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scarycave posted:Been replaying Sonic 06 Stop this madness, man! What are you doing? Good lord.
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# ¿ Jul 24, 2014 12:24 |
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# ¿ Apr 28, 2024 18:51 |
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I excitedly bought Corruption on release day, then excitedly eBayed it when I found out that motion control via the Wii Remote was mandatory. Why would they completely junk the refined, tight, responsive Gamecube controls rather than be able to say "hey, plug in your Gamecube controller if you have one?" NO, IT MUST BE OUR GARBAGE MOTION CONTROL, IT IS THE WAY OF THE FUTURE
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# ¿ Jul 24, 2014 14:15 |
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Nostradingus posted:People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down. Motion controls can be great. For instance, Dragon Quest Swords was a lot of fun, and that poo poo was all about the Wii Remote. Corruption? Nope. The control setup felt buggy, gimmicky, and unnecessary. I'd much rather have used the Gamecube controller setup, but it wasn't an option.
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# ¿ Jul 24, 2014 16:08 |
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Polaron posted:Replaying Homeworld 2, an RTS from a few years ago, and jesus christ the enemy fleet scaling is completely over the top. It's basically punishing you for doing well and keeping your fleet alive from level to level. I'm pretty sure that it's literally impossible to complete the Guard the Hypergate mission if you come into it with a full fleet. Yeah, it's a pain. To get around it, I usually just scrap everything I can at the end of a mission and start the next one with very few ships, but a shitton of RUs. The AI seems to get ships based on the size and composition of your fleet at the start of the mission. If you have a billion dollars to spend on new ships at the start of a mission, the AI seems like it couldn't care less. You can tweak it a bit further by exploiting the fact that it looks at your fleet composition--if you start a mission with a shitton of fighters but not much else, expect lots of enemy ships suited to dealing with smaller opponents. I'm sure you can see where I'm going with this
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# ¿ Jul 24, 2014 17:56 |
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Windows, framed art, CRT screens, and other reflective surfaces in the room (not necessarily even near the sensor bar or Wii Remote) can screw with it. That said, I've found that some games handle shiny stuff better than others. Wii Sports is a mess roughly 50% of the time regardless of how the room is set up, but I don't think much of that has to do with the IR sensor. The House of the Dead 2 & 3 Return is fairly accurate once you cover up/remove shiny poo poo and set up the sensor bar correctly, but still manages to be off by just a little bit during most gameplay. Pandora's Tower seems like it handles the "point at the screen" bits fairly well regardless of the drapes being drawn. Link's Crossbow Training, which came bundled with the Wii Zapper, responds loving wonderfully, giving you insane precision, even if you're playing in a funhouse mirror room with a transparent ceiling at noon on a clear day. Dragon Quest Swords is the same as Link's Crossbow Training--really good. Corruption and a handful of other games I've tried with the same exact setup just seem committed to loving up. They get all uncalibrated, lose the pointer (which in some games stops the action immediately), or just spaz out no matter how well you try to set things up in the room and tinker with the sensor bar.
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# ¿ Jul 27, 2014 12:08 |
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Tiggum posted:Any game where you have to unlock stuff pisses me off. Games with a bunch of unlockable poo poo like that should have a "party mode." Disable achievements/trophies/online leaderboards/etc., but unlock all the characters, levels, equipment, or whatever. Taking a disc-based Smash Brothers or Mario Kart game to have a blast with your buddies and then spending hours unlocking stuff so Emily can use her favorite character or Steve can race on his favorite track is loving lame.
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# ¿ Jul 29, 2014 12:58 |
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im pooping! posted:I didn't watch the video but it probably explains it better than I can. Nope. It doesn't. Don't bother. That poo poo's unwatchable. Just go with whatever you assume as far as how it works.
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# ¿ Jul 31, 2014 22:32 |
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Cleretic posted:I haven't played FF8 or 9, so I can't attest to how quickly they learned, but I can say that they definitely did by the time the PS2 rolled around. From the point of view those with a nostalgic fondness for both games, Final Fantasy VIII suffers most from simply not being VII. If you take nostalgia out of the picture, it still definitely has some issues, but they're not as bad as everybody makes them out to be. Graphically, they covered major ground both in pre-render work and polygon models, and the art direction for the most part kept things looking interesting. The translation was definitely a step up, but that couldn't help the writing and overall story, which left lots of players groaning, especially during some particularly ridiculous(ly stupid) plot twists. The story itself is a "take it or leave it" affair. In hindsight, it seems like one last love-letter in JRPG form to Generation X, with the brooding "I can't rely on anybody but me, leave me alone" protagonist and themes of being pushed aside, forgotten or ignored (contrasting starkly with Tidus's nigh-undefeatable perky attitude and limitless naivete in Final Fantasy X). Gameplay mechanics-wise, they overhauled everything and tried something new with the Junction system, which is either "loving terrible" or "a bold attempt," depending on who you ask. Characters were no longer restricted to certain things they were good at--a few seconds making changes in the junction menus could make your hotheaded, overzealous pugilist your party's most powerful mage just as easily as a physical damage-dealing machine. The star minigame, Triple Triad, is actually a lot of fun, and relies on a nice mix of luck, skill, and effort. The rules of the minigame can and do change throughout the progression of the story, usually in loving annoying ways. There are ways to counteract this, but a lot of foresight and planning is required (as well as patience). Was it an improvement over Final Fantasy VII? Definitely. Does that make it a good game? Not necessarily. I adore the everloving poo poo out of it and have since it was first released, but I recognize that it's not everyone's cup of tea.
