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bird food bathtub
Aug 9, 2003

College Slice
:siren::getin::frogsiren::siren:
PUBLISH 5, THE GREAT DISSAPOINTMENT

Publish 5 Patch Notes: Clicky
Biggest disappointment of the year award goes to the Creature Handler patch. Babies spawn and can be tamed, but AI is such a clusterfuck the only thing they can do is attack other players. With creature not able to attack in PvE their only uses are as mounts and vanity pets. Creature handler experience is a stunning slow grind as the only way to get it is to tame and train creatures.

Droids can be made, but again AI is non-existent so they cannot accept modules and do not actually do anything besides follow you around and take up space.

Faction pets exist now, and can supposedly be used in PvP now as well so maybe that’s actually useful?

Some lairs will spawn a boss mob, which is cool and lairs give exp finally so it’s not a total train wreck of a patch.

Group mission payouts were increased for some reason known only to the devs. I guess there wasn’t enough inflation before or something.

Merchants got changed to vendor item limits becoming global instead of each vendor and items inside containers being counted. More storage problems for everyone! Now vendors don’t randomly disappear, or get stuck in the nether and take up a vendor slot.

:frogsiren:Harvester hoppers will now fill up to 100% instead of randomly making GBS threads out at 50-60% and making crafter’s lives hell:frogsiren:

I get to send an email directly to all you rear end clowns through the city interface as a mayor now. Fear me.


Useful Links:

quote:

:derp::derp:DO THIS TO FIND GOONS DO NOT SKIP:derp::derp:
Join The Mantina steam chat room to talk to goons, nobody uses guild chat
:derp::derp:DO THIS TO FIND GOONS DO NOT SKIP:derp::derp:


:patriot: :patriot: :patriot: :patriot: :patriot: :patriot:

What It Was

Star Wars Galaxies was a massively-multiplayer online game from LucasArts, designed by Raph Koster and developed by Sony Online Entertainment. It was launched June 26, 2003 and ran for eight years until its shutdown on December 15, 2011. It was very much an open-ended, make-your-own-fun, "daily life in the Star Wars universe" sandbox game and less of an action-packed "Star Wars-y" themepark MMO experience. Subscriber numbers peaked around 400,000 -- an impressive number during SWG's pre-WoW time. Players were allowed to choose (and mix and match) from 33 different professions:

Starting Professions:
Artisan - Makes vehicles and some other basic items.
Brawler - Beat people up with yo' hands & some melee weapons.
Entertainer - Sing & dance pretty good and play a space-guitar.
Marksman - Lets you shoot people.
Medic - Basic healy profession.
Scout - Do you like literal camping, like with a tent? Right here, yo.
Politician - For managing a player city.

Elite Professions:
Architect - Make houses, civic structures, resource harvesters.
Armorsmith - Make a wide variety of armor, most of which people won't use.
Bio-Engineer - Do terrible experiments with critters in your cloning lab. Make pets and mounts (mostly NYI).
Bounty Hunter - Kill marks for cash.
Combat Medic - Heal people in, yes, combat.
Carbineer - Shoot people with carbines. Not played very much for reasons.
Chef - Make stat-raising food.
Creature Handler - Tame critters, ride them, make them do your bidding. (NYI)
Commando - Burn poo poo with flamethrowers.
Dancer - Dance around. People grudgingly /watch you for your mind buff. Usually taken with Musician.
Doctor - Big-time healer, medicine crafter and SIX-stat buffer.
Droid Engineer - Craft robots (which used to do useful things in live)
Fencer - Melee combat class with a strong focus on defenses.
Image Designer - Change peoples' hair & other cosmetic stuff. Help people migrate their stats.
Merchant - Sell stuff better than other people. Get maintenance discounts.
Musician - Play terrible Star Wars music at people. Buffs two mind stats. Usually taken with Dancer.
Pikeman - Kill poo poo with pikes. Not really viable in the emu quite yet.
Pistoleer - Short-range Han-Solo shooty type. Fun and fast.
Ranger - Track things. Harvests a crap-ton of resources from animals.
Rifleman - Shoot things from long-range real good.
Smuggler - Make drugs. Hack terminals for bigger mission rewards. "Slice" items to make them better.
Squad Leader - Lead groups to give group members group-wide buffs.
Swordsman - Kill poo poo with swords REAL good.
Tailor - Make clothes!
Teras Kasi Artist - Beat poo poo up real good with your hands (and vibroknucklers).
Weaponsmith - Make weapons!

