzzle, can't do anything, drive around some more, find temple, find key, drive back to the puzzle...it's the wrong puzzle. At the end, after you assembled everything, a huge contraption in the stadium opens up (if you solved both puzzles). But! The opening is timed, which is not entirely clear (I think). So I missed it the first time and it closed again while I was driving from puzzle to stadium. So I drove back to the puzzle...which remained solved...and I saw that the other puzzle had unsolved itself . So another drive to the other side of the level, solve that puzzle again (exactly the same motions), then drive to the stadium in time to solve it. Again, the openness of it all is pretty unique and I appreciate the mixing it up, but good lord did it take a long while to figure out where to go and what to do in which order while driving around endlessly (at least that worked fine). Other Tomb Raider puzzles could be similarily involved (solve one side, then the other, then the middle opens up, each requiring a climb/fight/mini-puzzle), but they usually were linear, so you had to do one side first. This is restrictive, but I think ultimately better if done well - it can easily seem to the player that he chose one side to do first of his own (because the way there was "easier" to find or "more obvious") without even realizing that this was, in fact, the only way to go. Constantly arriving at a central place again and again through different routes can be really amazing (many of the best Zelda dungeons do that), but if you have to do that (through the same routes), it gets pretty boring pretty quickly (the Water Temple!). Simply Simon has a new favorite as of 17:00 on Apr 4, 2015 |
# ¿ Apr 4, 2015 16:41 |
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After having done a borderline obsessive stealth always run (on my first go, too...I might have problems) of HR, I played it again with my girlfriend and she actually forced me to just KILL people quite a number of times when it saved a lot of time doing so, so we both wouldn't get bored. It's actually not really a problem that you miss out on experience, I found. That's mostly because even with an somewhat even utility/kill skill split, you run out of useful skills about halfway through the game. Nobody needs an exact timer for when guards stop looking for you (especially if you a) never get seen or b) just ice the fuckers anyway), or that stupid Hacking: Fortify nonsense. If you stealth through everything and go for double knockdowns nonlethal super fuckery, you are probably done getting skills after the second level, because then you don't even need Armor or aim stability or whatever else combat skills there are. It works perfectly fine because it's not terribly well balanced, which is okay, it doesn't really need to be. In the skill department, at least. In the weapons department, however... - the heavy fuckoff windup chaingun rifle is disgustingly useless unless you exclusively use it to mow down brainless armorless mooks that charge you, against anything even remotely resembling a threat it will just do no real damage for the payoff of being slow as poo poo, anchoring you down and possible overheating. It's garbage and I hate it. - the plasma rifle is pretty loving cool. You get it before the final mission, which almost exclusively features unarmed civilians brainwashedly flailing at you. I don't want to use my plasma rifle to gun down those poor fuckers. The plasma rifle was used exclusively for the final boss and while it did okay there, I would have killed to actually KILL with it. - any weapon discussion is kinda senseless anyway because you get a revolver that shoots explosions which kill gigantic fuckoff robots in three shots. It's ridiculous. It also invalidates the cool optional golden DLC gun.
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# ¿ Apr 21, 2015 17:37 |
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Krinkle posted:I have no goddamn idea if wearing multiple +item find armor stacks. Or if they stack with a coin. They took away my item find stat from the statistics menu. But I still do it. Got me a predator face from the belltower invader that I wear with my belltower diapers. Also re: respawning enemies, go into the Covenant of Champions, and enemies will never despawn. That is not true for some guys like the red phantom who is the only source of the non-see through Aurorus set, who only ever spawn once. Which is nonsense, but that was fixed by the Scholar of the First Sin edition: you just find the set there somewhere. Though it did bug me when after playing Dark Souls 1 a bunch, I realized that the last enemy of a never-respawning type (like boars and gargoyles) would always drop their items (not the tail axe for the latter, but the helm, halberd and shield, sometimes all at once) and then I played DS2 which doesn't have such a nifty feature .
