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RyokoTK posted:I for one completely agree about Bioshock 2. The hacking is good and the combat is excellent. Blasting people with the rivet gun or speargun never got old. You're not supposed to enjoy the second one because of the story or something. Of course, if you can manage to get past it sullying the good name of Bioshock, then there's noth much wrong with it apparently.
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# ¿ Jul 13, 2014 05:39 |
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# ¿ Apr 20, 2024 01:34 |
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OldTennisCourt posted:All the R&C games kick rear end, the only bad one is
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# ¿ Jul 13, 2014 22:14 |
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Is there a video on how you would use this?
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# ¿ Jul 31, 2014 22:17 |
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Thoughtless posted:Terraria has some bizarre design choices. After you beat the boss in hell, you go into hardmode. This creates two "invasive" biomes, which spread aggressively and will destroy all the natural ones, depriving you of a lot of resources you need. Monsters cannot spread corruption anymore. Also, there used to be an enemy that could break your blocks. This has also been stopped.
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# ¿ Aug 17, 2014 09:58 |
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Basically, pausing is for lame-rear end scrubs who can't handle videogames. 'Oh sorry that you want to put things on hold at your convenience you pansy gently caress. Why don't you go play with a light switch, I think that's more your level?' Content: I bought Skullgirls because I don't really play fighting games that much and it seems good and I like anime. But, in a game that it would actually help to have one, there's no diagram for what button is what kick or punch [There's three of both] and when you turn on the setting to show what buttons you're pressing it doesn't have the icons pop up on them either.
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# ¿ Aug 23, 2014 18:07 |
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I bought Age of EmpiresŪ III: Complete Collection about a month ago and now I swear I'm not crazy anymore. All the units have a set speed they can run but whenever you mix and match them together into a diverse army everyone just trundles around suuuuuper sluggishly. I'd rather have a way to change if some of them run ahead or they all stick together at the same speed.
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# ¿ Aug 27, 2014 17:36 |
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Whatev posted:I also should not have introduced myself to the series with Bowser's Inside Story. It owns so hard that it drags the other games down by comparison. I actually enjoyed the first one the most and wish it hadn't felt like it ended way too soon. Bros. attacks were way cooler than buying items for attacks with B. Mario & Luigi. I'm still waiting for the day that Nintendo lets you either fast-forward or skip through the openings of their games so I can move on and not suffer through fifteen minutes of 'And this is how you juuuump! Go on, try jumping on that box. YAYYYYYYYYY you did it! Now try again with two boxes!" and just moving through and letting play the game at my own pace.
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# ¿ Sep 15, 2014 02:08 |
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Aside from never being able to get the hang of looking at the map and knowing if I need to turn left or right to zoom over to a new Field, I don't like how much grinding is involved in Dynasty Warriors Gundam 3. You've got like 54 characters in it and if you want to use a skill with them you have to purchase it as them instead of buying it once and being done with it. And you've got to play most of the characters too if you want to be able to use all of the Mobile Suits as well.
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# ¿ Sep 22, 2014 06:25 |
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Aphrodite posted:Like 90% of games with purchasable currency include the $99 option. https://wiki.teamfortress.com/wiki/Something_Special_For_Someone_Special
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# ¿ Nov 13, 2014 04:25 |
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LumpyGumby posted:Peace Walker and Ground Zeroes/Phantom Pain have it. As does 4. It also has the greatest slow-crawl to ever be devised. http://youtu.be/B9hdYIFxJcU?t=12m13s RareAcumen has a new favorite as of 00:14 on Nov 21, 2014 |
# ¿ Nov 21, 2014 00:08 |
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Captain Falcon's gloves in the new Smash Bros game look terrible to me. He looks like his wrists are snapped in almost every screenshot.
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# ¿ Dec 12, 2014 00:08 |
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Gestalt Intellect posted:There are situations where it's good but there are many arguments to be made that it's a detriment or just a crutch used in place of better design. For one I think it tends to make all encounters feel the same and removes a lot of tension when you start every single fight at exactly the same level of readiness. For example in STALKER Call of Pripyat (with the Misery mod) if I'm at full health I'm ready to go kill monsters for stuff to sell, but if I'm on my way home at 20% health and radiation poisoning and I see a pack of boars in the way, I'm going to want to take a detour. It completely changes the level of tension and it also encourages you to play a lot safer and more strategically, because there are no "acceptable" hits you can take. Besides, we all know that title belongs to the second analog stick.
