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Anatharon posted:Mario and Luigi Dream Team, you don't need to have ugly 3D graphics to replace the nice graphics of the earlier installments just because you're a 3DS. Its so disappointing when Bowser's Inside Story had amazing sprite quality after improvements in each game before, and then Dream Team just regresses to Mario and Luigi style. They don't even look like 3D models. They just look like ugly lineless sprites.
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# ¿ Jul 13, 2014 16:26 |
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# ¿ Apr 23, 2024 18:55 |
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Tiberius Thyben posted:A civilization game with splitting civilizations might almost be kinda interesting, though. Not if you're one of the civs that historically split. Being hit with the "screw you" button as England just because its 1776 and America wants to become a thing doesn't sound fun at all.
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# ¿ Jul 20, 2014 00:33 |
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Phobophilia posted:I died to the scorpion the first time because of that. You say this like FF8 doesn't have literal goddamn hockey players as enemies.
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# ¿ Aug 3, 2014 05:57 |
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The difference is whether a work is relying on the misinformation or if it accidentally stumbles across it. I doubt ME2 was supposed to be an intentional subversion of our expectations.
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# ¿ Aug 5, 2014 19:11 |
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Who What Now posted:It would be really lovely to ban, say, a 16 year old kid from playing on the JV basketball team just because he has a leg aug to cure a birth defect. But you're right, we can't just allow people with any sort of augmentation to play certain sports. There's no challenge to dunking if you just use your rocket-legs to blast off from half court. Very true, but couldn't one argue that the standardization would force augs and funding just as much as the limitless scenarios? Those below standard would still be in a rush to get the best augs and reach the highest potential level. And if I was physically gifted beyond the standardized point, I certainly wouldn't be happy having to "downgrade" myself. It'd be the exact same problem, just in a more grounded way than rocket tag basketball.
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# ¿ Aug 23, 2014 05:31 |
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Randalor posted:One thing I find dragging down Super Smash Bros is there doesn't seem to be a way to easily see what moves you've unlocked for characters. It's just annoying to have to select a character, go into their customization menu and check each move to see what other moves have been unlocked for that direction. Each character has only one type of equipment they can use, except badges which everyone can use. Ex: Mega Man gets arm cannons for attack, helmets for defense, and boosters for speed. This means even if it looks like he wears boots he can't use them for speed, and while the Crash Bomb looks like a drill he can't use drill weapons. It is kind of arbitrary, but its probably to stop some chars from having five times the options of others.
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# ¿ Oct 14, 2014 06:34 |
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Captain Lavender posted:You know, my friends and I played the crap out of Monday Night Combat, but they changed so much with the sequel. MNC felt like a TPS / reverse Tower Defense game. SMNC felt like League of Legends with guns. I dunno, I really preferred the format of the first. Smaller, more numerous turrets meant you could actually take them on and chip away at the enemy's defenses. Having more specialized bots spawned by players was more interesting than weaker robots with strong robots after a certain trigger was hit. Rotating out classes absolutely sucks when you're used to a constant assortment, even if it looked like SMNC had some pretty interesting choices. The jungle just seems like a big diversion, especially compared to the first MNC where I could just run around the whole map killing bots (and after some levels under my belt turrets) at my leisure. Increased enemy health might be part of that MOBAization. I know in League, before you get a lot of levels, stuns, and ganking abilities, engagements take forever an end in someone just running away.
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# ¿ Oct 18, 2014 05:10 |
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Ugly In The Morning posted:It's kind of like Dishonored, where you can kill a shitload of people and still get the guilt-free ending. It should've been the other way around. I mean, the "nonlethal" takedowns are punching people so hard they pass out, that's gonna make some noise. But rather than a syringe aug or some kind of throat-slitting knife, lets just give him giant fuckoff baraka blades. Those are really subtle.
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# ¿ Nov 19, 2014 06:52 |
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While we're talking tutorials, Mario and Luigi: Dream Team. God that game had far, far too much tutorial. It felt glacial compared to the other three, and its why I could never really get into it.
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# ¿ Feb 17, 2015 22:38 |
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The Moon Monster posted:Even ignoring the tutorials that game was a huge loving slog. Fights took forever and were hard to avoid. The dreamworld segments added a ridiculous amount of padding. Enemies respawned so easily you pretty much never wanted to back track for anything. I think it dethrones Sticker Star as worst Mario rpg. I dunno, at least Dream Team was an RPG. Not a shoddy point-and-click adventure with resource draining fights, and no actual mechanics beyond "use your things on all these other things."
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# ¿ Feb 18, 2015 05:39 |
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Yeah, keeping track of item synergy is only really for edge cases like My Reflection and Ipecac. Most items you can use for whatever, and if you can't the images are quite distinct.
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# ¿ Jun 10, 2015 05:35 |
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Ryoshi posted:It sure is too bad that FFXIV locks you into a single character class. Still sucks finding out the class you looked forward to using is subpar.