All professions were designed to depend upon one another, and, unlike most games where the best loot is dropped from mobs, the best items in live SWG were always player-made. SWG in its pre-Combat-Upgrade form had immense complexity of gameplay and social interdependency the likes of which hasn't been seen since.


What It Is

The Star Wars Galaxies emulator project has existed since December 24, 2004 and aims to make a fully-functioning, free-to-all, 100%-true-to-original version of the game as it was just before Sony rolled out the controversial Combat Upgrade changes. It is an intrepidly-marching project, most times slowly-paced in progress. The emu is now at the point where it is really quite stable -- crashes and restarts might happen once a week, if that. Player population holds from anywhere between 1800 to 2500 daily. Nearly all professions are fully implemented with the exception of the pet-related classes (bio-engineer, creature handler, droid engineer), JTL classes (shipwright and pilot) and Jedi are just not in at all yet. Since JTL isn't implemented, it's the ground-game only at this time. While there's still a metric fuckton of stuff the developers need to work on, there's still lots of stuff for players to do. Get in a group and do kill missions out of a city. Build your faction standing. Kill rebel scum or Imperial dogs in PvP. Go exploring and discover points of interest on various planets. Do the various themeparks for goodies. Assemble a hunting party and kill harder things. Make weapons or armor or clothing or vehicles or houses or machines of industry. Make a traveling troupe of entertainers and musicians and go on tour. Put up a simple shop on a backwater planet or become a market baron on Corellia. Be a lazy (or maybe not-so-lazy) resource farmer. Become an entertainer or doctor to heal and buff people or craft medicines. Be a fabulous interior designer or beautician. Become a politician and run a player city. Level a Bounty Hunter and wait longingly for the day Jedi are implemented. Wordlessly sit on the first bed in the Coronet medical center and cause endless tears. SWG is all about finding your niche.


What It Will Be

The Big Goal is the release of Suncrusher -- which will be the name of SWGemu's final no-wipe server running complete, version 1.0 code. There is no ETA for when Suncrusher will go live, but it's really safe to assume it won't be ready for another few years. After that, the emu team will be releasing their code into the wilds of the internet so that anyone can customize/change the game as they see fit and run their own SWG servers, but SWGemu itself will ostensibly always be running code that is as close to the live game as they can possibly get it. They have said that they may well get JTL in, but not until after 1.0 has been reached.

===


So How Do You Get In On This Shiz?

Well first off son, you gotta install this mess. Follow those instructions and you should be golden. Note that emu staff requires that every player have their own copy of the original game on disc and they get pretty strict about it if you request more than one account per household. Be aware that you're only allowed ONE ACCOUNT per player -- don't risk more unless you're prepared to get banned. If you need copies of the original game, you can sometimes find them for sale on Amazon, or even other goons might have extras they'd be willing to part with. Ask around.

The server you want to roll on is Basilisk. You can only make one character every 24 hours, so it's recommended that you start off with a combat character as it might be more interesting to play around with in your first few hours in the emu than a pure crafter.

RESIST THE TEMPTATION TO MAKE ANOTHER CHARACTER BEFORE A FULL 24 HOURS HAS PASSED. If you do, the timer will fully reset and you'll have to wait a full 24 hours FROM THAT POINT to make a new character! ALSO, *don't* delete the first character you make unless you're really prepared to wait that full day to make another -- if you delete a character, the system will just say gently caress YOU and absolutely will not let you roll up another one right away. The house recommends Swordsman or Pistols or Rifles as your first combat class considerations, but you can read more about the other combat professions here to see if anything else interests you. Ask questions in this thread if you aren't sure about something.


Okay, I've Logged In For The First Time. What Do I Do?

When you log in, you'll be stuck in a mysterious little room with a magical transportation machine behind you. Spend some time here to get your keymap in order if you need to (HINT: hit ALT to switch modes in order to move your mouse around). Alternate control schemes can be chosen from the Options (ctrl+O) menu, under the Controls tab. If you're comfortable with a WoW-style setup, you'll want to pick MMORPG Modeless. Also, do yourself a favor and remap your cut/copy/paste controls to use ctrl-x, ctrl-c and ctrl-v respectively).

