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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

oh whoops

anyway I just don't see opop's play suggestion working out if he's scum; it only seems to make sense if there's two scum remaining (three to start) AND if the jailer was also scum which seems like too much firepower on the scum side.

Opopanax posted:

I vote we no kill today and I jail foo again tonight. If he's not the scum then they kill me or someone else and he goes into LYLO cleared. If there's no kill tonight we kill him tomorrow and even if scum withhold tonight to frame him we should have enough leeway to do that.

that being said it no longer makes sense to do this in light of TT's claim

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

##vote bleh

t a s t e
Sep 6, 2010

I'd prefer to no lynch still but bleh's logic works against him once you flip the assumption he's town to the assumption I am

t a s t e
Sep 6, 2010

That said I wouldn't put it past any of you three to run a risky gambit hence why I'd rather no lynch

t a s t e
Sep 6, 2010

But that might not beat any fruit either uughgh

King of Bleh
Mar 3, 2007

A kingdom of rats.

Tremendous Taste posted:

I'd prefer to no lynch still but bleh's logic works against him once you flip the assumption he's town to the assumption I am

Elaborate

t a s t e
Sep 6, 2010


I mean I could have written that exact same bit as you except with a vote bleh at the end of it

King of Bleh
Mar 3, 2007

A kingdom of rats.

Tremendous Taste posted:

I mean I could have written that exact same bit as you except with a vote bleh at the end of it

If you're saying that I'm basically just doing a lazy process of elimination, and by the same process you'd be lead to vote me, then, yeah. Happens.

t a s t e
Sep 6, 2010

King of Bleh posted:

If you're saying that I'm basically just doing a lazy process of elimination, and by the same process you'd be lead to vote me, then, yeah. Happens.

Nah, I didn't mean it that way. You work out those three for legit mechanics reasons and am left with only me. I didn't mean to imply it was lazy.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I just re-read page 9, still sure that ix/bleh is the scum

Opopanax
Aug 8, 2007

I HEX YE!!!


Is Ix the type to sub out when he's the last scum? Possibly

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

are we deadlocked here or what

t a s t e
Sep 6, 2010

Ugh.

##vote no lynch

Grandicap
Feb 8, 2006

I'll move with some sadness.

Opop's calling me town for my setup spec sits oddly with me. I have use setup speculation to derail many-a-time when scum. It is more of a Grandicap tell than anything.

I really think he is the scum. But not so much so that I would be stuck on him forever.

Opopanax
Aug 8, 2007

I HEX YE!!!


You're just someone who occasionally gets crazy ideas and plays for himself more than his team, whichever team that is (which is not a bad thing).

gently caress it ##vote bleh

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Tremendous Taste posted:

Ugh.

##vote no lynch

the most TT of moves

t a s t e
Sep 6, 2010

Captain Foo posted:

the most TT of moves

I don't understand why it's a bad move here

Grandicap
Feb 8, 2006

Tremendous Taste posted:

I don't understand why it's a bad move here

It doesn't help forward the game state. There are no investigative roles. How will we be any better off tomorrow than today?

t a s t e
Sep 6, 2010

Grandicap posted:

It doesn't help forward the game state. There are no investigative roles. How will we be any better off tomorrow than today?

force scum to take the risk rather than potentially winning the game for them

Opopanax
Aug 8, 2007

I HEX YE!!!


Tremendous Taste posted:

force scum to take the risk rather than potentially winning the game for them

What risk?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Tremendous Taste posted:

force scum to take the risk rather than potentially winning the game for them

risk of what?

t a s t e
Sep 6, 2010

Opopanax posted:

What risk?

if town takes the same actions as last night, scum is either

1) jailed
2) able to attempt a kill on jailed
3) attempt a kill elsewhere clearing jailed

Grandicap
Feb 8, 2006

What's the votecount?

ECCO!:argh:

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Grandicap posted:

What's the votecount?

ECCO!:argh:

bleh 2 (opop, foo)
opop 1 (grandi)
no kill 1 (TT)

not voting: bleh

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

but note the hammer! I don't know if this is an error or not

EccoRaven posted:

Jessica, you wanted spaghetti right? Good.

No memories were forgotten tonight.

Day 3
:h: 5 alive, 4 to execute.

Grandicap
Feb 8, 2006

Tremendous Taste posted:

if town takes the same actions as last night, scum is either

1) jailed
2) able to attempt a kill on jailed
3) attempt a kill elsewhere clearing jailed

So my problem is as follows:

a)People have to be able to target the same person 2 nights in a row
b)If Opop jails Foo and is scum, there will be no kill again unless scum can kill and act on the same night
2b)which is unlikely because if that were the case then Opop could have killed and jailed last night
2c)This looks the same from the outside as both of these scenerios
2ci) Foo is the killer
2cii) Foo is the kill target

Which puts us in the same place again today. Unless there is a kill and then Foo is cleared. But that would be a terrible scum move because it would be LYLO with a living cleared player.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Tremendous Taste posted:

if town takes the same actions as last night, scum is either

1) jailed
2) able to attempt a kill on jailed
3) attempt a kill elsewhere clearing jailed

if town takes the same actions as last night, assuming everyone who claimed a role so far is town and telling the truth, then we lose because you die

Grandicap
Feb 8, 2006

Captain Foo posted:

if town takes the same actions as last night, assuming everyone who claimed a role so far is town and telling the truth, then we lose because you die

If we no lynch today. that means 2 NKS would only take us to 3 players left. So we could survive. But it is at the cost of giving up a town kill.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Grandicap posted:

If we no lynch today. that means 2 NKS would only take us to 3 players left. So we could survive. But it is at the cost of giving up a town kill.

oh right that earlier analysis was based on the threescum scenario which we do not seem to be in; it's also possible the 2nd could be blocked - regardless a no-kill today is a terrible idea

t a s t e
Sep 6, 2010

I'm willing to die for town :greencube:

t a s t e
Sep 6, 2010

Tremendous Taste posted:

I'm willing to die for town :greencube:

but I suppose I'll lynch bleh if I can 100% receive protection

Grandicap
Feb 8, 2006

I'll vote Bleh in the morning if no good talk happens between now and then.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I'd like to know if the hammer is 3 or 4, i.e. is bleh at -1 or not

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Tremendous Taste posted:

but I suppose I'll lynch bleh if I can 100% receive protection

making your night moves explicit is a huge plus for scum unless all of town can coordinate into a breaking situation, which we can't

EccoRaven
Aug 15, 2004

there is only one hell:
the one we live in now
I'm a doctor not a mathematician.

The count Foo posted is correct, Bleh is at -1 atm.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

thanks ecco!

Opopanax
Aug 8, 2007

I HEX YE!!!


Tremendous Taste posted:

if town takes the same actions as last night, scum is either

1) jailed
2) able to attempt a kill on jailed
3) attempt a kill elsewhere clearing jailed

So? that's not a risk, we just wind up in stalemate

t a s t e
Sep 6, 2010

Opopanax posted:

So? that's not a risk, we just wind up in stalemate

that's why, as I said, scum would need to take a risk rather than have us take one on the lynch

Opopanax
Aug 8, 2007

I HEX YE!!!


Tremendous Taste posted:

that's why, as I said, scum would need to take a risk rather than have us take one on the lynch

But that's not a risk.

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t a s t e
Sep 6, 2010

Opopanax posted:

But that's not a risk.

killing me and clearing a townie in a final 3 situation isn't a risk?

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