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So I've been playing Divinity: Original Sin and while the game is great and a lot of fun there are a few things that bother the hell out of me. 1. Keys aren't shared between characters. If you happen to pick up a random key on your mage but are controlling your warrior at the time the door/chest won't open. 2. Inventory management is atrocious. There is just so much wrong with it that I don't know where to start. I understand they want to keep them separate between characters because of the online component but maybe just combine them for single player or have your controlled characters contribute to your overall carrying capacity. 3. Speaking to animals. While great in theory having to chase around a moving pixel that actively runs away from you loving sucks. Beyond that though, the game is a blast to play and pulling off awesome telefragging/poison cloud/explosion combos never get's old.
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# ¿ Jul 8, 2014 15:46 |
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# ¿ Apr 28, 2024 14:59 |
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GrandpaPants posted:Seconding that the inventory management is terrible. I'd also like to be able to sort, y'know, alphabetically too. Sorting by item groups would be neat as well, instead of having to navigate tabs. And while it's not a drag per se, I wish there were more than two available companions. Larian does a pretty good job with off-beat characters, so I'd have liked to see more classes being represented with actual personalities, as opposed to having to hench rogues and earth/fire wizards and whatnot. I wish I didn't have to do the lovely personal conversation between your two characters. I have yet to figure out what it's supposed to accomplish but it's always: Player 1 Option 1 - Agree Option 2 - Disagree Player 2 Option 1 - Agree with Player 1 Option 2 - Disagree with Player 1 And occasionally I'll see a +1 to Altruism float above my head but I'll be damned if I know what that'll get me.
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# ¿ Jul 8, 2014 16:32 |
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GrandpaPants posted:Go to your character sheet screen. You'll see personality traits and the bonuses they give you if you hover over them, and you may want different ones on each character. Obedient, for example, gives you a bonus if you're influenced by Leadership, whereas Independent just gives you bonuses. So you want your character with Leadership to have Independent, while the other one should be Obedient. I think Spiritual/Materialistic is another one that should be split too. And I take it we have to guess which speech options gives what yeah? Hopefully they are clear enough to interpret.
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# ¿ Jul 8, 2014 16:50 |
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Jivesauce posted:This is all true and I agree, but the reason they do this is if the NPC moves at your run speed you can't catch up if you fall behind, but if it moves at your walk speed people feel like it is way too painfully slow (see the WoW post above), so they try to shoot for the middle to make it go as fast as it can but still allow you to make up ground. It makes for a super-awkward movement style if you're just walking along next to the NPC though. Or, I don't know, maybe have it tethered directly to you. Rubber Band like.
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# ¿ Jul 8, 2014 21:17 |
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Leal posted:The kicker of the tow truck missions: You get the ability to buy the tow truck company... just so you can continue to tow even MORE cars What bothered me the most is you couldn't buy all the properties at the end of the game unless you grind for days, or invested all your money correctly at the right times.
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# ¿ Jul 11, 2014 19:10 |
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AngryRobotsInc posted:I for the life of me can't find an official wired controller anywhere near me at that price, or a decent third party one. My current third party one probably has the worst d-pad in the history of d-pads, and the sticks aren't much better. http://www.amazon.com/Wired-USB-Con...ired+controller
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# ¿ Jul 30, 2014 19:05 |
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Mackers posted:Yeah Sleeping Dogs was my thing dragging GTA5 down. I'm pretty sure they have no idea what they want to do with the monks. They should just remove them from the game and bring in a Druid or something so they can just start from scratch. They want to maintain the "feel" of the class but there is no feel anymore. It's just gimmick builds/abusive mechanics. Which is loving required because that's what it takes for the class to be competitive with every one else.
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# ¿ Aug 15, 2014 15:34 |
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Tiggum posted:Yes and yes. I don't understand why anyone would say no to this, assuming that the robo-arms are superior to normal arms. In Human Revolution there's the issue of being dependent on that drug, and that would certainly be something that could make the robo-arms inferior to regular arms, but if you're like Adam and don't need it? Robo-everything. Give yourself super powers. What's the down side? Crushing kitten skulls when you try to pet them?
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# ¿ Aug 22, 2014 15:03 |
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Byzantine posted:Being immune to infection, cancer and all other diseases, and even things like muscle cramps would be pretty sweet, though. Yeah, instead you get malware on your arm. "Would you like to install Ask Jeeves onto your arm?" "No Damnit, just pet this kitten without crushing it"
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# ¿ Aug 22, 2014 19:16 |
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Celery Face posted:
I remember Turok 64 having fog of war so bad you couldn't see further than 10 ft. It was horrible. https://www.youtube.com/watch?v=TyfIdDERnqU&t=296s
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# ¿ Aug 22, 2014 21:11 |
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Judge Tesla posted:To be fair, if every boss in Diablo 3 had a loot table like in WoW, people would very quickly be done with the game, like other dungeon crawlers, Diablo relies upon random drops to keep people hooked, and even when legendaries do drop, you have to cross your fingers that it's any good to start with. And really the gambling system has really trivialized the "randomness" of the game. Sure there are some highly sought after items but with 1-2 hours of play a night at most I've got 4 characters in their full T6 capable gear. The gear grind is also severely reduced if you're running with a party. I'm pretty sure I've giving other DH's full pieces of M6 over the course of a few hours.