Now, open your Character Sheet and click on 'Stat Migration' at the bottom right of the window. You'll want to adjust these sliders in order to help your character perform better in its chosen profession. Solid advice is to max your Mind, Focus and Willpower, and then evenly distribute remaining points among the rest of your stats. Please note that this is just a starting point -- you will most likely be tweaking your stats later when you become more acquainted with what your chosen race/profession combo needs most.

After all this, it's time to head out! Choose Corellia on the machine in the room, pick Coronet as your starting city, and bam, off you go into Starwarsland! Run out of the starport you get deposited in and just run around for a bit. You'll see people everywhere, especially if you log in during U.S. prime time. Go visit the cantina and the med center and the bazaar. Visit the bank (you have space to store things there, if you don't recall). You get a starting landspeeder in your Datapad now, so you can call that out to make your traveling a tiny bit faster (drag its icon to your hotbar to make this quicker). Go gently caress about as much as you want and get re-acquainted with emotes and macros and whatever. Welcome back to ten years ago!


Since the stuff you start out with is beyond crap, it's really worthwhile to make a visit as soon as you can to GoonTown on Dantooine -- chances are good that someone will be around to help you and maybe even pimp you out with some nicer things. Don't be afraid to ask for bus fare to get out there -- tickets to Dant aren't cheap for someone just starting out.




Once you've got someone waiting to invite you, you'll need to make your pilgrimage to GoonTown. In order to get to Dantooine from Corellia, go back into the starport (it has to be an actual starport, not a shuttleport!) and buy a ticket to Dantooine from the leftmost ticket machine. You will have to click Show Galactic Map and then select Dantooine. Select any starport and purchase a ticket there. Now run to the middle of the starport and double click the white protocol droid to be whisked away to Dantooine. Buy another ticket without switching to galactic view, but this time your destination will be GoonTown. You'll find yourself in our lovely city in no time. Run over to the Mantina and check it out, and then head across the way into GoonSquad 2.0 guildhall. You'll need to be inside this structure by the guild terminal in order to get invited.


===


What Next?

So you've rolled your first character, run around some, joined up with GoonSquad and perhaps even had the good fortune of having a fellow nerd kit you with some spare change, a backpack, a swoop or maybe even a nice set of composite armor or a better weapon. What should you do after that, I hear you ask?


Well, first thing's first -- if you're playing a combat character, chances are you want to start killing poo poo and making space cash ASAP, but first you've got to be able to put all your armor on, which, if you're running with composite, you won't be able to do without getting buffs first. Getting buffs before doing any kind of combat is ESSENTIAL if you don't want your poo poo wrecked -- and make no mistake, it will get wrecked. When you're new, even the tiniest butterfly on Naboo or the smallest worrt on Tattooine will absolutely ruin you if you're unbuffed, so either get your buffs from GoonTown's buffbots (Master Doctors in the med center will increase your physical stats, joining a solo group in the Mantina increases your mind stats) before heading back to Corellia or buy some from a doc in Coronet's med center and then hit the cantina for ent buffs. Once that's done, drop your group (for now!) and head out to Coronet's perimeter and look for Meatlump mobs. Kill those for a while to get a feel for combat and earn XP. You'll get cash and some items (some of which are useful, like rug and gong parts KEEP LOCKED CONTAINERS) from the corpses. If Meatlumps seem to take forever to kill, you need a better weapon and should go see about securing one. If you find Meatlumps to be dead-easy to murder, find a Mission Terminal and pick up a couple of the lowest-paying missions and see if you can do them successfully. As you skill-up and get training (from either NPC trainers or from other players), you can gradually accept higher-level missions and ultimately will want to get into a full group of other players which will cause the difficulty-rating (and the payouts therefrom) of missions to increase even further. Once you've completed the Novice box in your elite combat profession (such as Novice Swordsman or Novice Pistoleer), you're ready to head to tougher planets -- like Dantooine, for example. You'll find that missions on more challenging planets have MUCH nicer payouts.