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# ¿ Jul 30, 2015 14:09 |
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Curdy Lemonstan posted:Yeah thats true, 50 faith is specially a ng+ goal if you want the sunlight spear. It's a shame str/faith builds aren't more viable, that woghammer (Grant, right) you get from the paladin is great. It really is a shame that the split damage types are as useless as they are, some really cool weapons for faith are totally pointless because of it.
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# ¿ Aug 14, 2015 13:31 |
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Bought Lords of the Fallen cheaply fully expecting it to be Dark Souls But Worse as people have been talking about, which it very much is, but fun enough. Still, at some points it really pisses me off because it tries so hard to be exactly Dark Souls and then misses the mark spectacularly. For example, I just went into the Catacombs and beat the most boring boss in the universe, then I stand in its arena and have the following options: - Door I came from - Newly opened shortcut - Giant door (closed) - Small door (shuttered) So I search everywhere for a lever, run circles around the catacombs, then decide I've had enough because the game seems to be a bitch again and look it up. Turns out that I was NOT supposed to go into the catacombs right now, the door will open, but only after I was a good boy and did the main quest first. Never mind that the main quest tells me to go to the Graveyard (I think it did at least), and the door to the Catacombs is IN the graveyard; never mind that there is a SECOND door into the Catacombs from the first area. Hey, if you want your game to be excessively linear, unlike your ripped off source, then please tell me at the entrance of your apparently optional-until-later areas. Dark Souls 1 at least had the courtesy to put gigantic glowing golden doors with a clear "gently caress OFF UNTIL LATER" message in its similar spots, and those came way late and were pretty much the worst idea of the game. Also:
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# ¿ Aug 31, 2015 20:48 |
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I have no idea how to git gud in this miserable combat system. For example, there are dudes hiding behind shields like all the time, and on paper, you have a lot of options. Let's review. - Circle around and backstab? Nope, their face is glued to yours. You can't roll around them like you could in Dark Souls, they snap towards you. Literally, there is no shuffling of feet here, they ALWAYS face you. - Kick away their shield? Yes, like in Dark Souls, you have a kick move. It kicks away their shield. I attack immediately. They block. Either you have to use the fastest daggers ever invented to get that hit in after their shield is supposedly gone for a while, or I'm doing something really wrong. - Evade when they're attacking, then counter? Good idea in general, but you can't really roll to the side of their combo (see: they snap towards you), the camera is really not well suited to you rolling around enemies anyway, and again, as soon as they're done poking, their shield is up instantly. - Hit them again and again until their shield gets knocked away? Works, then you hit them once, then they immediately retalitate. Enemies in Lords don't have stamina bars. Also, hits with the biggest of hammers don't stagger completely unarmed enemies. - PARRY? Hell yes the ultimate git gud move! Actually, this I had the most consistent success with, but the enemies do have a move that has maybe a tell, but it's really subtle if there even is one, then they ram their sword through you. It's so fast that it's really hard to parry, maybe you can't even parry it, and it deals a ton of damage. Not fun to have as a like one in five attack of theirs. - but wait there is spells! Yeah, you can place a decoy. This works, kinda. Not in narrow corridors, but probably what is the intended way anyway (you start with the decoy). If they sincerely expect you to plop a decoy down for every single shield enemy, then that is seriously insane, though. You can (as Warrior, here) also cast Ram. This makes a ghostly you ram them. Deals damage (good) and knocks the shield away (great!). For how long? Uh, see the kick. loving... Or you like one-shot them with Quake, which is The Big Spell. Cool, but I'll forsee this ceasing to work soon. Also, this is not a solution per se. Still, exploring is kinda fun and it's an interesting puzzle to work around the limitations of how godawful the fights are. The biggest insult, however, is an achievement called "The real Lords starts here".
