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GIANT OUIJA BOARD
Aug 22, 2011

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Enemies teleporting in behind my party in Dragon Age: Origins. I go through the effort of clearing out an area, only for another group of enemies to appear in a puff of smoke as soon as I start to leave.

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GIANT OUIJA BOARD
Aug 22, 2011

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Lord Lambeth posted:

Never play the sequel.

Wasn't really planning on it. Also holy gently caress what is the point of playing an archer if all of the enemies just focus in on the archer. And the Deep Roads are just way too long and way too repetitive, ditto Orzimar. It's about three times as long as the mage's tower or Redcliffe.

GIANT OUIJA BOARD
Aug 22, 2011

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Tiggum posted:

What's the point of playing anything other than a mage? Mages are just the best. Do the mage tower ASAP and get yourself a three-mage party. Do the elf one next so you can specialise one as an arcane warrior. The fourth member should be a rogue so you can open locks.

Yeah, it's pretty much a matter of "Well, I already sunk a lot of time into this warrir, guess I'm stuck with this!" Because I am probably never actually going to play this game again.

GIANT OUIJA BOARD
Aug 22, 2011

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To me, Bioshock 2 had two really glaring problems with its story. It felt like with Lamb they were trying to do some weird "the truth is in the middle" crap, like someone decided that since the first one made fun of Ayn Rand and libertarianism, then obviously the second one needed to try to attack communism as well. But it just didn't really seem to work. The other one is that all of the pre-release information seemed to imply that you were going to play this father whose daughter had been recently abducted and taken to rapture by "the" Big Sister, as in singular rather than having them all over the place. And instead we got a generic big daddy and a generic little sister, and the big sisters just being lovely repetitive boss fights.

GIANT OUIJA BOARD
Aug 22, 2011

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WHAT A GOOD DOG posted:

The only failure with Bioshock 2 is that they made the drill run out of fuel so goddamn fast. That's the only weapon I wanted to use.

Oh man I forgot about that. What a lovely weapon. It ate through fuel and hardly held any at all.

GIANT OUIJA BOARD
Aug 22, 2011

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DStecks posted:

ME2 being a departure from ME1 is a 100% legit reason to not like ME2, but it is not a valid criticism; this is not splitting hairs or pedantry, that's a huge and important difference. ME1 has no bearing on the quality of ME2 because when evaluating quality a work must stand on its own.

I'm not sure that's really true, though. If Mass Effect 2 had been, say, a Tetris clone, even if it were the better than regular Tetris, then I don't think anyone would be defending that. Sure Mass Effect 2 may have been a great game (which I don't agree with), but switching genres for a sequel, changing the base mechanics of how the game and player interact, is a perfectly valid subject for criticism. If we're judging it for what it is, then that ought to include how it presents itself, which is "as a continuation of Mass Effect." Which would imply similarity to Mass Effect. It's like, if The Godfather had been marketed as Apocalypse Now 2, then it would be a fair criticism to say "but this is nothing like Apocalypse Now, it should not be presented as a follow-up to it."

GIANT OUIJA BOARD
Aug 22, 2011

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Inspector Gesicht posted:

Gone Home is a game I had sequence-break to finish so I could add it to the finished-favourites tab in Steam. The reason being is that it's so badly optimised you'd need a Crysis 3 computer worthy enough to play a game where you explore a single, empty house.

This is weird, because I had no trouble playing it on an XP machine from like six years ago.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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Bonnie the rabbit in Five Nights At Freddy's. I get that the fact that Bonnie and Chica move randomly adds to the challenge and the creepiness, but I wish they actually had to follow along paths instead of just teleporting across the building. Since Chica isn't as aggressive, it's not as much of a problem with her, but there's been multiple occasions when Bonnie has teleported from the far side of the building into the security office, and it's pretty frustrating.

GIANT OUIJA BOARD
Aug 22, 2011

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Mokinokaro posted:

The wolf annoys me far more. I just hate that wolf.

At least you can keep Foxy at bay by regularly checking the camera on Pirate's Cove, and can see him running down the halls if he's out. With Bonnie it's just like, the cameras black out and you look around to see where she went, then you hear the groan and she's already in the office and going to kill you the second you close the camera feed.

GIANT OUIJA BOARD
Aug 22, 2011

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death .cab for qt posted:

That's actually Bonnie's schtick, when that happens it means you weren't keeping an eye on Bonnie close enough and now Bonnie teleports to one of their assigned rooms. If that happens and the cameras go black, you're supposed to tab out and check the lights in that door.

