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jokes
Dec 20, 2012

Uh... Kupo?

Kulle-aid solves all problems, dude. Also that invisibility spell is pretty dope.

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jokes
Dec 20, 2012

Uh... Kupo?

Cleretic posted:

Back in the Mariokart 64 days, my dad sat idle for a lap before starting. He even did this when playing against the computer, because all the fun items were given to last-place as well. Might want to consider that.

My dad did that poo poo too. That or pull out my controller every so often. It got to the point where I just stashed a red shell in case he ever did that poo poo to me.

jokes
Dec 20, 2012

Uh... Kupo?

RyokoTK posted:

Your dad sounds like a real poo poo.

Nah bro it put hair on my chest *drags chest hair slider to the right in dark souls*

jokes
Dec 20, 2012

Uh... Kupo?

scarycave posted:

You have sex down there. For some reason.
Forgive me, Fisto. :qq:

Fisto is my one-and-only.

jokes
Dec 20, 2012

Uh... Kupo?

I prefer Bioshock 2 to Bioshock 1 because the silent protagonist was more of an "idiot" than the first, so everything made more sense. Literally, your entire objective is to save your daughter. Everything you do is a means to an end. Topple the power system? yeah, whatever. Murder interesting characters in order to get a plasmid that opens up a door for you to get to where she is? whatever, sure. You're a big daddy, your only job ever is to protect your little sister thing. That's it. Better than the player-character being an interactive camera that is forced to do stupid poo poo so the game developers can pretend they're artists.

jokes
Dec 20, 2012

Uh... Kupo?

The only failure with Bioshock 2 is that they made the drill run out of fuel so goddamn fast. That's the only weapon I wanted to use.

jokes
Dec 20, 2012

Uh... Kupo?

Seconding the JSawyer mod for F:NV. That poo poo makes it pretty great. After a while, you'll end up being strong enough that you beat enemies by just standing in front of them and trading shots. Even deathclaws. Jsawyer mod fixes that by basically making everyone more fragile, so you end up strafing, or using cover, and things like that. After a while, you'll get "good" enough that you can take on anything with a 9mm.

RPGs do that thing where they make the endgame armor the only viable option, or so much stronger than anything else that it becomes stupid to not use it. A lot of games let you transmog endgame items to keep the look of lower-level gear (like in GW2 or WoW), or you can upgrade armor to hit an armor cap like in Skyrim but otherwise mods are a must.

jokes
Dec 20, 2012

Uh... Kupo?

Farcry 3 was good, so was Blood Dragon.

But not because of the story or anything, but because there's not really any other games that let you hunt folks through a jungle like a cossack.

jokes
Dec 20, 2012

Uh... Kupo?

I play basic sword-n-board characters in every game possible. Worst case scenario, you just barrel through healing items while bashing the dude in right in his wand-and-orbs, and can ignore a lot of that spergy nonsense about magic and magic resistances.

Skyrim, however, is full of nonsense. Ice magic slows you down, but you can mitigate it by getting a skill that reduces elemental damage when you block. So you need to get levels into your block skill which requires you standing around like an rear end in a top hat, letting some guy pound your shield. Or you can buy it, I guess. However, if you commit yourself to being a master shieldbearer, block's final skill trivializes the game. Too bad it requires 100 Block which takes a herculean effort or a propensity to cheat to get because block levels up only when you bash dudes (which takes a shitload of stamina for almost no growth) or when you block dudes (which also requires stamina for any significant skill growth).

So basically, if you want to get good at shields, let people beat you up while you chug stamina potions, because you won't get good at it otherwise. The bastards.

jokes
Dec 20, 2012

Uh... Kupo?

AngryRobotsInc posted:

Right. Been a while since I'd seen the actual line.

