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RyokoTK
Feb 12, 2012

I am cool.

The Moon Monster posted:

I'm starting to get fed up with metroidvanias (horrible word, is there a better one?). I just constantly see spots where I think "great, I'll have to come back here once I get the ability to climb/freeze water/slide/whatever". Those games really need an option to start with all your powerups from the beginning. I'm not joking, A Link Between Worlds was really on to something.

I feel like powerup progression is a key facet of the genre. A Link Between Worlds was great for giving you all of the item mainstays out of the gate, but Zelda games aren't really Metroidvanias.

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RyokoTK
Feb 12, 2012

I am cool.

scarycave posted:

What is it about multi-player Mario games that turns everyone into monsters?
Making a co-op game competitive sort of defeats the purpose.

Four Swords (either the gba or gamecube) All games are also guilty of this. There's just so much betrayal.

Fixed that for you. The internet is hell.

RyokoTK
Feb 12, 2012

I am cool.

WHAT A GOOD DOG posted:

That or pull out my controller every so often.

Your dad sounds like a real poo poo.

RyokoTK
Feb 12, 2012

I am cool.

Inspector Gesicht posted:

Vampire Bloodlines's fan-patch gets updated a dozen times a year, to help fix the bugs made because the product was rushed. It's too bad no patch or mod can stop the last third of gameplay being utter poo poo. I know a lot of games stumble a bit near the end, but I don't know any games outside System Shock 2 where the last act is so inexorably painful.

Bioshock's last third is pretty terrible.

RyokoTK
Feb 12, 2012

I am cool.

2house2fly posted:

The funny thing about Westside and North Vegas is that there's not a lot sending you there but once you're there there's actually a decent amount to do. Like Westside has some colourful characters, a brothel and a little farming community and food market, and North Vegas has this cool urban western feel with the locals who are proud people who don't need no NCR, and they're being menaced by people literally called Squatter Bill and Greasy Johnny.

That makes me think of Markarth in Skyrim. The Reach is a beautiful part of the world, there's tons of cool caves and dungeons, Forsworn are fun enemies to fight, but there is gently caress-all bringing you out that way compared to Riften or Windhelm or even stupid lovely Winterhold.

RyokoTK
Feb 12, 2012

I am cool.
Hey Super Mario 3D World, if I need the bell to reach a star or stamp, do me a common courtesy and have a loving bell on the level so I don't have to farm 1-1 for bells all the time. Thanks!

RyokoTK
Feb 12, 2012

I am cool.

Luisfe posted:

Rise of the Triad 2013: The loving jumping puzzles. The shooting is great, the map design is very fun, the enemies are funny, the weapons all feel amazing, the soundtrack(s!) is FANTASTIC.

And then they have levels where you HAVE to navigate tricky jumps with horrible physics. I don't mind the regular jump pad to change levels, but instadeath pits with terrible jump pad puzzles?

gently caress youuuuuuuuuuuuu.

Episode 2 level 2 almost made me quit the thing.

ROTT also launched without a quicksave function. At least they patched one in. That game is terrible.

RyokoTK
Feb 12, 2012

I am cool.

Dr Christmas posted:

I just got my first taste of the truely insane enemy level scaling in Borderlands 2's Ultimate Vault Hunter difficulty. Holy crap, the complainers weren't kidding.

I was a level 52 (slightly over the original max level) commando who has a skill at the top of one of the trees that causes a gigantic nuclear explosion when I deploy my turret, and a bunch of rare and a few epic level 50 weapons and a legendary level 50 incindiary sniper rifle. The only weapon I have that can reliably kill enemies is an epic rocket launcher. No, even the turret nuke can't. My shield is a kind that slightly decreases your maximum health in exchange for a very large shield capacity, and it still goes down in a stray hit. I decided "screw this" during a sequence in the beginning where you blast at a few waves of enemies with a giant turret that previously splattered groups of enemies in one hit. Even that couldn't reliably kill enemies, and often threw them to where I couldn't hit them. I was invulnerable in the turret, but goddamn.