Of course, that means Freddie can't be watched, so you have to play Bonnie by ear while Freddie is your main concern. Night five sucks poo poo.

I'm aware that it's Bonnie's schtick, it's just that I find her schtick particularly frustrating. I think her ability to literally teleport across the building is annoying. Chica does the same thing, but the fact that she's not as aggressive about it makes her much less frustrating. I appreciate the random movement, it's just that I feel Bonnie's aggressiveness ramps up way too quickly.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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I bought Call of Cthulhu: Dark Corners of the Earth on Steam. This turned out to be an even worse game than I had been led to believe. I can't finish the prologue even because the game crashes every time I try to go down this ladder into the basement. There's an unofficial patch that fixes a different gamebreaking crash, but it does not fix this one apparently (though I wouldn't know, since when I tried to open the patch .rar I got an error).

edit: apparently the key to getting around this is to change the anti-aliasing settings

GIANT OUIJA BOARD has a new favorite as of 09:47 on Sep 14, 2014

GIANT OUIJA BOARD
Aug 22, 2011

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LoonShia posted:

That's almost a Gamebryo level of failure right there.

Well it was published by Bethesda...

GIANT OUIJA BOARD
Aug 22, 2011

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Heavy Lobster posted:

The story of the CoC game is actually really fascinating and complicated, and its PC port even more so. Have a huge image explaining it all, it's really worth the read.



That is pretty fascinating. It's a shame the game is pretty much nigh unplayable.

GIANT OUIJA BOARD
Aug 22, 2011

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Another one from Dark Corners of the Earth, there's a savepoint that crashes the game whenever I try to use it. :toot:

GIANT OUIJA BOARD
Aug 22, 2011

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I swear Dark Corners of the Earth, if I hear one more person shout "the order of dagon" I'm going to murder someone. Also, I hate how the stealth sections often give you no idea of where you're actually supposed to be going.

edit: oh joy, another thing that crashes the game if I try to push it, except this time instead of just making a save point useless, there's an item I need to advance the plot behind it.

GIANT OUIJA BOARD has a new favorite as of 11:55 on Sep 17, 2014

GIANT OUIJA BOARD
Aug 22, 2011

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I hate the sanity system in Call of Cthulhu: Dark Corners of the Earth. All it does is make it difficult to see where you're going or what you're aiming at, which is esepcially frustrating since just looking at some enemies (and bosses) triggers it, so the second I start aiming for a deep one my camera starts moving around. Also, the rocking motion on the boat level is giving me motionsickness (wall-running in AvP2 did the same thing).

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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Is talking about the Souls games still verboten? If not... I am at the Ruin Guards in Dark Souls 2 and I keep having problems where I am hit by attacks that didn't actually connect with my character model, or where I should be able to make a roll past one of them to avoid an attack, but I get stuck on some sort of invisible barrier next to the boss.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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I think someone already said it, but the random drops on the new Smash Bros can get pretty frustrating. For example I picked up four moves into one smash run, but then when I finished it turned out that three of them were actually the same move, three times.

GIANT OUIJA BOARD
Aug 22, 2011

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Mr. Kurtz posted:

Can't get behind this enough. When I first ran into the Old Dragonslayer I got unreasonably upset.

For me the worst of this so far has been The Rotten, who's pretty much just a reskin of Nito. Like, you even get to both of them after descending through the catacombs. Sure, the Old Iron King was just the balrog from the Peter Jackson LOTR movies, but at least they weren't copying their own game with that one.

GIANT OUIJA BOARD
Aug 22, 2011

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Cleretic posted:

the Old Iron King

While I agree with most of what you have to say, the Old Iron King is just straight up the balrog, with a random instant death pit in the middle of the arena that he can knock you into with one hit. He's terrible.

GIANT OUIJA BOARD
Aug 22, 2011

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Cleretic posted:

Yeah, and the Duke's Dear Freyja is effectively Shelob. I wasn't talking about the visual design, I was talking about how they played. And for better or worse, nothing else in the game quite plays like the Old Iron King.

For the better, since the Iron King is essentially designed for ranged combat almost exclusively, making it a pain for melee-only characters (like mine).

Edit: Freja has a lot less in common with Shelob than the Iron King does with the Balrog.

vs

GIANT OUIJA BOARD has a new favorite as of 08:27 on Nov 5, 2014

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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The "Shakalaka Savior II" quest in Monster Hunter 3 Ultimate. I hate it in general when a game takes away a piece of your equipment for a few missions for whatever bullshit reasons, but just straight up removing my support character is pretty bullshit. Sure, this mission unlocks a new one, but during the mission itself he's just about useless and dies within the first three minutes. Then the monster itself, I keep getting it to the point where it's injured and drooling and limping, then it just teleports away across the map and when I run over to the other area, it's no longer injured. This mission is the first point where the game has felt more frustrating than genuinely challenging to me.

