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Jetamo
Nov 8, 2012

alright.

alright, mate.

Kennel posted:

I'd say the biggest issue is that nowadays it's obvious that there will never be a satisfying conclusion so the modern day stuff seems completely pointless.

The only satisfying parts about the present day stuff is the three "actual-modern-day-assassin" missions from 3.

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Jetamo
Nov 8, 2012

alright.

alright, mate.

Nuebot posted:

FF14 still using a subscription system drags it down for me. I'd be all over that game if it didn't.

Conversely, games with F2P or pseudo-F2P systems really make me not want to try it. Sure Guild Wars 2, I'll happily have 5 months worth of only new cash shop cosmetics. Sure The Old Republic, I'll happily not be able to loving run without spending money.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Morglon posted:

The entire DLC was pretty lame. I mean yeah more features and poo poo for your soldiers are always good but the season pass kind of promised DLC that would actually impact gameplay. Not only that it seems fairly lame when you get a huge number of options early on like dressing your guys in short short with midriffs and later on you get like a slightly different pattern on your breastplate.

While I'm here the latest Fallout 4 DLC is super underwhelming too. DLC in the previous Fallout games would give you an entire area and a bunch of new features to play around with, not to mention new weapons of often questionable usefulness but enemies would actually use them. This one has that one dungeon that's sort of cool and expands on a feature that was previously modded into the game which is just amazingly lame and seems like the most cynical and half assed approach to DLC yet.


In both cases they detailed what each season pass would entail somewhat before the first DLC came out. XCOM2's next two DLCs add new enemies and a new class respectively, while Fallout's adds more settlement mechanics/buildables in one and a whole new area in the other.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Pneub posted:

Th only way I managed to beat that fight was to run right up in there faces to bait them into trying their machetes and using the CQC counterattack over and over again.

I just deployed with D-Walker and minigunned them to death.

Jetamo
Nov 8, 2012

alright.

alright, mate.

RareAcumen posted:

It's me, I'm the idiot who liked the puzzle and grindboot parts of Ratchet and Clank games.

I liked the hacking and stuff in the Sly Cooper games too.

Grinding segments are a core facet of Ratchet and Clank gameplay and I will stare disconcertingly at anyone who says otherwise :colbert:

Jetamo
Nov 8, 2012

alright.

alright, mate.

Kay Kessler posted:

The thing dragging Xenoblade down for me: I start playing the game and get pretty far, then all of a sudden there's another game out that I want to play more. So I abandon it and focus on the new game, then weeks later I go back to XBC (assuming yet another game I want doesn't come out), load my save and realize I forgot so many things (how to navigate the areas, where and when quest NPCs appear, etc.) that it's easier for me to just start the game over from scratch.

I have done this 5 times. :shepicide:

This is me, in EVERY RPG ever.

RPG fatigue is a bitch :negative:

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

Dont worry, vivendi will get rid of uplay

And replace it with vPlay, because what strong triple-A publisher doesn't have their own game client these days? Origin, Steam (for Activision at least), Bethesda.net, GOG Galaxy (admittedly largely DRM free). Hell, even Windows 10 has one.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Cleretic posted:

The DLC Midgar stage for Smash Bros 4 only has the random encounter and boss music form FFVII as tracks.

C'mon, guys, you could've done better, it's Final Fantasy. Clash on the Big Bridge, a medley of the first six random encounter themes that all have the same bassline, One Winged Angel, the choices are insane and you got lazy!

...Why the gently caress isn't Gilgamesh a character or assist trophy? He'd fit right in!

Jetamo
Nov 8, 2012

alright.

alright, mate.

MisterBibs posted:

Being hit by curveballs meant you weren't playing the game right. The irony was that it was the original XCOM that taught me that lesson in the first place. The documents in TFTD were always confusing to me. Stories of XCOM soldiers panicing? Dying? This just didn't happen.

Normal people realise at this sentence that it's folly to continue.

Content: Less a specific game than an entire genre, but screw survival games that don't actually give you any idea on what the gently caress to do. Subnautica, for example. I never would have thought about getting a scanner and scanning fragments to unlock new items without a friend telling me about it.

On that same note: survival games that do the above, but also is extremely stingy on food/water, so if you take too long early on to figure out how to grow more food, you've scoured the surrounding area to a point of barrenness.

...For some reason I am on a survival game kick.

Jetamo has a new favorite as of 03:33 on Dec 1, 2016

Jetamo
Nov 8, 2012

alright.

alright, mate.

RBA Starblade posted:

I seem to recall being shot at and shooting at Super Mutants in NV.


