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When you're the the top half of a severed head attached to a robot body having one of your few remaining organic components destroyed just plain sucks, especially considering he already had the ability to have auxiliary inputs (like the drone he's riding at the beginning of the first post-tutorial mission) plugged directly into his optic nerve.
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# ¿ Dec 26, 2014 01:02 |
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# ¿ Apr 27, 2024 23:48 |
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I think the big Les Miserables movie from a few years ago is why a bunch of games coming out now have musical numbers since games love to copy whatever is big in movies at the time. I know that the people making FFXV wanted to re-do the game as a musical after they saw it but their bosses wouldn't let them because by that time they had been working on that one game for roughly as long as it took for the entire Mass Effect trilogy to be released.
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# ¿ Dec 28, 2014 02:08 |
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Austrian mook posted:I'm so loving done with poker. I've put over a hundred hours into Fallout: New Vegas over the years but I still don't know how to play caravan.
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# ¿ Jan 7, 2015 02:40 |
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moosecow333 posted:Shadow of Mordor is a really great game, but the fact that you can't skip the company logos at the beginning of the game is really annoying. Sure, it's only a couple extra seconds of my time, but after seeing them for the 40th time they get really old. I think this has to do with rights agreements, some proprietary tech is cheaper to use if you put the logo in the opening of your game or they'll give you extra support in exchange for it.
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# ¿ Jan 18, 2015 19:25 |
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JebanyPedal posted:No it isn't, it's just right. You can say whatever retarded poo poo you want but when it comes down to it the first games that did this poo poo already realized what is the most intuitive, most basic, least difficult to understand method. Everything else is just everyone desperately trying to look more informed but then they say dumb poo poo about convention but can't name a single game that helped define the mechanic in the first place lmao. I disagree.
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# ¿ Jan 20, 2015 05:39 |
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Going into the graphics setting and having some options progress from "Low > High", other go "Low > Medium > High", and one or two go "Low > Medium > High > Very High" with no way of knowing aside from messing with every single setting. Also it's the year 2015, at the very least your game should auto-detect the native resolution the first time you run it.
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# ¿ Jan 21, 2015 03:05 |
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KotOR 2 is really uneven even in its restored state, for every clever subversion of Star Wars you get lesbian twilek bounty hunters straight off of or yet another dungeon that exists for no reason other than to be a dungeon. I got Gat Out Of Hell and a big letdown is the lack of cutscenes. Aside from the opening and ending almost all of the cinematics are just narration over storybook illustrations or gameplay footage, and considered thay they marketed the game with a fully-animated and voice acted musical it's pretty disappointing. There's also a ton of recycling, there are no traditional missions and most of the activities are the same insurance fraud/mayhem activities you've been doing for 4 games and aside from the 7 deadly sins weapons the guns are just recycled from 4 and 3 only in a coat of devil paint. It's still fun but I would have rather had a few actual proper missions instead of a bunch of padding.
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# ¿ Jan 21, 2015 21:55 |
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Jobbo_Fett posted:gently caress Gat out of Hell The only other stand-alone DLC I've played is Far Cry 3 Blood Dragon and it had the exact same problem, the final boss fight that they spent the entire game hyping up happens in three frames of animation during a cutscene after a rail shooter level and then it ends. Maybe they just shouldn't make these things story driven if they can't afford to have an actual story
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# ¿ Jan 22, 2015 23:12 |
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princecoo posted:This is a weird one, but the little thing dragging Fable III down for me is the fact it puts me to sleep. I still don't understand the thought process behind Fable 3. Fable is a game series whose biggest gimmick was having your character change and grow based on how you played and in 3 they got rid of that entirely and instead just used a single universal experience point and locked all your abilities behind the storyline progression.
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# ¿ Jan 31, 2015 19:14 |
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aerion111 posted:It's not always about being the good guy. He has no idea what he's talking about, developers added non-lethal options because it was a feature that popped up a lot when people talked about the game online and somehow he twisted that into some about casuals ruining gaming.
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# ¿ Jan 31, 2015 19:58 |
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In a perfect world the guy whore writes the snarky descriptions for Assassin's Creed and the guy who writes the snarky descriptions for Far Cry would enter a snark-off and give each other a lethal case of snark poisoning so the world would be spared their aggravating and unnecceasary attempts at humor.
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# ¿ Feb 3, 2015 23:11 |
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Maybe it's because I listen to his X-Files podcast but Kumail Nanjiani voicing a character in The Walking Dead Season 2 totally took me out of the game for a few minutes because he has such a distinctive voice and it didn't match his character at all. Which is a shame because independent of that he was pretty funny and had some great lines.
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# ¿ Feb 5, 2015 02:24 |
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Alhazred posted:Croc's Lair in Arkham Asylum is incredible annoying. It's a sewer level where you have to walk slowly around in a maze where there's an enemy who can one-hit kill you. You can use the line launcher to zip around quickly without actually touching the ground.