GIANT OUIJA BOARD
Aug 22, 2011

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Morpheus posted:

stuff about how Monster Hunter actually works

Thanks, good to know. All the game gives you is that they will start acting differently once they're injured. I'd figured that the panting and breath clouds were a sign of exhaustion, didn't know about the drooling.

darkhand posted:

Is that the duramboros fight?

Yes, yes it is. I've been pretty much exclusively using dual blades up until this point, but they're feeling more like a liability in this particular mision.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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The Evil Within's dedication to not ever explaining anything is starting to wear pretty thin.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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Underwater combat in Monster Hunter 3 Ultimate. The character moves too slowly, the camera is poo poo, and so far only one monster I've had to do an underwater fight with hasn't just gone up on land at some point during the fight anyhow.

Also the fact that the hunter is incapable of running with their weapon drawn, and has to strike a pose after they drink a potion.

GIANT OUIJA BOARD
Aug 22, 2011

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Another one from Monster Hunter 3 Ultimate , sometimes the monsters will stand actually outside of the area. So if I try to get close enough to attack them, I'll actually travel to the next area instead of getting close. Some monsters, like the lagiacrus and the pink rathian, seem to do this a lot more than others. Also, sometimes when I am following a monster to a different area, the monster will leave the current area before I do, but when I enter the next one, it will be behind me and have the chance to hit me as soon as I enter.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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Another one for Monster Hunter 3 Ultimate, the Shakalakas. Aside from being second-rate Jarjar Binkses, it seems like the further into the game I get, the less often they use their dances (basically, spells that the game casts at random). In this hunt I just finished, I went fifteen minutes between either of them doing anything to try to help me out. They're level 30, have maxed out mastery on their masks, and a chum-chum level of 4, but they seem to regularly decide they'd much rather just stand around bashing the wildlife than try to help out in the actual hunt. So I'm having to use up a lot more healing items than normal because, despite the fact that they both have a high frequency large healing ability, they never seem to atually use it.

Also, for a game that wants such precision from the player that it feels the need to have an NPC in the village explain invincibility frames to you, the hit detection in this game can be wonky as gently caress.

GIANT OUIJA BOARD
Aug 22, 2011

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Rigged Death Trap posted:

Felynes >>>>> Shakalakas.

:agreed:

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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Yet another one from Monster Hunter 3 Ultimate (and I swear I'm actually loving this game). I loving hate the Gigginox, both the regular kind and the Baleful ones. They are far and away the least fun fights in the entire game for me. Like, sure farming the Lagiacrus or Rathians for parts can get kind of tedious, but the Gigginox is just not fun. It spends way too much time up on the ceiling where I just plain can't do anything to it with my weapons, for some reason my awful sidekicks keep letting it kill them instead of retreating to heal, and somehow it manages to be even worse about spamming attacks than other monsters. Sure, it doesn't rely on lunge-attacks as seemingly its sole method of movement like some of the other monsters seem to, but instead it got into this loop of paralysis and knock-down attacks where it seemed to just repeat the same two moves over and over and I was rendered completely unable to do anything, while it just did that loop over and over until I died. My shakalakas, of course, just stood by and watched this happen.

GIANT OUIJA BOARD
Aug 22, 2011

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CJacobs posted:

The thing dragging it down is not that there's a % chance to get the drop alone. The thing dragging it down is that I have to do something extra to even get the chance to get the drop even though, visually, I should get the drop every time.

edit: You could argue that stuff like that happens all the time in video games where the visual thing that happens doesn't correspond to the reaction, and you'd be right, but that doesn't make it okay in this case because it means I have to spend another 15-20 minutes trying again for the chance to get the chance to get the drop, which I won't even find out if I did successfully until the mission is over.

It's honestly a shame because I really like the game except for that part.

It's not that there's a certain % you'll get something for breaking a part (at least if it works like 3U, I haven't played 4 yet). What happens is that you'll get an extra drop for breaking that part, which might be, like, a 35% chance of Part A, a 50% chance of Part B, and only a 15% chance of Part C.