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# ¿ Aug 2, 2014 17:32 |
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The Bee posted:You say this like FF8 doesn't have literal goddamn hockey players as enemies. Stupid jocks! Why won't they leave us alone?
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# ¿ Aug 3, 2014 11:32 |
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Inspector Gesicht posted:I love how Rogue Galaxy sabotages itself at every turn. In addition to the cliched plot, wasted characters, uneven combat, cut-and-paste level-design, a nauseating romance between a woman and a dog, there is the hilarious writing decision to ham-hand melodrama into every scene. Near the end of the game you learn the backstory of your Jack-Sparrow-ripoff companion. It turns out that he had a previously unmentioned girlfriend who was killed suddenly by an oversized bird in the middle of a completely ordinary city. I haven't bought another JRPG since. That game was such a goddamn disappointment All the promotional material promised a space pirate adventure and all it delivered was Steve Blum and Crispin Freeman sometimes in space but usually on a jungle planet or in Stock RPG Town or Cliched Plot Exposition Zone.
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# ¿ Aug 4, 2014 09:00 |
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Those of you that picked up Mass Effect 2 after-the-fact may not know this, but until it was patched a little while after release, probing for minerals was 3000% more tedious and frustrating. The reticle was half as big as it is now, and moved about half as fast. I know it isn't true, but I'm going to keep believing that this song http://tindeck.com/listen/lqip was the sole reason they changed it.
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# ¿ Aug 5, 2014 09:30 |
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Mokinokaro posted:Sanguinis and Azura don't seem that bad. I love that Azura is one of the "good" evil princes but is pretty much the only one you can totally gently caress over in Skyrim. "Azura's Star is broken, pls be her champion and fix it, also pls don't corrupt it into an infinite use black soul gem kthx" "NO FUCKIN' PROBLEM BUDDY!"
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# ¿ Aug 12, 2014 12:41 |
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muscles like this? posted:I've been playing Rogue Legacy and it's kind of disappointing that at least 3 of the bosses are all almost exactly the same. I've beat the castle and the forest bosses and have gotten to the Maya one and they're all just big round floating guys. I misread this as Rogue Galaxy and was really confused as to why the post was so short.
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# ¿ Aug 17, 2014 20:46 |
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They've been keeping it fun so far with contests, special drops, unlocks, etc. Plus, it's usually not tough to find goons to fly with And it does feature a single-player mode that is technically free (if you'd rather grind endlessly for in-game credits to unlock the missions one at a time than shell out the $20 they're asking for to instantly unlock all the missions) and has been generally well-received.
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# ¿ Aug 19, 2014 11:45 |
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Terminally Bored posted:Still can't fight the feeling that if I play this and/or pay for some bullshit fuel system then I become a part of the problem. This is another thing that's dragging games down for me, the F2P model. No big deal if that's a concern for you. Instead, find copies of Ace Combat 5 and Ace Combat Zero and fire up the PS2. If you liked 4, you'll love both of them.
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# ¿ Aug 19, 2014 12:58 |
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SpookyLizard posted:He never asked for this. I had totally forgotten that Machinima.com was a thing since everyone and his mother started making stupid loving Garry's Mod videos years ago.