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# ¿ Feb 8, 2015 15:23 |
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Anatharon posted:Drakengard 3 admitting you have terrible sections of gameplay does not excuse it. Far Cry 3: Blood Dragon was terrible about this too. There was plenty of humor in the game without layering a bunch of forced ironic "Haha aren't arbitrary collectibles and unskippable tutorials so bad? Now sit through this unskippable tutorial and collect 20 VHS tapes " commentary.
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# ¿ Feb 11, 2015 02:17 |
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Lotish posted:When it's only optional if you don't want to unlock/upgrade stuff that is expected for game advancement? Like, if you don't find the TVs, you can never make the shotgun awesome. And you must make the shotgun awesome because until the D2 from FC4 it was the best shotgun in gaming. To rub it in every time you grab a collectible Rex will make a quip like "Why am I collecting this crap?!" or "I'm collecting poo poo to unlock poo poo that I buy with more poo poo, how the gently caress does that work?!" or "At least I'm not collecting feathers."
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# ¿ Feb 12, 2015 02:11 |
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Bastion and Transistor feel like they came out in the wrong order. It would make a lot more sense for their first game to be the one with the sloppy and over-ambitious narrative and dull gameplay and then the second one be the one with the tight and responsive gameplay and storytelling whose reach doesn't exceed its grasp.
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# ¿ Feb 13, 2015 02:48 |
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JebanyPedal posted:Its writing tries desperately to be vague and insinuating but there's no heft or substance behind the little that is said or revealed. Transistor is basically The Zybourne Clock only with circuits instead of steam and the "Hold it, buster!" girl as the protagonist.
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# ¿ Feb 13, 2015 05:08 |
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Gestalt Intellect posted:In bastion the moral of the story is that everyone just wants to genocide everyone, which you learn while genociding everyone. I like how at the end if you choose to rescue Zulf there's the one guy who still fires on you even after everybody else has stopped.
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# ¿ Feb 14, 2015 03:23 |
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CJacobs posted:Did some quick research and apparently they patched it out, thank god, but don't worry, Deus Ex: The Fall is still laughably bad in basically every other way to make up for it. It's still nauseating, just not physically nauseating. I thought it was fine for what it is. Yeah the graphics are downgraded and everything's a little janky from being a pc port of a tablet game based on a pc game but at the end of the day it's an entire hub's worth of Human Revolution content. If you really enjoyed HR it's gone on sale for as low as $2, that's totally worth 5-10 hours of content.
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# ¿ Feb 17, 2015 21:01 |
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Ryoshi posted:Because it was made by Bungie a lot of people expected it to be some kind of magical supergame that would render all other games immediately obsolete This was bolstered by the fact that since most of the internet has dogshit reading comprehension skills they thought that it was going to be some billion-dollar uber game when it was just that Activision had budgeted out an entire decade's worth of sequels and spinoffs.
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# ¿ Feb 19, 2015 23:11 |
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Szurumbur posted:The Walking Dead: Season 2 -overall I like the game more that Season 1, but I remember reading something about how the different main character would make a difference in game, but there's no apparent downside to Clementine being a kid - she's got infinite stamina, can hack away at zombies with the same strength that the adults have, she's wise beyond her years and everyone wants to get on her good side. Hell, her small size makes her a better stealth fighter and explorer than adults. And of course whenever something critical has to be done it's Clementine's time to shine. Season 2's thesis seems to be that Clementine is some kind of zombie post-apocalypse ubermensch and the stuff that you're doing as her is supposed to shape whether she grows up into a humanist leader or a cold isolated survivalist. Only they really shove it in your face over and over, to the point where having yet another adult monologue to you about how special you are or the game having Clementine making a face whenever she does something mean is comical rather than effective.
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# ¿ Feb 20, 2015 17:40 |
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CJacobs posted:I disagree. I would say that they are poorly written, but not bad by any stretch. Homecoming and Downpour are heralded as the worst Silent Hill games but they still have a coherent story with an interesting twist. The sacrificial nature of the Shepherd's Glen founding families is really cool and the game explores it in a way that is in-depth and interesting; the player learns early on who the founding families are and it's easy to discern what their forms of sacrifice were, but they keep it vague enough that you can't just guess the whole story until you see the various members get their comeuppance. Despite my complaint about it not taking place in Silent Hill, probably my favorite thing about Homecoming's story is that it's self-contained. They don't drag in elements from other games in the series that don't have to be there like 4 did. The rumor that 4 was a separate horror game first and Silent Hill second is false but it may as well have been true, just because everything came with an added "oh by the way remember Silent Hill" on the end. Yeah, the core storyline and the ending twist were both just fine. I'm sure that if you had all the dialogue written and translated by non-native English speakers and read by whatever random Americans they were able to get their hands on like the classic games most hardcore Silent Hill fans would be praising it. Oxxidation posted:right down to a number of art assets being outright traced from LOST character portraits This makes it pretty true to the IP then, since the original Silent Hill lifted a lot of its characters and locations from random movies and actors since they were a small team of Japanese dudes making a game set in America and that was their only reliable source of reference material in the late 90s. Kaufman is literally just Michael Madsen and the elementary school is composited from the sets of Kindergarten Cop, for example.