Borderlands 2 has got the singularly worst difficulty scaling I've ever seen in a game. I just can't imagine any of them actually playtesting the stupid game and thinking, hey, this is fun, my level 53 purple does no damage against this level 55 trash mob, cool.

RyokoTK
Feb 12, 2012

I am cool.
Yeah, it is required, and that reminds me how much I hate the stupid rear end slag mechanic.

RyokoTK
Feb 12, 2012

I am cool.

PsychoInternetHawk posted:

Also, dear Super Mario 3d World, I really want to 100% you, but apparently that requires beating every stage with every character and I don't know if I effectively want to play through the whole game five loving times, especially since you don't seem to give me a way to track who I've beaten what stage with.

At some point, you unlock the ability to see who you cleared a given level with. I think it's once you unlock World Crown. You do NOT need to clear each level five times to unlock Crown, you just need to get all the collectables in each stage and get all the gold flags once. 100% doesn't net you anything other than the stamps.

RyokoTK
Feb 12, 2012

I am cool.

Elysiume posted:

If at any point in a game you need to escort or walk next to NPCs they should move at one of your speeds. NPCs shouldn't move faster than your walk and slower than your run! It happens in too many games for me to list.

Yet another thing in a long list of things that Skyrim does poorly. I mean, if it's an NPC coded to follow you, they keep up fine...ish. But if there's an Aaron Sorkin walk-and-talk scene going on, you don't walk fast enough to walk with them and you run too quickly for them. It's real obnoxious.

RyokoTK
Feb 12, 2012

I am cool.
Every time I play New Super Mario Bros. U, I get mad at myself for spending more money on this dumb loving tripe. Why aren't these games any goddamn better? (Answer: because I keep spending money on it already.)

I just hate finding the star coins and secrets in these games because it's reminiscent of playing Doom and mashing the action key on every wall trying to find the secrets. They're all hidden behind fake walls. How do I know a wall is fake? Well, if I smash my face against every straight length of wall, eventually I'll find one that I can pass through. It's so childish. At least the Mario 3D games are vaguely clever about hiding their collectables, or at least they require a hard jump or a task to get them. In NSMB, they're just hidden behind fake walls.

Also these games are hardly platforming games. Every level is just a gauntlet of enemies with pits that don't kill you if you somehow miss the jump. NSMB games could only be considered decent if they existed completely in a vacuum.

e: Also underwater levels continue to be the same insufferable dog poo poo that they've been since Mario 1. Why do these keep ending up in Mario games? Yeah I love very slowly plodding through water and dodging bloopers, wheeeee.

RyokoTK has a new favorite as of 03:20 on Jul 8, 2014

RyokoTK
Feb 12, 2012

I am cool.

Anatharon posted:

Also why do most of the strategy games on the 3DS and Vita suck? :argh:

Fire Emblem is all you need, friend. Unless you're gonna say it sucks, in which case we'll need to have words.

RyokoTK
Feb 12, 2012

I am cool.

OldTennisCourt posted:

I recently replayed Bioshock and holy poo poo I forgot how annoying hacking was. Unless you have an auto hack tool or wanna pay out the absurd prices you better enjoy playing increasingly harder versions of pipe dream 5 million times.

Unpopular opinion, and I know I'm in the minority, but I really REALLY prefer Bioshock 2. Hacking was better, the weapons all felt better, and hell I even like the story better.

I for one completely agree about Bioshock 2. The hacking is good and the combat is excellent. Blasting people with the rivet gun or speargun never got old.

RyokoTK
Feb 12, 2012

I am cool.

...of SCIENCE! posted:

I was a Bioshock 2 apologist when it came out and everybody hated it, but I think the recent 180 on the game has more to do with backlash against Ken Levine than anything else.

That's fine, Ken Levine is a dumb hacky hack.

RyokoTK
Feb 12, 2012

I am cool.

