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Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
We all love video games. But there's that one feature, that one level or enemy that gets under your skin and drives you nuts.

Splinter Cell: Conviction
There's no way to remap buttons on the Xbox 360. Even worse, there's no way to adjust sensitivity to the analog sticks for the camera. If you whiff on a headshot in this game, not only do you make the enemies even twitchier than they already are but you also run the risk of giving away your position and may have to relocate in order to get a better chance at scoring a kill. Having Left Trigger be to go into cover or drop from hanging on a ledge/pipe doesn't help if you're used to other games mapping aiming-down-sights to Left Trigger.

No matter how big or small that thing is, post away!

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Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Fifteen of Many posted:

I just finished playing Prince of Persia: The Sands of Time on PC. This game has a few things dragging it down. [edit - I got carried away and typed several things dragging this game down! Here is just one thing dragging this game down!]

Towards the end of the game, there's a jump where you swing from a bar to a very narrow ledge. No matter what I did, the game refused to register that drat ledge. I'd line it up perfectly with the camera and go to make the jump, and watch in frustration as he made the landing, then scooted a few feet to the left where he fell to his death.

You can post however many things are dragging a particular game down. Vent away, duder.

With the game not registering jumps in the middle of platforming, that's gotta be annoying near the endgame where you don't have your safety net and have to redo a jump after returning to a checkpoint instead of instantaneously rewinding back to the botched jump. Doesn't sound like much but SoT's rewind was the best feature of platforming.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

muscles like this? posted:

Splinter Cell: Conviction, after you finish the opening stage they put you on a plane and give you a big map with quite a few options, a couple of which are side missions. What the game doesn't tell you is that you shouldn't do those side missions because you won't have anywhere near the proper equipment for them.

Do you mean Blacklist? Conviction is the 24-knockoff with the sweet co-op and Deniable Ops mode that will lock equipment from your characters who have gently caress all to do with Fisher until you progress through the main game and unlock those weapons in the story mode.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

The Moon Monster posted:

Also most Zeldas seem to have one at some point. I'd say Wind Waker is the worst. I've never actually beaten that section, I ended up getting my roommate to do it for me after blowing like half an hour on it.

It's not too terrible. The worst part is when you reach an interior section that introduces Miniblins and you start freaking out because these smiling demon things are chasing you around and you don't have your sword handy.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

LoonShia posted:

If I recall, the Dark Souls ban came from players complaining about little things and other players going: :smuggo: "But if you knew what you were doing you wouldn't have the problem the game is easy really" :smuggo: and the situation going out of hand.

I don't wanna limit the thread on what we can complain about. If we can all agree that there are some annoying parts to this perfect game and voice them without the :smuggo: back and forth I think we should be cool.

I'm at the Crystal Caves right now and out of all the enemies here I'm really annoyed by the clams. I was trying to pull them one by one so I wouldn't get ganged up on but the last two decided to work together and I got boxed in without paying attention to my surroundings. Yes, it was my fault but still :argh::darksouls:

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Cleretic posted:

This is how I felt about Mass Effect 2, but nobody agrees with me on that one.

The combat felt better, but I didn't like how the game went for a "harder, edgier" take on everyone.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Jastiger posted:

Ehhh. I think it had a lot to do with the story. No longer are we a rookie team doing the bidding of a spectre. Shepard DIED and everyone didn't know what to do, the Collectors are destabilizing the galaxy, and the council is in flux. I think it does a good job of driving home the feeling that things are not well, and even though Shepard is on the case, it isn't getting better any time soon.

It makes sense for the story they went with, but I just didn't like the shift in tone. The first one felt...optimistic, I'd say? Like a really good space opera that made you wanna get out and explore all the single biome planets out there. The second one went full-on action movie and now we got Liara threatening to mind-flay someone. :stare:

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

swamp waste posted:

In Dark Souls 2 you have to burn a windmill at one point. I kept falling off and dying while trying to light the wooden blades on fire. Turns out you're supposed to walk up to the metal cylinder in the center and... uh, set it on fire? There's a cutscene with the big metal cylinder bursting into flames, it's really weird.

I'm looking forward to all the obtuse poo poo I'm gonna have to learn in Dark Souls 2. I just got through Bed of Chaos. :shepicide:

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

The Moon Monster posted:

This distinction is kind of funny in the Batman Arkham games. I'll take the game's word that Batman isn't actually killing these guys, but I bet some of them spend the rest of their lifes hooked up to ventilators and feeding tubes, or at least severely disabled.

All of them have broken pelvises from Batman's repeated dick-punching.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

LoonShia posted:

If adventurers who get arrowed in the knee become cops, what do cops who get shot in the knee become?