They don't matter at all to the plot in 2 either iirc.

loving Nightkin! :argh:

gently caress invisible/cloaking enemies. Unless it's literally a case of playing invisible hide and seek, invis enemies usually only charge you down.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

i don't think chucklefish has the brains to be able to port it to the 3ds.

It's only published by Chucklefish, not developed.

Jetamo
Nov 8, 2012

alright.

alright, mate.
On top of Gungeon's ammo thing - it was bugged for a fortnight where one of the two rolls for an ammo box would only activate if you only used your starter-infinite-ammo gun. So you only got one roll that was for money, ammo, health, armor, keys and very rarely chests.

Once it was fixed I very rarely had issues with ammo, but early impressions are the one that get spread around.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

The only problem I have with New Vegas: Old World Blues is that the cazadors are entirely the fault of Doctor Borous, thus making him the most evil character in the game.

For those not familiar with Fallout, this is like discovering Vivec created cliff racers in Morrowind.

For those not familiar with Morrowind, it is like finding out Walt Disney is the sole reason for mosquitoes existing.

Jetamo
Nov 8, 2012

alright.

alright, mate.
The only reason I'm vaguely okay with the current era-old engine is because it still lends itself to modding extremely easily. I just know it'd be the last thing on their priorities.

Before anyone tries to snark "how about they make a game that doesn't need mods" I mostly like the "new content" type of mod as opposed to rebalancing etc.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

Wouldn't hurt, I'll try that the next time there's one of those

I can confirm he respawns.

Blood moons are spooky.

Jetamo
Nov 8, 2012

alright.

alright, mate.

HookedOnChthonics posted:

Interestingly enough, the total-afterthought Battlefield 2 console port actually had a campaign mode that... well 'good' definitely isn't the right word, but it had a more thought-out and inventive idea for a singleplayer Battlefield campaign that wasn't just COD setpiece FPS or bot match but a kind of weird blend of the two, with the player participating as one of many soldiers on each objective-based mission but with the ability to hop bodies between any allied dude at any time—iirc just by aiming at them and pressing a button. It was weird, and not very good, but it was doing its own thing and not just filling out defined genre expectations so you have to give it some props.

Can Battlefield: San Francisco become a full game? This sounds promising with a good amount of polish.

Jump between soldiers, hijack an eneny jeep driver and send them careering off a cliff, hijack a tank and wreak havoc on the enemy with their own vehicle...

Multiplayer would have Titanfall style mooks for you to hijack. I actually really want this to be a thing now.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Guy Mann posted:

Also if you die then you have to replay the entire game over from the beginning.

Speaking of Platinum, Bayonetta finally got released and PC and as somebody who loves Metal Gear Rising: Revengeance because of how easy defense is thanks to the accessible parry and the abundance of opportunities to heal at any given time I can't believe how much of a regression it is. Not only does dodging and parrying require frame-perfect timing but your health persists across chapters and the game gives a huge penalty to your ratings for using any healing items at all :tif:

Well, it's not exactly a regression because Bayonetta was pre-MGR :goonsay:

Persona games from 3 onward - time management is hard, and I always get the sinking feeling that I'm screwing up in some major way without realizing.

In Persona 5 there are so many gameplay features or "makes this part less of a pain" buffs that are behind social links which are behind social stats which I have to balance between doing the dungeons then there's the exams and part time jobs and :byodood:

Jetamo
Nov 8, 2012

alright.

alright, mate.
...how early in H:ZD is that? I'm still pretty early in the game but haven't come acrods that yet.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Der Kyhe posted:

I have to say that big part of everyone hating Connor must have been the lovely writing: his character has no doubt the highest amount of stupid poo poo happening to him on cutscenes. Guy keeps getting outwitted, arrested, knocked out or cockblocked like on every other cutscene, and the player takes over at the point when the cutscene Connor has once again shat the bed.

Also, as mentioned, there were several loving stupid "you cannot kill your target"-missions; I am a goddamn master assassin, not the gently caress US Post or nanny, go shove that delivery/escort assignment to your rear end. Killing a fuckwit on sight was never a problem to Ezio and others.

Connor summed up in six words; "What would you have me do?"

Seriously, he says that SO much. Makes it feel less like he has any initiative and is just doing what anyone tells him to do.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

oh boy we're really doing this. lets not.

instead lets bitch about how bethesda keeps dragging down the elder scrolls series as a whole by focusing on releasing skyrim on every console from now until 2030, and their mmo that three people play, instead of focusing on a new entry to the series. ok, im probably being unfair to the mmo, im sure at least six people are playing it by now.