Len posted:

No what he means is people tend to use this thread to go "I HATED BIOSHOCK INFINITE" whenever it gets brought up and that we as a people can move on.

I don't know if you're aware of this but we've been talking about Bioshock games for a little while and so Bioshock Infinite may be somewhat relevant discussion in the Things Dragging This Game Down thread.

RyokoTK
Feb 12, 2012

I am cool.

Tiggum posted:

Also, how dumb is it that money is called "gold" but there's also a luxury resource that's gold? Don't use the same word for two entirely separate things. And it doesn't make sense that everyone is using gold as a currency when one nation controls the entire world's supply.

That's probably because Civ has always referred to money as gold long before luxury resources were a thing, and what else are you going to call a generic unit of money that any nation can have? "Gold" is generic video game speak for money.

RyokoTK
Feb 12, 2012

I am cool.

grittyreboot posted:

I don't understand why game developers feel the need to make text so small. This is a problem in a lot of games but I'm especially annoyed at GTA V. Why do you have to read texts on a phone that takes up only like 1/64 of the screen?

I've been having this problem with Darksiders 2 for the Wii U. I have to hold the loving gamepad up against my face because the text is like an eighth of an inch on there and I can't fuckin' read it on my TV either from six feet away.

RyokoTK
Feb 12, 2012

I am cool.

That loving Sned posted:

I liked Metroid Prime 2 a lot as well, partially because I played it before the first one, and also because it was one of the most visually polished Gamecube games I've ever seen, while still running at a solid 60 fps. Prime 3 just doesn't stack up to Prime 2's wonderful organic and mechanical environments, and puts a horrible bloom filter over it.

Most of the team that worked on the first two games had left by the time Prime 3 had started, and its development was apparently cut short thanks to Other M. It's still a far better game in every respect compared to that one.

Prime 2 was a challenging game, but I feel like it helps the oppressive and lonely atmosphere. Like the Lost Levels, which I also had a lot of fun with, it's designed to test the players who have already mastered the first game. This kind of unforgiving design doesn't feel like something Nintendo would do since the Wii came out, and a lot of their series have lost their fangs to some degree (Zelda in particular), or have been absent entirely. They're still publishing games like Punch-Out, Sin and Punishment, and Fatal Frame (in Japan at least), even though F-Zero and Star Fox are out of the question for some reason.

Metroid Prime is one of my all-time favorite games and I really do not like Echoes whatsoever. I think Metroid is a franchise that I don't really want to be challenging, because if I was looking for a difficult FPS I would certainly not play Metroid Prime anyway. Also I think the dark world mechanic is definitely a Thing Dragging This Game Down; talk about a gameplay element nobody ever loving asked for.

RyokoTK
Feb 12, 2012

I am cool.

Simply Simon posted:

But pretty much every Metroid game is at least at points pretty difficult? The entirety of Phazon Mines in Prime, for example.

Dark World is far better if you can force yourself to ignore the health drain and just destroy all the energy dropping pods along the way. I think that is pretty smartly designed. However, I also was in the camp of "hey free if slow health reg, let's wait around" the first time I played it (I'm a patient man, however) and I fully agree that the game lends itself to that gameplay far too much. It really doesn't communicate well enough that you can just keep going, you will find enough health drops because they scale with how little you have left.

The thing I hate about the dark world is that it forces you to hurry and be tense all the time, which is just not what I want to do when I'm playing Metroid. I'd like to be exploring, taking my time and getting into the atmosphere. Also, finding the upgrades, you know? It just isn't what I'm looking for, I guess. And yeah, every Metroid game has its moments of difficulty, but on the whole I think I just like a more chill experience overall.

quote:

Still far better than the horrible, horrible Hyper Mode. Every encounter in Corruption is either a bullet sponge or gone in milliseconds if you are willing to sacrifice health, which it 100% encourages you to do, and you can support it, so why even have the enemies at all? Or the then-empty corridors? Oh wait 90% of Corruption is padding, never mind.