Dispatchers.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Re: God of War

The final Gozilla fight with Ares locked up on my PS2. Pissed me off since it's such a slog to get through.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Oldstench posted:

I beat 1 with few problems but am stuck on her. She 1-hits me with her Typhoon? blasts and I have no EMP protection available because I've been stealthing the entire game and haven't upgraded protection at all. Oh well, whatever - I'll keep hammering away.

There's a weapon in the game that's more or less the stun gun as a shot gun. Use that to stop her in her tracks and follow up with your workhorse weapon.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

MrJacobs posted:

Outside of Bioshock, what games actually used Pipe Dream as a hacking game?

Saints' Row 4

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
The Burnouts in Bulletstorm aren't that fun to fight. They're the enemy type who can only be killed if you shoot their glowing parts. And you get easily swarmed by them so you go from breezing past most encounters to fighting through a meatwall.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Worst thing about SR4 is that you can't fire your weapons while in mid-air. That and that Death From Above is kinda redundant when you can do Stomp in mid-air. I know that DFA can clear the area if you do it high enough, but why not just make that a secondary effect for Stomp?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Tiggum posted:

I like using all the cool weapons; Dubstep gun is just one of many. As well as the awesome stuff like the black-hole gun, the abduction gun, the knife gun, etc. even the more "normal" weapons are pretty awesome. Dual-wielding tommy guns with acid bullets, pistols with explosive bullets you can use to juggle people in the air, the shotgun that sends cars flying... I never had any problem with ammunition, but absolutely none of the weapons is worth using without upgrading.

The last two powers, DFA and shield, are obviously just upgrades for existing powers (stomp and sprint) and I've never understood why they're treated as separate like that. But the powers in general, although fun, are just slightly irritating in several ways. There's the no guns in mid-air thing you mention, there's the fact that super sprint makes it kind of difficult to enter vehicles or do super-attacks because you just run into things and send them flying (especially with the tornado upgrade), the cooldown timers on the blast and stomp powers are annoyingly long, it's impossible to do small jumps, like to just clear a small fence or fallen object, and having to switch to a power before using it is irritating. I'd have it like Jedi Outcast and Jedi Academy, with each power assigned to a different key or button rather than having a single button for "use currently selected power".

What would have worked for Sprint is if you could toggle that ability on and off. That way you can still tear through the streets like a hurricane and be able to hijack cars when you just wanna cruise around the city.

The other thing I didn't like was how the alerts spike from cops to aliens after like two levels. It should either go gang members (a random pool between all the gangs from past games) > cops > aliens or cops > gangs > aliens.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I don't like Syndicate's heavy class enemies. Usually you can hack a foe to stun them, attack their allies, or kill themselves but higher level enemies have an energy shield that you have to constantly hack to deactivate. Then you have a small window before the shield recharges to deal enough damage to keep their shields down so you can finally hack them to death. This would all be fine if you weren't confined to small arenas where you're just running laps around the place taking potshots at the enemy who's stalking you like Jason Voorhees.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Judge Tesla posted:

Have you heard about Jayne Kessinder yet? I've heard that Jayne is a real bad woman, did you know Jayne destroyed the old Legion? She's a bad woman that Jayne Kessinder!

Get used to hearing that name through out Dungeon Siege 3!

That gets old in the demo.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
NuTomb Raider's subtitles are ugly. This is the only time I opted out of them because they took me out of the game.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

...of SCIENCE! posted:

It's sad, because God Hand had a perfect camera system for that kind of game (it was always a fixed distance behind you, even if it had to clip through level geometry) but critics complained about it so now Platinum's game have less effective cameras in the name of immersion.

I love Metal Gear Rising too, but its troubled development shows in how front-loaded it is; the game is 7 chapters long and the last 3 chapters are about as long as one of the preceding chapters. Also the stealth sections are all really awkward and feel like something Kojima insisted on in the name of being true to the franchise rather than an organic addition to the game, especially considering that successfully stealthing the game will actually lock you out of ranked fights and hurt your overall ranking.

Aren't one of the ranked fights during the point when Raiden hears the thoughts of all the faceless soldiers he's killed and he can't do anything but swipe blindly in front of him?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Anatharon posted:

There's stealth but it's impractical and doesn't always work.


Why the heck did they get rid of the tingle tuner. They had the Wii U tablet!


Unrelated:

Fallout 4 really needs horses.

Wasn't that the point of having Brahmins in Fallout until 3 got poo poo just for having them in the game?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Kimmalah posted:

Things like Cazadores and Deathclaws are already easy to outrun if you just cripple one of their legs or wings. Especially in Fallout 3 that gave you the one shot insta-cripple dart gun.