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# ¿ Dec 15, 2014 09:25 |
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...of SCIENCE! posted:https://www.youtube.com/watch?v=WM33Hr94SKw Also the fact that Sam is the only boss in the game that you can choose to fight and skip the level part.
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# ¿ Dec 19, 2014 05:06 |
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Kaubocks posted:You can skip to the boss fights on the PC. All of them. Not sure how Armstrong's works because I never skipped right to him but I got the no damage achievements by just skipping right to the boss fights over and over again until I was good enough to pull it off. I should have mentioned that I was talking about on console. That was my mistake. A good thing to offset it: They gave the Sam & Bladewolf DLC for free if you had the game.
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# ¿ Dec 19, 2014 05:36 |
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YggiDee posted:Does Revengeance have a "whiny baby" difficulty? The game looks awesome as all heck, but I understand it's by Platinum and I am laughably terrible at action games, or any games requiring reflexes. Or really most games. Yeah, it's the one called 'Get Gud' But no seriously, gently caress the game judging you. It's not like it locks you out of moving on if you don't get a high enough rank. Just give it a shot on one of the lower difficulties and watch this video first because, the tutorial doesn't explain things well enough, according to most humans. https://www.youtube.com/watch?v=q2MHp6_SSMs
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# ¿ Dec 19, 2014 11:53 |
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Cleretic posted:Given this is Nintendo we're talking about, who are (perhaps hyperbolically) known for treading the same ground over and over again, I think we can respect the Paper Mario devs for constantly doing something new. Yeah, everyone's free to complain about Nintendo doing the same thing over and over again but really I can't give a poo poo. I just want some more good turn-based paper JRPG to play. Maybe stop doing it mostly exactly the same and have a buzzy beetle instead of a koopa for a party member? Or stick a chain chomp in for a change. Y'know mix it up a bit.
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# ¿ Jan 6, 2015 14:27 |
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muscles like this? posted:The stupidest part about the whole thing is after you do it the one time it never comes up the rest of the game. Like, you can go fishing, but you never really get a reason to and are probably busy doing a whole lot of other things. not having fishing somehow spring up in the middle of a game sounds like a plus and not a negative.
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# ¿ Jan 7, 2015 16:50 |
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DrBouvenstein posted:Not a rhythm game, but you reminded me of that God-drat flute in Legend of Zelda: Spirit Tracks. Transportation in both Spirit Tracks and Phantom Hourglass was the worst. Either your world is too big or the train/boat isn't fast enough, whichever one you wanna call it it's awful The panflute was even worse for me because I had the DS Lite and the microphone spot is like the hole you feed thread through on a needle.
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# ¿ Jan 7, 2015 19:36 |
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Xoidanor posted:Until you actually do late game. Somewhere around the factory I became familiar with the worlds most annoying gameplay mechanic. If an enemy is more than 5 levels above yours it literally becomes invincible. And that's why you should do some some sidequests. Doing all of them as soon as they become available will both burn you out on the game and make you overleveled. When you're underleveled you miss a lot.
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# ¿ Jan 7, 2015 21:30 |
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EmmyOk posted:The story makes it clear that if you kill everyone you get the "bad ending", moral choice systems ruin games Game Devs should troll players by putting in BAD END at the end of linear games. Uncharted 3 ends and everyone rides off into the sky, all alive and healthy and then BAD ENDING- credits.
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# ¿ Feb 1, 2015 00:49 |
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LoonShia posted:A choice between a potato-person and a twelve-year-old anime princess is no choice at all. Yeah, it's no contest.
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# ¿ Feb 4, 2015 17:07 |
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GOTTA STAY FAI posted:I don't know if you're being facetious but she puts the fuckin' team on her back dude, I don't care if she's an anime I fuckin' love french fries but potato people can't beat anime Princess with Monarch March I'm sorry
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# ¿ Feb 4, 2015 18:44 |
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EmmyOk posted:Yet the same team designed Auron and Jecht who are badass as heck well duh, they're guys
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# ¿ Feb 16, 2015 13:22 |
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Phobophilia posted:I think it's a flaw of many games that your opponent rarely ever flees from you. Real life warfare has never been dependent on killing every single soldier on the opposing side, but breaking the integrity of the enemy's army, or capturing some strategic objective (say a bridge, or a village). Breaking the will of your enemy to fight simply helps that goal. A platoon of disarmed prisoners can be guarded by a handful of your own guys, and a routed army is one that can no longer efficiently resist you (and is vulnerable to getting slaughtered by pursuers). That's what cutscenes are for though.