Corruption is bad, yeah. I knew it was bad when I had to do some dipshit waggle nonsense to open a drat door.

RyokoTK
Feb 12, 2012

I am cool.

GOTTA STAY FAI posted:

I excitedly bought Corruption on release day, then excitedly eBayed it when I found out that motion control via the Wii Remote was mandatory. Why would they completely junk the refined, tight, responsive Gamecube controls rather than be able to say "hey, plug in your Gamecube controller if you have one?" NO, IT MUST BE OUR GARBAGE MOTION CONTROL, IT IS THE WAY OF THE FUTURE

The point-and-shoot aspect of the motion controls worked really really well for Corruption, and it was integrated backwards into Prime/Echoes for the Metroid Prime Trilogy to great success. I didn't mind that. What sucked was the stupid gimmicky crap, like the grapple lasso and whatever.

Metroid Prime Trilogy was totally worth $70 even though all I play is the first game.

(e: Wii motion control chat? Time to complain about Skyward Sword again!)

RyokoTK has a new favorite as of 14:31 on Jul 24, 2014

RyokoTK
Feb 12, 2012

I am cool.

RBA Starblade posted:

Trilogy's okay but when I heard it came with an art book and I got a lovely little postcard instead I was pretty pissed. Mandatory motion controls for Prime makings things more tedious than before too, and it removes some of the cool stuff like some of the X-Ray visor's effects and the rapid fire missile bug.

You can still do the rapid missiles in Trilogy. The only thing that's lame is they got rid of the easy Space Jump sequence break. :shrug:

RyokoTK
Feb 12, 2012

I am cool.

John Murdoch posted:

I legitimately wonder what causes the variance in Wiimote/sensor quality. I've heard opinions ranging from "works perfectly 99% of the time" all the way to "literally doesn't work ever gently caress this garbage". I'm in the former category, personally.

Depends on the application, I guess. Metroid Prime worked perfectly for me once I realized that pointing the remote away from the screen entirely would just stop you outright. It's still intuitive enough, just in a way somewhat differently from a mouse & keyboard.

On the other hand, Skyward Sword was a completely nonsensical mess and only makes sense once you realize that it doesn't actually function like a sword whatsoever. It works just like clicking a button, only in a convoluted manner that's inferior to just using a regular drat controller.

e: I think that in hindsight it's fair to say that the Wiimote was the Thing Dragging Lots of Games Down. The best you could say about it most of the time is that it was relatively unobtrusive, except even in games like Super Mario Galaxy it relegated a critical game mechanic (spin attack) to the waggle rather than just using a loving button. It's pretty telling that the primary controller for the successor console is very much a normal controller with a really cool screen inset.

RyokoTK has a new favorite as of 04:34 on Jul 27, 2014

RyokoTK
Feb 12, 2012

I am cool.

Kugyou no Tenshi posted:

I just finished a first-run playthrough of Eternal Sonata on 360 and started on Encore Mode. Every enemy has higher HP and attacks harder...and all of your characters' levels are reset to minimum. You also don't get to keep any items, weapons, armor, or gold from your prior run. And there are things in the game that only exist during Encore mode. I don't have the patience, especially not after reading about the PS3 version with more content. I'll just wait until I get a cheap PS3 and pick the game up there, and maybe the second-run slog won't feel as bad.

I'm surprised you had the patience to get through that game once.

RyokoTK
Feb 12, 2012

I am cool.
The only thing dragging down Shovel Knight is its very :effort: New Game Plus mode.

You get to keep all of your upgrades and money, of course, which means all you need to do is speed through the levels; you don't need to spend any time killing enemies or clearing side rooms or optional levels because money is worthless if you have everything you need already.