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# ¿ Aug 31, 2015 22:57 |
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You will be happy to learn that the writing is total dogshit. There's dialogue choices in the game which painfully remind me why it's such a good thing that you only get monologued at in Dark Souls. Because - and this is a first to me - apparently the writers have no idea how a dialogue tree works, as the characters never talk to each other no matter what you pick. It's insane how much they ignore each other's comments. It goes something like this: [Woman you met once before when she talked about using a dagger to open portals or whatever]: "Hello, fancy meeting you here!" [Your choices]: > What is a portal? > Who are you anyway? > Leave [Woman]: "I'm here to collect treasure!" [Your choices]: > What is a portal? > Who are you anyway? [yes, you can keep asking] > Leave [Woman]: "If I can decipher the runes on this dagger, I can open the portal!" I can't decide if they wanted to be deliberately obtuse in a hilariously inept attempt to mimic Dark Souls' not-quite-there characters, or if they are just plain loving incompetent at writing because holy poo poo .
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# ¿ Sep 1, 2015 12:18 |
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RBA Starblade posted:My favorite part about Lords of the Fallen is that there are quests that ask for healing potions in return for loot. Instead of giving the guy a chug of your potion and keeping the bottle like you would think you permanently lose a healing potion for something significantly less useful than more healing. I just got 500 XP for doing this hahahahahahahahahaha this loving game Also: Two soldiers standing there like doofuses. [Soldier] Help! We stumbled into the doom portal running from our duties and now there's a loving demon in the way! > You loving idiots, go back! > Yes I'll kill the next boss, as if I had a choice > What about this guy? Who? I guess someone is lying off camera because framing these talking scenes is hard, guys! [Soldier] Yeah he's loving dying. Got a health potion? > I guess? > No. Yolo. [Soldier] Thanks a bunch! *gives me loving 500 XP, the same a normal enemy gives...twice* > You loving idiots, go back! > Yes I'll kill the next boss, as if I had a choice > What about this guy? I...get to ask about him again? Seriously? [Soldier] Yeah he's loving dying. Got a health potion? > No. I was seriously wondering if you could keep giving them potions, but no, you could just tell him to gently caress off over...and over...and over again. By the way: > You loving idiots, go back! [Soldier] We can't! Our commanding officer will do literally worse things to us than the millions of hosed-up demons surrounding us at this very moment! *one example walks by in the background all chill-like* Oh well that settles that then. By the way, there is no way to kill the boss they're so afraid of at the moment, because the game forces me to backtrack OUT of the demon portal immediately by bullshit-locking some doors. It's comedy at this point and I don't feel that deep into it already? I don't regret a cent I spent, this game is amazing.
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# ¿ Sep 1, 2015 19:21 |
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I am German. We usually respond with answers to questions asked of us that pertain to the question in question. EDIT: unless you're called Angela Merkel EDITē: Simply Simon has a new favorite as of 19:38 on Sep 1, 2015 |
# ¿ Sep 1, 2015 19:31 |
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Don't try to gently caress with me here. I can see the other side!
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# ¿ Sep 11, 2015 19:44 |
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lol if you don't sink 80 hours into a new MGS game per day
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# ¿ Sep 15, 2015 14:25 |
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I think this is perfectly exemplified by the completely unironic "I don't have enough Fury" line. You don't say ?
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# ¿ Sep 22, 2015 22:45 |
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The name alone is a loving problem. You have DIABLO the DEVIL IN SPANISH and BELIAL the LORD OF LIALS and ASMODAN the BIGGEST rear end IN TOWN. And Maghhhhhda. My grandmother's coffee pals are called Magda. Come on!