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# ¿ Feb 25, 2015 05:38 |
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Febreeze posted:It might be, but they are hard to hit with the Super Missiles because they are so fast. Just wait for them to do their two-handed charge-up and blast them then.
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# ¿ Feb 26, 2015 06:05 |
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Tiggum posted:This could describe the vast majority of video games. well yeah but Dynasty Warriors never billed itself as this huge epic world-spanning adventure
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# ¿ Mar 3, 2015 14:43 |
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RyokoTK posted:This entire conversation should just be put to bed because you could literally say the exact same thing about the brutal violence in both Hotline Miami games, but as Gestalt Intellect said earlier, it's a complicated subject that really totally does not belong in this thread. Wait, the second game is using rape as gameplay now?
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# ¿ Mar 12, 2015 18:44 |
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CJacobs posted:No. Well shucks, now I'm just totally lost on how brutal violence gameplay could be removed from it and still have something to play. Would it just be Uncharted as a beat em up?
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# ¿ Mar 13, 2015 02:47 |
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CJacobs posted:I'm not sure what you're responding to, I was just saying 'no' in response to "wait, the second game is using rape as gameplay now? stare". Eh, it was more talking to the void for the second sentence.
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# ¿ Mar 13, 2015 04:33 |
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It's so effective that people will play until level thirty and complain all the way there about how terrible the game is. Or at least from what I've seen of people who play it.
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# ¿ Mar 16, 2015 01:36 |
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Jobbo_Fett posted:They had every single character read identical parts to thin out obvious kinks. After not attending rightly, Ron(Seger) ordered writers to override the haphazard effort. How long have you been sitting on that one? Brother Entropy posted:First letter of each word. Thanks for the help!
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# ¿ Mar 23, 2015 19:08 |
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Sleeveless posted:The controls are abysmal for a platformer, however. I know it's sarcastic but it still irks me how people keep making this post into a joke at your expense.
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# ¿ Mar 27, 2015 03:16 |
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Kalos posted:I was actually just referencing this masterpiece http://forum.baldursgate.com/discussion/2959/baldurs-gate-is-such-a-terrible-game And here I thought you were making a comment about jumping not being a fun thing to do in the series.
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# ¿ Mar 27, 2015 09:17 |
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Kugyou no Tenshi posted:On the other hand, before Broken Steel came out, they literally had any party member other than the Brotherhood Paladin more or less tell you that it wasn't their place to do this Historic Thing or whatever. Even if you loving own them. Then when Broken Steel came out and they gave you the choice back, if you did anything but type the code in yourself, it called you a coward same as if you'd sent in the Paladin instead. Right. I sent in the rad-immune mutant so that no one had to die, and I'm a coward. No, I'm a goddamn genius, gently caress you Ron Perlman. No, you're a coward for not going in and dying to accomplish that task like a good little martyr would've.
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# ¿ Apr 5, 2015 20:10 |
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Sleeveless posted:I find it so weird that so many people praise Nintendo for supposedly carrying the torch of classic gameplay-driven games when they're guilty of some of the worst unskippable opening sequences in the name of plot. See also: the crappy stealth sequence in Wind Waker, being stuck as a wolf in Twilight Princess, Mario Galaxy having like 30 minutes of unskippable cutscenes and tutorials, etc. Fairly certain that people enjoy the games despite the continuing absence of cutscene skipping and not thanks to it.
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# ¿ Apr 8, 2015 01:42 |
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Get pills and upgrade weapon sway.
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# ¿ Apr 10, 2015 10:27 |
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Alteisen posted:Yea man, all soldiers speak incredibly proper during high stress/combat situations. Why would they have 17,00 terms for you to lean while training just to abandon them when in combat, after all?
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# ¿ Apr 13, 2015 02:57 |
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what characterization could a game with crazy greasy balding Gary Busey as a protagonist have that'd be worth preserving anyway
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# ¿ Apr 22, 2015 07:17 |
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Thing dragging down every final Fantasy after 4 Remakes that don't also increase your damage cap to at least 99,999
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# ¿ Apr 24, 2015 04:02 |
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# ¿ Apr 20, 2024 01:34 |
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Tiberius Thyben posted:I have never played FFX. Is this a post making fun of the game, or is it serious? He ran into a -probably, I'm assuming- postgame boss that wiped his entire team but made him sit and watch a minute-long animation before the last one was given permission to die. It's absolutely serious.
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# ¿ Apr 24, 2015 05:36 |