VII's biggest issue with translation is it was (probably) translated in-house on the Japanese side of things. So it's overly literal in a bunch of spots, and the grammar and spelling can be quite spotty. For the most part though, it's not terribly hard to understand, and doesn't have any outright story changing mistakes like some games (Chrono Trigger is an example of that, sort of).

whats the chrono trigger mistake?

jokes
Dec 20, 2012

Uh... Kupo?

Mass effect kind of made it seem like it didn't matter too much what I did, from beginning to end.

I played the game pretty much making GBS threads all over non-humans if it benefitted me in anyway. I still ended up uniting the galaxy, even after getting the council brutally murdered and replaced with humans.

My favorite part, though, was letting the quarians get (presumably) destroyed by my bros the geth, then in the end hitting a kill switch and murdering all the robots anyways. Krogans? gently caress em, let them die out unceremoniously so we don't have to worry about that poo poo when we take over.

That game really rewards space-racism.

jokes
Dec 20, 2012

Uh... Kupo?

Why don't you earn some money you proletariat dog.

Or use surplus ammunition you bourgeoisie pig.

jokes
Dec 20, 2012

Uh... Kupo?

...of SCIENCE! posted:

If games in general tried to use mythology other than Greek, Norse, Egyptian, and Japanese would just be great.

That leaves a lot of very unpopular mythologies that nobody knows anything about. Everyone knows Zeus. Not many people know quetzalcoatl.

jokes
Dec 20, 2012

Uh... Kupo?

Skyrim is bullshit for melee characters. If you get hit, and the guy knocks off a quarter of your life max, he shouldn't be able to sync-kill you from 50% health to 0. I one-shot every other enemy in the goddamn dungeon, but the Bandit Lord Godzilla rear end in a top hat is like 10 levels too high, no matter what. So what do you do? Well, you have to exploit the game.

If you try to block or something, the game doesn't give a poo poo and calculates the difference between "just getting hit" and "he lifts you up with his sword and you have to watch yourself die" without factoring in block. So you can just run away, or pathfind around a pillar or something, and heal up but that doesn't feel like a real fight anymore.

So your only real option is to just abuse the very easily exploited smithing/alchemy/enchanting system. But that turns into sperg mode in a hurry, since you're either artificially holding yourself back to make the game still challenging or you're just going balls to the wall with that bitch and unleashing some sick autismal min/max wizardry. Your options as a melee character are to be either a gimp or a god with smithing and it's really dumb.

Bethesda does not do balance. At least in F:NV, jsawyer mod or not, you don't have to exploit the game to beat enemies. Everything you do seems pretty fair within the game's mechanics.

jokes
Dec 20, 2012

Uh... Kupo?

Roman food was gross as poo poo-- it was like 90% salt, so when you're eating a barbecued mutant rat that's been in your bag for 10 weeks, uncovered, you can at least pretend your character's diet is on par with a real Roman diet.

jokes
Dec 20, 2012

Uh... Kupo?

Sex in video games is just like my sexual experiences in real life since everything fades to black before the thing actually happens. Ugh.

jokes
Dec 20, 2012

Uh... Kupo?

The Moon Monster posted:

When I was 9 or so reading the Diablo and Warcraft 2 manuals I thought Metzen was the Shakespeare of the 20th century, maybe you're just the wrong demo.

I totally agree about Darksiders 2, the annoying loot system almost ruined the game for me. Just more tedious crap to worry about.

I mean, the things the little manuals talked about was a whole lot better than what was in the actual video games. The Warcraft 3 manual had great world-building stuff going on in them and then the W3 campaign was good because it wasn't focused on any one character so they had the ever-present corrupted hero (Arthas) but they also had the other campaigns to balance out the poo poo.

jokes
Dec 20, 2012

Uh... Kupo?

Total War: Shogun 2 can suck my dick. At a point in the Fall of the Samurai portion, you can choose to be independent or shogunate/imperial. I said gently caress you guys and went full independent which is similar to the realm divide aspect of vanilla Shogun 2 where just everyone turns against you. I did it because I genuinely like the fights.