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# ¿ Feb 21, 2015 23:55 |
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mycot posted:This is amazing.
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# ¿ Feb 22, 2015 03:08 |
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Just a tip to To The Moon, if you want to tell a serious emotional story about life and death maybe don't frame it with two bumbling assholes who keep spouting Street Fighter and Dr. Who references every five minutes. It's like they watched Eternal Sunshine For The Spotless Mind and thought that Elijah Wood's creepy panty-sniffing nerdlinger should be the protagonist.
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# ¿ Feb 24, 2015 05:14 |
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Lunchmeat Larry posted:I still haven't gotten around to playing To The Moon, but I have to say it's shuffled a long way down my backlog now. I have this weird opinion that there were games with good stories before 2011 so I'm afraid it'll seem even worse by comparison. Pretty much every major story-driven indie game has this problem where it has a huge army of fanboys shouting its praises before it even comes out and it's priced so high that no skeptical person is willing to drop $10-$20 on a glorified cutscene so you don't really get any honest, critical feedback until it inevitably goes on sale or hits a Humble Bundle 6 months later.
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# ¿ Feb 25, 2015 15:20 |
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1stGear posted:Bethesda doesn't actually make good RPG's, they make decent dungeon crawlers. You've found it, the one thing more insufferable than people arguing about whether or not something is "real" sci-fi.
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# ¿ Feb 28, 2015 20:09 |
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CJacobs posted:I'm just quoting this from the previous page for posterity's sake because a real person actually said that an RPG is not a game in which you should be roleplaying, without a hint of self-awareness Sorry about your stockholm syndrome for lovely outdated game design.
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# ¿ Mar 1, 2015 00:11 |
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Inco posted:After playing a little bit of Hotline Miami 2, some things are sticking in my craw. Hotline Miami was a game that trolled players by putting the "real" ending behind a bunch of tedious hidden collectibles only for the ending to be total bullshit that the game outright states doesn't matter and was just an excuse to kill people. I actually enjoyed the story in 2 because it seemed to continue in that vein, instead of giving big answers or building a plot around the crazy alternate universe/cult stuff it's a bunch of moody disjointed side stories with no real purpose other than to give you an excuse to kill more people. Storywise, one thing dragging HLM2 down for me is that goddam rape scene that the internet has spent the past year arguing about. Considering how brief, out-of-nowhere, and inconsequential it is it seemed to exist for no reason other than to drum up controversy, which is a pretty lovely thing for someone as cool and real as Cactus. DrBouvenstein posted:Maybe, maybe not. Hamill said that the only reason he voiced the Joker in City after retiring from the role after Asylum was because they promised that they were killing Joker off for good in that series and the game could be his big send-off for voicing the character. It would be really lovely for them to do that to him and then bring Joker back from the dead with a new voice.
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# ¿ Mar 12, 2015 01:52 |
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Austrian mook posted:They put an option at the beginning of the game to turn off all instances of implicit sexual assault so I don't understand what the problem is? It's Hotline Miami, the whole point is that it's hyper-violent so I don't understand how an implicit rape is any worse than brutally gouging somebodies eyes out especially when there's a non-intrusive option for anyone who'd be seriously put off by such a thing. If you actually read my post you'd see that I wasn't complaining about the rape itself, I was complaining about how it didn't contribute anything to the game and was really obviously them just trying to be controversial.
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# ¿ Mar 12, 2015 04:21 |
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RyokoTK posted:This entire conversation should just be put to bed because you could literally say the exact same thing about the brutal violence in both Hotline Miami games, but as Gestalt Intellect said earlier, it's a complicated subject that really totally does not belong in this thread. The first game was all about violence and it used it to great effect for both its narrative and its atmosphere. Hotline Miami is like the poster child of "show, don't tell" storytelling in games, which is why a lot of people are disappointed by the more straightforward narrative in 2.
