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Some of Braid's puzzle rooms break my brain so I just head for the exit door. Some were speaking of Shadowrun Returns: Dead Man's Switch earlier and I agree that the final mission is pure garbage. You need a special weapon to defeat certain enemies? Here, have two, even though you can have a four person party. And who can wield it? You and an added NPC with lovely stats who usually uses a sword - hmmm, I wonder how good they are with a ranged weapon... Throw in the two stage process (the second having a timer otherwise they respawn) and it's just a recipe in frustration. Dragonfall was a lot better.
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# ¿ Aug 29, 2014 04:27 |
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# ¿ Apr 28, 2024 00:57 |
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Austrian mook posted:E: I like FF10 a lot by the way OldTennisCourt posted:What kills me is that 4, again, had the perfect mix of enemy placements. It was enough to be action packed and awesome, but not so many to make it a slog. 5 just doesn't stop, you'll have an assload of normal zombies, those annoying as gently caress dog monsters and maybe 1 of those fat guys that don't flinch unless you shoot a shotgun right at them. At a certain point it stops being fun and starts being a huge chore. The battle with the chainsaw zombie was horrible. In 4 you had plenty of room to get away from him and he'd stagger, in this the dude will soak up like 6 shotgun blasts and you're forced to just run up and down the map while his buddies plink at you too. If you're willing to go back to RE5, managing Sheva's inventory is the way to go. Give her guns and stuff you don't want to use, and thus she can't hold you back too badly.
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# ¿ Oct 1, 2014 05:49 |
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...of SCIENCE! posted:There was a lot of unintuitive/trial-and-error stuff involved in unlocking things (walk out onto this platform and mash a button with no prompt to unlock the game's best ending!) and you could screw yourself out of missions and items pretty easily. Noting really game-breaking but it was kind of frustrating to have a game that felt like it was meant to be re-played several times yet was still as long as ponderous as your average JRPG making re-plays a huge investment. X-2 was designed to get people to buy guides. I've never had any qualms about playing it with GameFAQs open at all times. You can still enjoy the battle system and goofy dialogue without having to worry about missing anything!
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# ¿ Oct 3, 2014 03:20 |
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Rick_Hunter posted:On topic: I'm about 3/4 through Sleeping Dogs and I wasn't getting enough Triad (Evil) XP, so I looked online to find people complaining about the lack of Triad XP in missions and that the only way you could get more is by replaying main story missions. Even then you only get a marginal increase because you're just overwriting your previous record. You can buy clothing that increases the XP gain during missions but the Triad XP is so finely tuned that you pretty much have to get a perfect Triad score for every mission to reach Level 10 and get the achievement. I may be mis-remembering since it's been a long time but couldn't you participate in the temple fighting thing for Triad XP? I remember grinding that fight at the very least. I managed to platinum the game without spending a cent on DLC, at least. Fake edit: Ah poo poo, that's this: http://sleepingdogs.wikia.com/wiki/Shaolin_Showdown which is DLC that was included in my version (ANZ Edition) of the game. Sorry!
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# ¿ Oct 10, 2014 04:20 |
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Who What Now posted:If you want you can also shoot a guy a couple times, but I hope you like reloading them pistols! If you max out your pistol holder you can shoot 7 times or something ridiculous without needing to reload. Made ship battles a lot easier when you could clear out a bunch of mooks quickly in the early going. I shouldn't post about AssCreed4 in this thread though, I loved it to bits having played Sid Meier's Pirates to death as a kid
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# ¿ Oct 17, 2014 00:35 |
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Mierenneuker posted:Yeah, not only were the rewards better, it handed them out at intervals. So even if you never got more than 20 packages you at least got something in return. Beyond an achievement you just could get an attack chopper in GTA IV. A reward that I quote "hardly ever spawns" and "there are other spawn points for the Annihilator which are easily accessible without the need to kill the Flying Rats, effectively rendering the helicopter as a reward useless". I did the collectibles in San Andreas until I had a decent gun and armor at my various spawn points. That's all you need. GTAIV and V giving you horrible unlockables is just another symptom of the weird, unfun direction that series is going.
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# ¿ Oct 24, 2014 01:13 |
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oldpainless posted:Goddam these boss fights in Deus Ex: HR can go to hell. A common complaint, passed down through the ages. If you're playing the Director's Cut you'd be surprised to learn that the original boss fights had less options and thus were even worse.
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# ¿ Oct 28, 2014 01:31 |
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Speaking of weapons in Saints Row 4 it's the cooldowns on alien weapons that annoy me. I feel I get a lot more shots out of a normal gun clip than I do with the alien equivalent. Plus I prefer bullets to pew pew lasers but maybe that's just my problem.