Well, like every goddamn Total War game, you get to the point where there's a frontline and you have your deathstacks mashing their deathstacks and everyone's dying all the time. But you also get to have little rear end in a top hat boats landing weak-ish invasion forces way the gently caress behind your actual armies, so you lose a city or two before you get a bunch of soldiers together.

Your options are to A) create standing militias/armies in your back cities to kill the invasion forces which necessitates upkeep and also foregoing some income/happiness buildings for army-producing buildings or B) create a navy and create a wall of boats so they can't sneak by you. B is fine, but you have to anticipate a bullshit mechanic by gaming the system and ahving a literal wall of boats extending from the coastline to border of the map.

The other thing is that when there's an army, of any size, in your provinces they'll just run around and gently caress up all your buildings. Same for navies, they'll just bomb from the harbor, no questions asked. Why even allow this nonsense? Rome 2 does something similar where they can just stand in place and raid your entire province, taking money and causing unhappiness until you take an army and attack THEM. In your own province(s).

And lastly, FotS does a very stupid thing that is probably historically accurate but also bullshit. And that is the effect of artillery. If I have troops and they have artillery, I lose. If we both have troops and artillery, I spend the whole battle trying to kill their artillery with my artillery while they kill my troops with their artillery. If I shoot at their troops with my artillery, they still shoot at my dudes while our soldiers are duking it out, but mine don't because they're scared of friendly fire. Or, I can have my cavalry run around and come after them and pray they don't shoot at the cavalry, since they're laser-accurate against cavalry. If I have artillery and they don't, I just win. No exceptions.

Artillery just trivializes everything else, unless they have artillery in which case I just lose a bunch of troops and my artillery neutralizes theirs. Cool.

jokes
Dec 20, 2012

Uh... Kupo?

Esroc posted:

Gave Path of Exile a try and many of the design choices are baffling. They base their entire economy around the trade of item drops for other necessary items, yet give you an inventory space so small that a single group of enemies will fill it. This forces you to either leave items behind or travel back and forth from zone to town over and over to sell the five or six items you can carry at a time. Then, as if that wasn't annoying enough, they space out waypoints to a ridiculous degree so you have to spend most of your play time just walking back to town or the nearest waypoint, and make portal scrolls straight to town one of the hardest of the currency items to get.

It's so blatantly an excuse to artificially drag out play time that they may as well just add "You will spend more time traveling to town and back than fighting monsters" to their tagline. Path of Exile is basically a walking simulator with a pinch of combat sprinkled in just in case you get bored of walking.

Plus their big selling point is their FFX sphere-grid ripoff that they tout will let you customize a character in any way you desire, except that's not true because every class is shoved into its own corner and you'll have to dump all your points into that class long before you reach the other classes on the sphere-grid.

I'm really itching for a good ARPG but I got tired of Marvel Heroes because I like to play game character dressup and I got tired of putting in all the work for items with no cosmetic effect. And I've played Diablo III so much that I can almost play it blindfolded. Might give Grim Dawn a try but I'm not too wild about shelling out the money for an ARPG since for some reason it's a genre that is really easy to gently caress up.

You're supposed to recognize the items that are worth anything (for example an item that has 3 sockets of different colors linked together, etc.) and leave all the rest of the poo poo on the floor, so you're already playing the game wrong. PoE was made for the dweebs that really really like min/maxing so it's not so much that you can make your character in any way you desire, it's that you can try to min/max your character with a whole, whole lot of options and those options are generally binding so you have to really think ahead. It's also really really not good about playing dressup: the Str/Int dude just never gets pants, IIRC.

I mean, the game is pretty niche-y as it is for min/max types, but I think you're finding faults in the game when you probably just shouldn't be playing it (or you should play it differently).

