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Robzor McFabulous
Jan 31, 2011

John Murdoch posted:

And Sonic Adventure.

As soon as I read this the Big theme just exploded into my head. Glorious. :D

Also, I didn't mind the fishing in Don't Starve. Since one of the main problems is, you know, not starving to death, finding another method of getting food was awesome.

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Robzor McFabulous
Jan 31, 2011

...of SCIENCE! posted:

It's been said before but the randomized bone charms in Dishonored were frustrating, especially when paired with their awful balance and the fact that there were so many different playstyles; charms like the one that let you choke out guards almost instantly were a necessity for non-lethal playthroughs...

Yup. Guess which one was the very last bone charm I got on my non-lethal playthrough.

Robzor McFabulous
Jan 31, 2011

SirPhoebos posted:

The worst offender was "Jailbreak", a painfully long escort quest that was required for Alliance characters to complete if they wanted to do the Onyxia raid.

Urrrgh, Jailbreak. Being a helpful sort, I went on SO MANY loving Jailbreak runs to help guildmates. A little piece of my soul died each and every time, no matter how many times you did it, it never got any less tedious mostly due to how slowly the guy wanders through. It was supposed to be made easier by a buff the guy gives everyone once he got his gear, but if I remember right if you moved more than six inches away from him you lost the buff and couldn't get it back, so that rarely helped much. Painful.

Robzor McFabulous
Jan 31, 2011

MrJacobs posted:

Wait, they don't just drop the xp? They also stop you from being to play the level at all after a certain point?

Don't think so, you just stop getting any XP. If you don't care about that then you can play a level as much as you like.

I understand why they did it, the speed-grinding heist of the moment was usually hard to find a normal group for, most people would join expecting a quick XP farm and would leave when they realised that wasn't the case.

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