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# ¿ Nov 19, 2014 05:24 |
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TOILETLORD posted:your making GBS threads me that's what i did wrong for 3 play throughs? I did the same. I don't know what happened to cause players to be told the wrong thing to do to dodge, but there it is.
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# ¿ Nov 24, 2014 06:01 |
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...of SCIENCE! posted:I've been playing Rogue Legacy and the fact that you get almost no invincibility after getting hit until you unlock an expensive late-stage upgrade is bullshit, doubly so when most enemies can hurt you just by touching you. In general the game's controls don't feel nearly tight enough for the kind of precision and difficulty the game demands. God yes. I want to like that game but the idea is the deaths should feel like your fault most of the time. Some of them are just arbitrary due to the controls.
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# ¿ Dec 16, 2014 04:22 |
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Inco posted:Spotting her wasn't the problem; her breath gives her away well enough. The problem is whenever she moves, it takes me about 7 seconds to get the crosshair centred, within which time she usually shoots me. I found switching out of the scope and moving a bit then re-aiming made things a lot faster. YMMV, of course.
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# ¿ Dec 18, 2014 03:47 |
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I've played all the mainline Assassin's Creed games, (except Unity, don't have a PS4 or XBone) and the modern day plot is becoming more and more irrelevant. Even if I were into it at first it's been ruined by the current day sections being so boring compared to the rest of the game. Also Ubisoft need to give up on trying to write "snarky" characters. They're always annoying. In AC:Rogue your handler refers to you solely as knucklehead the entire game and (ending spoiler) I was severely disappointed that you didn't get to murder her at the end.
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# ¿ Feb 3, 2015 05:33 |
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Hannibal Smith posted:Prepare to get annoyed if you ever play Unity, because there's a handler in that game who only refers to you as "pisspot". And he refers to you a lot. Well, there goes any chance of me buying Unity. Thanks!
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# ¿ Feb 4, 2015 02:09 |
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The thing dragging Duke Nukem 3D Megaton Edition for me is the bugs. I'm at the end of Derelict and if you fire into the water that leads to the exit the game hard locks my PS3 Also those shrinker enemies. loving things are everywhere and are annoying to fight, not challenging.
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# ¿ Mar 16, 2015 01:06 |
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Inzombiac posted:The thing that brought the game down for me was Khimari. He's a huge cool blue cat man with such a poorly defined role, it's hilarious. His place on the board means he's supposed to be your blue mage but blue magic sucks a huge cock. Diverting him over to a different section helps but he's never as strong as Auron, fast as Tidus or the magical potency of Lulu. poo poo, even Wakka has a spot on some of my team makeups. He's definitely a big wasted opportunity. You could definitely leave him out and no one would notice. Len posted:These dark aeons in FFX remaster can go gently caress themselves. I'll be exploring and BOOM suddenly I'm getting my poo poo kicked in by an optional boss that gets an ambush and hits for 99,999. This killed me back in the PS2 days. Trying to go back to the first village to get the item from the Chamber of the Fayth Dark Valefor blew my face off. I love FFX to death, and used to play through FF games once then go back with a guide to get everything but the grind is utterly insane in that game. Putting what should be optional bosses as roadblocks to endgame exploration is just the lovely cherry on top of the poo poo sundae.
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# ¿ Apr 24, 2015 01:58 |
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Pocket Billiards posted:I think the city screen aesthetics of the HOMM2 hold up much better than any game since. It's colourful and cartoonish and everything from 3 onwards has looked like free downloadable fantasy windows wallpapers from the 90s. The HoMM2 art style was the best. I enjoy HoMM3 but trying to make things look more realistic back-fired in a flippin' fantasy game. As for other things dragging games down - Prototype 2: it's repetitive as hell and the combat just comes down to getting swamped to create difficulty. I only just finished the mission with the "Phase One" Heller cloned super soldiers and despite destroying them all within the mission parameters I knew they'd be in every mission afterwards. Now while I'm getting swarmed by all the other various mooks (who have missile weapons and I don't) I have to take on the Phase Ones who have specific combos and attacks that need to be performed to defeat them. It sucks! Yeah yeah, I know: GOTTA STAY FAI posted:*runs into thread panting and sweaty*
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# ¿ May 14, 2015 05:16 |
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poptart_fairy posted:The claws, especially upgraded, will absolutely obliterate the super soldiers if that's any help. They're far stronger than they were in the previous game. Ah, okay. I think they're still at level 1 or 2, so they're pretty weak still. I'll focus on 'em, thanks!