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# ¿ Mar 12, 2015 19:39 |
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DStecks posted:I'm really not sure how people come away from Hotline Miami, a game about being a literally insane murderer on a chaotic killing spree, and say "this dumb game is too chaotic and unpredictable!" Sometimes you just get hosed by the RNG, which is why the game lets you reload immediately with no penalty or load time. The difference is that Hotline Miami 1 had much more controlled chaos; it mostly used levels made of small rooms and hallways so you were always aware of your surroundings and made progress in reasonably-sized chunks so you could experiment and go with the flow, and if you got stuck or needed to shake things up the weapon drops were randomized and you could pick what mask you used so it was never the same thing twice. Hotline Miami 2 has levels that are big and open areas with a few smaller rooms within them, and the open areas are often larger than you can see even if you move the camera around so a lot of the gameplay comes down to rote trial-and-error memorization of where the enemies with guns are so don't get sniped from the other side of the level by a grunt you can't even see. And then HM2 even further limits you by restricting your weapon loadouts to the characters the game assigns for each level, and then later in the game populating the levels with large numbers of enemies that are immune to melee weapons or guns and filling levels with windows that enemies can see and shoot through. Or, to put it more simply:
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# ¿ Mar 14, 2015 19:34 |
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# ¿ Mar 19, 2015 04:40 |
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RyokoTK posted:Somewhat related, the amount of times I would trade kills with a dude in Hotline Miami 2 is appalling. The bullets travel too fast to reliably dodge, but not fast enough to shoot a guy before he is able to at least shoot back at you a lot of the time. And then you're both dead. In the last few levels each floor has like fifteen enemies with guns and probably every third attempt at a level would end in a traded kill. The best description of HM2's gameplay that I've seen is that it feels like one of those trollish romhacks like Kaizo Mario that's intentionally designed to push the game and player to their limits, only the actual engine just isn't good enough to actually offer that degree of high-precision gameplay without tons of bullshit deaths and frustration.
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# ¿ Mar 19, 2015 19:49 |
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Lord Lambeth posted:You can pick up a digital copy on Origin It's bad enough that EA killed the studio that made it and didn't provide any support after release, they didn't need to keep it off Steam and tie it to their lovely Steam wanna-be as well
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# ¿ Mar 20, 2015 17:10 |
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joshtothemaxx posted:Also complaining about controls for a souls game is ridiculous. They have the tightest controls of virtually any action rpg I've ever played. The controls are abysmal for a platformer, however.
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# ¿ Mar 27, 2015 00:00 |
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I recently got Valkyria Chronicles and while it's way better than a strategy game about teenagers fighting in Anime WWII has any right being one annoying design oversight is that when you're placing your units before a battle it doesn't show the placement of enemy units until you actually start the level, which means half the time you'll go to the trouble of placing your units only to have to immediately restart when you see what the actual level is like. While I appreciate the game's use of a minimalistic overhead 2d map it would be nice to do an actual flythrough of the level beforehand so you know when a rock formation is going to get in the way of your snipers or that the enemy tanks are closer to one camp than another.
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# ¿ Mar 31, 2015 03:01 |
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RBA Starblade posted:Barriers to parts of the world are fine, but when your barriers are "high level enemies" and you put it next to the very start of the game and you then design the map to be so open that they can wander in and murder npcs (and you) with nothing able to stop them, the solution is to redesign the map, not putting up invisible walls. Though my particular complaint was I kept hitting walls that were there for no reason at all other than to make you take a longer route. No enemies or anything in the way, I just had to go several minutes around a thing instead of over the thing I was already at the top of but not allowed to move forward through. Look, the awful Q&A in New Vegas was 100% Bethesda's fault and Obsidian was totally blameless. -computer BSOD's five minutes into Pillars of Eternity, after getting around the bug with a bunch of obscure console commands all character bonuses are lost forever because you double-clicked on your inventory-
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# ¿ Apr 6, 2015 01:54 |
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Ryoshi posted:The intro to Majora's Mask is dumb and boring as hell. I find it so weird that so many people praise Nintendo for supposedly carrying the torch of classic gameplay-driven games when they're guilty of some of the worst unskippable opening sequences in the name of plot. See also: the crappy stealth sequence in Wind Waker, being stuck as a wolf in Twilight Princess, Mario Galaxy having like 30 minutes of unskippable cutscenes and tutorials, etc.
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# ¿ Apr 8, 2015 01:14 |
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muscles like this? posted:I've been replaying Saints Row 4 on the PS4 and its amazing how lackluster the radio is. I'm not sure the actual count but every station feels like it just has 5 songs that you're going to hear over and over again. Even worse is Gat Out Of Hell, which has no radio at all even though they went to the trouble to license and included a ton of awesomely generic metal to blare from cars as they drive by.
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# ¿ Apr 9, 2015 17:54 |
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# ¿ Apr 27, 2024 23:48 |
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Leal posted:I never played 4 but I do know that in 3: Your character doesn't sing along with random radio stations dependent on their voice. No joy of this: They totally do, though? https://www.youtube.com/watch?v=RSc7yehDx9I https://www.youtube.com/watch?v=6M0M03cE73A In SR4 the villain even crashes one of the sing-alongs.
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# ¿ Apr 11, 2015 00:40 |