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# ¿ Sep 23, 2015 12:59 |
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RyokoTK posted:It has a really good soundtrack. Both the retreads of classic songs and the new music totally own. https://www.youtube.com/watch?v=g75HDyL2BGc This plays in the final dungeon, and just listening to it on YT, it's great. The subtle variations the main melody gets with each repetition, the constant build-up, the quieter bits and the ridiculous climax at the end. Very good composition. The problem: the final dungeon, as is to be expected, takes a while, and at least for me, when I'm playing something and figuring out puzzles, the music sooner or later turns into background noise. In this case, it's background noise that is very much not just a 5-second-loop of the same basic (if awesome) melody, but sure as hell sounds like one because all the subtle variations and the build-up are most certainly lost after the twentieth time you heard it fully. In a way, it's just too ambitious in what it tries to do and gets annoying surprisingly quickly. Just misses the point of videogame music.
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# ¿ Nov 21, 2015 13:48 |
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Inspector Gesicht posted:I hate it when to get 100% you have to play a mini-game that is completely at odds with the rest of the game. I am one heart-piece short in A Link between Worlds because I can't win at Octoball Derby. Where the rest of the game has you fighting monsters and looking for treasure under rocks, here you have to learn a completely new skill-set. I have no idea how baseball works, but apparently it involves breaking pottery with balls you hit with your bat, and for every three pots you hit in a row a bird shows up, you hit the bird and you do this five times. Hitting a moving crab replenishes the broken pottery. There's probably a method to this but it's such a poorly thought-out mini-game that isn't fun or fair in the slightest. If it helps: you have three "rows" you can hit with your ball, aiming up and down changes which row you hit. How much to the left or to the right you hit is solely dependent on timing; if you strike the ball early, it'll go far right, if you're late, far left (or the other way round, BASEBALL PHYSIX). That's the part that requires practice, practice, practice. You did get when the bird appears, for that the game actually helps; if you're somewhere near the middle when the bird is there, you will hit it, and if you do a desperate hit to the far left as the bird is about to leave, it'll adjust itself a little, too. It's not as tight as for the pots. I think another trick is that the bird is in the "middle row", so you don't actually need to aim up (don't quote me on this though). Godspeed!
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# ¿ Dec 4, 2015 14:04 |
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Grey Fox posted:I was debating whether or not to take another stab at FXIII since it's on sale through Steam, but then I remembered why I quit the first time when I played on PS3: multiple hardlocks during long-rear end boss fights. I can't remember any big-name JRPG with as many technical problems as FXIII. The Moon Monster posted:Ori and the Blind Forest is pretty and good. For thread content: it lets you create a save point anywhere you want! Except for when it doesn't. Metroidvanias: seconding Ori, though it has some annoyances - mostly points of no return which lock you out of getting stuff, and after you beat the final sequence, the save file locks up telling you "this is beaten, good job", so even if you collected everything before the various other points of no return, you cannot ever go back to grind out a skill tree for an achievement or get the last few items you couldn't be assed to, and there is no NG+ either...it's so weird. Guacamelee is also really fun, playing it right now. It's far more linear than most Metroidvanias (at the start at least), though, keep that in mind; I do feel like it's just about to open up (I'm getting towards endgame, I think, but there's a LOT of secrets just outside of reach), took a while though.
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# ¿ Jan 5, 2016 00:10 |
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MisterBibs posted:I'm not sure if I'm just missing some information, but Super Mario Galaxy is dragging itself down because I'm stuck at 103 stars and I can't figure out how to get the rest. Based on what I've read online I'm missing some Comet stars (and no amount of comet rejiggering makes any appear) and some Stars I don't know how to access (purple coins?).
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# ¿ Jan 31, 2016 11:27 |
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Maxwell Lord posted:"Skill too low" is such a common sight in Western RPGs (Even when using designated thief characters) I'm halfway tempted to make a lockpick focused build one of these days. one of these days
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# ¿ Feb 1, 2016 23:24 |
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# ¿ Apr 28, 2024 08:51 |
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I'm playing Deus Ex: Human Revolution right now and it's super clever that different actions are decided by if you hold the button or just tap it. It has also never misfired for me (or taken to long to do), so the length is incredibly well designed.
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# ¿ Feb 17, 2016 22:44 |