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# ¿ May 14, 2015 10:44 |
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Finished REMake over the weekend and nearly quit due to one of the final puzzles (draining a fountain) being seemingly unsolvable. Problem was the in-game 3D viewer for items was screwing me over, I had to open up the Last Book Vol 1 and 2 by examining them at just the right angle. I'd tried previously and had no luck, getting the same generic message no matter what. The 3D viewer in general is a bit of a pain as they put items in with other items in them just to make you use the viewer. Even worse was these first aid kits weren't opened by examining the latch on the front, but by rotating and examining the lid
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# ¿ Jun 1, 2015 06:59 |
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Gestalt Intellect posted:Yeah I wound up in a no-parties lobby where there were 4 players under rank 20 or so, and 4 players way over rank 100. Guess how it chose to arrange the teams. Uncharted 3 has a similar problem, but I think part of the cause is the playerbase is made up of those who play it endlessly and newbies, without much in between.
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# ¿ Aug 20, 2015 04:45 |
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Alaois posted:wearing a bikini in a warzone seems like a really loving bad idea Also this. I'm loving Bloodborne but man, gently caress the Forbidden Woods. I've been in there for hours and it just keeps going. And the snake enemies can strike from multiple places at once and love to gang up on you. I haven't beaten the area yet, but I'll be glad to see the back of it. I just wish I could find another lantern.
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# ¿ Sep 30, 2015 02:12 |
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Also none of these snake motherfuckers drop bullets so I have to go farm just to keep my bullets up in an ordinary area!
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# ¿ Sep 30, 2015 02:16 |
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muscles like this? posted:Yeah, that place is a mess. Thankfully there's a shortcut once you get to the end so you don't have to go through it again. best news I've heard all day.
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# ¿ Sep 30, 2015 03:20 |
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Krinkle posted:It's fun as heck and I'm sorry you're having a bad time. More a frustrating than outright bad time, I think. I'm ready for a new area. RyokoTK posted:Forbidden Woods is totally my favorite zone in the game. It totally oozes that Resident Evil 4 charm. Plus that zone in combination with the one right after it (Brygenwerth) completely encapsulates the game's complete descent into madness and it's so good. And this sounds like it's worth getting to
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# ¿ Sep 30, 2015 05:59 |
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MGSV - you can't tell in the supply drop menu if a weapon is going to be on your back or your main, so you can't tell which one it's going to replace. I called for a grenade launcher last night and despite rocket launchers being back weapons, grenade launchers replace your assault rifles. Also I did Mission 20 last night and as far as I can tell there's no way to beat the man on fire. I dropped both water towers on him, blew up tanks near him, and even tried to force him off the cliff into the river below (after first trying to dive into the river myself and promptly dying) but nothing worked until the rain came. Don't bail me out when I've used all the tools you've given me, game.
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# ¿ Nov 16, 2015 23:30 |
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bewilderment posted:You're just meant to call a chopper and run as soon as you disable him with a water tower. If you try calling the helicopter while he's still up, he'll blast the hell out of it and destroy it. Of course, they kept saying to get to the chopper but in every other mission the chopper ends up miles away unless you take out the AA radar. Thanks!
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# ¿ Nov 16, 2015 23:46 |
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Was ready to come in here and whine about MGSV's base building time (game time, that is, and it's a fresh hot take I know) but that reminded me of another issue so I did a bit of searching around trying to get an Anesthesia Specialist as a silenced tranq sniper rifle and unlimited suppressor for your tranq pistol require it. I've been relying on Quiet heavily since I can't do any long range tranq-ing, and you know what? You get the specialist in Mission 10, waaaay before you need them. Not to mention they have lovely stats so they automatically get fired and are gone if you get better staff, which you're always trying to do. Then 20 hours of game time later you find out you need that specialist and I forgot they even existed.
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# ¿ Dec 3, 2015 05:53 |
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Action Tortoise posted:those missions that guarantee you a specialist never really upgrade their stats on repeated playthroughs. the bionic specialist is always around the A-B+ range. Ooh, I'll have to do that when I go back and get him.
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# ¿ Dec 3, 2015 07:38 |
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Maxwell Lord posted:Man, the early grind in Phantasy Star II is bad even by the standards of early JRPGs. It doesn't help that they saddle you with a character who can't fight, but it takes so drat long to be able to get rid of starter enemies in one hit (those loving mosquitoes). Which character can't fight? Isn't it Rolf and Nei at first? Agree with the difficulty though, back in the day the game actually came with a hintbook since some of its mechanics and quests were so obtuse. Phantasy Star IV is a lot better at pointing you in the right direction and not having bullshit like the whatevera tree.