If it's of any consolation, ESO is by the Zenimax side not the Bethesda side IIRC.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

more fallout four gripes:

-holy poo poo the season pass is actually fifty dollars. i thought it was initially increased from $30 to $40, did they increase it again or am I misremembering?

They went from 30 to 50 dollars.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

when i close my eyes i see todd howard gazing at me, as if to say "have you bought the season pass? fallout VR? how are you enjoying the creation club?"

help me.

To be fair, they could have been more douchey about it and made you pay for the DLC they released outside of the original season pass even if you bought it.

Looking at you, Gearbox and Borderlands 2.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Thin Privilege posted:

Beyond Two Souls again.

Why can’t they get the guy’s name pronunciation straight? They’re well respected actors.

It’s Eye-den.

But sometimes it’s Ay-den. The Ay-den is rare but when they do say it, it annoys me a lot.

Nitpicky. But pronounce it the same way all the time!


E: feel bad for people whose names are such that they are pronounced wrong sometimes.

I can tell you've never played Heavy Rain, the adventures of Nahman Jaydan.

Jetamo
Nov 8, 2012

alright.

alright, mate.

CJacobs posted:

Destiny 2's horrible transition to f2p turned me off of the game forever. I picked it up when it went free and I don't even want to play it because it's such a mess. New players start with endgame level gear which is just the basic gear but level 300. There's no power progression because you start with every skill, every map, every game mode, every class, every difficulty unlocked. Everything you pick up does the same damage even if it's higher leveled because enemies scale directly to your power level. The actual story of the game is given to an npc in the hub they don't even point you toward. It just feels like there's no point in playing it because I got plopped down at the endgame when I booted it up for the first time. It's insanely sloppy.

I know this is drifting away from the point of the thread, but more and more with MMOs and faux-MMO-like games like Destiny or the Division I've found myself asking; why even is there a grind for the endgame nowadays?

It seems like the majority of players always treat leveling or whatever as a necessary, bland chore to do so they can get to the meat of whatever game it is - raids, dungeons, whatever. More often than not it's usually because whatever you'd get during leveling is completely and utterly useless at the end, right? And more often than not, there's complaints about the endgame at that point too - not enough instanced content, the treadmill ends too quickly... Surely there's space out there now for a game that cuts the effort in making Another Leveling Quest Hub that can be shoved into more endgame stuff.

EDIT: Actually to wrap it back into PYF "little" thing that drags it down - Knowing to get into like, most MMOs these days and catch up with friends I'd have to level or grind for relative ages just makes me go start up something easier to jump in and go with instead.

Jetamo
Nov 8, 2012

alright.

alright, mate.
Yeah, Niflheim was the second to last thing I did to plat God of War 2018 - I wasn't that down on the concept of the area, but ultimately not enough actually changed every run to not have it static, IMO.

That also reminds me of my all time thing that I never enjoy; I hate dodging instakill traps in third person and first person games. Sea of Thieves has a few areas where instakill traps are very prevalent, specifically in one of the Tall Tales that has you drag what is essentially a bomb past three sets of ground spike traps that you need to inch around, swinging axe traps, and three sets of retracting wall spike traps that instakill you if you brush up against them. And you have to find the safespot in between the spikes. Three times.

Then you have to leave the same way you came in.

Comparably, in games like Hollow Knight or Celeste I don't feel nearly as much distaste for instakills.

Jetamo
Nov 8, 2012

alright.

alright, mate.
Here is the thing that always drags down my enjoyment of the two Fire Emblem games I've played, Awakening and Three Houses.

There are way too many overarching decisions I am making and probably loving up! Like classes in Three Houses - I don't know what I'm doing! Am I making a giant mistake having this lame archer pick up a lance? Should I be focusing on support-leveling?

I never got far enough in Awakening but I AM aware of the whole relationship and offspring units thing and I know I'd dread getting that far.

THERE'S TOO MANY CHOICES! :byodood:

Jetamo
Nov 8, 2012

alright.

alright, mate.
It's intentionally done as a parody of the (at the time fairly recent) BioWare romances in Mass Effect 2 and so on. I think the game also had straight up loyalty missions as well?

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Jetamo
Nov 8, 2012

alright.

alright, mate.

Tunicate posted:

Yes but ben franklin cheats death via an elaborate scheme involving cloning and a headless horseman

I understand that reference. I'd link to the comic but it's been down for a couple of months now.

On the topic of AC3; I want to replay that game just to count how many times Connor says his catch-phrase "What would you have me do?"

Seriously, I grew to like his character because of the very optional homestead stuff, but if you just focused on the main story all I remember from him is "What would you have me do" and "Where is Charles Lee :argh: "

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