I miss the dart gun. It made every deathclaw hobble slowly towards you and you could take your time shooting it in the head before it could even reach striking distance.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
My last few gripes with Tomb Raider

The game's controls change depending on the situation. Normally it's all platforming but when you run into enemies the combat kicks in and Lara automatically takes cover behind barriers. The problem with auto cover is that Lara gets way too sticky with the cover and can glitch out. Some fights ended in failure because Lara decided to circle around the cover and expose herself instead of sticking exactly behind it. I would have preferred a dedicated crouch button that lets me move freely without being magnetized to the wall.

Unlocking weapon upgrades by finding parts is cool but I find the bow to be the weirdest jump cosmetically. It goes from a bundle of sticks bound with string to an Elven-looking bow to competition archer bows. And the hundreds of bow-wielding enemies have the same competition bow. Did a sporting goods boat crash onto the island?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Ignimbrite posted:

Or even worse, when they still have the Xbox controller logos for the keys when you're using a mouse and keyboard. "To attack press the RB trigger".

I can't have my controller plugged in or else Syndicate will only show Xbox icons.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

jojoinnit posted:

I was going to make a post on this when I played - I think it was Watch_Dogs - an open world game that didn't fade out your character when you were in a position that drew that camera close behind him.

It was right after I picked up Just Cause 2 again and it suddenly made that games camera system look elegant with the gentle transparency effect so that you don't swing too close to a wall or bridge and suddenly have your guys head filling the screen and blocking your view. I don't know why every game doesn't do it like that.

drat, Just Cause 2 is just a game that has me appreciating things I didn't even realise it does well until I play another game that seems clunky in comparison.

I find Just Cause 2's run and gunning refreshing when every other third person game does the Gears of War / post-Resident Evil 4 type of gun combat.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Robzor McFabulous posted:

Yup. Guess which one was the very last bone charm I got on my non-lethal playthrough.

I lucked out and got that midway through my low chaos run.

I think the game should keep track of your stats and give you charms based on your playthrough. Choked everyone out, get the choke faster charm. Fight through every encounter get the faster sword swinging charm.

Re: Two Worlds 2 I tried to show it off to my cousin on my 360 and it loaded a game with no textures. Imagine opening up a project file from a 3d modeling package and seeing everything in that default grey texture from the environment art to the character models. It's a fun but very busted game.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Dishonored feels like it's trying its hardest to be a Deus Ex type game but has to concede that the audience may not be tuned into that type of game. Having to spell out certain things like you're trespassing in the Boyle estate or leave mission clues about locker combinations when it's pretty obvious what the solution is from the diary entries and so on.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Hel posted:

How do you interpret "Darker final outcomes" as anything other than the "bad end"? even if just in comparison to the "normal" ending.
I don't know how people get the high chaos ending without trying anyway? killing every other person you meet seems like a lot of work.

Nah, just bait them into fighting something like a rat swarm or weepers and grenade everything.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
The best escort missions are the ones where you can knock out your target and carry them to hiding spots where they can't wander off and trigger alerts while you're busy knocking out patrols.

Sorry, EVA and Captain Curnow.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Randalor posted:

Let's not forget the side-mission where you have to pick up a truck full of drugs, which turns out was being watched by the police. Instant 3-stars which you have to lose before you can drop off the truck, you can't leave the vehicle or you'll fail the mission after a short time, and the only immediately accessible area where you can conceivably hide the truck is down by the river, which (at least when I played) they'll always, ALWAYS send 3 cars down to check from both directions shortly before the timer runs out. gently caress that game. I accidentally fired a pistol in the middle of buttfuck nowhere by the ocean, where (at least it looked like) no one was around and I got an instant 2-star rating and cops swarming from nowhere. Run into the water and swim out to sea to avoid them? Choppers with snipers and an instant 3-star rating!

There's a reason why GTAV was traded in for Mario Kart 8. gently caress the police and the overly sensitive star system.

What up, river truck buddy. Finally evaded the police on my first try with that mission only to realize that I was on the other end of the city with twenty seconds left.

Of course the game doesn't reset the timer when you lose heat from the cops.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Yeah, pretty much. GTA V wants to be as realistic as possible, but also wants insane action movie shootouts and car stunts. The player gets caught in the middle of that tension, and this drags the game down.

But for real that James Bond mission is worth a playthrough.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Shadowrun Returns' interface feels clunky. I'm trying to select people to talk or buttons on my HUD and instead my character just walks over to wherever I click before the game recognizes what I want. First time I fought the bugs the game didn't trigger the next sequence where I had to go into cyberspace and I had to restart the game twice to get it to work.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Leal posted:

The kicker of the tow truck missions: You get the ability to buy the tow truck company... just so you can continue to tow even MORE cars :haw:

Most of the missions in GTA 5 really were like "Oh you want to get paid? Well gently caress you" and you sit there not really doing much until one of the 2 paying heists actually happen. Or you abuse the stock system and the assassination missions (see which ceo of a company you're about to assassinate, buy a bunch of stock beforehand cause of course you can't buy stocks during the mission, kill the guy and sell the stock).