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# ¿ Oct 9, 2014 14:51 |
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kazil posted:Diablo 2 worked liked that and it's not like people didn't log a billion hours into that game. D2 didn't exactly have loot tables but certain mobs and smaller ones based on their levels. You could farm pindleskin for days and not see the item you wanted even though he had a better chance to drop it. Also, ZOD runes.
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# ¿ Oct 9, 2014 16:07 |
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Xoidanor posted:Oh god no why did you have to remind me. I think blizzard realized they needed bots in that game to make it last. Was probably more work to change drop rates than it was to just ban wave thousands of bots then sell thousands of more CD keys for $5 a pop. All in all a good business model.
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# ¿ Oct 9, 2014 16:50 |
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Tiggum posted:And now I've encountered the worst example of this. I was a vampire, and it was pretty irritating, so I went to get cured. Finding the quest was easy enough, it seems like it's set up to just have someone tell you about it at the earliest opportunity after you become a vampire, so I found the dude and got a black soul gem from him, went and filled it, then came back. But it was night and he was in his house. So I used the "wait" function to get to morning, then hung around for a few minutes but he didn't come out. At that point I feel like just removing the vamp sickness via console commands would have been easier. (assuming you could).
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# ¿ Oct 17, 2014 15:07 |
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Rick_Hunter posted:Wow, reading all of this about Skyrim makes me glad I never opened it when I got 2 years ago. As much as people may complain about the game personally I've lost 300+ hours into it and go back roughly once a year to play it again.
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# ¿ Oct 17, 2014 16:34 |
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RyokoTK posted:Skyrim is a fun but deeply flawed game. At its core, it's a really great world to explore and wander around and there is a ton of poo poo to do, even if most of it is banal. The game is so massive I'm surprised it's not even more buggy that it is. If you just roam the wilds randomly you'll find poo poo that 99% of the populace would never find.
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# ¿ Oct 17, 2014 16:38 |
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Hannibal Smith posted:The main thing that really dragged down Skyrim for me was the dragons. They were just awful to fight. I figured they could have saved the dragon system if they varied the types of dragons. Give me a cave/underground worm type dragon or something. Imagine walking around and a giant toothy maw just ruptures from a nearby cave and you're now fighting a 40ft snake type dragon.
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# ¿ Oct 17, 2014 19:33 |
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oldpainless posted:Goddam I got nothing going on Seriously the more I talk about it the more I want to install it again.
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# ¿ Oct 17, 2014 20:43 |
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muscles like this? posted:I thought that was a problem with all of the new enemy types in 4. They were all ammo sponges that took way too long to kill. I was going to go back and try to beat the game again. This was the reason why I quit the first time around. Is it worth just dropping the difficulty so things are wet noodles? or should I just trudge through the sponges.
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# ¿ Nov 12, 2014 16:28 |
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LumpyGumby posted:The cool thing about the Metal Gear Solid series is that the controls change every game.... How is that a cool thing? That poo poo would be infuriating.
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# ¿ Nov 20, 2014 17:31 |
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Alouicious posted:below Deposit and Withdraw, there's the Move Pokemon command, that is both functions at once and is essentially how the box should have worked to begin with. Why is it the third option? no fuckin clue I feel like this is the biggest oversight of the series. For a game that has over 600+ units to collect managing them should be high on the list of desired features.
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# ¿ Feb 5, 2015 22:15 |
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TheSpiritFox posted:Everyone knows you rotate the control pad clockwise Out of all the "methods" I've heard to increase chances of capturing a pokemon this is the first time I've seen this one. Up+B for life.
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# ¿ Feb 6, 2015 16:18 |
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Professor Wayne posted:I resubbed for the new expansion after a few years off and agree completely. You just wander through zones, demolishing everything in sight. I even tried to go to a higher level zone, and the game straight up wouldn't give me any quests to do. The enemies were literally one level above me. Whatever happened to quests above your level just showing up yellow or red in your quest log? I realize WoW has always been terrible, but holy poo poo. I resubbed a month ago and was bored after a week. I didn't even get to the new content. I just ended up subbing FFXIV and am having much more fun.