Anyways, PoE like all ARPGs is just not a good game unless you really really like slot machines and super simple gameplay wrapped in a skinner box. PoE isn't even that great of an ARPG because the best builds are already pre-determined and you just follow a guide to be super strong anyways so the "thinking" element its fans like to emphasize is irrelevant if you follow the guides or annoying because you built a character that is always inferior to some other character because you didn't use the guides. When I played it I just played by myself anyways so I didn't compare myself to other people and did whatever I felt was appropriate for my playstyle and it was fun for about a week.

jokes
Dec 20, 2012

Uh... Kupo?

Nettles Coterie posted:

Also I can force my soldiers to get married and have babies that instantly turn into adults and join my army, and then also get married, potentially to me. That's pretty weird.

If that weirds you out you shouldn't be playing Fire Emblem.

jokes
Dec 20, 2012

Uh... Kupo?

Also, I mean, a lot of us kind of binge through the FFXIV MSQs but they were released piecemeal, usually 2-3 months apart. If you imagine doing everything up to Leviathan, for example, and waiting on the Leviathan patch to drop. Then when it does, you go back to your scion bros to see what's new, they say "talk to this dweeb we hear something's up!" there's a minor npc you kill/deal with and that sets up the patch's big bossfight or dungeon. Then it's done, there's a cutscene implying it was a part of a bigger plan, and you do whatever until the next patch including a harder version of that boss/dungeon, other dungeons, events, etc., and the wheel keeps turning.

Same with the poo poo before Heavensward, it was a sum-up of the world prior to HW and was designed to give you a reason to bail and go to Ishgard, but they can't, ya know, have the nations actively seeking to arrest and kill you since that would mean you're not allowed to do quests or go to the cities. So they handwave a lot of the stuff. The political intrigue of Uldah is cool and disappointing but it has to remain sequestered away from the player for now, but also retain the conflict so you can solve it in some future patch.

I mean, yeah, when you do 3 years worth of story content in a week you're gonna think a lot of it is arbitrary fetch quests but you were supposed to have done them once every couple months.

e: It was really really dumb when I got escorted at the end of the pre-expansion content into a room by guards because I was under arrest or whatever when I could punk those mooks so easily, both gameplaywise and lore-wise. Literally I shot a beam of light through my hand to kill an immortal demigod, I just straight up murdered a dude without anything special who was piloting a superweapon, in addition to multiple huge magical beasts/gods with your bare hands (fists if you're a monk) and some conscript can arrest me? Please.

jokes has a new favorite as of 10:18 on Jul 8, 2016

jokes
Dec 20, 2012

Uh... Kupo?

RyokoTK posted:

lol those games are not very good

They really are terrible, mostly because they're trying to emulate a game that frankly wasn't/isn't very good. See also: PoE.

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jokes
Dec 20, 2012

Uh... Kupo?

Wait, so Overwatch gives you little wings on your portraits if you're level 100+? Wow, the fact that I'm 28 or so and have only been matched with folks who have crazy amounts of wings on their portraits makes me feel really good. Or there are people who are pure poo poo at the game just like me, but have thousands of hours of playtime.

Nuebot posted:

Crafting in FFXIV gets poo poo real fast. It starts off pretty cool, you can buy anything you need from vendors but you'll probably assume you'll need to level the matching gathering profession. So mining for blacksmithing, right? I hit 30 and the answer is get hosed miners because every recipe requires equally levelled alchemy, carpentry and or armorsmithing :shepface: so have fun levelling up every profession at once! Unless, you know, you want to pay 20k gold for one common log because market board prices are bullshit.

If market board prices are bullshit, and you see that a common log is 20k, why don't you go farm that log and make massive profits? Crafting in FFXIV is less about being a good crafter and more about becoming a robber baron by exploiting market opportunities and arbitrage. My first million was made by just consistently buying iron ore at like 4g from an NPC merchant then selling them on the market board for 100g per. Markets aren't dumb, people are dumb. This is magnified exponentially when MMOs are involved.

jokes has a new favorite as of 08:18 on Aug 13, 2016

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