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# ¿ Aug 21, 2014 11:45 |
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WHAT A GOOD DOG posted:Skyrim is bullshit for melee characters. If you get hit, and the guy knocks off a quarter of your life max, he shouldn't be able to sync-kill you from 50% health to 0. I one-shot every other enemy in the goddamn dungeon, but the Bandit Lord Godzilla rear end in a top hat is like 10 levels too high, no matter what. So what do you do? Well, you have to exploit the game. I usually stick with bows for these reasons. I'm not a fan of the sync-kill system, and if nobody gets close enough to trigger one, I never have to see the animation. If I do decide to play a melee character, I usually skip the spergy bits of smithing/enchanting/alchemy and just get "good enough" at making poisons. If some fucker runs up on me with the +10 greatsword of fuckery and I think a dumb sync-kill animation is in my future, I stick a stamina or a paralyze poison on my weapon to even things out. Plus, I never get tired of seeing idiots get paralyzed--they just lock up and slowly fall over like statues
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# ¿ Sep 7, 2014 12:50 |
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Inspector Gesicht posted:I got Magrunner: Dark Pulse (Why do first installments have colons in their names? ) for free in a GOG sale and I gave up 45 minutes in for as it's really insipid. It turns out that a high-tech glove that push and pulls coloured boxes is a lot less sexy and rewarding than a gun that shoots portals. What killed the game for me early on was that between each level you're herded back in to the room you started in so a holographic NPC can blather inane exposition at you. Unskippable crap like this happening so frequently early on that the pacing is killed entirely. The puzzles oscillate between "challenging and fun" to "oh gently caress this" pretty regularly after the first major event happens. There's some good in there, but not enough to save it from the bad (and the "oh goddamnit it's another game based on loving H. P. Lovecraft" realization, which is primarily why I quit it).
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# ¿ Sep 18, 2014 02:30 |
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Whatev posted:Haha, wow. Star Fox Command loving sucks. The core gameplay is just really goddamn bad. The enemy encounters are either so easy that you'll have gobs of time left over or so insanely difficult that it wouldn't be unreasonable to assume they didn't really want you to succeed at all when they designed them. There's no middle ground. Tip: if you draw your travel lines quickly with the stylus instead of slowly drawing the path you want, you'll get more range out of the same amount of fuel.
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# ¿ Sep 18, 2014 13:46 |
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Avenging_Mikon posted:I got an exotic machine gun out of a purple. :p For those of us who haven't played the game, does this mean the bullets take their jackets off in a sultry striptease?
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# ¿ Sep 28, 2014 18:52 |
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Austrian mook posted:Some SNES classics can get a little outdated at times (Super Metroid Usually people don't get mad if you lie on the internet but goddamn you can get shot for saying poo poo like this
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# ¿ Sep 29, 2014 01:09 |
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Alteisen posted:MOST of the DLC is terrible, not all, the one with the ghosts and stuff is pretty good and it serves like a continuation of the main story. I thought the charm thing was sort of funny. He gives them to you and they sit there in your inventory and can't be used or discarded. In RPG World, that usually means the innocuous little item will surely become useful at just the right time to reveal an enemy's weakness or open a locked door or something awesome, so the whole time they're in your inventory, you're expecting something to happen that reveals their true purpose. Nope. It's all just junk.
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# ¿ Sep 29, 2014 12:49 |
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muscles like this? posted:I believe they also added it in for Persona 4: Golden. They did, and it is a godsend. I guess they figured we were gonna keep rolling fusions until we got what we wanted anyway, so they thought they'd be nice and help us get back to the game instead of staring at randomly-changing lists of skills for hours.
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# ¿ Nov 6, 2014 13:22 |
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Heavy Lobster posted:Someone provide commentary if Legend of the Fisher King on GB was a good game or not, I always wanted it as a kid but haven't really bothered tracking down a copy. Yeop, if it's Legend of the River King you're talking about, it's pretty darn good. I bought a Game Boy Color on eBay years ago and the game was in it when it arrived. Seller said "you can keep it."
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# ¿ Nov 11, 2014 13:02 |
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Cleretic posted:FFXII had a lot of things nobody knew was there. I remember once hearing the theory that nobody had ever actually beaten it; while surely an exaggeration, it seemed like a pretty legit thought process at the time. I mean, have you ever met anyone who beat FFXII? Given the number of people bitching about the ending when it came out, I'd say more than a few played it to completion. gently caress the haters--that game owns bones, even if what's-his-name ended up being the protagonist instead of Balthier.
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# ¿ Nov 11, 2014 13:34 |
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Skyrim Vampires, I get that you really want me to come play with you but leave me alone and stop killing NPC's that I need every time I show up at a town. I'm doin' my own thing out here. There will be time for you later so go play Jenga or something
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# ¿ Nov 16, 2014 22:15 |
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Xander77 posted:From what I remember of the Pirates! LP, it's a hundred times more grindy than Black Flag. Like you have a dozen map pieces, and you have to track down and defeat each map piece owner three times to get it? It's not that bad at all. Hell, sometimes, you get lucky and the very first piece you beat out of Raymondo has an immediately-recognizable landmark on it, so you can skip the rest of the map and go right then and save your sister/uncle/whatever. You always have the option of ignoring the plot entirely and doing your own thing, like rising through the ranks of the most notorious pirates in the Caribbean (by slaughtering the most notorious pirates in the Caribbean!), wooing all the bitches, raiding the poo poo out of ports and installing new governors, searching for lost Aztec cities, or amassing an enormous fleet of fully-upgraded ships and blasting the everliving poo poo out of anybody that so much as looks at you funny. Or all of those things. The game owns bones. Hell, even the PSP port is drat good, and supports local multiplayer GOTTA STAY FAI has a new favorite as of 14:54 on Dec 7, 2014 |
# ¿ Dec 7, 2014 14:51 |
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Alteisen posted:https://www.youtube.com/watch?v=sOYJVmFUFg4#t=142 Bioware what the gently caress
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# ¿ Dec 9, 2014 13:23 |
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poptart_fairy posted:Bioware, holy poo poo it's embarrassing. FTFY
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# ¿ Dec 10, 2014 00:32 |
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darkhand posted:I don't get how companies can release an mmo without macro/ui customizing and try to complete with WoW. The addons in that game are a power house. Most of them aren't trying to compete, they're just riding the wave. WoW is so insanely popular that if you cobble something together that vaguely resembles it or its gameplay mechanics, you'll make money.