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# ¿ Aug 19, 2015 13:47 |
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Ryoshi posted:Yeah, I totally get that. But at least in XIV it's less of a setback than it would be in an older game where you're locked into a class. Find out it sucks at end game content? Tough luck, pray for a patch. Oh yeah, its way better than the old days. Not as good as every class being viable, but MMOs are always going to be struggling with that. I just hope SquareEnix doesn't let "you can just change class" get in the way of properly balancing everything.
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# ¿ Aug 20, 2015 05:51 |
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Gridlocked posted:MOBAs just bring out the worst in people. I don't think I've met anyone that hasn't gotten mad playing a MOBA either because they hate losing (one of my friends who tries hard, fails then gets mad), hate the abbuse (friend 2 who puts up with poo poo till he gets too mad at being called an idiot then starts telling the guy where to get off) or because they really punish you for your smallest failures (me, when I miss-time Smite and let someone else take a buff). The constantly increasing respawn timers, sheer speed at which you can die, and very easy to swing creep balance probably don't help. It makes you feel like you've messed up both quickly and badly, and only gets worse as a match goes on.
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# ¿ Sep 18, 2015 00:27 |
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Somfin posted:Or if an expansion / chapter is clearly by a different art team. Wait, really? I don't think I ever noticed a difference, but that might be because I haven't looked at the original BoI in a while. Do you have any comparison pics?
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# ¿ Sep 2, 2016 05:41 |
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FactsAreUseless posted:Most of Diablo 3 happens at 70 I'm starting to feel like there are two Diablo 3s, the single player story-driven RPG nobody cares about and the speedrun experience.
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# ¿ Jul 18, 2017 16:03 |
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Onix is a piece of styrofoam and even a 4x ineffective Ember will devour his pitiful special defense because Onix is an embarrassment.
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# ¿ Jul 30, 2017 07:10 |
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MisterBibs posted:I'd encourage you to reread my posts, because I never said anything about these games being hard. I just don't find playing them as fun as the idea of playing them is. There's just too much poo poo I'm not into. Battling bores me, you can't really Collect Them All, and I'm not at all interested in the 152-??? they've added since I last played. I'd recommend Pokemon Snap then, personally. But that's just me.
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# ¿ Jul 30, 2017 16:24 |
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Morglon posted:4e is really good for the dungeon crawling but for some reason really cut back on the roleplaying. Not saying that that doesn't have its place but it seems like a really odd choice for what it is. Mind if I pick your brain on this? I've always been really curious why people think this, especially now that I'm running my first 4E game and finding it exactly as roleplay heavy as my friends' usual 5E games.
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# ¿ Jan 4, 2018 06:17 |
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Well, gently caress, I didn't mean to accidentally kick all of this off. I wasn't trying to logic anyone into changing their minds or bring back edition warring. I just wanted to figure out why people think 4 has less roleplaying, especially in the hopes that I could avoid potential pitfalls with my game running.
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# ¿ Jan 4, 2018 20:45 |
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Samuringa posted:There are a lot of terrible things about how The Sims get handled nowadays, but every single sequel being a barebones, but stable, game that gets incremental Expansions - sometimes the same expansions as the last game - until it becomes a bloated mess again is the most absurd. I'm now realizing The Sims and Warhammer have very similar business models, and I don't know how to feel about that.
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# ¿ Jan 24, 2018 18:03 |
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Isn't one of the weapons a friggin pizza?
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# ¿ Feb 6, 2018 15:06 |
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Bibs, was there an Afterlife sim before 1996, either?
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# ¿ Feb 18, 2018 10:03 |
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oldpainless posted:Wellhung below More like oldshameless.
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# ¿ May 12, 2018 02:18 |
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40k has so many factions, so many weapons, and enough divine boons, psyker magic, and superscience to justify revivals ten times over. Even just Orks and Chaos would make for a game with absurd amounts of variety.
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# ¿ Jun 7, 2018 13:14 |
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This also explains why Tales from the Borderlands, a game that actually impacts the setting, is a thousand times better than Game of Thrones, where you're explicitly on rails between seasons.
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# ¿ Oct 12, 2018 14:35 |
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Bussamove posted:Nuffle is a cruel and fickle lord, it’s true. Look, I know it's a 1 in 6 chance that my orc will eat poo poo and end my entire turn. But I really want that extra square, okay? . . . Maybe two squares.
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# ¿ Oct 25, 2018 01:06 |
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Honestly, as a guy whose first FPS was Halo 3 I don't think I'll ever "get" Half-Life 2. There's some aspects of it I still find neat, like the Gravity Gun and the bugbait, but most of what was groundbreaking from that period has been main standard and most of its old-school style mechanics I'm just not a fan of.
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# ¿ Nov 19, 2018 06:47 |
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I think the Go style catching could be fine if motion controls were divorced from it and you also had the option to hit the "gently caress it, time to fight" button. I imagine it's even easier to run from a random encounter if you don't have to spend 10 seconds waiting for your Pokemon to exit the ball first, since you'd only release them if you wanted a fight.