I never did them but I read that Steambot Chronicles' stock exchange were a clever way of introducing sidequests. You buy stock from a failing company and do quests for them to improve them. I think they fix the railroads and other utilities in the game.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

...of SCIENCE! posted:

If Alan Wake is anything to go by we didn't really miss out on much by them handing it over to Rockstar. They seem to have fallen to the same fixation on being "cinematic" at the expense of actual gameplay, to the point where their next upcoming third-person cover shooter has actual FMVs.

I love the first 2 Max Paynes but I could never get into Alan Wake. Part of it was that the combat was more gimmicky than Max Payne. Having to break through each enemy's defense and then shoot them got tedious.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I like Bioshock 2 a lot more because you get to play as a Little Sister . It was a breather segment but had some good presentation on how they view the world around them.

I like Pipe Dream but can understand people not wanting to waste time in a minigame just to disable cameras or control drones.

I thought the underwater parts were disappointing. They weren't that expansive and being underwater just meant that the draw distance for scenery gets massively reduced.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I just finished Dead Man's Switch in Shadowrun Returns. The quality really drops off at the third act. There's a gimmick enemy that requires you to use ecto guns to make sure they don't infinitely respawn. The final boss fight has you dealing with a caster who runs between four points on the map and supporting these targets you have to hurt but only when they're weak and you have to do this while dealing with the constantly respawning enemies. Eventually you learn to just go against everything you've learned up until now and exploit the AI pathfinding with some of your squadmates while making sure to attack the targets because they hurt every hostile unit in the map. Once you beat the caster, she runs off and you can finish off the gimmick enemies. It's all really tedious and doesn't feel as good as the combat of the earlier game.

Also I get that it's a strategy RPG but gently caress the RNG when I've got a guy at point-black range on a target with 90% chance to hit and the shotgun blast whiffs.

That all sucked but the final part has you talking to the important NPC's for the last time before you end the game. One of them is a cop hellbent on giving you poo poo the second you meet him. It feels like there's gonna be a confrontation later on in the game, but the end just gives you the option to call him an rear end in a top hat or do some stdh-level poo poo on him if you have the right stats. All it needed was a comment about how all the witnesses clapped.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Doctor Bishop posted:

I'm well-aware that RE4 was one of the first over-the-shoulder TPS games, but I really don't see how that excuses it in anyway for flubbing such a basic shooter-game feature as "your character always points in the same direction as the camera."

Well, the previous games were traditionally survival horror and used fixed cameras to add tension to the combat. The limited mobility and narrow FOV are a way to keep that tension for 4's more action-oriented combat.

The one part I hate in 4 is when Salazar's right hand man comes after you. The sequence has you going back and forth a stretch of hallway while dodging the attacks on a particularly strong enemy. He's not invincible and you can definitely drop him but he's so tanky that using up all your ammo just to kill him isn't worth it in the long run. He's more of an enemy you come back to kill on New Game Plus when you have the infinite ammo Chicago Typewriter or a good magnum.

Sardonik posted:

Going back to the Max Payne series discussion earlier, I recalled something that I think everyone, of all races, religions, political leanings, and ages can agree drags Max Payne down. Two words:

Blood. Maze.

Those baby wails.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

My Lovely Horse posted:

Just finished the new Tomb Raider, which was a whole lot better than I expected, but Jesus, Whitman might as well have been wearing a neon sign reading GONNA TURN ON YOU. Every time he appeared I started gritting my teeth and wishing I could just get it over with. "Backstab me already, you bastard, I know you're gonna, we could have called a rescue team with your telegraphing alone."

At least they didn't make him the secret mastermind behind it all, which I was half sure was what they were going for.

Also the sudden introduction of major supernatural stuff gets accepted a little too readily if you ask me.


Subtlety wasn't Tomb Raider's strongest quality. It had some great lore that spanned from ancient Japan to WWII-era soldiers to Lara's shipwrecked crew but the twists were so foregone that the reveals weren't anywhere remotely shocking when they happened.

As for the samurai zombies, I kinda ruined the surprise for myself when I browsed the multiplayer skins before their introduction.

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Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Oxxidation posted:

I got Max Payne 3 for $5 a while back and finally gave it a spin. The first five to ten minutes was a "Max is sad and drinking" montage. The opening for the first stage was a "Max is sad and drinking" montage. Then I went through some bad, sluggish combat, and was greeted with a "Max is sad and drinking" montage. All of this laced with enough awful political commentary to choke a canvasser.

I always knew MP3 was a mess, but this just takes my breath away. It's like everything bad about Rockstar condensed, under the skin of one of my favorite game series.

I don't know why but my computer can't go fifteen minutes into Max Payne 3 without hard crashing. I get the occasional lockup on some games but MP3 consistently kills my computer.

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