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# ¿ Feb 13, 2015 17:46 |
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Leal posted:Final Fantasy 14: Trials being in the low level duty roulette. Low level roulette randomly places you in a low level dungeon where someone needs party members and pays out in a nice chunk of xp, also there is a challenge log for doing 3 dungeons. But trials aren't dungeons, and if you're say DPS who was hoping for a dungeon to get all the xp you get from killing things as well as completing both challenge logs for doing 5 dungeons and doing 3 dungeons through the roulette and waited like 30+ minutes in the queue.. and you get loving ifrit. 5 minutes later you're out with a lovely xp payout compared to running a dungeon. Honestly I love when I get an Ifrit. You get a solid XP bonus for the completion. I know the DPS queues suck but I usually fill the void with Fates/levequests while I wait. This also has the double benefit of triggering those challenge bonuses.
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# ¿ Mar 13, 2015 15:23 |
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Ryoshi posted:Back on target, sorta - it's not a game but I really loathe the short battery times on modern handhelds. I travel a ton and it sucks that back in the day I could have thrown a GBA and an eight pack of batteries in my carry on and been set for a month, whereas now my Vita gets 3 hours with the brightness turned down and my 3DS is lucky to hit two and a half. I remember having to replace my battery on my DS back in the day. It made a huge difference and was pretty cheap to buy. Also I can't remember but I recall seeing larger battery packs you could buy. Not sure if it applies to your Vita at all though.
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# ¿ Apr 16, 2015 15:23 |
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Zaphod42 posted:Not just postgame, they're like Ruby Weapon in FFVII in that its an optional hard boss fight. I'm pretty sure the only way to beat the Ruby Weapon was cast Knights of the Round for over an hour straight.
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# ¿ Apr 24, 2015 16:41 |
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Orange Fluffy Sheep posted:Dazers. ????. It's been a while since I've played so I'm not quite sure what this means. All I remember is going into the fight with 2 of your party members dead, junctioning HP Restore to KotR, targeting the tentacles behind your party member with KOTR and using MIME over and over and over until dead. Kotr would kill the tentacles, then go back to the Ruby Weapon. You couldn't get 1 shot if you had 9999 HP and KotR would heal you to full. I just put my auto controller on and walked away.
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# ¿ Apr 24, 2015 22:34 |
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Orange Fluffy Sheep posted:Dazers inflict Paralyze, and Ruby WEAPON is vulnerable to paralysis. The tentacles don't act on their own so you're free to beat on Ruby itself. ???? deals damage equal to lost HP and by being fixed, it avoids Ruby's massive defenses. Ah. I remember having to read up on how to beat Ruby and that's what I came across. I thought it was funny because the reward for killing him was a gold rose or something that gave you the chocobo that could run on water. It's sole purpose was to get to the island where you got KotR.
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# ¿ Apr 24, 2015 22:41 |
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Spek posted:Everything mentioned except saving Shadow on the floating continent is hinted towards(and even that is, slightly). You just talk to the various NPCs in town and they give hints to where to collect the various party members, espers, and important items. Even if you don't talk to the NPCs it should become obvious fairly early on that there's a party member, esper, or important piece of loot in just about every enter-able area on the map. Wasn't there a second Ultima Weapon in Kefka's Castle that you could fight? I always thought that was the super boss. Also the 7 dragons, while not hard still gave you something to hunt down for great gear.
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# ¿ May 11, 2015 16:18 |
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Just finished Wolfenstein: The New Order. The Main character can take a loving beating and keep on going. Like cutscenes where someone drugs you, puts a meat hook in his back and a dagger in his chest and you still manage to rip the dagger out of your chest and stab them. Then you just get up like nothing happened. He also like to have an internal monologue in the drawn out sections of the game. There's a section where you're swimming through a sewer system and he's talking about how he almost drowned as a kid, swam trenches and then says he's swam through the cesspools of Deathheads dungeons and it wasn't a messy as this sewer. and here I am just swimming around in crystal clear water.
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# ¿ May 12, 2015 16:27 |
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poptart_fairy posted:Does the grenade explode fetishistically? Only in games written by David Cage.
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# ¿ May 13, 2015 18:08 |
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Minor gripe: I started playing Wolfenstein: The Old blood this morning after finishing The New Order last night. They changed around the key binds between games so crouch was now on C, and the weapon mods were changed around. It was a minor thing to change back but I found it funny. I spent the whole first game pressing c to crouch and finally got it down to left CTRL, only to boot up old blood and have it mapped to C.
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# ¿ May 13, 2015 18:23 |
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RyokoTK posted:That's weird, I thought the plane flying was fine. Just be gentle with the sticks. Tiny adjustments go a long way. I remember having tree pop-in problems on my 360 and it took me a good 4 attempts to do it. Was a really painful mission.
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# ¿ May 21, 2015 15:24 |
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# ¿ Apr 28, 2024 14:59 |
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Alouicious posted:one of the advertising points of Witcher 3 was Genuine Geralt Dick Glisten Be sure to turn on NVidia Dickworks though to get the full experience.
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# ¿ May 28, 2015 15:04 |