To counterbalance this, they make the levels more "difficult" in a super lazy way. They make enemies do double damage and take out almost all of the healing items, but you can bring potions into the levels with you to fully recover, and I mean it's a Megaman clone -- outside of boss fights you're never going to be killed by taking damage, you're going to be killed by being bounced into a spike or some other bullshit. They also take out most of the checkpoints, but the thing is, in NG+ you don't need to do any of the side rooms with the money and chests since you already have all of the upgrades you need, so you'll completely bypass all of the most difficult rooms. If you're just speeding through the levels they only take a couple of minutes.

The only part of NG+ that was actually tough is Tower 2, because that's already the hardest level and they take out all of the checkpoints except the one before the boss rush. And you don't even get a different ending cinematic or anything. :geno:

RyokoTK
Feb 12, 2012

I am cool.
Darksiders 2.

The Lord of Bones won't talk to you until you prove yourself in the Arena by killing the Champion. Okay, you head to the Arena.

The Champion won't come out to fight you until you find three MacGuffins nearby. Whatever. Find the MacGuffins, kill the Champion, go back to talk to the Lord of Bones.

Well, he'll talk to you, but you can't get what you need until you find and return his three Dread Lords spread around the rest of the realm.

You head out, two of them are straightforward enough, but the third one won't submit until you find three different MacGuffins for him! Like, what the gently caress, this is Padding: The Game. At least the game is mechanically fun as hell, otherwise I would have tossed it a while ago.

Also, once you do bring back the Dread Lords to the dude, he just kills them on the spot anyway. What an rear end in a top hat!

Also, a ton of the sidequests are collectathons with no map markers. I have one to find various specters that I can't even see unless I'm wearing a certain amulet, another one to find four pieces of a giant golem, and several for finding various generic tokens that I can turn in for rewards. gently caress that, I'm not wasting my time without even some clues. Darksiders 2 is a fine game, but it's got so much of this filler, especially compared to the first game that was so tightly made and overall better.

RyokoTK
Feb 12, 2012

I am cool.

The Moon Monster posted:

This was a game that sounded awesome in theory, but after playing it I feel like they would have been better off if it was basically just more DS1 content.

Yes. Darksiders 1 would have been a perfect game except for the last dungeon, where they clearly ran out of money. Darksiders 2 is still a decent game but it's substantially flawed.

RyokoTK
Feb 12, 2012

I am cool.
Seriously insane. Generations wasn't a great game by any measure except when compared to Unleashed and 2006.

RyokoTK
Feb 12, 2012

I am cool.

10 Beers posted:

I've never played this game, but that DOES sound like something an evil demonic entity named The Lord of Bones would do.

He's the king of the underworld, and he's not really evil or demonic, just kind of a dick. Darksiders is pretty silly with its character design.

e: Also in the third realm (so just after all the Lord of Bones stuff), in the first dungeon your objective is to find three pieces of a rod.

RyokoTK
Feb 12, 2012

I am cool.

Captain Lavender posted:

Playing Dark Siders 1, it felt like a God of War or Ninja Gaiden or any number of games like that (which I love), but it was just missing some small touches. Darksiders 2 comes along a fixes a ton of those, and it was great; but then out of no where, they toss in MMORPG-style items, quests and areas. Nothing kills it for me more quickly than this. I could tolerate it in Kingdoms of Amalur, but that too got excessive with the fetch quests - also, it's more in the RPG genre to begin with.

Darksiders 1 is a Zelda game, and it's brilliant. The fighting isn't quite as fleshed out as God of War or something, maybe, but the combination of exploration and puzzle solving and fighting was right up my alley. Darksiders 2 staples on a lot of more standard RPG elements and I don't think they mesh that well together.

RyokoTK
Feb 12, 2012

I am cool.

DStecks posted:

I have two thumbs, and am right handed. Your thumbs have got the most fine control of your fingers, and K+M leaves the right thumb totally unused. Like, imagine if you had to steer your car with your elbows, and nobody questioned this.

But lots of mice have thumb buttons and almost every game will let you rebind to those. This is kind of a silly point to make because PC gear is very affordable to get pretty much whatever you need. I mean the $20 Kensington mouse I'm using now has two thumb buttons and the mouse wheel is clicky too.