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# ¿ Nov 22, 2018 15:15 |
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The rub about the Switch is that seemingly all of the big-ticket first party games are built with it being a portable console in mind. This means single, big progression points are wiped away, replaced with a series of small and repeatable achievements you can conceivably chip away at on the bus. When you consider this, so much of Breath of the Wild especially, but also a few other major first party titles, starts to make sense. Breath of the Wild has near 1000 Korok seeds and 120 shrines so you stand a very good chance of getting a few small puzzles and one large puzzle chipped away at in a single session. The weapon durability and somewhat repetitive nature of the gameplay loop become way less problematic when you're dealing with them once on your commute, rather than for hours at a time on your couch. Similarly, Mario Odyssey and its many power moons, where you can play through the game like a normal Mario title or stand a good chance of finding moons in any random nook and cranny. Kirby Star Allies has its Guest Star mode, where you're encouraged to speedrun through an abridged version of the main game with a huge cast of every power in the game and pretty much all the highlights of Kirby's supporting cast over the years. You try doing that all at once, you're going to get Kirby'd out in no time. You do a little every so often, and you get a Kirby that's not the best in the series but maybe the most replayable. And then we have Smash Ultimate with the Spirit Board. Which, once again, is many bite-sized events that you can do a few of at a time and feel accomplished despite not having a ton of time to play. Starting to see the trend?
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# ¿ Nov 29, 2018 03:17 |
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Somfin posted:This sort of poo poo fits my schedule way better and I don't even do mobile gaming. gently caress marathons unless they're gently caress marathons. Honestly, same. I know I posted in Dragging Down, but personally its way more a Little Thing in my books. I just wanted to follow the conversation.
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# ¿ Nov 29, 2018 06:07 |
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Look, lets be honest. Once enough people complain, Sephiroth will be added in to show up for his contractually obligated extra boss fight.
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# ¿ Feb 2, 2019 21:03 |
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Deceitful Penguin posted:leveling your pokemans then breeding them leads to kids with higher stats That's literally not how it works. Like, at all. The "genetic" part of a Pokemon is their IVs, or Individual Values. These are heritable by offspring and cannot be changed by any means besides certain rare items. The worked traits, EVs, are what get stronger based on how you train your Pokemon. These do not get inherited at all.
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# ¿ Feb 5, 2019 06:28 |
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The fact that Mortal Kombat now has a shitton of respect for its lore and story, characters actually being allowed to age, some of the leasr sexualized character design in fighting games, and a shockingly tasteful reveal of a character's sexuality still shocks me, tbh. It's come a long way.
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# ¿ Apr 4, 2019 13:01 |
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John Murdoch posted:OWL being an incomprehensible mess to watch has been something they've tried to overcome for years now. And at times change colors to avoid overlaps like white vs off-white.
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# ¿ Aug 2, 2019 12:51 |
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And if you make the mistake of taking Athletics, which both seems like a brilliant idea for an open world game and comes by default on 8 of the game's 21 classes? Then good luck, literally everything you do while playing the game pushes you inevitably closer towards leveling up. At least for other noncombat skills like Acrobatics and Sneak, you can always just decide to stop using until you need them or want to level them up.
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# ¿ Sep 24, 2019 17:12 |
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Triarii posted:Subnautica shows how this doesn't always work out great. You can turn off the bad hunger and thirst mechanics, but then there are chunks of the tech tree that suddenly become dead weight because they were there to help produce food and water. If, for the sake of argument, we pretend that the inventory limitations were good and meaningful, well, they were tuned around you carrying around some cooked fish to eat, so the tuning is off if you don't need those. If the designers don't even know the rules of the game that you're playing by, it's much harder for them to design meaningful content. I'm fine with doing it Celeste style, where the devs warn you tweaks may not adhere to the game's balance and vision but let you do it anyway.
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# ¿ Dec 24, 2019 01:21 |
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Mamkute posted:A Hat In Time: The boss fights are inconsistently long, and have no health bar. I think I'd've panicked way less on Mafia Boss' Dearh Wish challenges if I knew how many hits he'd have left. Trying to one-hit that fight was brutal.
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# ¿ Feb 22, 2020 16:04 |
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Cleretic posted:Technically, none. But ideally as much as possible, because when we're talking about equivalents to Dad Games, we need to remember that Dad Games aren't just 'games with dads in them'. They're a very specific type of game where the main theme is basically just to grab you by the collar and scream 'FATHERHOOD' as loud as they reasonably can while still getting away with it. Superstar Saga absolutely was a brother game. Then future installments were about time travel, vore, sleep, and halfhearted attempts at remembering when Paper Mario was good.
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# ¿ Mar 31, 2020 18:47 |
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# ¿ Apr 23, 2024 18:55 |
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BioEnchanted posted:Why does Hyrule even need that kind of balance though. It's like a Modern Democrat where it's just like "Why are you letting the Big Evil man out again?" "We need ~balance~" "Yeah, but do we really need to bring someone in who'll just kill everyone for the sake of Decorum? We could just not and say we did..." To be fair, Power isn't inherently evil. It's just that the evil guy holding onto it is really, really bad at letting go, and really, really good at not dying.
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# ¿ Apr 18, 2020 05:20 |