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# ¿ Dec 17, 2014 12:22 |
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YggiDee posted:Does Revengeance have a "whiny baby" difficulty? The game looks awesome as all heck, but I understand it's by Platinum and I am laughably terrible at action games, or any games requiring reflexes. Or really most games. Yeah, you can put it on the lowest difficulty and there's an auto-combo mode where Raiden does sick moves if you just mash buttons. There's no harm in playing it like that. And, like the poster above said, health is really easy to come by if you kill enemies the correct way. Between that and an early-game secondary weapon (the polearm), you're fuckin' invincible if you use the super easy mode settings. I'm pretty crap with action games, too, but getting the hang of parries, dodging, combos, etc. isn't as difficult as you'd think.
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# ¿ Dec 19, 2014 12:26 |
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Flipswitch posted:The polearm/L'Etranger was awesome. It certainly camus in handy
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# ¿ Dec 19, 2014 17:40 |
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Luisfe posted:Fortunately, the vita version let's you press start in events so it fast forwards. It was not a feature in the PS2 version of the game. I'm glad they implemented it, though. And they picked the best sound effect for it, too--a cassette tape being fast-forwarded
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# ¿ Jan 9, 2015 15:05 |
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My Lovely Horse posted:I swear I can feel my left stick loosening up as I play Metal Gear Rising. Can't say I've had a problem with my sticks getting looser because of MGR but my pants get a bit tighter when I turn it on
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# ¿ Jan 16, 2015 14:50 |
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"Oh gently caress this guy is chasing me and I can't take him in a fight" *summons Arvak, trots up 88-degree incline*
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# ¿ Feb 3, 2015 16:19 |
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RareAcumen posted:Yeah, it's no contest. I don't know if you're being facetious but she puts the fuckin' team on her back dude, I don't care if she's an anime
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# ¿ Feb 4, 2015 18:34 |
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Ryoshi posted:This is kind of a general one but it came up when I was thinking of finally trying to beat Baroque. It's a really cool, vaguely creepy surreal action rogue like game. Dude, put the controller down and just watch an LP of it. I love Atlus to death but holy balls, Baroque is a bad game.
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# ¿ Feb 5, 2015 21:21 |
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Ryoshi posted:Baroque is a Sting game, just published by Atlus. I realized my error way after the fact. Sorry about that. I like it, too--it's weird and cryptic and spooky and everything about it makes you want to dive in and see what the story is but holy mackerel, if there's a game that's ever been made that's "not for everyone," this is it. There's an iOS port? You'd think they'd have learned their lesson after the godawful Wii port. That loving Sned posted:I don't care if it's singing the TV show theme from memory. This is actually an awesome idea, but knowing Nintendo they'd film it with the onboard camera and try to monetize it on YouTube, and one day you'd see yourself in a compilation video of dozens of people belting out the theme to a kids' TV show GOTTA STAY FAI has a new favorite as of 16:52 on Feb 6, 2015 |
# ¿ Feb 6, 2015 16:49 |
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Ryoshi posted:What was wrong with the Wii port? The game didn't have the greatest controls to begin with and it wasn't developed with Wii Remote support in mind. They just sort of stuck it in after-the-fact, and it shows.
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# ¿ Feb 6, 2015 16:58 |
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# ¿ Apr 28, 2024 18:51 |
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Kaubocks posted:actually blitzball owns truth DrBouvenstein posted:I hate this kind of BS so much. I always wondered why they didn't put in a simple email or something after each mission. "Hey Shep, while you were away, we picked up a distress signal from a nearby mining colony. Batarian slavers overran the place. Kasumi infiltrated the colony, did recon, and then Grunt and Garrus broke down the front doors and wasted all the Batarians. I think Jason was there too but I don't remember what he did. Anyway the miners gave us a lot of palladium as a 'thank you' gift."
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# ¿ Feb 11, 2015 18:11 |