RyokoTK
Feb 12, 2012

I am cool.

DStecks posted:

And honestly, I don't really get why strategy games always seem to get away with non-rebindable controls. I just want WASD camera control, damnit! :argh:

That's extremely baffling to me, yeah. Honestly one of the things I really did like about Starcraft 2 is that you could just have the hotkey bindings match their position on the HUD. I don't need to remember that the SCV hotkey is V (or whatever it is), I can just remind myself by looking at the icon grid and hit Q.

RyokoTK
Feb 12, 2012

I am cool.

WHAT A GOOD DOG posted:

I play basic sword-n-board characters in every game possible. Worst case scenario, you just barrel through healing items while bashing the dude in right in his wand-and-orbs, and can ignore a lot of that spergy nonsense about magic and magic resistances.

Skyrim, however, is full of nonsense. Ice magic slows you down, but you can mitigate it by getting a skill that reduces elemental damage when you block. So you need to get levels into your block skill which requires you standing around like an rear end in a top hat, letting some guy pound your shield. Or you can buy it, I guess. However, if you commit yourself to being a master shieldbearer, block's final skill trivializes the game. Too bad it requires 100 Block which takes a herculean effort or a propensity to cheat to get because block levels up only when you bash dudes (which takes a shitload of stamina for almost no growth) or when you block dudes (which also requires stamina for any significant skill growth).

So basically, if you want to get good at shields, let people beat you up while you chug stamina potions, because you won't get good at it otherwise. The bastards.

Go pick on some giants, blocking their attacks gets you tons of skill growth.

RyokoTK
Feb 12, 2012

I am cool.
I thoroughly enjoyed FF7 when it was still a new game, more than I did 8 or 9, but I think my enjoyment would be a lot more limited if I tried to replay it now. But I think that's largely because JRPGs are really loving archaic as a whole and the genre has aged very poorly in general (although certain games like Xenoblade have done an okay job at modernizing a little).

I still think it qualifies as a very good game despite not aging well because it's not exactly fair to say that a game like FF7 doesn't meet our modern standards of game design when those standards didn't exist, and it really was a groundbreaking game in many respects.

RyokoTK
Feb 12, 2012

I am cool.
Isn't the subtitle for the FF mega thread something about how every game is the worst in the series? This thread is proving that nicely it seems.

RyokoTK
Feb 12, 2012

I am cool.

...of SCIENCE! posted:

Maybe if Roger Ebert wasn't so good at trolling gamers more of them would adopt his philosophy of reviewing things for what they are rather than what you wish they were.

When you call a game "Mass Effect 2" it's fairly reasonable to expect it to be rather similar to its predecessor, considering that's the reason it's called that.

Even if you want to make the comparison to film, saying you were disappointed with Terminator 2 because it wasn't very much like The Terminator, despite being a very good film in its own right, is a realistic and reasonable point of view.

RyokoTK
Feb 12, 2012

I am cool.
Skyrim is a stunningly beautiful game to me, in terms of how the world is actually put together with its use of cliffs and valleys and structures and everything. Like, the composition is really really good, and just wandering around and taking in the sights and scenery was absolutely the height of the game for me. Morrowind is a more interesting game in terms of the setting and backstory and whatever, but it is hideously ugly, and honestly most of Vvardenfell is pretty awfully designed, aside from the obvious cool parts like Balmora and the Telvanni towers.

RyokoTK
Feb 12, 2012

I am cool.

kazil posted:

FO:NV is the perfect game for story telling and all other games should aspire to be just like it we get it.

People are allowed to like games and think they're good, bro. This is nowhere near the levels of fellating that Dark Souls got in this thread's last incarnation.

RyokoTK
Feb 12, 2012

I am cool.

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RyokoTK
Feb 12, 2012

I am cool.
They should have the next Assassin's Creed game take place in 1890's Minneapolis.

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