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dataisplural
Oct 27, 2013

a stream of poo and urine
Shining Force II: slade loving sucks

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dataisplural
Oct 27, 2013

a stream of poo and urine

Nostradingus posted:

I have an autistic friend who really likes Drive because it's juuuuust subtle enough for him to get it.

lol

dataisplural
Oct 27, 2013

a stream of poo and urine
*like fifty freaking dweebs burst through the door at once to teach me about new vegas again*

dataisplural
Oct 27, 2013

a stream of poo and urine

J-Spot posted:

I wonder if anyone would be interested in sharing how they think it compares to Fallout 3.

As its come up again, and this is the "dragging this game down" thread, I'll go ahead and say it; The storytelling in FO:NV did nothing whatsoever for me. You start the game with a simple goal; Kill the rat bastard that shot you, and finish your delivery. You track him down through a J shaped linear corridor, with certain stopping points where you are allowed to go off piste for a side quest. Go wandering in an area that has not been secretly designated "low level sidequest zone" and you get bugfucked by poisonous beasties. Alright, fine. Gives you areas to explore when you are higher level. Not an elegant solution, but I see why they did it. Maybe could have scaled it a little better so that the weaker insects are close to the path ramping up as you get further away instead of "I wonder what those windmills are <take 3 steps past the abandoned rest stop> making GBS threads HELL HOW MANY CAZADDORES LIVE HERE?".

Anyway, you get to the fabled city of New Vegas which all the NPCs have told/warned you about, and after paying the toll, you enter. Actually, as an aside, they wasted a lot of effort there. There are like 3 optional quest chains that give you ways into Vegas without paying the toll. Thats a cool idea, freedom to the player and all that. Except the cost to get in is set really low. The first time I played the game I didnt know there would be a cost and still had easily enough money to hand just from collecting and selling stuff from dead enemies/stealing stuff that I thought looked more valuable than it was heavy. Because of that I think a lot of players wouldnt ever have explored the other options for getting in and at least one of them was fun. Anyway, you walk into vegas proper and find... The place is a shithole. There are about 4 or 5 casinos, across 2 zones with a loading screen in between, and thats about it. Going into the casinos is made more annoying because they take your weapons off you (fair enough) then give them back when you leave, which for a well armed character can lead to a solid 2 minutes of "grenade added to inventory. Knife added to inventory. Pistol added to inventory" messages, and loasing them means its forgotten your quickkey weapon selections, so you have to set those again.

So feeling distinctly underwhelmed with vegas, I proceed to my quest marker and after a short series of objectives I find and kill Benny, the rat bastard who shot me in the prologue. Which was something of a suprise because hhe was voiced by chandler from friends and it felt like that really should have taken longer than it did. Then I deliver the chip to its destination (2 casinos over) and claim the fee. At that point it really feels like the story of the courier is over. You are then asked basically to decide which faction gets control of new vegas. The thing is the game did a piss poor job of giving me any personal reason to care which group of assholes controls vegas (which as a settlement doesnt seem massively more impressive than any of the small towns in the game).

Now, for the record I liked New Vegas a whole lot, I put probably 150+ hours into the game, have all the achievements apart from the stuff they added with the weapon packs (because some of those would basically require a 4th playthrough). It has a lot of mechanical improvements over FO3, the companion AI is better, the companion wheel is a good idea, the rebalancing of the skills broadly makes sense, some of the sidequests are very well done with multiple possible solutions. The Survival skill and Hardcore mode were interesting additions although once you learned how to manage hunger and thirst it didntt add that much. But the main story did nothing for me at all. It feels like the main story is over about 5 hours in (guesstimate of time, its a while since I played it) and then you are just given 3 options for what to do in free roam. There are maybe 2 memorable villains in the game, and Benny is gone very early on and Caesar isnt a physical threat to you (and if you go against him you fight some lieutenant of his in the final battle instead).

I honestly preferred the (admittedly ham handed) story in FO3 because it gave your character a personal stake. Find father, avenge father. I think part of the problem is the attempt to go "All the factions are shades of grey!" because it meant that even the good guys come off like dicks who you wouldnt go out of your way to help. And yes, the NPR are the good guys, because if there are 2 factions fighting and one faction is made up of slave owning rapists, the other side are the good guys more or less by default. Which is fine for the record, you can have your character side with the bad guys in this kind of game, thats not my issue. My issue is mainly that helping the bad guys felt depressing and helping the good guys... Felt more or less as depressing. I also thought the environments in FO3 did a better job of setting out little vignettes which told a story, but part of that was because the washington ruins featured a lot of areas which apparently had been inexplicably undisturbed since the bombs fell until you came along whereas nevada seemed to have been more well travelled. I know a lot of people prefered the story in NV, but I am not one of them.

dataisplural
Oct 27, 2013

a stream of poo and urine
I loving hate the sword's voice

dataisplural
Oct 27, 2013

a stream of poo and urine

Your Gay Uncle posted:

this is why I always prefered Halo to CoD. In Halo unless you were getting shot point blank with a shotgun you at least had a chance to react and try and fight back. In CoD it's basically whoever sees the other person first automatically wins.

this has been mitigated in AW with the addition of boost capabilities

dataisplural
Oct 27, 2013

a stream of poo and urine

Strategic Tea posted:

Doesn't help that Obsidian's ways of 'dealing with' rape and genocide are using them to show Caesar's Legion are cartoon bad guys with the subtlety of a sledgehammer

i too wish they focused on the positive aspects of rape and genocide

dataisplural
Oct 27, 2013

a stream of poo and urine

kazil posted:

Haha yeah, that's Binary Domain!

BD is a poo poo game that just happens to have some of the most satisfying robot shooting mechanics on the market.

i think you mean awesome story that just happens to have a great game as well

dataisplural
Oct 27, 2013

a stream of poo and urine
i like the deathclaws where they are. sets up a super difficult enemy for you to come back to when you're leveled, you know, like good games do

e: immolate me for participating in NV chat

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dataisplural
Oct 27, 2013

a stream of poo and urine
playing MGR and the bayonettas back to back has me wondering what deflect system platinum is gonna use in their next IP

deliberate challenging parry vs. twitchy forgiving dodge

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