If your character is an Artisan, you start out with a general crafting tool and a single Minerals survey tool. There are several other types of survey tools and crafting tools that you will eventually need to get your hands on as well. Double-click your general crafting tool to see a list of things you can make. Naturally you'll need some materials to actually make these items, so go find some! Double-click your survey tool and pick a resource, and press "Survey". The tool will scan the area and will let you know if it finds anything. Try a few of the other listed resources to see if you can locate higher concentrations. It's best to try to find at least a 70% density area, preferably higher. Once you do, move your character to the most prime spot and then hit "Sample" on your tool. Your character will then begin actually drawing the resource by hand out of the ground and will earn XP for every round they spend sampling. Get your materials this way at first and then head back to town to find a crafting station (theres a bunch right outside Coronet starport). Click your crafting tool and start making things to earn XP! When you're ready for a change of pace, there's also missions you can obtain from Artisan Mission Terminals. These are very easy, rather low-paying and usually involve a lot of driving around looking for a specific density percentage of a resource. The stuff you craft at first probably won't be all that desirable to other players, so you might consider toggling on the "Practice" mode on your crafting tool which won't make any actual items, but will provide you with a slightly higher XP reward per item made.

If you've picked an Entertainer, the first thing you'll want to do is head for a crowded cantina. I'm personally partial to the Mos Eisley cantina on Tattooine for nostalgic reasons, and also for the fact that it's *always* jammed with leveling entertainers who seem to be much more friendly and chatty than those in the Coronet cantina (YMMV). Get in the entertainer leveling group if there is one (there usually is), equip the Slitherhorn you started with and begin dancing and playing to get started on the really long grinds to Master Dancer and Master Musician. AFKing helps and is just part of the process -- don't feel bad if you have to do it (you will). Everyone does. There's auto-relogging techniques and macros that can help with this too (check the PGS thread for details on this -- link is at the very top of this post).


Hopefully the above will make your first steps in this wonderful, absurdly complex, buggy, ancient mess of a game somewhat easier and slightly less confusing. If you have any questions, always feel free to ask in this thread or in Steam chat. People will usually be happy to answer if they're at the keyboard.

bird food bathtub fucked around with this message at 16:39 on May 29, 2014

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bird food bathtub
Aug 9, 2003

College Slice
HOW TO JOIN GOONS 101

If you're just starting out you don't have guild chat to ask others for an invite yet. Which is OK because nobody uses guild chat anyway. Seriously, once you join you will be mocked if anyone sees green text from you in the guild panel. Everyone uses Steam chat in The Mantina because remembering ten names per person and having to be in-game can be a pain in the rear end, so steam chat is basically our guild chat. Join that channel and ask around, magic will happen in-game.

bird food bathtub fucked around with this message at 16:47 on May 29, 2014

bird food bathtub
Aug 9, 2003

College Slice
Well FLO already found out our horrible secret. They're set to undermine GoonTown any day now with the shocking truth that we were using lies to cover up mortal blow to goons that was the departure of a master doctor. Surely GoonTown can never go on without Pubato so that's why we made up a fantastic story.

bird food bathtub
Aug 9, 2003

College Slice

Bear in the Woods posted:

Could I get an invite to the steam group? http://steamcommunity.com/id/OhGodNotTheBears Haven't played this in a while so I'll look at it again with the new publish.

Once the login server comes back on at least.

I really have no idea how to do that from the website. Join the chat room and make fun of goons in there, it's easier and you can start insulting goons right away while getting an invite quicker.

bird food bathtub
Aug 9, 2003

College Slice
Everyone should read the private game servers thread.

bird food bathtub
Aug 9, 2003

College Slice
Calling all goons. We're going to need a goon swarm in a bit. Details in PGS thread.

bird food bathtub
Aug 9, 2003

College Slice

Either the steam interface sucks or I am dumb. Take your pick. If people are in the steam chat I can figure out how to invite them to the group but I don't know how to do it otherwise. Feel free to just join the chat and get an invite from there.

bird food bathtub
Aug 9, 2003

College Slice
So we could use a good sized Goon Swarm about now. Details in the private game servers thread http://forums.somethingawful.com/showthread.php?threadid=3534975&pagenumber=7

bird food bathtub
Aug 9, 2003

College Slice
It sounds like corellian avian meat is super good at the moment, and given how starved for avian meat for buffpacks the server is can probably make a killing off of it.

bird food bathtub
Aug 9, 2003

College Slice
Someone floated the idea of buying out Krolgar's stock of bikes and relisting them in the mantina for a mark up. Enough investment will make his life terrible. Bikes suck to stock in quantity. A lot.

bird food bathtub
Aug 9, 2003

College Slice
One of the changes from live they made is that master rangers gets a gigantic boost to creature harvesting. The master ranger box alone gives like +60 or something.

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bird food bathtub
Aug 9, 2003

College Slice
I can log in if people need something transferred over to give them control but I'm getting destroyed this semester on free time. Two math classes and a language at the same time.

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