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Taeke posted:I feel the same. I've only just collected the four important souls, and I'm already level 120 and many, many hours into it, so I'm not very good, but Black Gulch didn't give me any trouble at all. It was short, challenging, pretty and a lot of fun. It takes a little while if you want to do it right and not die but there's a definite sense of progress and achievement when you look behind you and you see all the statues you've busted so far. Reminds me of Demon's that way, where the Flamelurker was a right bastard, and the Dragon God was a puzzle boss. Except without the puzzle.
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# ¿ May 25, 2014 23:40 |
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# ¿ Apr 19, 2024 05:23 |
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Rise of the Triad 2013: The loving jumping puzzles. The shooting is great, the map design is very fun, the enemies are funny, the weapons all feel amazing, the soundtrack(s!) is FANTASTIC. And then they have levels where you HAVE to navigate tricky jumps with horrible physics. I don't mind the regular jump pad to change levels, but instadeath pits with terrible jump pad puzzles? gently caress youuuuuuuuuuuuu. Episode 2 level 2 almost made me quit the thing.
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# ¿ Jun 21, 2014 08:26 |
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Whatev posted:Has there been a Kickstarter funded game successfully released yet that wasn't either forgettable pap or a loving disaster? Wasteland 2 and Divinity Original Sin are good and amazing.
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# ¿ Sep 20, 2014 01:17 |
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death .cab for qt posted:They have some really neat boss designs and ideas, but Smelter Demon/Old Dragonslayer just miss the mark. If Old Dragonslayer was actually difficult, it would be an awesome fight that comes out of nowhere, but the thing that made BigO such a scary fight was the wear down from fighting them both at once, then having to fight a super charged Ornstein. This is just supercharged Ornstein, which isn't a hard fight. Ornstein being relatively weak and honestly a very easy boss is more or less the point.
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# ¿ Nov 4, 2014 02:09 |
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Zelda Ocarina of Time fishing is fantastic though.
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# ¿ Nov 11, 2014 07:08 |
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Cleretic posted:Wait, isn't the first one like, a month old? How the gently caress is there a sequel? Scott Cawthon works fast. Also, strike while the iron is hot. Didn't he take like 2 weeks to make the first one?
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# ¿ Nov 13, 2014 14:50 |
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StandardVC10 posted:You missed the greatest thing, 12 gauge coinshot. But with legion coins being somewhat rare, and each shell requiring 8 coins, I found that the fun with it was always fairly short-lived. Rendering to Caesar's what's his is always great though. Goddamn. Now I want to replay New Vegas. Again. And unload coinshot in Caesar's face on vats. Again.
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# ¿ Dec 3, 2014 07:22 |
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bewilderment posted:Yeah, I remember this on the PS2. If you were gonna start a new game then for the entire opening sequence you really needed, like, a snack and a warm comfy blanket or something, whatever helps you chill out, because you're gonna be watching anime and occasionally advancing text for the next two to three hours. Fortunately, the vita version let's you press start in events so it fast forwards. That is a real good addition that I do not remember from the ps2 verion.
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# ¿ Jan 9, 2015 14:10 |
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Cleretic posted:Dungeon of the Endless is way too luck-based. I understand that it's a roguelike, which is already an extremely luck-based genre, but Dungeon is the only one I've found that can and will just straight-up murder you if you have bad luck. If you can't establish an early foothold on a floor, that's it, you're hosed. And there's plenty of reasons for that to happen, that only get more likely as the game goes; you could not be given dust to power rooms, you could have too few self-powered rooms to give yourself space, you could actually HAVE powered rooms but in a bad layout, you could have too few resources to expend to actually make those rooms defensible, and if any one of those things happen you're going to die VERY quickly. If you are having a bad run, you are meant to abort it. You do not have to finish all encounter, or all runs. Run back! Regroup and try again.
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# ¿ Apr 9, 2015 13:24 |
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Aleph Null posted:Wizardry 8 used a similar system. Skills got better with use and you could spend points on them. Wizardry 6 as well.
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# ¿ May 23, 2015 01:25 |
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Cleretic posted:
Uh, yes, you can? Magran and Abydon are chilling with Galawain, and Skaen is freezing with Rymrgand. I mean, not directly, no, but you do get to do that.
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# ¿ Aug 10, 2015 05:22 |
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Cleretic posted:Oh. The game doesn't make that clear AT ALL. Also, Wael IS available... but in the last map. And he requires you to betray/trick you chosen deity. Not in the Council. He is kind of a dick, I guess.
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# ¿ Aug 10, 2015 15:04 |
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RBA Starblade posted:They should just be allowed to have a second sidearm. Water and tranq pistol at the same time Or dual revolvers. Hell, they are giving Ocelot in MGO dual revolvers, aren't they?
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# ¿ Oct 16, 2015 14:33 |
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Sleeping Dogs and Mad Max had the most brutal feeling batman combat. Particularly sleeping dogs, goddamn. Wei's limb breaking and environmental attacks get downright nasty
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# ¿ Dec 7, 2015 14:39 |
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Lunchmeat Larry posted:yes, it's insanely good when it isn't being insanely dumb. Or being insanely good WHILE being insanely dumb. https://www.youtube.com/watch?v=LP5k9D6gCog&t=71s Any game where lighting yourself on fire and then climbing on giant monsters is a valid tactic is immediately awesome just for that.