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# ¿ Mar 11, 2016 04:19 |
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Maxwell Lord posted:It's Nei, though apparently she can fight at some point? I'm playing it on the UGC for XBox 360 and I haven't checked for any manuals or hintbooks that may have been included as extras. Equip her with one or two steel bars, should be nothing stopping you from attacking
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# ¿ Mar 15, 2016 06:38 |
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Guy Mann posted:They patched that in after the fact. Originally you had to do the whole thing in one go. It's stuff like this which makes me super excited about playing Dark Souls 3 at launch - I've played the rest of the series long after they've been patched so I can't wait to see how unbalanced some areas are.
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# ¿ Apr 7, 2016 07:12 |
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Action Tortoise posted:I thought the n64 controller was designed so that you could walk with the dpad and aim with the analog stick but no game ever had that setup. Control type 1.3 for Goldeneye - Solitaire had you use the C-buttons to move forward, back and strafe, while the analog stick was turn left and right and aim up and down, it was awesome and the closest thing you could get to Kb+m control on a console at the time. Why it wasn't the default I'll never know, it's not like you're ever not wanting to move as quickly as possible.
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# ¿ Apr 28, 2016 06:52 |
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RyokoTK posted:Hey do you remember the first time you opened a mimic chest in Dark Souls and died? First chest I found was a mimic - he punted me like he was kicking for goal and ruined my day. I haven't encountered any since, though.
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# ¿ May 5, 2016 06:49 |
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Deceitful Penguin posted:The amazing thing is that both partners are able to make the choice and things don't progress until one picks an option, either to kill their partner or to kill the lunatic leader. (This is the same as for all morality choices but it only really matters here) I'm confused, do you the player get to make the choice or not? Your spoilered part sounds like it forces you if you've been playing a certain way.
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# ¿ May 19, 2016 04:32 |
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Thanks, that's a lot clearer.
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# ¿ May 19, 2016 05:24 |
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HaB posted:Are you referring to the Crystal Coal here? That one's really obvious - it's in one of those little towers in the swamp that's filled with slugs. not the one with the Darkwraith guarding it, but the other one. I looked this up, since I remember the slug tower (gently caress slugs ) in Farron's and did not get an ember for it... Wiki posted:Sage's Coal Locations
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# ¿ May 24, 2016 05:13 |
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I just did the AI FoB ones (not invading real peoples bases) and that suited me. And then the in-game research times and the costs kept going up and up...
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# ¿ Jun 6, 2016 03:15 |
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I thought putting the kids on a jeep to fulton them out killed them?
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# ¿ Jun 8, 2016 03:09 |
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Guy Mann posted:Why do so many people on the internet have such an encyclopedic knowledge of lovely throw-away tie-in novels that they know the authors by name and have weird vendettas against individual ones they don't like? You wanna know why nerds who play videogames also like reading books about said videogames?
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# ¿ Jul 5, 2016 05:34 |
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GTA comes off as pretentious in all the wrong ways with their Facebook parody, torture scenes and radio ads. Maybe it's because I've gotten older but these jokes come off as more preaching and complaining than funny and good natured.
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# ¿ Jul 18, 2016 05:23 |
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# ¿ Apr 28, 2024 00:57 |
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Smouldering Lake drags down Dark Souls 3 - it's an optional area but it's one that's fairly easy to reach if you take a turn at essentially a two pronged fork in the game. I guess it's designed to test the player but it does so in the cheapest way possible for Dark Souls. You start by getting sandwiched between a giant laser spitting worm and a giant ballista that will shoot you with giant bolts, three at a time relentlessly. There are certain cover positions but not that many. Sure, you can kill the worm but upon entry you can do nothing about the ballista. And if you run away from the giant worm? Giant crabs instead rear end in a top hat. So then the giant ballista blows a hole in the floor. Hooray, right? Wrong. Instead it's tight corridors full of pyromancers and Oolacile looking motherfuckers who have a "jump on your head" unblockable attack that was taking my level 55 guy down in two hits. I haven't reached the boss yet but I'm sure that's as much of a kick in the dick as the path to shut off the ballista (it's full of enemies that can turn you to stone and swarm you). ETA: I know the Dark Souls games are challenging, but it's usually in a way that can be overcome with patience and timing. Getting swarmed by multiple enemies while a giant cannon shoots your face off is not challenging, it's bullshit. There's no skillful way to handle that situation.
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# ¿ Jul 21, 2016 02:31 |