GIANT OUIJA BOARD
Aug 22, 2011

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The thing dragging down Monster Hunter 4 Ultimate for me is that it is currently just about impossible to get a hold of it. Amazon is sold out of it, and all the local stores are too. It's been going on two weeks now and nowhere has been able to get a copy in. And the few places online that have a copy don't seem to be able to get it to me in time to get the giveaway of the costumes for the Felynes.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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I know this has been brought up many times before, but fishing mini-games are the absolute worst and just show up all over the place in Japanese games. Monster Hunter 4 Ultimate is pretty bad about this, since unlike 3, it's got multiple fishing quests.

Also a question: I remember when Shadow of Mordor first came out, people were talking about how the nemesis system was going to be severely cut back or altogether scrapped for the PS3/360 release of the game. Does anyone know just how much it got cut?

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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In Monster Hunter 4 Ultimate, I keep killing and driving off all of these monsters that the Ace Hunters can't manage to deal with, but everyone in the game still treats me like I'm their scrub errand boy. I thought this would change after I hit high rank, but it's actually gotten worse about it.

GIANT OUIJA BOARD
Aug 22, 2011

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Lord Lambeth posted:

Never kill Solaire. :colbert:

When I played Dark Souls, I literally played it with a checklist of stuff I needed to do in order to save Solaire, but then as I stood on his summon sign for the O&S fight the sign disappeared from underneath me and not only would he never leave the sunlight altar, but the only other summon sign that ever appeared for the rest of the game was one for another player outside O&S. Not players or NPCs anywhere else for the rest of the game.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
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Indie Indonesian horror game DreadOut recently got a big overhaul, including (finally) the release of the second act of the game. Unfortunately, it causes problems with some textures only loading at very low resolution on 64bit OSes.

GIANT OUIJA BOARD
Aug 22, 2011

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Leal posted:

They need to show off how capable the Gamecube was.


Also obligatory "This is the dragging things down thread"

Not that remake, the recent remake of that remake.

GIANT OUIJA BOARD
Aug 22, 2011

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Lizard Wizard posted:



There is a learning curve as far as not getting hit is concerned. What weapon are you using? I recommend the hammer if you'er having trouble dodging things, it's very mobile.


As the game goes on, you'll find that it often gives you Caravan quests associated with each type of small monster in the area, and should give you some of their associated giblets. Just keep pressing on and eventually there'll be a quest to kill the sharks (sand sharks, I presume?) which rewards Meaty Hides every time.

He's totally right about these though. I love the Monster Hunter games but it does get pretty bullshit sometimes where getting hit with a single stun attack (or paralyze, or sleep, or snowman, etc.) will end up killing you because they just re-stun you before you get a chance to move again.

And in addition to the RNG problem with loot drops (farming for poo poo that has a 5% drop rate is an absolute chore sometimes, though quests usually have the possibility of giving you these), there's the problem that if you just see "velvety hide" as part of a recipe for instance, you really have no way of knowing that it's dropped by leech monsters. Ditto for things like "monster broth" and "pale fluid." If the books about the monsters told you what they drop, that would be a huge plus.

GIANT OUIJA BOARD
Aug 22, 2011

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AlphaKretin posted:

Keyword "or", noting that I was referring to the whole genre.

E: Though I'll admit my post is poorly written I got constantly interrupted and wrote it over the course of like 15 minutes.

It's neither of the things you mention, though. The high chaos ending is not a bad ending or a low rank ending. Dishonored's endings aren't a bad and a good ending.

GIANT OUIJA BOARD
Aug 22, 2011

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DStecks posted:

Not sure if it belongs in this thread, but I just started watching Chip and Ironicus's LP of MGS 3 (want to actually know what the gently caress is going on in PP), and for some reason British guy is telling Snake about having to hunt for food after establishing that the mission has a hard four-hour time limit. Couldn't he have just eaten a sandwich before jumping out of the plane? You'd think that would do him for the at-most four hours he's allotted to complete the mission.

Tutorials in Metal Gear games are always weird if you look at them from a realism standpoint. Like, in reality you wouldn't need to explain to your super spy how to call an elevator or open a door, but you need to explain the mechanic to the players. Either that or Solid Snake is retarded.

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GIANT OUIJA BOARD
Aug 22, 2011

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Orange Fluffy Sheep posted:

Also that they directly reference the action button and opening menus and Snake's LIFE gauge.

They are blatantly breaking the 4th wall.

Yeah I'm aware of that. I am not complaining about it (though I do have mixed feelings about Metal Gear writing), it was in response to the person saying "well why not just eat a sandwich before going on the mission." It was intended to be like "really? That's the part that's unrealistic to you?"

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