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# ¿ Feb 15, 2016 16:55 |
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RyokoTK posted:Dark Souls is hard because you have to think and pay attention, which you honestly really don't have to do in most games. If you know what's going on, it doesn't demand that much actual dexterity or skill on the player's behalf. It's just that if you play lazy you're gonna get your rear end kicked, and if you're stupid and lack pattern recognition then you'll have more trouble with it than you're probably supposed to. The reputation the games have is probably predicated on that. Yeah, basically since Demon's up to Dark 2, it is all about being careful, taking your time, and actually noticing environmental cues. Bloodborne is a much, much more aggressive and fast paced game. This image still rings true to me regarding all of the game. It is not too hard as long as you take your time (with exceptions such as the Capra demon, which is more or less a gear check, or the Chaos Bed which is badly designed in Dark 1, or the Ruin Sentinels and the Ruin Sentinels in the dang little room in Dark 2, did not play enough of Scholar to get complaining material, I should reinstall it.)
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# ¿ Mar 14, 2016 18:09 |
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Jia posted:People played any of the ME games for the combat? I played ME3 for the multiplayer, mostly. It was quite fun. Never did finish the actual single player campaign for it though.
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# ¿ Jun 29, 2016 16:09 |
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Ryoshi posted:
Find and kill the bell ringing ladies.
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# ¿ Jun 29, 2016 16:29 |
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well why not posted:You know what? Good. I hope someone else picks up the core 'diablo ft. guns' concept and makes an actually good game out of it. Shadow warrior 2 is that, so far. But the loot system can be annoying. I have not seen a "sell everything in junk" button, or a filter to automatically put all white drops in junk. Other than that it is fantastic for first person diablo. Weapons are all good!
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# ¿ Oct 17, 2016 22:53 |
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Digirat posted:Weak-feeling energy weapons are no less of a sin than weak-feeling guns and it's honestly really surprising to me to hear doom 4 didn't get the feel of weapon impacts right considering how much praise I've heard for the game. That is an absolutely critical part of any action game (by contrast, shadow warrior 2's weapon impacts are meaty and often dismember/deform enemies long before the enemies are even low on health). However wimpy other weapons might feel, the super shotgun, and the rail cannon more than redeem the game regarding that. They are ridiculously satisfying.
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# ¿ Nov 2, 2016 21:19 |
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Rigged Death Trap posted:The real anzwer is because theyre lazy and didnt want to make more models, meshes and rigging. That would not explain why the argonians had breasts in both arena and daggerfall.
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# ¿ Nov 10, 2016 14:33 |
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Pseudohog posted:K. J. Parker's Engineer trilogy is basically about this kind of person - someone who has a very definite goal and will do anything to achieve it. It takes a while to get going but it's a good read in my opinion! Also, the count of Monte Cristo, and Bester's The Stars My Destination. Dang good books with ridiculously driven characters. Amoral, too.
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# ¿ Mar 11, 2017 00:15 |
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Somfin posted:I can accept a backer oc as a background NPC, at a high price. The ones in Pillars were a bit overbearing from time to time but at least they were mostly ignorable. At least in Pillars you could murder a bunch of them to get some PRETTY GODDAMN NICE gear with little or no repercusion.
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# ¿ May 7, 2017 04:40 |
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Len posted:At this point the Bethesda games are the standard though? Two games in it are Bethesda, so there are still more of the better kind. Only 3 and 4, and 4 following new Vegas makes it worse.
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# ¿ Jul 6, 2017 23:48 |
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Somfin posted:They don't ~mention~ it, it's the core of your character. Not only that, the origins provided in 1, 2 and New Vegas all had a ridiculous amount of background that was up to the player or the skillset chosen by the player. It wasmore about what you wanted to do or your personal motivations.
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# ¿ Jul 6, 2017 23:51 |
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muscles like this! posted:Because Wyatt spends the entire game hosed up on LSD. yeah but Fergus gets robot arm shenanigans. Really really good robot arm shenanigans. What is dragging TNC down for me is that there is no timeline switch thing like New Order had, or at least I could not find one. I want to play with the diesel gun!
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# ¿ Nov 23, 2017 19:01 |
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The inventory scaling in Divinity Original Sin 2 is goddamn insane. Gear that was really good at level 15 might as well be made out of tissue paper on level 17. The vendors restock at every level though, that is a good thing.,
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# ¿ Dec 4, 2017 00:04 |
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Yardbomb posted:The bone fist basically ruined other Souls games for me because it didn't come back. this but also power stanced maces
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# ¿ Dec 7, 2017 14:45 |
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Vic posted:Sounds like a telltale game Now I kinda want a telltale Dredd game.
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# ¿ Jan 12, 2018 15:48 |
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Vic posted:Yup same. It wasn't exactly a secret but since the game didn't tell you or promote it, you only learned about it from dev interviews. I remember reading how it was designed to give you enough ammo depending on skill and play style in magazines when it was released as well, but it certainly was more subtle than the dynamic difficulty in God hand. More games should mimic God hand
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# ¿ Feb 13, 2018 00:04 |
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# ¿ Apr 19, 2024 05:23 |
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Morpheus posted:Just hold down the interact button to hoover everything up around you. That's a thing in the first Borderlands, isn't it? It's been a while since I've played. WHAT brb canceling preorder Well not really but not bashing the head if cast indoors is a sad removal.
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# ¿ Sep 3, 2018 13:50 |